DigitalHype wrote: »It's a decent explanation. Not want I'd hoped to hear. But, exactly what I expected. The rate of VR level progression has been throttled for a significant number of players who have been completing the quests in VR zones, in order to "level up". There is too much wordsmithing in this explanation.
VR level progression has intentionally been throttled, in an effort to promote balance between different play styles.
I don't do the "grind group" thing, and play through all of Cadwell's precious metals. Competing the quests, world bosses, dolmens, public dungeon, in each zone. This results in a "slower rate of level progression" for people completing the quests lines, as well as the grinders.
Meaning, the change is a throttle for all. Some more than others.
I will think about re-subbing when this is corrected.
Mainly, I have alts I want to level and if it's going to take longer to get through all the stuff I've already played through on my main, then I'm not going to continue to pay and play.
It's too bad, because this was the best game on the market for me in spite of lots of serious bugs after every patch, etc. I'm happy that I've unsubbed while this gets sorted, but I'm not happy that I can't play ESO as it was advertised to be, with significantly faster VR leveling.
You don't know what the hell you are talking about.
You can't even get close to a level by doing EVERY quest EVERY boss EVERY dolmen EVERY delve in a zone.
But, thanks for your... erm.. wordsmithing.
ZOS_GinaBruno wrote: »Hi everyone,
We’d like to offer some clarifications about the recent conversion of experience gain to replace Veteran Points. We’ve read your concerns about whether or not it’s worthwhile to continue playing your Veteran characters. The short answer is yes. It is still worth it to continue playing your Veteran characters. You will have no significant experience loss due to the identified issues, and you won’t be wasting your time.
To put it simply, the way you gain experience at the Veteran Rank level is identical to the way you gain experience for levels 1 to 50. We’ve normalized experience contribution so it’s the same no matter what level you are. A completed quest, a monster kill, or even an opened chest contribute as much to your Veteran Rank levels as they do prior to level 50. The Veteran Points system and experience system are difficult to compare side-by-side as different events garner different amounts of each. For example, the VP gains for completing an objective were relatively high in the VP system, but are somewhat lower in the XP system. However, there are more ways to gain XP than VP.
When we introduced the changes to Veteran Ranks in Update 5, the goal we had in mind was that a typical player could gain a level after approximately 12-15 hours of play, whereas the Veteran Ranks earned by VP had a goal of about 20 hours. The problem with any kind of advancement system is that different play styles will offer different rate gains. Some players were able to advance very fast with VP, while the majority of players advanced more slowly.
Due to the elimination of Veteran Points, you may need to rethink your leveling strategy a little from what you previously used to doing to gain a Veteran Rank. For example, the XP-per-kill ratio of a boss monster is not as good as the VP-per-kill ratio was before Update 5, but the amount of XP rewarded for that boss has not changed. Among other things, this change was necessary to make leveling a more predictable experience in preparation for the Champion System, and to prevent a wide split among players. We want to keep all the ways you gain experience equivalent, and not let a certain method become more worthwhile than others.
As reported earlier this week, we have identified a couple issues surrounding experience gain:Note that experience gain buffs such as the Rings of Mara and normal grouping continue to give a bonus to your experience gain, and thus a faster rise within Veteran Ranks.
- Monsters that are well below your level give slightly less experience than intended. This will be fixed in our next incremental patch.
- The experience that you receive at the conclusion of a particularly difficult quest can reach a limit, and thus gets capped off. While the cap is there intentionally, it was set to level 50 values rather than VR values. This is being adjusted.
We hope this explanation helps a bit, but please don't hesitate to let us know if you have any remaining questions.
I am definitely leveling slower than I was prior to 1.5. I am a completionist.
divinitywithinnub18_ESO wrote: »When?The experience that you receive at the conclusion of a particularly difficult quest can reach a limit, and thus gets capped off. While the cap is there intentionally, it was set to level 50 values rather than VR values. This is being adjusted.
DigitalHype wrote: »It's a decent explanation. Not want I'd hoped to hear. But, exactly what I expected. The rate of VR level progression has been throttled for a significant number of players who have been completing the quests in VR zones, in order to "level up". There is too much wordsmithing in this explanation.
VR level progression has intentionally been throttled, in an effort to promote balance between different play styles.
Meaning, the change is a throttle for all. Some more than others.
I think I understand it better now. Remember that the goal is to eliminate the veteran ranks altogether; once you hit 50, you will no longer progress through levels, Champion points will be awarded via the XP mechanism instead (along with regular attribute boosts).
We're in a transitional stage where they're normalizing all of the 50+ XP, and awarding, for the moment, a Veteran level for each 1.4M XP. Later, these levels will be converted to Champion points, which we'll then allocate to our characters using whatever scheme we like.
So this first step, normalizing (even linearizing) the XP, is going to be painful, because we've been used to "higher level, higher reward." The problem is they didn't quite get it right. It should still take about 20 hours of gameplay to gain a veteran level; at the moment, that doesn't quite happen. I think they didn't catch that on the PTS (in spite of ample warnings from conscientious testers that went unheeded) because, after all, who levels through the Veteran ranks on the PTS? Nobody has that kind of time.
So the throttling you're talking about is intended, yes, but a) it's not the final step in the journey and b) they need to fix their math a bit.
I'm not convinced that enough of them understand the big picture, certainly not well enough to communicate it to us clearly. It's a revamp of the progression system to lessen the widening gap between the elite players and the rest of us, and provide a framework for future expansion that will not necessarily have the play-gate of "the Craglorn Grind" (not to mention whatever comes next along that line) as a thorn in everyone's side, blocking progress. Let's get rid of the progression linearity and let everyone enjoy the 50+ material any way they like. Sounds familiar, huh...
We're going to lose players who hate questing. We've already lost a lot of players who hate grinding. Good luck, ZOS, this is one of those classic "between a rock and a hard place" situations.
This is one problem. Another is the fact that there is not enough content in vet zones to rich at least 10 rank now. You MUST grind through levels hard - pledges, writs, mobs and other repeateble thing day after day. And this is BS!15 hours per level ...
From V1-V14 thats 210 hours !
mistermagic87b14_ESO wrote: »I reactivated for this patch - for faster levels. First I see it's not even remotely faster and notice it's going to take a patch to fix it.
Now it's not going to be faster AND I can no longer grind. Me and my friends will not be re-subbing if this doesn't get drastically re-worked.
Both playstyles should be viable - if we want to grind allow it. Otherwise good bye.
I don't want it handed to me however I will not keep playing the game if it takes 15-20 hours (210 in total) to hit max VR.