thorntk421 wrote: »So, only gaining maybe half of a VR level after clearing a vet zone(quests,delves,dungeons,bosses,POI's) is going to be the norm now? Or is that part of the exp bug? Clearing a vet zone pre 1.5 gave at least a full VR level. How is this making vet leveling faster?
thorntk421 wrote: »So, only gaining maybe half of a VR level after clearing a vet zone(quests,delves,dungeons,bosses,POI's) is going to be the norm now? Or is that part of the exp bug? Clearing a vet zone pre 1.5 gave at least a full VR level. How is this making vet leveling faster?
@ZOS_GinaBruno While I appreciate your explanation THIS is the question that needs to be answered. ZoS doesn't want folks grinding Bosses. I get it. But if what you say is true then...If working through a Cadwell's Silver Zone and completing everything in it previously gave approximately 1 Vet level HOW on Earth does ZoS consider doing 2 to 3 zones for 1 Vet Level faster?
Those leveling through Questing these zones were NOT grinding fast levels by taking advantage of the VP giving by Bosses and Boss Mobs. So those progressing through the other alliance story lines played as intended and progressed at the NORMAL rate. Will the fixes ZOS is planning put that play style back to or faster than previous rates of gain? When you say there is no significant loss in xp right now I have to wonder if we are even on the same page. It doesn't sound like it.
There needs to be a balance between the sense of progression and accomplishment. Especially in a game we pay for, for ENTERTAINMENT. It appears to be moving more in the direction of feeling like a job than a game with regard to XP and leveling.
joshdm2001_ESO wrote: »Well, if your going to significantly reduce the xp gained from completing cyrodil pve quests, can you at least remove the daily limitation?
Yeah, I'm thinking once all is said and done the Champion System will be great and these issues will be a thing of the past. It's the journey there that's a concern.
Hopefully ZoS steps in and does a better job of communicating expectations during this transitional period.
thorntk421 wrote: »thorntk421 wrote: »So, only gaining maybe half of a VR level after clearing a vet zone(quests,delves,dungeons,bosses,POI's) is going to be the norm now? Or is that part of the exp bug? Clearing a vet zone pre 1.5 gave at least a full VR level. How is this making vet leveling faster?
@ZOS_GinaBruno While I appreciate your explanation THIS is the question that needs to be answered. ZoS doesn't want folks grinding Bosses. I get it. But if what you say is true then...If working through a Cadwell's Silver Zone and completing everything in it previously gave approximately 1 Vet level HOW on Earth does ZoS consider doing 2 to 3 zones for 1 Vet Level faster?
Those leveling through Questing these zones were NOT grinding fast levels by taking advantage of the VP giving by Bosses and Boss Mobs. So those progressing through the other alliance story lines played as intended and progressed at the NORMAL rate. Will the fixes ZOS is planning put that play style back to or faster than previous rates of gain? When you say there is no significant loss in xp right now I have to wonder if we are even on the same page. It doesn't sound like it.
There needs to be a balance between the sense of progression and accomplishment. Especially in a game we pay for, for ENTERTAINMENT. It appears to be moving more in the direction of feeling like a job than a game with regard to XP and leveling.
I fully get/understand that after Champ system kicks in all of this VR lv. stuff will be pointless and not matter at all. BUT, I'm guessing that won't be for at least another 5-6 weeks..If we continue questing in VR zones like normal. As suggested by Gina(She's just the messenger by the way. See a lot of people yelling directly at her.) With the current exp rewards, I will more than likely be a VR5 trying to quest in a VR 7 or 8 zone..that's gonna hurt!
Hope the incoming exp fix will address this.
RDMyers65b14_ESO wrote: »I think that people are forgetting one basic thing. In a few months, the Veteran ranks will be gone. All that you are earning right now is xp towards the champion system. When the VR are removed, everyone that has been a veteran will be level 50 no matter where they are now. The only difference will be that they have more champion passives.
joshdm2001_ESO wrote: »Well, if your going to significantly reduce the xp gained from completing cyrodil pve quests, can you at least remove the daily limitation?
Currently how much xp does a Cyrodiil PvE quest yield for a veteran player?
I understand that you (Zenimax Online) want to equalize XP gain for different playstyles. That's all well and good. The originally envisioned 20-hours per veteran rank seems spot on to me, as I quested to VR10 through Cadwell's Silver and Gold which took about 180 hours (9 VRs to earn).
It's also very obvious that grinding in Craglorn was obviously greatly speeding that process up.
My main concern is that according to the clarification you've provided, it should now take about 12-16 hours per veteran rank, regardless of playstyle. I can't say if this is true for grinding, but for questing this is definitely not the case. I'm levelling a new character through the VR zones (VR5 now), which is basically still the exact same content as when I ran through it with my first character and I'm noticing a big decrease in levelling speed since update 1.5.
Many people in my guild have also confirmed that XP gains have greatly decreased for veteran questing.
Logically you'd expect less time per veteran rank = quicker, not slower levelling.
I'm assuming this is happening because of the quest XP cap bug you mentioned, and fixing this will indeed bring veteran levelling (through questing) down to 12-16 hours per veteran rank.
So if I understand this correctly, the quest XP bug will get fixed in 1.5.3, and veteran ranks will indeed take 12-16 hours across all playstyles? If not, what am I missing?
WraithAzraiel wrote: »I think 12-16 hours per Veteran rank is pushing it. I think the time should be reduced. In my opinion you should be gaining 1 Vet level for completing a zone to the requirements of Cadwell's Silver/Gold. Not be forced to garner every single achievement and scrap of content in that zone. That's exhausting!
Completionism should be going the extra mile, not par for the course. It goes back to my previous statements, if you put more in, you should get more out. If you complete a zone in it's entirety you should be ahead of the curve for the next zone. Not "right on the dot".
timidobserver wrote: »Has anyone tried mob grinding? That was the best way to level 1-50, so in theory, it should be good for veteran leveling now since we are back to XP.
Valen_Byte wrote: »" you may need to rethink your leveling strategy"
I can't believe you just told us to L2P lol
ferzalrwb17_ESO wrote: »Valen_Byte wrote: »" you may need to rethink your leveling strategy"
I can't believe you just told us to L2P lol
It is.. cheeky.. to put it kindly. You shouldn't have to have a "levelling strategy" at all, especially if you're just questing Vet zones. If playing the game as was originally intended doesn't work then you really need to rethink your development strategy ZOS.
Even the fanboys are pretty quiet on this one. I really don't see a lot of disagreement on this issue. Around these parts that says a lot.
thorntk421 wrote: »timidobserver wrote: »Has anyone tried mob grinding? That was the best way to level 1-50, so in theory, it should be good for veteran leveling now since we are back to XP.
As a v4 in Riften I was getting around 420-450 exp PER normal trash mob. Compare that to around 500-5000 exp per quest turn in...I'm sure you can do the math.
thorntk421 wrote: »timidobserver wrote: »Has anyone tried mob grinding? That was the best way to level 1-50, so in theory, it should be good for veteran leveling now since we are back to XP.
As a v4 in Riften I was getting around 420-450 exp PER normal trash mob. Compare that to around 500-5000 exp per quest turn in...I'm sure you can do the math.