WraithAzraiel wrote: »I like how no one from ZOS has even ventured into this thread to comment on our gripes. No reassurances, no further explanations, no nothin'. Sure it's the weekend but there's always someone around to correct a post with cuss words in it, or to point out naming and shaming.
How does 5 pages of general dissatisfaction not warrant an answer yet?
Unfortunately your numbers in this post don't make any sense. It took 2-5 hours maximum doing regular stuff to do a vet level before 1.5.
If you got a great Craglorn grind it was even faster for some levels.
If your numbers on based on the listed time period in the above post, then you have a disconnect of understanding and perception with your player base. Trust us, we know how long it takes to get a level. If you change things so that it is slower we know with horrible precision how much slower it is.
I have 2 VR14s, and a VR7 in a 3rd alliance that is now stranded - not able to level.
And if the current situation doesn't change *significantly* until the champion system comes out you're going to lose a large percentage of your player base between now and Christmas.
Frankly you have a choice to allow 50+ level toons to level a whole level in 2-5 hours, or risk losing vast numbers of current players.
This needs to get through to the powers that be, and something needs to be adjusted in a manner of days, not weeks.
You must, at the very least, allow people to gain 1 - 1.5 levels per zone in Silver and Gold from the basic questing, dolmens, delves, and dungeons (on a single pass). Anything less than this and you get to learn first hand the meaning of Exodus.
I'm a HUGE fan of this game; I own 2 pre-order Imperial editions of this game. Please listen.
You get significantly less XP from mobs in public dungeons. Even the public group dungeons. You get less for a full group of enemies than you do for one "world" mob.HomerSamson wrote: »
Their low estimate of 10 hours=5.3 mobs/minute so maybe we should be grinding public dungeons?
timidobserver wrote: »Has anyone tried mob grinding? That was the best way to level 1-50, so in theory, it should be good for veteran leveling now since we are back to XP.
Unfortunately your numbers in this post don't make any sense. It took 2-5 hours maximum doing regular stuff to do a vet level before 1.5.
If you got a great Craglorn grind it was even faster for some levels.
But you can't find treasure chests as consisteny as you can kill mobs.GuinevereDeNoir wrote: »timidobserver wrote: »Has anyone tried mob grinding? That was the best way to level 1-50, so in theory, it should be good for veteran leveling now since we are back to XP.
You won't go far with mob grinding. According to my experiences yesterday, the fastest way to gain xp is opening treasure chests (LOL). In vet 10 region, opening a chest gains 910 xp, killing a one-star level mob (like a troll, or giant) is only 680 xp. So if you terribly need xp, get an add-on that shows treasure chest locations, and do lockpicking! ...
nikolaj.lemcheb16_ESO wrote: »Looks to me that this is another desperate attempt to try and force people to do Craglorn group quests. They take away ANY over way to level up veteran ranks, public dungeons, boss farms, Cadwells silver and gold and even pve i Cyrodiil so there is nothing left to do than form groups for the dailies in Craglorn.
They seem to have this strange idea that people WANT group quests outside dungeons, that's how they initially tried to design all veteran content.
Someone at ZoS must really be but hurt over how unpopular those group quests are and not they REALLY want to force people to do them and the only thing they achieve is to make many many more people quit the game.
Listen ZOS: PEOPLE WILL RATHER QUIT THAN DO YOUR CRAGLORN GROUP QUESTS!!!!!
ZOS_GinaBruno wrote: »Hi everyone,
We’ve read your concerns about whether or not it’s worthwhile to continue playing your Veteran characters. The short answer is yes.
Dagoth_Rac wrote: »If the point was to make earning Champion Points more uniform across play styles (grinding, dungeon running, PvP, questing. exploration), that is a great idea. You don't want one play style to be way, way ahead of others in number of Champion Points. Especially since it sounds like there will be (nearly) no limit on Champion Points.
But the Champion System is not out yet! You cannot put a leveling system in place for the Champion System before the Champion System is out!
If anything, you should be making it where it is easy for everyone to reach VR14 before the Champion System goes live, so we are all starting from a similar baseline.
Otherwise, all you have done is give the grinders an early lead that others can no longer catch.
It was one thing when VR14 was end of the line. If some got there fast and some got there slow, we would all be the same in the end.
But there is no end of the line for Champion Points. So the people who grinded 8 characters to VR14 in a couple weeks will have a permanent advantage over people who did not use that play style.
If you want to stop rewarding one play style over another, this was the wrong way to do it.
RDMyers65b14_ESO wrote: »I think that people are forgetting one basic thing. In a few months, the Veteran ranks will be gone. All that you are earning right now is xp towards the champion system. When the VR are removed, everyone that has been a veteran will be level 50 no matter where they are now. The only difference will be that they have more champion passives.
ZOS_GinaBruno wrote: »Hi everyone,
We’d like to offer some clarifications about the recent conversion of experience gain to replace Veteran Points. We’ve read your concerns about whether or not it’s worthwhile to continue playing your Veteran characters. The short answer is yes. It is still worth it to continue playing your Veteran characters. You will have no significant experience loss due to the identified issues, and you won’t be wasting your time.
To put it simply, the way you gain experience at the Veteran Rank level is identical to the way you gain experience for levels 1 to 50. We’ve normalized experience contribution so it’s the same no matter what level you are. A completed quest, a monster kill, or even an opened chest contribute as much to your Veteran Rank levels as they do prior to level 50. The Veteran Points system and experience system are difficult to compare side-by-side as different events garner different amounts of each. For example, the VP gains for completing an objective were relatively high in the VP system, but are somewhat lower in the XP system. However, there are more ways to gain XP than VP.