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Would you like a cross-faction area?

  • darkspyro92_ESO
    darkspyro92_ESO
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    All of my yes.
    Argonians always and forever.
  • Darkrogue671
    Darkrogue671
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    QQ
    jeanette wrote: »
    ...(I have some serious lute skills)...
    I did not know that about you! ;)
    MornaBaine wrote: »
    So yeah, good point. I also want to see dueling precisely BECAUSE we need ways to fight with those of our own faction.

    Why exactly do we need to fight with those of our own faction? Are you talking about training/sparring to test builds and such? If that is the case, I totally agree with you and I do not see why having a training/sparring area in each of the major cities by the mages & fighters guild couldn't be done.
  • MornaBaine
    MornaBaine
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    QQ
    jeanette wrote: »
    ...(I have some serious lute skills)...
    I did not know that about you! ;)
    MornaBaine wrote: »
    So yeah, good point. I also want to see dueling precisely BECAUSE we need ways to fight with those of our own faction.

    Why exactly do we need to fight with those of our own faction? Are you talking about training/sparring to test builds and such? If that is the case, I totally agree with you and I do not see why having a training/sparring area in each of the major cities by the mages & fighters guild couldn't be done.

    That is definitely one of the reasons, probably the primary one. The other is for roleplaying. It's just silly to be in a conflict with another character and NOT be actually able to duke it out. Limited PvP has a huge part to play in roleplaying.
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  • Woolenthreads
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    Actually it is a bit of a pity that they don't make Eyevea and Stirk Island neutral zones where Eyevea is utterly neutral but with a portal to Stirk so that players can duel on Stirk Island.

    #edit They just have to make it unphased and cross-factional. Of course if you want access to Eyevea then you should still have to finish the Mage Guild Quest :)
    Edited by Woolenthreads on December 13, 2014 12:34AM
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  • Ashtaris
    Ashtaris
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    I don't quite understand why Craglorn is not cross faction. Seems to me from what I've read that it's difficult to find questing groups and they don't make it any easier by keeping it faction specific?
  • MornaBaine
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    Actually it is a bit of a pity that they don't make Eyevea and Stirk Island neutral zones where Eyevea is utterly neutral but with a portal to Stirk so that players can duel on Stirk Island.

    #edit They just have to make it unphased and cross-factional. Of course if you want access to Eyevea then you should still have to finish the Mage Guild Quest :)

    I really want to see dueling enabled anywhere and I think that's the direction they are headed once the Justice System is finally fully enabled with the PvP portion of it because then they will have the tools in place to make dueling available as well. I'd be willing to get to end game before having access to cross-faction content as it would certainly be an incentive. But I'd still like to see at least one small low level area where anyone could go even if it had no PvP content. And I still think Stros M'kai would be perfect for that.
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  • MornaBaine
    MornaBaine
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    C'mon ZOS, give us some cross-faction love.
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  • Running
    Running
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    Vote for Up!
  • Rev Rielle
    Rev Rielle
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    Ashtaris wrote: »
    I don't quite understand why Craglorn is not cross faction. Seems to me from what I've read that it's difficult to find questing groups and they don't make it any easier by keeping it faction specific?

    I agree. In fact the main story of the game has us working together with all the three factions against Molag Bal. So I'm not sure why we as players can't actually do that: Adventure together with the other factions after our own characters reach that part in the story-line. The game sets itself up perfectly for it. I think they (development) have missed an opportunity, but hopefully that will be fixed in future, sometime.
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  • Vizier
    Vizier
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    I'd like to see some ability for players to play across the factions but it should be tied to the fighter's and Mage's guilds that do not support or take sides in the conflict. This would give cross faction grouping a chance for dungeons and what not. They could also group up for instances vs Deadra in Oblivion.

    This would keep to lore and give an outlet for all types of play. There should be some benefit and sacrifice though for "relinquishing citizenship" so to speak for joining one of the guilds.

    Additionally players should be limited in the guilds they join,IMO, but that's a different matter.
  • SantieClaws
    SantieClaws
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    This comes up every time we have a guild event or guild meeting and some players are left out because of their faction. We really need a neutral zone for people to just meet up and socialise and stuff.

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  • MornaBaine
    MornaBaine
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    Rev Rielle wrote: »
    Ashtaris wrote: »
    I don't quite understand why Craglorn is not cross faction. Seems to me from what I've read that it's difficult to find questing groups and they don't make it any easier by keeping it faction specific?

    I agree. In fact the main story of the game has us working together with all the three factions against Molag Bal. So I'm not sure why we as players can't actually do that: Adventure together with the other factions after our own characters reach that part in the story-line. The game sets itself up perfectly for it. I think they (development) have missed an opportunity, but hopefully that will be fixed in future, sometime.

    I agree and at end game cross faction content should open up. It just makes sense.
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  • Razzak
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    Absolutely! Besides starting areas and Crag, game feels very empty.
  • Enodoc
    Enodoc
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    I usually comment on every version of this thread, but it seems I missed this one :)
    I agree to having cross-faction areas, particularly for all content that is neutral:
    • Coldharbour
    • Craglorn
    • Eyevea
    • The Earth Forge
    • Group Dungeons
    I'd also love to see a low-level island with a pirate setup like Stros that would fit into this setup lore-wise (but not Stros itself, as the story of Stros specifically refers to the fact that it is supposed to be Covenant).
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  • Faulgor
    Faulgor
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    Besides Eyevea, I could see this working in one of Sanguine's realms. He's certainly the guy who would invite people who want to kill each other to the same party ...
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  • TheShadowScout
    TheShadowScout
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    So many nifty ideas here... lets hope some of them get made someday in cooperative cross-fraction regions. I -especially- like the pirate island... yooo, hooo, and a buddle of... greef? ;-)
  • Wizzo91
    Wizzo91
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    Please yes.

    A cross faction neutral zone where ALL guild traders are. You should also be able to trade with player from different factions (already works in guild stores - so why not).

    I am also missing a kind of "endgame hub" where you can easily find a group.

    (I'd prefer the whole map being shared. PVP could be toggled on and off. But we all know this will not happen.)
    Edited by Wizzo91 on January 5, 2015 3:13PM
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  • Tapio75
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    I just want the world to be logical.. You know a world where players of all factions exist. Right now it is really so, that only players of your own faction exist if you are not in Cyrodil..

    The whole world should go through major overhaul which removes all borders, connects all lands to eachother, enables players scaling to content they are in, players of any faction are all in same phase etcetc

    Id really like the world feel realistic, a world where you can walk or ride all the way from Daggerfall to Windhelm if you wish.. No stupid teleports or loading screens..

    A world like warcraft has where you can go just about anywhere with immersive seamless fashion.
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  • Woolenthreads
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    I would even support the idea of being able to play with other factions if you have the requisite Cadwell Quest. So EP could play with DC after completing Cadwells Silver etc.
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  • Bloodystab
    Bloodystab
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    Yes, but not for talk & stuff, to Kill them!

    War is war, no time to talk... >:)
  • Enodoc
    Enodoc
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    I would even support the idea of being able to play with other factions if you have the requisite Cadwell Quest. So EP could play with DC after completing Cadwells Silver etc.
    That would be an interesting reward from Cadwell's. Does your idea apply to all zones, or would it be playing with other factions in their "own territory" that you are rewarded with, with neutral zones being cross-faction anyway?
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  • Woolenthreads
    Woolenthreads
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    I wasn't defining a "how" but I should have I suppose. Let's say a system of faction switching or neutral factioning usable across all zones. but only when grouped.
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  • Running
    Running
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    Cross-faction areas:
    - Group Dungeon (instanced area, no problem)
    - Trial (instanced area, no problem)
    - End game area (Craglorn)

    More player, more fun...
  • Digiman
    Digiman
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    Would be nice for group dungeons to fill the void in one factions side given the main stories reward lore.
  • ArcVelarian
    ArcVelarian
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    The war is pretty dumb. As you go through each faction, none of the three leaders even seem to want to rule the empire. They mostly just don't trust or like each other. There would be all sorts of places that are isolated by geography or political insignificance that want nothing to do with the fight. Not just pirates and criminals but wealthy merchant cities who keep the armies out to protect their sales to all three.

    Colovia (west part of Cyrodiil), Nibenay (South Part of Cyrodiil), The Telvanni Islands, Western Skyrim. Just some examples.

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  • ItsGlaive
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    I'd like all zones to be cross-faction. It's easily explained with a little adjustment to the story too - just get the Prophet to express how important it is that the Vestige put his petty differences aside in the pursuit if Molag Bal and his minions.

    Ofc the vestige is still welcome to go to war in Cyrodiil regardless ;)
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  • Beerbill
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    Really good ideas so far.

    I just expect that one day when Tamriel will be finally free of the tyranny of the veteran levels, new players will be able to choose between any zone from any alliance to level from 1-50 and when those dark times come to an end we will be able to adventure with our guild brothers without fear that they could be from a different faction.

    Just leave the bloodshed in Cyrodil and it will be ok.
    Edited by Beerbill on January 7, 2015 3:33PM
  • Enodoc
    Enodoc
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    Xabien wrote: »
    I'd like all zones to be cross-faction. It's easily explained with a little adjustment to the story too - just get the Prophet to express how important it is that the Vestige put his petty differences aside in the pursuit if Molag Bal and his minions.

    Ofc the vestige is still welcome to go to war in Cyrodiil regardless ;)
    Change "the Prophet" to "Cadwell" and you have exactly the story that is already given for how Silver and Gold work. When Vet Ranks are removed, having cross-faction for Silver and Gold will be much easier as there will be less of a difference between the difficulty of the content.
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  • phreatophile
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    Xabien wrote: »
    I'd like all zones to be cross-faction. It's easily explained with a little adjustment to the story too - just get the Prophet to express how important it is that the Vestige put his petty differences aside in the pursuit if Molag Bal and his minions.

    Ofc the vestige is still welcome to go to war in Cyrodiil regardless ;)

    **SPOILER**
    This more or less already happens with Meridia after the fight with Molag Bal.


    'You've attracted the attention of other Daedric lords'
    Greater threats are mentioned, and you're shuffled off to to experience the other alliances.

    When Vet ranks are removed, I guess we'll all be level 50. At that point, it would be easy to open all alliances as max level zones, hopefully including home alliance zones.

    Edit: Endoc beat me to it. Oh, well.
    Edited by phreatophile on January 7, 2015 3:52PM
  • liquid_wolf
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    While I have faction pride, I find the constant separation a bit weary. Particularly since cyrodiil really doesn't play a big role everywhere else.

    There just doesn't seem to be a reason to be Daggerfall Covenant anywhere else.
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