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Would you like a cross-faction area?

  • MornaBaine
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    I like the idea of a 'cross-faction' city. Belkarth could've been this city, for example...... But they decided to have 3 craglorns, one for each alliance.

    I'm not sure if I like the idea of partying and adventuring together with other alliance's members, though... Having a city where all three factions meet but still being able to PVP and quest around would be nice.
    The city would have guards, though... That would do their best to prevent any type of conflict on the streets...

    The only reason I would want it to NOT be PvP enabled is because than ALL people would do is fight, which they can already do in Cyrodil. Enabling the ability to talk and communicate cross faction would be completely pointless if we could still all attack at will.
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  • WraithAzraiel
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    MornaBaine wrote: »
    True dat! It would definitely need to be a flat out PvE zone and any duel implementation (which I personally think should be introduced game-wide) should definitely come with a toggle option for those who do not wish to duel so they won't be spammed with challenges. And there really should be an arena as well where multiple people can fight in small groups AND it should have PvE monsters you can challenge as well and fight against. Betting with in-game gold should be enabled and there should be some very cool rewards for the victorious fighters. And spectating, of course!

    Absolutely, I feel the same way. All of Tamriel should have been a flat out PvE zone where all factions can interact/see each other, obviously each faction would start off in their own zones and then can venture out to the other factions' zones regardless of level (especially since enemies now scale to your level), and doing that would make ESO more open world (and less theme-parky), to be able to venture to wherever you would like to travel/quest/RP/grind in, or whatever else suits your tastes.

    PvP/duel implementation, like you said, could also have a toggle feature to protect lower level/non-PvP players from the usual griefers. I'd like to be able to engage with other faction players in more ways than just blowing each other up, setting each other on fire and pelting each other with arrows in Cyrodiil. I feel like a lot of RP and social interaction opportunities are just lost by splitting the whole ESO player base into 3, especially since the zones aren't as bustling as they were at launch (which, of course, happens in every MMO.)

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  • Woolenthreads
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    Have Factional Agents recruiting for their respective factions too :)
    Oooh look, lot's of Butterflies! Wait! Butterflies? Get out of here Sheo, stop bugging me!

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  • MornaBaine
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    On this wondrous island of my imagination I'd like to see a couple group dungeons, a couple solo dungeons, and PLENTY of fun quests. This, in addition to dueling and an arena with betting and spectating!
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  • daneyulebub17_ESO
    daneyulebub17_ESO
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    I'd say no. Too many people in this game are cross already--they don't need their own area!
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  • MornaBaine
    MornaBaine
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    I'd say no. Too many people in this game are cross already--they don't need their own area!

    But think how much more PERSONAL fighting in Cyrodiil would then be! "Look! There's that [snip] that insulted my mother in the bar on Pirate Island! Get him!!!" ;)

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_UlyssesW on December 10, 2014 4:02PM
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  • bellanca6561n
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    If someone can tell me what sense it makes - or at least in what universe it could make sense - to keep factions separate in PvE after we've PLAYED FOR ALL THREE OF THEM, share your wisdom please.
  • MornaBaine
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    If someone can tell me what sense it makes - or at least in what universe it could make sense - to keep factions separate in PvE after we've PLAYED FOR ALL THREE OF THEM, share your wisdom please.

    Yeah. That's another problem entirely though. The factions are supposed to be separate because we're supposed to be at war....but since we don't have any way to fight people from the other factions in PvE areas it's kinda pointless to go there. Now, if when you entered a faction territory not your own, you were suddenly flagged for PvP (you wouldn't be able to attack until attacked, making invading enemy territory very dicey) that would actually be pretty awesome.
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  • jambam817_ESO
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    Yes Yes Yes! The game population feels very small in Vet Ranked PVE because of this divide. I think dungeons and trials and other "end game content" that requires groups would be enhanced tremendously with this feature. I think dungeons should be cross faction regardless.

    Our guilds can cross factions
    Imperial edition pre-orders can make races in any alliance, so really whats the point of limiting this?

    Faction loyalty was thrown out the window with Caldwells Silver & Gold.

    All for it!

  • ThisOnePosts
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    If sweetrolls, then count me in
  • diabeticDemon18
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    MornaBaine wrote: »
    Imagine an island of skooma dens, taverns, houses of ill-repute and dangerous dark alleys. Full of people who will offer you gold to help them pull off shady deals. Here you can meet and mingle and exchange exotic black market goods with men and mer from literally all over the world. Tis a lawless and dangerous place where you can drink with your enemies from other factions and encourage them to turn traitor... where that Daggerfall Covenant hero can meet secretly with his Aldemeri Dominion sweetheart who works for Razum Dar... where everyone is out from under the eyes of their respective kingdoms. Would you want to visit such a place? Or would you avoid it like the plague?

    Also, I would like this area to be where player housing would be held. That way you have a reason to be friendly with the people you're meeting up with (you're neighbors!) instead of just seeing them and saying "I don't hate you anymore, lets go get an ale from the local tavern!" right before you both venture into cyrodil to kill each other :-P
    I would love such a cross-faction zone where players from all factions can interact and talk with each other and group for dungeons and other group content in the zone.

    yes that's what i voted.
    it's called Vvardenfell, open world pvp. not hard to implement.

    Big fat no to open world PVP. A lot of us would prefer not to be ego fodder for PVPers who won't stick to players who actually want to fight with them. There simply will not be any peaceful RP there if griefers can come bust it up anytime they like. The point of an idea like this one is social.

    Keep the aggressive antisocial behavior in it's playpen. It's fun when you want to fight, though.

    I agree that open world PvP would be bad, but would it be hard for them to implement a "duel" system or something similar?

    Say you're in a bar and let's be honest, you've had a few too many argonian ales, and you start getting lippy with another player... the player says "Take a swing bro!" and you stand up and /lean into him saying "Nah bruh, you take a swing!" and then he offers you a duel in the middle of the bar. If every player had a simple variable, lets say "isPvPTarget" as a Boolean (true or false for those who don't know what I'm talking about), when this offer is accepted then you both get the "isPvPTarget = true" set, and you two can harm each other so you duke it out right there in front of all the other players in the inn, put on a little show, maybe toy with the lesser mortal. I think that would be simply BA and not very hard to implement?
  • MornaBaine
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    Also, I would like this area to be where player housing would be held. That way you have a reason to be friendly with the people you're meeting up with (you're neighbors!) instead of just seeing them and saying "I don't hate you anymore, lets go get an ale from the local tavern!" right before you both venture into cyrodil to kill each other :-P

    Housing here would be pretty awesome but frankly I think we're more likely to see a cross-faction area before we finally see housing. That's just a guess though. And drinking with the people you're about to go kill is pretty cool! LOL But this is exactly why I envision such a place as a seedy, lawless and crime-ridden area. It would cater to the outlaws in all 3 factions, those underhanded sorts who see war as a means of personal gain rather than an epic struggle of good vs. evil. If you ARE a "good guy" and you are there, it's probably because you're trying to get vital information of one sort or another for your side and that's the sort of thing I'd like to see the quests revolve around in addition to the black market and skooma trade kind of stuff.
    I agree that open world PvP would be bad, but would it be hard for them to implement a "duel" system or something similar?

    Say you're in a bar and let's be honest, you've had a few too many argonian ales, and you start getting lippy with another player... the player says "Take a swing bro!" and you stand up and /lean into him saying "Nah bruh, you take a swing!" and then he offers you a duel in the middle of the bar. If every player had a simple variable, lets say "isPvPTarget" as a Boolean (true or false for those who don't know what I'm talking about), when this offer is accepted then you both get the "isPvPTarget = true" set, and you two can harm each other so you duke it out right there in front of all the other players in the inn, put on a little show, maybe toy with the lesser mortal. I think that would be simply BA and not very hard to implement?

    I'm always torn on this. It's EXACTLY what I would like to see happen but I know darned well you could never have a quiet drink in a tavern without people CONSTANTLY dueling in there and creating a ruckus. So say yes, we implement a duel function and you CAN challenge someone to a duel while in a tavern. BUT the barkeep or bouncer yells, "NOT IN MY TAVERN! TAKE IT OUTSIDE!" as soon as whoever you challenged accepts you find yourselves out on the street outside. Still not perfect, alas, but might be a fair compromise.
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  • phreatophile
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    MornaBaine wrote: »
    I'm always torn on this. It's EXACTLY what I would like to see happen but I know darned well you could never have a quiet drink in a tavern without people CONSTANTLY dueling in there and creating a ruckus. So say yes, we implement a duel function and you CAN challenge someone to a duel while in a tavern. BUT the barkeep or bouncer yells, "NOT IN MY TAVERN! TAKE IT OUTSIDE!" as soon as whoever you challenged accepts you find yourselves out on the street outside. Still not perfect, alas, but might be a fair compromise.

    This would be cool, as long as PVP isn't a nuisance for people that don't want to get involved. It wouldn't be that hard to implement, 1x1 up to 4x4, (1x4 so the DKs don't get bored) in it's own corner of the pub (Witcher style), in the street out front of the tavern, or in a public arena complete with wagering.

    There really needs to be an unarmed skill line for some good old fashioned bare knuckle fun. Seriously, how did an Elder Scrolls game not have unarmed?

    Question that I can't believe I don't know the answer to: is it even possible to throw a punch in the game now? I've always equiped a weapon never bothered to try punching the critters. There's that Orc in Glenumbra who beats harpies to death with his bare hands, I've got something to try out when I log on this evening.
  • Ysne58
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    I suspect that if Craglorn were cross faction, it would be easier for people to group up for the quests.
  • SteveCampsOut
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    PSLAnimal wrote: »
    This would be OK as long as you could turn duel invites off, so you'd never see them - otherwise there would be the chance of a whole new kind of griefing as some folks would no doubt find it funny to spam duel challenges to everyone in sight, continually.

    You have to make it jerk-proof. Because there will always be jerks.

    I'd like to see this toggle either extended to Guild Invites or made automatic once you have your 5 slots filled. I am fed up with random uninvited guild invite spam popping up when I log in or zone in near a bank! Reporting them does absolutely nothing!

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  • Nefillium
    Nefillium
    Soul Shriven
    Would be interesting have in game some grey areas were we all enter at our own will and deal with the consequences. Some pvevp quest lines with interesting rewards, were we could all socialize in neutral islands in the middle of those gray areas...
    areas were there were basicly no secure place to be besides those little islands of neutrality...
    Regards.
  • Gogog Bloodthroat
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    I would like to see a arena set up like oblivion where all factions can meet before battle in the arena down in the blood works type area. As well as allowing players to place bets on a PvP battle in the arena which the cross factions can see and talk to each other in the viewing area for players betting on the match.
    Edited by Gogog Bloodthroat on November 17, 2014 7:38PM
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  • Anvos
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    I would like to see cross faction queing for dungeons and trials, but I don't think we need a specific get together zone.
  • MornaBaine
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    Anvos wrote: »
    I would like to see cross faction queing for dungeons and trials, but I don't think we need a specific get together zone.

    Why not? I think half the appeal of such a cross-faction zone IS the ability to get to interact with members of other factions. It also just doesn't make sense to me that the ENTIRE WORLD is carved up and utterly controlled by 3 factions. How is such a thing even possible? It just makes no sense. We need a neutral territory, somewhere there the powers that be have simply said, "Oh no, we're not part of your silly little war. ANYONE may come here."
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  • phreatophile
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    MornaBaine wrote: »
    Why not? I think half the appeal of such a cross-faction zone IS the ability to get to interact with members of other factions. It also just doesn't make sense to me that the ENTIRE WORLD is carved up and utterly controlled by 3 factions. How is such a thing even possible? It just makes no sense. We need a neutral territory, somewhere there the powers that be have simply said, "Oh no, we're not part of your silly little war. ANYONE may come here."

    The war is pretty dumb. As you go through each faction, none of the three leaders even seem to want to rule the empire. They mostly just don't trust or like each other. There would be all sorts of places that are isolated by geography or political insignificance that want nothing to do with the fight. Not just pirates and criminals but wealthy merchant cities who keep the armies out to protect their sales to all three.
  • MornaBaine
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    MornaBaine wrote: »
    Why not? I think half the appeal of such a cross-faction zone IS the ability to get to interact with members of other factions. It also just doesn't make sense to me that the ENTIRE WORLD is carved up and utterly controlled by 3 factions. How is such a thing even possible? It just makes no sense. We need a neutral territory, somewhere there the powers that be have simply said, "Oh no, we're not part of your silly little war. ANYONE may come here."

    The war is pretty dumb. As you go through each faction, none of the three leaders even seem to want to rule the empire. They mostly just don't trust or like each other. There would be all sorts of places that are isolated by geography or political insignificance that want nothing to do with the fight. Not just pirates and criminals but wealthy merchant cities who keep the armies out to protect their sales to all three.

    Ohhhhh! Okay this TOTALLY MUST BE the first Expansion! ESO Free States! An entire huge faction zone where there ARE NO FACTION BARRIERS! There could be a merchant city zone with a huge port, a very fancy noble zone, my wild pirate island chain, a mage citadel area...oh the possibilities are endless! And THIS could be the leveling alternative to Cadwell's Silver and Gold for Vet 1 through 10 AND have the long sought after SOLO CONTENT for Vet 12 to 14... or whatever the hell they're going to call it once the Champion System finally rolls in!
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  • SantieClaws
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    I'm still puzzled about the whole alliance thing. I can only suppose it was introduced originally as some sort of lore reason for people knocking ten shades of stuffing out of each other in PvP. It has sort of lost its point now but is probably so deep in the game code that it would be very difficult to work round.
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  • phreatophile
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    MornaBaine wrote: »
    MornaBaine wrote: »
    Why not? I think half the appeal of such a cross-faction zone IS the ability to get to interact with members of other factions. It also just doesn't make sense to me that the ENTIRE WORLD is carved up and utterly controlled by 3 factions. How is such a thing even possible? It just makes no sense. We need a neutral territory, somewhere there the powers that be have simply said, "Oh no, we're not part of your silly little war. ANYONE may come here."

    The war is pretty dumb. As you go through each faction, none of the three leaders even seem to want to rule the empire. They mostly just don't trust or like each other. There would be all sorts of places that are isolated by geography or political insignificance that want nothing to do with the fight. Not just pirates and criminals but wealthy merchant cities who keep the armies out to protect their sales to all three.

    Ohhhhh! Okay this TOTALLY MUST BE the first Expansion! ESO Free States! An entire huge faction zone where there ARE NO FACTION BARRIERS! There could be a merchant city zone with a huge port, a very fancy noble zone, my wild pirate island chain, a mage citadel area...oh the possibilities are endless! And THIS could be the leveling alternative to Cadwell's Silver and Gold for Vet 1 through 10 AND have the long sought after SOLO CONTENT for Vet 12 to 14... or whatever the hell they're going to call it once the Champion System finally rolls in!

    Thanks. It's the things like this that would add layers of complexity and interest to the game experience. I think we have lots of growing pains ahead of us. I hope they can get justice right when it comes out.
  • MornaBaine
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    MornaBaine wrote: »
    MornaBaine wrote: »
    Why not? I think half the appeal of such a cross-faction zone IS the ability to get to interact with members of other factions. It also just doesn't make sense to me that the ENTIRE WORLD is carved up and utterly controlled by 3 factions. How is such a thing even possible? It just makes no sense. We need a neutral territory, somewhere there the powers that be have simply said, "Oh no, we're not part of your silly little war. ANYONE may come here."

    The war is pretty dumb. As you go through each faction, none of the three leaders even seem to want to rule the empire. They mostly just don't trust or like each other. There would be all sorts of places that are isolated by geography or political insignificance that want nothing to do with the fight. Not just pirates and criminals but wealthy merchant cities who keep the armies out to protect their sales to all three.

    Ohhhhh! Okay this TOTALLY MUST BE the first Expansion! ESO Free States! An entire huge faction zone where there ARE NO FACTION BARRIERS! There could be a merchant city zone with a huge port, a very fancy noble zone, my wild pirate island chain, a mage citadel area...oh the possibilities are endless! And THIS could be the leveling alternative to Cadwell's Silver and Gold for Vet 1 through 10 AND have the long sought after SOLO CONTENT for Vet 12 to 14... or whatever the hell they're going to call it once the Champion System finally rolls in!

    Thanks. It's the things like this that would add layers of complexity and interest to the game experience. I think we have lots of growing pains ahead of us. I hope they can get justice right when it comes out.

    Yeah....I'm a little bit terrified of the Justice System myself right now. I WISH they would give us some more concrete info on how they envision it working.
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  • OldManMutant
    OldManMutant
    Soul Shriven
    Sure..why not? I voted yes.
  • SantieClaws
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    Yeah....I'm a little bit terrified of the Justice System myself right now. I WISH they would give us some more concrete info on how they envision it working.

    I think they probably haven't worked out the finer points yet themselves. I'm hoping it won't make provisioning too difficult and I'd like to have a reasonable chance at occasional pilfering without having to risk being hunted down by a bloodthirsty mob of other players.

    I think we all like endlessly rooting through NPC cupboards and drawers. I know the first thing I do when asked to saved the village/world/shipment of moon sugar is root around the house and see what I can lift first.

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  • kewl
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    Nope, with one exception, LFG delves.
    Edited by kewl on November 17, 2014 1:27PM
  • diabeticDemon18
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    MornaBaine wrote: »

    Also, I would like this area to be where player housing would be held. That way you have a reason to be friendly with the people you're meeting up with (you're neighbors!) instead of just seeing them and saying "I don't hate you anymore, lets go get an ale from the local tavern!" right before you both venture into cyrodil to kill each other :-P

    Housing here would be pretty awesome but frankly I think we're more likely to see a cross-faction area before we finally see housing. That's just a guess though. And drinking with the people you're about to go kill is pretty cool! LOL But this is exactly why I envision such a place as a seedy, lawless and crime-ridden area. It would cater to the outlaws in all 3 factions, those underhanded sorts who see war as a means of personal gain rather than an epic struggle of good vs. evil. If you ARE a "good guy" and you are there, it's probably because you're trying to get vital information of one sort or another for your side and that's the sort of thing I'd like to see the quests revolve around in addition to the black market and skooma trade kind of stuff.
    I agree that open world PvP would be bad, but would it be hard for them to implement a "duel" system or something similar?

    Say you're in a bar and let's be honest, you've had a few too many argonian ales, and you start getting lippy with another player... the player says "Take a swing bro!" and you stand up and /lean into him saying "Nah bruh, you take a swing!" and then he offers you a duel in the middle of the bar. If every player had a simple variable, lets say "isPvPTarget" as a Boolean (true or false for those who don't know what I'm talking about), when this offer is accepted then you both get the "isPvPTarget = true" set, and you two can harm each other so you duke it out right there in front of all the other players in the inn, put on a little show, maybe toy with the lesser mortal. I think that would be simply BA and not very hard to implement?

    I'm always torn on this. It's EXACTLY what I would like to see happen but I know darned well you could never have a quiet drink in a tavern without people CONSTANTLY dueling in there and creating a ruckus. So say yes, we implement a duel function and you CAN challenge someone to a duel while in a tavern. BUT the barkeep or bouncer yells, "NOT IN MY TAVERN! TAKE IT OUTSIDE!" as soon as whoever you challenged accepts you find yourselves out on the street outside. Still not perfect, alas, but might be a fair compromise.

    That sounds like a genius idea!!
  • SilentFox22
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    It would make sense for places like Hollow City, Eyevea and Stirk to be neutral areas shared by all three factions.
  • Knootewoot
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    Yes, but with the ability to attack other players. We could make all zones cross faction but these lvl 1-50 zones should be peacefull so we can't interfere with PvE. But 50+ zones should be cross faction and ability to kill others.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
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