Wolfsspinne wrote: »other...
I'd like to see a non-faction free-4-all Cyrodiil campaign.
Well there could be player-made faction.
joukomalkakorpieb17_ESO wrote: »AlexDougherty wrote: »Main problem for cross faction areas would be trash talk, if you could get the [censored] on each side to actually behave, then it could have some benefits, but I doubt they will.
This
Agree
All ready there are players raging about other factions, spitting to their drink etc. I see them as immature players who don't realize that this is only a game. These are the players, whom I'd like to see growing up, realizing something that they need to get over some random rage of other players, hating for nothing. Where do these kind of players grow up???
MornaBaine wrote: »Imagine an island of skooma dens, taverns, houses of ill-repute and dangerous dark alleys. Full of people who will offer you gold to help them pull off shady deals. Here you can meet and mingle and exchange exotic black market goods with men and mer from literally all over the world. Tis a lawless and dangerous place where you can drink with your enemies from other factions and encourage them to turn traitor... where that Daggerfall Covenant hero can meet secretly with his Aldemeri Dominion sweetheart who works for Razum Dar... where everyone is out from under the eyes of their respective kingdoms. Would you want to visit such a place? Or would you avoid it like the plague?
Not sure if you've said it before, but I definitely have Coldharbour and Craglorn for questing funtimes. Eyevea and the Earth Forge for socialising with guildies. Dungeons and Trials for those who pledge to plumb the depths and return Undaunted.I think I've said this before, but they should start by making Cold Harbour cross faction.
Foxpaw93_ESO wrote: »I love the idea!
Even how you presented it would be perfect! It would be something of it's own HUB. Like the Dalaran of ESO. Though it also made me wonder about the idea of competitive dungeons or something, or if that idea is even possible lol... or other such concepts that might help encourage Co-op or PvP through new and unique ways.
We have Cyrodiil, no more areas should have PVP in them to prevent those of us who hate PVP from being able to enjoy them; there's already a large chunk of apparently great PVE content in Cryrodiil us non-PVPers can't enjoy.
Ah @Kragorn, not sure I've had this discussion with you yet. Please feel free to comment on the following ideas:We have Cyrodiil, no more areas should have PVP in them to prevent those of us who hate PVP from being able to enjoy them; there's already a large chunk of apparently great PVE content in Cryrodiil us non-PVPers can't enjoy.
@Enodoc:
1) not sure of the lore-basis for anything other than Coldharbour (being part of Oblivion) as none of the other types of zone you mention exist in TES, however I'm ambivalent to factions entirely since they're an artificial addition simply to support a PVP narrative I don't want, I have no objections to cross-faction PVE areas.
2) This is the heart of my opposition of 'open world PVP'.
If you know the griefing "Crossroad raids" in WOW caused even to those who didn't flag themselves for PVP then you know my fundamental hatred of open world PVP and often those who most loudly call for it.
If you haven't played WOW and thus don't know what I'm alluding to I'll be happy to expand, I'm sure many PVPers in ESO know full well what I'm driving at.
ShadowDisciple wrote: »Add open world pvp to that zone..and make it so you have to be flagged for pvp to be attacked to avoid abuse.. and i LOVE IT
When you are working for the Star-Gazers/Guilds though, you are not directly at war with the other alliances, because their members are also there on behalf of the Star-Gazers/Guilds. I guess it depends on your own roleplaying; do you, as a member of DC, kill that there AD member because they are AD? Or do you work with them as two members of the Mages Guild trying to defeat a greater evil?kevlarto_ESO wrote: »
So-called "Open World PvP" in these Cross-Faction PvE areas, which only becomes available if you actively choose to turn it on. If you leave it off, other players cannot kill you in those zones, so your gameplay experience is not affected.We have Cyrodiil, no more areas should have PVP in them to prevent those of us who hate PVP from being able to enjoy them; there's already a large chunk of apparently great PVE content in Cryrodiil us non-PVPers can't enjoy.
Ah @Kragorn, not sure I've had this discussion with you yet. Please feel free to comment on the following ideas:We have Cyrodiil, no more areas should have PVP in them to prevent those of us who hate PVP from being able to enjoy them; there's already a large chunk of apparently great PVE content in Cryrodiil us non-PVPers can't enjoy.
- Cross-Faction PvE without any PvP, primarily in the content areas considered "Neutral": Coldharbour, Craglorn, Eyevea, the Earth Forge, Group Dungeons, Trials. (All of these suggestions are lore-friendly and I can repost those reasons if you'd like them.)
- So-called "Open World PvP" in these Cross-Faction PvE areas, which only becomes available if you actively choose to turn it on. If you leave it off, other players cannot kill you in those zones, so your gameplay experience is not affected.