Would you like a cross-faction area?

  • MornaBaine
    MornaBaine
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    other...
    I'd like to see a non-faction free-4-all Cyrodiil campaign.
    Well there could be player-made faction.

    I'd actually like to see something like that IN ADDITION TO the proposed cross-faction area in the OP. We need to be able to fight people from our own factions!
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  • Shinozuka
    Shinozuka
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    I want to emote with the enemy... Teehee
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  • MornaBaine
    MornaBaine
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    Main problem for cross faction areas would be trash talk, if you could get the [censored] on each side to actually behave, then it could have some benefits, but I doubt they will.


    This

    Agree

    All ready there are players raging about other factions, spitting to their drink etc. I see them as immature players who don't realize that this is only a game. These are the players, whom I'd like to see growing up, realizing something that they need to get over some random rage of other players, hating for nothing. Where do these kind of players grow up???

    It's called In-Group Bias.
    Ingroup bias is a simple concept, but one that has very powerful affects on people, societies, and life in general. Ingroup bias is simply the tendency to favor one's own group. This is not one group in particular, but whatever group you associate with at a particular time. So, for example, when you play on an intramural softball team that meets once a week, you are part of that softball team's ingroup. Or, it can be something on a much more grand scale like, the situation between religious groups in Ireland. They have been killing each other for years, because they each perceive their own group as being the "right" and "good" group, while the other group (the outgroup) is "bad" and "evil".
    Source: http://www.alleydog.com/glossary/definition.php?term=Ingroup Bias

    Numerous studies have been done showing how prone people are to ingroup bias and how easily it can be created. Take a room of a dozen people, give six of them red name tags and six of them blue name tags. Within a couple hours you'll see those with matching tags drifting together and later testing will show that they found those people with the same color name tag as "theirs" were smarter, funnier and kinder than those wearing "that other" color.

    In short, people suck.

    This is why we can't have nice things.
    Edited by MornaBaine on January 27, 2015 2:57PM
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  • Wolfsspinne
    Wolfsspinne
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    Shinozuka wrote: »
    I want to emote with the enemy... Teehee

    Like cutting off ears and noses?
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  • Ysne58
    Ysne58
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    I think I've said this before, but they should start by making Cold Harbour cross faction.
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  • WolfingHour
    WolfingHour
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    MornaBaine wrote: »
    Imagine an island of skooma dens, taverns, houses of ill-repute and dangerous dark alleys. Full of people who will offer you gold to help them pull off shady deals. Here you can meet and mingle and exchange exotic black market goods with men and mer from literally all over the world. Tis a lawless and dangerous place where you can drink with your enemies from other factions and encourage them to turn traitor... where that Daggerfall Covenant hero can meet secretly with his Aldemeri Dominion sweetheart who works for Razum Dar... where everyone is out from under the eyes of their respective kingdoms. Would you want to visit such a place? Or would you avoid it like the plague?

    This is the type of buttons that warrants the introduction of a WHATGIFTOMENAU! button.

    Add cross faction arena sections for 1x1 up until 4x4 and we have a great DLC section.

    AND a quest to change factions.
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  • Enodoc
    Enodoc
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    Ysne58 wrote: »
    I think I've said this before, but they should start by making Cold Harbour cross faction.
    Not sure if you've said it before, but I definitely have :stuck_out_tongue_winking_eye: Coldharbour and Craglorn for questing funtimes. Eyevea and the Earth Forge for socialising with guildies. Dungeons and Trials for those who pledge to plumb the depths and return Undaunted.
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  • Foxpaw93_ESO
    Foxpaw93_ESO
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    I love the idea!

    Even how you presented it would be perfect! It would be something of it's own HUB. Like the Dalaran of ESO. Though it also made me wonder about the idea of competitive dungeons or something, or if that idea is even possible lol... or other such concepts that might help encourage Co-op or PvP through new and unique ways.
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  • byrom101b16_ESO
    byrom101b16_ESO
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    Great idea!

    Add in a fighting pit/arena for cross factional grudge matches, a bazaar for cross factional Guild Trader sales and stick HQ for the Dark Brotherhood here and it will be golden. :smiley:
    Edited by byrom101b16_ESO on March 18, 2015 9:47AM
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  • MornaBaine
    MornaBaine
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    I love the idea!

    Even how you presented it would be perfect! It would be something of it's own HUB. Like the Dalaran of ESO. Though it also made me wonder about the idea of competitive dungeons or something, or if that idea is even possible lol... or other such concepts that might help encourage Co-op or PvP through new and unique ways.

    I think it would be great to be able to have a PvP option for some dungeons where you could literally attack anyone who was not grouped with you. It would add to that sense of lawlessness and "anything goes" and it wouldn't be all that hard to do.
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  • pronkg
    pronkg
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    Tuurlijk man! Connection!

    Je moet er bij zijn, want dan zie je direct wie rijk is en wat er gebeurt in Admeri Dominion

    Bel mij, Stay connected, Get money
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  • ShadowDisciple
    ShadowDisciple
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    Add open world pvp to that zone..and make it so you have to be flagged for pvp to be attacked to avoid abuse.. and i LOVE IT
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  • pronkg
    pronkg
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    Yes!

    A new zone with new quests, Dungeons, repeatable quests, Lategame farming spots and open PVP with indeed flagging.

    Doesn't even have to be cross faction. I just want to be able to have small pvp, Duels, some more action and dangers makes everything way more fun.

    And really for the non pvp/completionists there should be the option to hire high lvl pvp groups or even city guards as guards to guide you safely trough the quests and content.

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  • Kragorn
    Kragorn
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    We have Cyrodiil, no more areas should have PVP in them to prevent those of us who hate PVP from being able to enjoy them; there's already a large chunk of apparently great PVE content in Cryrodiil us non-PVPers can't enjoy.
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  • pronkg
    pronkg
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    Kragorn wrote: »
    We have Cyrodiil, no more areas should have PVP in them to prevent those of us who hate PVP from being able to enjoy them; there's already a large chunk of apparently great PVE content in Cryrodiil us non-PVPers can't enjoy.


    I'm sorry but PVE content in Cyrodill is far from great. It should have way more quests, challenges, huge dungeons to force small scale PVP.

    Right now it's mediocre, bugged (dungeon boss respawns), compared to PVE, the pvp content is way way way behind.

    I understand some people hate PVP, but should that mean people who hate PVE should just be ignored?

    95% of the content is PVE, really

    I love both PVE and PVP and the PVP in this game is just not as great as the PVE in this game, so if anything needs attention right now.....

    anyway, Next huge patch is gonna be all about pvp and make a huge portion of current players and maybe players who left happy and come back to this game

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  • Enodoc
    Enodoc
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    Kragorn wrote: »
    We have Cyrodiil, no more areas should have PVP in them to prevent those of us who hate PVP from being able to enjoy them; there's already a large chunk of apparently great PVE content in Cryrodiil us non-PVPers can't enjoy.
    Ah @Kragorn, not sure I've had this discussion with you yet. Please feel free to comment on the following ideas:
    1. Cross-Faction PvE without any PvP, primarily in the content areas considered "Neutral": Coldharbour, Craglorn, Eyevea, the Earth Forge, Group Dungeons, Trials. (All of these suggestions are lore-friendly and I can repost those reasons if you'd like them.)
    2. So-called "Open World PvP" in these Cross-Faction PvE areas, which only becomes available if you actively choose to turn it on. If you leave it off, other players cannot kill you in those zones, so your gameplay experience is not affected.
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  • Kragorn
    Kragorn
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    @Enodoc:

    1) not sure of the lore-basis for anything other than Coldharbour (being part of Oblivion) as none of the other types of zone you mention exist in TES, however I'm ambivalent to factions entirely since they're an artificial addition simply to support a PVP narrative I don't want, I have no objections to cross-faction PVE areas.

    2) This is the heart of my opposition of 'open world PVP'.

    If you know the griefing "Crossroad raids" in WOW caused even to those who didn't flag themselves for PVP then you know my fundamental hatred of open world PVP and often those who most loudly call for it.

    If you haven't played WOW and thus don't know what I'm alluding to I'll be happy to expand, I'm sure many PVPers in ESO know full well what I'm driving at.
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  • Foxpaw93_ESO
    Foxpaw93_ESO
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    I am personally actually rather fond of the idea of the idea of being able to toggle on and off open world PvP and definitely support it! Sure, there might be some downsides, but nothing some creative problem solving would likely be able to fix! :)

    At this point, with the idea being that it is something that can be toggled, it is just another option for the player. Not everyone will choose to turn it on, but it would be nice to give those who wish it, that option. In my opinion such a concept fits right into the concept of large scale war and border skirmishes. Also adding a bit more depth as to what there is to do and throwing out some choices as well. Heck! This might even make RPers happy if they want to partake in organized RP/PvP scenarios with opposing guilds or the likes.
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  • Dilarn
    Dilarn
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    x-faction would be OK... IF not the whole life in ESO would go to that zones. I do not need empty citys like in other MMO
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  • Enodoc
    Enodoc
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    Kragorn wrote: »
    @Enodoc:

    1) not sure of the lore-basis for anything other than Coldharbour (being part of Oblivion) as none of the other types of zone you mention exist in TES, however I'm ambivalent to factions entirely since they're an artificial addition simply to support a PVP narrative I don't want, I have no objections to cross-faction PVE areas.

    2) This is the heart of my opposition of 'open world PVP'.

    If you know the griefing "Crossroad raids" in WOW caused even to those who didn't flag themselves for PVP then you know my fundamental hatred of open world PVP and often those who most loudly call for it.

    If you haven't played WOW and thus don't know what I'm alluding to I'll be happy to expand, I'm sure many PVPers in ESO know full well what I'm driving at.

    @Kragorn Since it gives me an excuse to post them again, here are those lore reasons:
    • Coldharbour: All three alliance leaders have agreed to the invasion, so it would make sense for members of all alliances to be there.
    • Craglorn: Politically neutral region with no fealty to any alliance; the Star-Gazers are asking for help in each alliance's capital city simultaneously, so it would make sense for members of all alliances to respond.
    • Group Dungeons and Trials: All of these are organised by the Undaunted, who have no faction affiliation and take members from all alliances, so any Undaunted should be able to group with any other Undaunted to tackle it.
    • Eyevea and the Earth Forge: These are sanctuaries specifically designed to be places away from the alliance war where all Mages/Fighters Guild members can meet up. Members come from all alliances, and these are their safe zones, so people from all alliances will be there.

    No I haven't played WOW, I'd be interested to hear what those issues were :)
    Edited by Enodoc on March 18, 2015 12:26PM
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  • BlackEar
    BlackEar
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    Cross-faction zones but no grouping up together.

    What do I want?

    PvPE - fighting the environment to battle for point that grants benefits/buffs but in no way engages in player vs player combat.

    Think of it like a ressource capping based battleground without PVP.
    Edited by BlackEar on March 18, 2015 12:29PM
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  • kevlarto_ESO
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    kongkim wrote: »
    Nah no need. We are at war with them. If any thing i like to kill people from the other lands. not help them.

    This ^^^^^^^
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  • Sallakat
    Sallakat
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    Add open world pvp to that zone..and make it so you have to be flagged for pvp to be attacked to avoid abuse.. and i LOVE IT

    Last time that I played this game, last summer, was when I was always hoping for pvp flagging. WPVP FTW! so yeah definitely cross faction areas could work for that as well.

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  • Enodoc
    Enodoc
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    kongkim wrote: »
    Nah no need. We are at war with them. If any thing i like to kill people from the other lands. not help them.

    This ^^^^^^^
    When you are working for the Star-Gazers/Guilds though, you are not directly at war with the other alliances, because their members are also there on behalf of the Star-Gazers/Guilds. I guess it depends on your own roleplaying; do you, as a member of DC, kill that there AD member because they are AD? Or do you work with them as two members of the Mages Guild trying to defeat a greater evil?
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  • wOOOOt_of_SD
    wOOOOt_of_SD
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    How about we godt some balancing. xp rewards and PVP lag fixed before we start on new funny Projects?
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  • Woolenthreads
    Woolenthreads
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    Enodoc wrote: »
    Kragorn wrote: »
    We have Cyrodiil, no more areas should have PVP in them to prevent those of us who hate PVP from being able to enjoy them; there's already a large chunk of apparently great PVE content in Cryrodiil us non-PVPers can't enjoy.
    So-called "Open World PvP" in these Cross-Faction PvE areas, which only becomes available if you actively choose to turn it on. If you leave it off, other players cannot kill you in those zones, so your gameplay experience is not affected.

    It might be doable with that much hated or maligned "Phasing".
    Oooh look, lot's of Butterflies! Wait! Butterflies? Get out of here Sheo, stop bugging me!

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  • MornaBaine
    MornaBaine
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    Enodoc wrote: »
    Kragorn wrote: »
    We have Cyrodiil, no more areas should have PVP in them to prevent those of us who hate PVP from being able to enjoy them; there's already a large chunk of apparently great PVE content in Cryrodiil us non-PVPers can't enjoy.
    Ah @Kragorn, not sure I've had this discussion with you yet. Please feel free to comment on the following ideas:
    1. Cross-Faction PvE without any PvP, primarily in the content areas considered "Neutral": Coldharbour, Craglorn, Eyevea, the Earth Forge, Group Dungeons, Trials. (All of these suggestions are lore-friendly and I can repost those reasons if you'd like them.)
    2. So-called "Open World PvP" in these Cross-Faction PvE areas, which only becomes available if you actively choose to turn it on. If you leave it off, other players cannot kill you in those zones, so your gameplay experience is not affected.

    This would be ideal. I am still baffled as to why there is no cross-faction content.
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  • WhimsyDragon
    WhimsyDragon
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    Lore aside, I'm not a fan of segregated factions for various reasons:

    It's kinda boring. Like AD is elves and cats. Boo. And while I love most of the visuals for each race, I like variety so thank goodness for Cadwell's silver and gold.

    It creates a big problem for friends trying to play together. Everybody has their preferences and they just don't always match up. In general, creating barriers is lame.

    It also divides the player population in ways that make it harder to find random folks to join up with for groups or whatever.

    As for what's being proposed here, a city where good, evil, and otherwise collide in a way that goes a bit beyond the norm, that sounds rather fun :)
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  • Seraphyel
    Seraphyel
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    A cross faction zone is a MUST for every MMORPG. It's ridiculous we haven't got one yet.
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  • Naor_Sarethi
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    This would actually bring the original Elder Scrolls feel back. A zone where everything was possible without being limited by any unified goals and common "evils/ enemies". The set factions are what's leading to the "hero" type approach everywhere. With a neutral zone solely focused on the players, new quests, factions etc could emerge. Love the idea !

    And who's to say i can't get me a nice Khajiit rug in said zone either ;)
    And some Aldmer ear trophies ^_^

    No restrictions except for some enforcers as in Legerdemain.
    Edited by Naor_Sarethi on March 31, 2015 2:00PM
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