PvP reduced to lethal arrow

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  • Kungfu
    Kungfu
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    TRIP233 wrote: »
    Actually archers where killing people in two hits before update 5. Now... now they are even more OP. They can kill someone in one hit from a sneak attack. The pools have NOT been balanced. They have been shifted. Balance means equal not one is more over powered then the other

    Ummm yeah.
    Sorry but I have to disagree. If you died in "one hit" to an archer's snipe, I have to suggest that maybe you got hit by a bunch of other stuff you didn't see or something.

    Since 1.5 I've fired a... lot... A... FREAKING... LOT of snipe shots. And they are definitely weaker.

    MUCH more fun!!! MUCH more useful!! But definitely weaker.

    This change was a great one and needs to stay.

    If you are having trouble surviving against snipe shots, I would recommend studying where your weakness really is and (first)trying to find something in the current game that will help you combat it or (second) trying to find some positive changes to that weakness that you can come here and suggest to BUFF rather than to nerf.
  • Columba
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    I've fired thousands of lethal arrows. In none of them were my victims dead before being able to responds, unless multiple attackers hit them....just like with other weapons. Get over it. I rarely die to snipe or lethal arrows, but I don't go afk in battles.
  • Xsorus
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    Disease doesn't stack. I've tested this myself just a week ago. Lethal arrow and disease = 50% debuff. Lethal arrow alone = 50%. Disease alone = 50%

    That's untrue

    Disease is 36% heal debuff, not 50%, and it does stack with Lethal Arrow and every other Heal debuff in the game. This was tested multiple times with my Afflicted Armor
  • Ezareth
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    That's untrue

    Disease is 36% heal debuff, not 50%, and it does stack with Lethal Arrow and every other Heal debuff in the game. This was tested multiple times with my Afflicted Armor

    Well then you explain to me why my disease enchanted sword when the proc landed cut the healing of my test target exactly in half.

    Maybe you're using a disease bow with a different enchant or maybe ranged behaves differently?
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  • Xsorus
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    Well then you explain to me why my disease enchanted sword when the proc landed cut the healing of my test target exactly in half.

    Maybe you're using a disease bow with a different enchant or maybe ranged behaves differently?

    retest it, when we tested it was 36% with a great axe mind you, it stacked with things like lethal arrow and standard, it was also weird in that it stacked multiplicative. so it plus standard was only like 78% reduction if i recall.

    Now it is possible, as I didn't test to see if this is how it works, that the quality of the disease proc determines the value of the status effect, if I recall I was working with Blues in terms of enchants
  • Satiar
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    I am pretty sure the quality of glyph enhances the disease damage. No hard numbers, but I get better results for Yellows as opposed to Purples, and I'm not talking the proc damage. Just an eye test though.
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  • Ezareth
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    retest it, when we tested it was 36% with a great axe mind you, it stacked with things like lethal arrow and standard, it was also weird in that it stacked multiplicative. so it plus standard was only like 78% reduction if i recall.

    Now it is possible, as I didn't test to see if this is how it works, that the quality of the disease proc determines the value of the status effect, if I recall I was working with Blues in terms of enchants

    I've never worked with a non-legendary enchant before so there could be some merit to that.

    I tested with a AD bow user against an EP sorc. I beat the sorc with my sword until the disease proc visual occured, then the bow user hit her with lethal arrow and we had her cast an instant heal. While under the influence of both debuffs the heal was still only 50%
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  • Nala_
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    retest it, when we tested it was 36% with a great axe mind you, it stacked with things like lethal arrow and standard, it was also weird in that it stacked multiplicative. so it plus standard was only like 78% reduction if i recall.

    Now it is possible, as I didn't test to see if this is how it works, that the quality of the disease proc determines the value of the status effect, if I recall I was working with Blues in terms of enchants

    i just tested this with some ppl now. heal debuffs are not multiplicative, and disease is 50%, we only tested with disease on melee weapons though so im not sure if disease from a bow or staff is only 36% bcuz its ranged and melee is 50%, but disease enchant on a melee weap is def 50% and it is def additive.
  • Kwas
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    It needs it range and damage doubled. There's still few stubborn people who aren't running with bows (about 7 in total).
  • TheBull
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    Akula wrote: »
    I'm getting killed by WW now all the time in pvp. Just because you never had to worry about it before, and they just became viable, doesn't mean their op. What it means is that you have yet to adjust to this new threat. I don't blame WW for suddenly becoming viable I blame myself for not learning how to beat them.
    Woof
  • Lava_Croft
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    Woosh woosh woosh
    Plonk plonk plonk
    I am weak
    My bow is stronk
  • Animal_Mother
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    Kungfu wrote: »
    If you are having trouble surviving against snipe shots, I would recommend studying where your weakness really is and (first)trying to find something in the current game that will help you combat it or (second) trying to find some positive changes to that weakness that you can come here and suggest to BUFF rather than to nerf.

    My first suggestion is to hit the 'X' key when the option to Purify appears. I can spam Purifying Ritual before my big heals, but the heals do no good if half (or more of) your health bar is pink. That just sets you up for an apparent one shot kill.
    Edited by Animal_Mother on November 9, 2014 7:35PM
  • Varicite
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    Baphomet wrote: »
    - There are no innate resistances to its morph lethal arrow which deals poison damage.

    Good work!

    There is.

    It's called.... wait for it... "poison resistance". Or blocking. Or shielding.

    Crazy, I know.
  • Xsorus
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    Nala_ wrote: »

    i just tested this with some ppl now. heal debuffs are not multiplicative, and disease is 50%, we only tested with disease on melee weapons though so im not sure if disease from a bow or staff is only 36% bcuz its ranged and melee is 50%, but disease enchant on a melee weap is def 50% and it is def additive.

    I didn't say all heal debuffs were multiplicative, i said disease enchant was. It was 36% when I tested it. This was with a melee weapon....What quality was the disease enchant, cause i'm starting to believe quality of the disease might have an affect.

    Course they could of changed it last patch as well, might of been why they removed Arcane Fighter.


  • Erock25
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    Lots of lethal arrows being spammed out there today. How long does the heal debuff last? I was constantly taking 0 heals.
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  • Satiar
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    The one nice thing about all these bow guys is that all the DKs I used to have to deal with in melee range are standing at max distance pewpewing at me while I pound on their templar. Sweet stuff.

    Does make it so *** difficult to test my WW tho.

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  • Junipus
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    Not everyone uses Lethal Arrow.

    Some of us use Focus Aim instead. Much nicer for long range attacks which leave people dead before they figure out where it came from.

    The only players that are difficult to take down now are the shield stacking sorcs, DKs who remember to flap and templars spamming BS
    The Legendary Nothing
  • Columba
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    Not everyone uses Lethal Arrow.

    Some of us use Focus Aim instead. Much nicer for long range attacks which leave people dead before they figure out where it came from.

    The only players that are difficult to take down now are the shield stacking sorcs, DKs who remember to flap and templars spamming BS

    yep. so every class has innate defenses against it, lol.

  • Junipus
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    Columba wrote: »

    yep. so every class has innate defenses against it, lol.

    Forgot the NBs who can spam cloak when it works.
    The Legendary Nothing
  • Varicite
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    Columba wrote: »

    yep. so every class has innate defenses against it, lol.

    Why aren't NBs a class anymore? : c
  • Pixysticks
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    I didn't say all heal debuffs were multiplicative, i said disease enchant was. It was 36% when I tested it. This was with a melee weapon....What quality was the disease enchant, cause i'm starting to believe quality of the disease might have an affect.

    Course they could of changed it last patch as well, might of been why they removed Arcane Fighter.


    I tested it with a gold enchant and crushing on a destruction staff and it was 50% in patch 1.4. I've never tested it with a melee weapon or a purple enchant though to see if it was different with those.
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  • Xsorus
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    Pixysticks wrote: »

    I tested it with a gold enchant and crushing on a destruction staff and it was 50% in patch 1.4. I've never tested it with a melee weapon or a purple enchant though to see if it was different with those.

    See I used blue, So i'm starting to think that Disease Enchant quality actually plays a part.

  • Rylana
    Rylana
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    I find that whenever I press the number three on my DK, nightblade bow users die.

    Im not sure why, but my DPS can go over 2000 near a keep wall when I press the number 3. It seems weird.
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  • Pixysticks
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    See I used blue, So i'm starting to think that Disease Enchant quality actually plays a part.

    Yeah, that could be too; I'll test it later tonight with purple and gold and melee/ranged.
    Alacrity

    Retired 05/04/15.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Rylana wrote: »
    I find that whenever I press the number three on my DK, nightblade bow users die.

    Im not sure why, but my DPS can go over 2000 near a keep wall when I press the number 3. It seems weird.

    When I press # 3, I play a winged animation but nothing coming towards me gets reflected anyways at times....
  • Domander
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    well, I'd say "bow" is incredibly well countered just by blocking. Please correct me if I'm wrong on any of these points...

    Blocking prevents the lethal arrow heal debuff (bug?) it also reduces the damage by an incredible amount if using a shield.

    Blocking prevents the immobilize from bombard

    Blocking prevents the knockback on draining/magnum shot
  • Xsorus
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    Pixysticks wrote: »

    Yeah, that could be too; I'll test it later tonight with purple and gold and melee/ranged.

    Let me know your results...I always wondered if quality played a part
  • Etaniel
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    Disease doesn't stack. I've tested this myself just a week ago. Lethal arrow and disease = 50% debuff. Lethal arrow alone = 50%. Disease alone = 50%
    There's got to be some stacking going on, when my dragon blood heals for 0, that's not just a 50% reduction
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  • Maulkin
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    Etaniel wrote: »
    There's got to be some stacking going on, when my dragon blood heals for 0, that's not just a 50% reduction

    Etaniel, I thought every Arena guild member new this! I've been spamming it in the guild chat all weekend :D

    Watch the vid from this thread:
    Leathal Arrow Healing Debuff
    Edited by Maulkin on November 10, 2014 10:56AM
    EU | PC | AD
  • Joy_Division
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    I don't understand the logic behind "the ability is fine because it can be blocked" logic. So you'd be cool if Zenimax changed the Entropy spell in the Mage's Guide line to something more useful, say: "kill target"?
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