If disease enchant and lethal arrow can be blocked then i should not being getting heal debuffed to the extent that i am. My heals are reaching zero while perma blocking. I would really like it if purge would prioritize healing debuffs first. When i spam cleanse three times and my heals are still zero i die
I think the skill is fine, but the stacking of the debuff is just wrong. Wasn't that supposed to be fixed today?Joy_Division wrote: »I don't understand the logic behind "the ability is fine because it can be blocked" logic. So you'd be cool if Zenimax changed the Entropy spell in the Mage's Guide line to something more useful, say: "kill target"?
mike.gaziotisb16_ESO wrote: »
Reverberating bash + meatbag? Both work through block.
Blocking the Lethal Arrow does block the heal debuff though.
If i see a meatbag im on it i dont let it cast on me i bring the zerg to the meatbag. Does dark flare also work through block?
Joy_Division wrote: »I don't understand the logic behind "the ability is fine because it can be blocked" logic. So you'd be cool if Zenimax changed the Entropy spell in the Mage's Guide line to something more useful, say: "kill target"?
I have been running purge for a long time now. But just recently the healing debuff has been crazy noticeable, and i havent changed anything. The only thing i actually did change was a set that now gives me more healing.
Sypherpkub17_ESO wrote: »
Might be irrelevant to your situation but, the ability "cleanse" other morph of efficient purge actually does the heal before removing any debuff. So if you are 100% healing debuffed and hit cleanse. You will heal for 0% of your max health and THEN remove the debuff.
Kinda not cool, but whatever.
When Snipe automatically kills any target that isn't blocking then you might have a point.
Man, what do you do when Sorcs spam Crystal Frags at you? Or literally any other hard-hitting ability?
At least Snipe can be interrupted, the debuff can be purged for cheap, it can be blocked mitigating at least half its damage, it can be reflected by DKs, it has no CC tied to it, etc.
mike.gaziotisb16_ESO wrote: »
All that stuff you listed works again any hard hitting ranged ability and even more. In fact for balance I think these abilities that reflect and absorb projectiles should work against all projectiles including arrows.
I don't see why the light attacks as well as the biggest damage dealers of a ranged mage build (Crushing Shock, Frags, Swallow Soul, Dark Flare) are mitigated by 4 abilities, one of them available to every one. Scales, Eclipse, Ball of Lighting and Defensive Posture works against every ranged hard hitter I listed.
Yet as an archer all you have to worry about is Scales and despite that, archers still complain about scales on every 2nd thread. Try having 4 abilities mitigate all your damage.
When Snipe automatically kills any target that isn't blocking then you might have a point.
Man, what do you do when Sorcs spam Crystal Frags at you? Or literally any other hard-hitting ability?
At least Snipe can be interrupted, the debuff can be purged for cheap, it can be blocked mitigating at least half its damage, it can be reflected by DKs, it has no CC tied to it, etc.
Yes this explains why i cleanse three times and nothing happens.
Joy_Division wrote: »
So you are basically fine with overpowered abilities because a player can potentially mitigate the attack if: 1) she has enough stamina, 2) she is able to actually identify a specific sound in an instant through the lag, numerous other explosions, spells, screams, etc., and other residual noise that come about through Teamspeak or someone flushing a toilet in the next room, 3) she is not under the effect of a crowd-control ability, 4) she is not already focused in heavy combat and dealing with closer threats. Isn't this one of the reasons players who rely on stamina-builds have a hard time in Cyrodiil? They can't use their skills because if they do, they might not be able to dodge or block when they need to.
I find the number of people who claim they dodge snipe in this thread laughable. I'm on those castle walls and I see them continuously die from snipers below. I'm on those siege lines and I see all those people glowing from the effect snipe morphs put on them. I play a sorcerer and the majority of my crystal shard attacks - which are MUCH more conspicuous - and done out in the open (i.e. I'm not stealthed) hit targets that don't dodge, let alone block. The numerous people in this thread trying to impress the world with their mad PvP skillz claiming they will do X if their opponent does Y need to check their ego at the door and stop BSing - nobody is impressed with their claims. You don't dodge batswarms, block snipes, or move out of DKs standards as often as you claim you do. I see all of your carcasses with white crosses on battlefields waiting for an FC (now a rez) and I hear you complain about it in Teamspeak and in zone chat.
When you want to have a conversation about what really goes on in Cyrodiil, let me know. When players snipe they are typically stealthed or on a castle wall: guess what I don't interrupt them and neither do you and neither do all the people I rez with soul gems. If I see an archer try to use snipe in the middle of a melee, well no S%&*, I and most other people can typically handle the situation easy enough. Same goes for the sorcerer who flails their arms around and tries to get that huge trail of crystal fragments to actually hit a target. The sorcerers who use crystal shards intelligently (vs. unaware targets that are facing the other way, insta-casted, or hiding in plain sight within a zerg) are going to hit me, you, and all the other players who claim to dodge roll at the sound of every attack in the game.
And the healing debuff does not come cheap. The is a real opportunity cost for slotting purge, it is an expensive spell, and requires an alliance war rank high enough that many PvPers will not have even have access to the spell.
I'm not saying snipe is OP. I'm saying the argument that it is fine because it can be blocked or dodge is ridiculous.
Joy_Division wrote: »
So you are basically fine with overpowered abilities because a player can potentially mitigate the attack if: 1) she has enough stamina, 2) she is able to actually identify a specific sound in an instant through the lag, numerous other explosions, spells, screams, etc., and other residual noise that come about through Teamspeak or someone flushing a toilet in the next room, 3) she is not under the effect of a crowd-control ability, 4) she is not already focused in heavy combat and dealing with closer threats. Isn't this one of the reasons players who rely on stamina-builds have a hard time in Cyrodiil? They can't use their skills because if they do, they might not be able to dodge or block when they need to.
I find the number of people who claim they dodge snipe in this thread laughable. I'm on those castle walls and I see them continuously die from snipers below. I'm on those siege lines and I see all those people glowing from the effect snipe morphs put on them. I play a sorcerer and the majority of my crystal shard attacks - which are MUCH more conspicuous - and done out in the open (i.e. I'm not stealthed) hit targets that don't dodge, let alone block. The numerous people in this thread trying to impress the world with their mad PvP skillz claiming they will do X if their opponent does Y need to check their ego at the door and stop BSing - nobody is impressed with their claims. You don't dodge batswarms, block snipes, or move out of DKs standards as often as you claim you do. I see all of your carcasses with white crosses on battlefields waiting for an FC (now a rez) and I hear you complain about it in Teamspeak and in zone chat.
When you want to have a conversation about what really goes on in Cyrodiil, let me know. When players snipe they are typically stealthed or on a castle wall: guess what I don't interrupt them and neither do you and neither do all the people I rez with soul gems. If I see an archer try to use snipe in the middle of a melee, well no S%&*, I and most other people can typically handle the situation easy enough. Same goes for the sorcerer who flails their arms around and tries to get that huge trail of crystal fragments to actually hit a target. The sorcerers who use crystal shards intelligently (vs. unaware targets that are facing the other way, insta-casted, or hiding in plain sight within a zerg) are going to hit me, you, and all the other players who claim to dodge roll at the sound of every attack in the game.
And the healing debuff does not come cheap. The is a real opportunity cost for slotting purge, it is an expensive spell, and requires an alliance war rank high enough that many PvPers will not have even have access to the spell.
I'm not saying snipe is OP. I'm saying the argument that it is fine because it can be blocked or dodge is ridiculous.
Agreed, most are no longer just using Snipe from stealth though, it's now in the weave rotation for high end DPS because the time reduction. Snipe variants being used in a group of 14 people or more who all have bows... no way you are picking that out visually.
MiyaTheUnbroken wrote: ».
I learned Ebonheart Templar's name simply because of the number of times he dodged my stealthed snipes. I'm not exaggerating, he dodged 4 snipes in a row, and then was out of range. Some people are good at it. Really good.
Joy_Division wrote: »So you are basically fine with overpowered abilities because a player can potentially mitigate the attack if: 1) she has enough stamina, 2) she is able to actually identify a specific sound in an instant through the lag, numerous other explosions, spells, screams, etc., and other residual noise that come about through Teamspeak or someone flushing a toilet in the next room, 3) she is not under the effect of a crowd-control ability, 4) she is not already focused in heavy combat and dealing with closer threats. Isn't this one of the reasons players who rely on stamina-builds have a hard time in Cyrodiil? They can't use their skills because if they do, they might not be able to dodge or block when they need to.
Joy_Division wrote: »When you want to have a conversation about what really goes on in Cyrodiil, let me know. When players snipe they are typically stealthed or on a castle wall: guess what I don't interrupt them and neither do you and neither do all the people I rez with soul gems. If I see an archer try to use snipe in the middle of a melee, well no S%&*, I and most other people can typically handle the situation easy enough. Same goes for the sorcerer who flails their arms around and tries to get that huge trail of crystal fragments to actually hit a target. The sorcerers who use crystal shards intelligently (vs. unaware targets that are facing the other way, insta-casted, or hiding in plain sight within a zerg) are going to hit me, you, and all the other players who claim to dodge roll at the sound of every attack in the game.
Joy_Division wrote: »And the healing debuff does not come cheap. The is a real opportunity cost for slotting purge, it is an expensive spell, and requires an alliance war rank high enough that many PvPers will not have even have access to the spell.
Joy_Division wrote: »I'm not saying snipe is OP.
Joy_Division wrote: »So you are basically fine with overpowered abilities
I'm fine w/ hard-hitting abilities if it can be mitigated in a large number of ways, yes.
I don't feel Snipe is overpowered. No more overpowered than Crystal Fragments which hits comparably hard out of stealth, crits for just as much out of stealth, and has a very decent chance to be an instant cast. Oh, and it also has a knockdown tied to it.
That is why I ask if Snipe is so overpowered, how is it that players deal w/ Crystal Fragments or any number of instant-cast ranged abilities that can be animation-cancelled for higher dps.
Yes, when players cast their first Snipe, they are typically stealthed, and that sneak attack damage was cut by ~20%.
You are not getting Sniped for as much as you were pre-patch. The difference is that now Snipe can actually be cast more than once in a fight, since it's now the go-to attack for bow users.
We all paid our dues to unlock Purge, and Efficient Purge is actually not that expensive. However, if you don't have access to Efficient Purge (which you should probably get asap and put on one of your bars if you actually care about PvP, btw), you can pop a Siege Shield as well.
Actually, you are.
You are basically saying that any ability that hits hard, no matter how many ways it might be mitigated, is somehow unbalanced.
I'm saying it hits hard, but so do other abilities, and because it can be mitigated a large number of ways, it is balanced.
Blocking, dodging, shielding, purging, siege shield, interrupts, invis, reflect, radiant magelight (for opening Snipes). 9 is somehow not enough ways to deal w/ a single ability for you?
Or is it simply the fact that you can get hit from stealth at all, because that seems to be the thing you take the biggest issue w/, just judging from your responses?
If i see a meatbag im on it i dont let it cast on me i bring the zerg to the meatbag. Does dark flare also work through block?