PvP reduced to lethal arrow

Update 46 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/676209
  • Thechemicals
    Thechemicals
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    Lethal Arrow is sick. I love it. Watchingit hit a player in the face as i reflect it back is just epicsauce.
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • Satiar
    Satiar
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    One nice thing about this new patch is that I haven't been hit nearly as hard as i used to. I was formerly hit for 2850, no camo hunter, and I haven't been hit harder than 1700 with the new patch.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Columba
    Columba
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    It can be dodged, blocked, shielded, negated in a dozen ways. You can HEAR it coming. Lol
  • morvegil
    morvegil
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    Funny ***. With stacked shield, dodge, block, and reflective scales (Im probably missing other stuff)...Lethal arrow isnt a big issue.
    Lo'ke
    Nord Vampire
    Nightblade
    Shield+BOW

    Daggerfall Covenant
    Bandit King
    Bridge Bandits Guild
  • krim
    krim
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    If disease enchant and lethal arrow can be blocked then i should not being getting heal debuffed to the extent that i am. My heals are reaching zero while perma blocking. I would really like it if purge would prioritize healing debuffs first. When i spam cleanse three times and my heals are still zero i die :(
  • Maulkin
    Maulkin
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    krim wrote: »
    If disease enchant and lethal arrow can be blocked then i should not being getting heal debuffed to the extent that i am. My heals are reaching zero while perma blocking. I would really like it if purge would prioritize healing debuffs first. When i spam cleanse three times and my heals are still zero i die :(

    Reverberating bash + meatbag? Both work through block.

    Blocking the Lethal Arrow does block the heal debuff though.
    EU | PC | AD
  • TheBull
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    I don't understand the logic behind "the ability is fine because it can be blocked" logic. So you'd be cool if Zenimax changed the Entropy spell in the Mage's Guide line to something more useful, say: "kill target"?
    I think the skill is fine, but the stacking of the debuff is just wrong. Wasn't that supposed to be fixed today?
  • krim
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    Reverberating bash + meatbag? Both work through block.

    Blocking the Lethal Arrow does block the heal debuff though.

    If i see a meatbag im on it i dont let it cast on me i bring the zerg to the meatbag. Does dark flare also work through block?

  • Maulkin
    Maulkin
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    krim wrote: »

    If i see a meatbag im on it i dont let it cast on me i bring the zerg to the meatbag. Does dark flare also work through block?

    That's a good question, I don't know. Another one to test, I suppose.
    EU | PC | AD
  • Varicite
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    I don't understand the logic behind "the ability is fine because it can be blocked" logic. So you'd be cool if Zenimax changed the Entropy spell in the Mage's Guide line to something more useful, say: "kill target"?

    When Snipe automatically kills any target that isn't blocking then you might have a point.

    Man, what do you do when Sorcs spam Crystal Frags at you? Or literally any other hard-hitting ability?

    At least Snipe can be interrupted, the debuff can be purged for cheap, it can be blocked mitigating at least half its damage, it can be reflected by DKs, it has no CC tied to it, etc.
  • krim
    krim
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    I have been running purge for a long time now. But just recently the healing debuff has been crazy noticeable, and i havent changed anything. The only thing i actually did change was a set that now gives me more healing.
  • Sypher
    Sypher
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    krim wrote: »
    I have been running purge for a long time now. But just recently the healing debuff has been crazy noticeable, and i havent changed anything. The only thing i actually did change was a set that now gives me more healing.

    Might be irrelevant to your situation but, the ability "cleanse" other morph of efficient purge actually does the heal before removing any debuff. So if you are 100% healing debuffed and hit cleanse. You will heal for 0% of your max health and THEN remove the debuff.

    Kinda not cool, but whatever.
    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

    Youtube: www.youtube.com/SypherPK
    Twitch: www.twitch.tv/SypherPK
  • krim
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    Might be irrelevant to your situation but, the ability "cleanse" other morph of efficient purge actually does the heal before removing any debuff. So if you are 100% healing debuffed and hit cleanse. You will heal for 0% of your max health and THEN remove the debuff.

    Kinda not cool, but whatever.

    Yes this explains why i cleanse three times and nothing happens.
  • Maulkin
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    Varicite wrote: »

    When Snipe automatically kills any target that isn't blocking then you might have a point.

    Man, what do you do when Sorcs spam Crystal Frags at you? Or literally any other hard-hitting ability?

    At least Snipe can be interrupted, the debuff can be purged for cheap, it can be blocked mitigating at least half its damage, it can be reflected by DKs, it has no CC tied to it, etc.

    All that stuff you listed works again any hard hitting ranged ability and even more. In fact for balance I think these abilities that reflect and absorb projectiles should work against all projectiles including arrows.

    I don't see why the light attacks as well as the biggest damage dealers of a ranged mage build (Crushing Shock, Frags, Swallow Soul, Dark Flare) are mitigated by 4 abilities, one of them available to every one. Scales, Eclipse, Ball of Lighting and Defensive Posture works against every ranged hard hitter I listed.

    Yet as an archer all you have to worry about is Scales and despite that, archers still complain about scales on every 2nd thread. Try having 4 abilities mitigate all your damage.
    EU | PC | AD
  • Varicite
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    All that stuff you listed works again any hard hitting ranged ability and even more. In fact for balance I think these abilities that reflect and absorb projectiles should work against all projectiles including arrows.

    I don't see why the light attacks as well as the biggest damage dealers of a ranged mage build (Crushing Shock, Frags, Swallow Soul, Dark Flare) are mitigated by 4 abilities, one of them available to every one. Scales, Eclipse, Ball of Lighting and Defensive Posture works against every ranged hard hitter I listed.

    Yet as an archer all you have to worry about is Scales and despite that, archers still complain about scales on every 2nd thread. Try having 4 abilities mitigate all your damage.

    Well, the point I was trying to make is that you treat Snipe like you do any other ranged hard-hitter. : )

    As for allowing arrows to be effected by the other abilities that reflect spell projectiles, well, I don't have an issue w/ that. My archer is a DK. Reflect all you like, it will just hit you even harder. ; )
  • Joy_Division
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    Varicite wrote: »

    When Snipe automatically kills any target that isn't blocking then you might have a point.

    Man, what do you do when Sorcs spam Crystal Frags at you? Or literally any other hard-hitting ability?

    At least Snipe can be interrupted, the debuff can be purged for cheap, it can be blocked mitigating at least half its damage, it can be reflected by DKs, it has no CC tied to it, etc.

    So you are basically fine with overpowered abilities because a player can potentially mitigate the attack if: 1) she has enough stamina, 2) she is able to actually identify a specific sound in an instant through the lag, numerous other explosions, spells, screams, etc., and other residual noise that come about through Teamspeak or someone flushing a toilet in the next room, 3) she is not under the effect of a crowd-control ability, 4) she is not already focused in heavy combat and dealing with closer threats. Isn't this one of the reasons players who rely on stamina-builds have a hard time in Cyrodiil? They can't use their skills because if they do, they might not be able to dodge or block when they need to.

    I find the number of people who claim they dodge snipe in this thread laughable. I'm on those castle walls and I see them continuously die from snipers below. I'm on those siege lines and I see all those people glowing from the effect snipe morphs put on them. I play a sorcerer and the majority of my crystal shard attacks - which are MUCH more conspicuous - and done out in the open (i.e. I'm not stealthed) hit targets that don't dodge, let alone block. The numerous people in this thread trying to impress the world with their mad PvP skillz claiming they will do X if their opponent does Y need to check their ego at the door and stop BSing - nobody is impressed with their claims. You don't dodge batswarms, block snipes, or move out of DKs standards as often as you claim you do. I see all of your carcasses with white crosses on battlefields waiting for an FC (now a rez) and I hear you complain about it in Teamspeak and in zone chat.

    When you want to have a conversation about what really goes on in Cyrodiil, let me know. When players snipe they are typically stealthed or on a castle wall: guess what I don't interrupt them and neither do you and neither do all the people I rez with soul gems. If I see an archer try to use snipe in the middle of a melee, well no S%&*, I and most other people can typically handle the situation easy enough. Same goes for the sorcerer who flails their arms around and tries to get that huge trail of crystal fragments to actually hit a target. The sorcerers who use crystal shards intelligently (vs. unaware targets that are facing the other way, insta-casted, or hiding in plain sight within a zerg) are going to hit me, you, and all the other players who claim to dodge roll at the sound of every attack in the game.

    And the healing debuff does not come cheap. The is a real opportunity cost for slotting purge, it is an expensive spell, and requires an alliance war rank high enough that many PvPers will not have even have access to the spell.

    I'm not saying snipe is OP. I'm saying the argument that it is fine because it can be blocked or dodge is ridiculous.
  • Warraxx
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    krim wrote: »

    Yes this explains why i cleanse three times and nothing happens.

    There's a joke here somewhere...
  • MiyaTheUnbroken
    MiyaTheUnbroken
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    .

    So you are basically fine with overpowered abilities because a player can potentially mitigate the attack if: 1) she has enough stamina, 2) she is able to actually identify a specific sound in an instant through the lag, numerous other explosions, spells, screams, etc., and other residual noise that come about through Teamspeak or someone flushing a toilet in the next room, 3) she is not under the effect of a crowd-control ability, 4) she is not already focused in heavy combat and dealing with closer threats. Isn't this one of the reasons players who rely on stamina-builds have a hard time in Cyrodiil? They can't use their skills because if they do, they might not be able to dodge or block when they need to.

    I find the number of people who claim they dodge snipe in this thread laughable. I'm on those castle walls and I see them continuously die from snipers below. I'm on those siege lines and I see all those people glowing from the effect snipe morphs put on them. I play a sorcerer and the majority of my crystal shard attacks - which are MUCH more conspicuous - and done out in the open (i.e. I'm not stealthed) hit targets that don't dodge, let alone block. The numerous people in this thread trying to impress the world with their mad PvP skillz claiming they will do X if their opponent does Y need to check their ego at the door and stop BSing - nobody is impressed with their claims. You don't dodge batswarms, block snipes, or move out of DKs standards as often as you claim you do. I see all of your carcasses with white crosses on battlefields waiting for an FC (now a rez) and I hear you complain about it in Teamspeak and in zone chat.

    When you want to have a conversation about what really goes on in Cyrodiil, let me know. When players snipe they are typically stealthed or on a castle wall: guess what I don't interrupt them and neither do you and neither do all the people I rez with soul gems. If I see an archer try to use snipe in the middle of a melee, well no S%&*, I and most other people can typically handle the situation easy enough. Same goes for the sorcerer who flails their arms around and tries to get that huge trail of crystal fragments to actually hit a target. The sorcerers who use crystal shards intelligently (vs. unaware targets that are facing the other way, insta-casted, or hiding in plain sight within a zerg) are going to hit me, you, and all the other players who claim to dodge roll at the sound of every attack in the game.

    And the healing debuff does not come cheap. The is a real opportunity cost for slotting purge, it is an expensive spell, and requires an alliance war rank high enough that many PvPers will not have even have access to the spell.

    I'm not saying snipe is OP. I'm saying the argument that it is fine because it can be blocked or dodge is ridiculous.

    I learned Ebonheart Templar's name simply because of the number of times he dodged my stealthed snipes. I'm not exaggerating, he dodged 4 snipes in a row, and then was out of range. Some people are good at it. Really good.
  • krim
    krim
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    Warraxx wrote: »

    There's a joke here somewhere...

    ?
  • Warraxx
    Warraxx
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    krim wrote: »

    ?

    sorry, i was trying way too hard to get my 100th LOL... :\
  • Pyatra
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    So you are basically fine with overpowered abilities because a player can potentially mitigate the attack if: 1) she has enough stamina, 2) she is able to actually identify a specific sound in an instant through the lag, numerous other explosions, spells, screams, etc., and other residual noise that come about through Teamspeak or someone flushing a toilet in the next room, 3) she is not under the effect of a crowd-control ability, 4) she is not already focused in heavy combat and dealing with closer threats. Isn't this one of the reasons players who rely on stamina-builds have a hard time in Cyrodiil? They can't use their skills because if they do, they might not be able to dodge or block when they need to.

    I find the number of people who claim they dodge snipe in this thread laughable. I'm on those castle walls and I see them continuously die from snipers below. I'm on those siege lines and I see all those people glowing from the effect snipe morphs put on them. I play a sorcerer and the majority of my crystal shard attacks - which are MUCH more conspicuous - and done out in the open (i.e. I'm not stealthed) hit targets that don't dodge, let alone block. The numerous people in this thread trying to impress the world with their mad PvP skillz claiming they will do X if their opponent does Y need to check their ego at the door and stop BSing - nobody is impressed with their claims. You don't dodge batswarms, block snipes, or move out of DKs standards as often as you claim you do. I see all of your carcasses with white crosses on battlefields waiting for an FC (now a rez) and I hear you complain about it in Teamspeak and in zone chat.

    When you want to have a conversation about what really goes on in Cyrodiil, let me know. When players snipe they are typically stealthed or on a castle wall: guess what I don't interrupt them and neither do you and neither do all the people I rez with soul gems. If I see an archer try to use snipe in the middle of a melee, well no S%&*, I and most other people can typically handle the situation easy enough. Same goes for the sorcerer who flails their arms around and tries to get that huge trail of crystal fragments to actually hit a target. The sorcerers who use crystal shards intelligently (vs. unaware targets that are facing the other way, insta-casted, or hiding in plain sight within a zerg) are going to hit me, you, and all the other players who claim to dodge roll at the sound of every attack in the game.

    And the healing debuff does not come cheap. The is a real opportunity cost for slotting purge, it is an expensive spell, and requires an alliance war rank high enough that many PvPers will not have even have access to the spell.

    I'm not saying snipe is OP. I'm saying the argument that it is fine because it can be blocked or dodge is ridiculous.

    Agreed, most are no longer just using Snipe from stealth though, it's now in the weave rotation for high end DPS because the time reduction. Snipe variants being used in a group of 14 people or more who all have bows... no way you are picking that out visually.
  • Maulkin
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    Pyatra wrote: »

    Agreed, most are no longer just using Snipe from stealth though, it's now in the weave rotation for high end DPS because the time reduction. Snipe variants being used in a group of 14 people or more who all have bows... no way you are picking that out visually.

    If you're on the front-lines you hear the snipe sound constantly. There's no way of telling if it's friendly or enemy, if it's coming for you or someone else. If you dodge-rolled every time you heard the snipe sound, you'd be doing nothing but dodge-rolling.
    EU | PC | AD
  • cote-bmsb16_ESO
    cote-bmsb16_ESO
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    Don't nerf bows.. We just got here.
  • Joy_Division
    Joy_Division
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    .
    I learned Ebonheart Templar's name simply because of the number of times he dodged my stealthed snipes. I'm not exaggerating, he dodged 4 snipes in a row, and then was out of range. Some people are good at it. Really good.

    Then he needs to be in my group more often because I'm running out of soul gems :smile:

    But, your response proves my point. You actually remember this particularity player because he did something unusual. There is a reason pve mechanics have huge red circles...when an overpowered character ability has this obvious tell, so that it is not just balanced to "some people," then I will buy the block/dodge argument.
    Edited by Joy_Division on November 10, 2014 7:45PM
  • Varicite
    Varicite
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    So you are basically fine with overpowered abilities because a player can potentially mitigate the attack if: 1) she has enough stamina, 2) she is able to actually identify a specific sound in an instant through the lag, numerous other explosions, spells, screams, etc., and other residual noise that come about through Teamspeak or someone flushing a toilet in the next room, 3) she is not under the effect of a crowd-control ability, 4) she is not already focused in heavy combat and dealing with closer threats. Isn't this one of the reasons players who rely on stamina-builds have a hard time in Cyrodiil? They can't use their skills because if they do, they might not be able to dodge or block when they need to.

    I'm fine w/ hard-hitting abilities if it can be mitigated in a large number of ways, yes.

    I don't feel Snipe is overpowered. No more overpowered than Crystal Fragments which hits comparably hard out of stealth, crits for just as much out of stealth, and has a very decent chance to be an instant cast. Oh, and it also has a knockdown tied to it.

    That is why I ask if Snipe is so overpowered, how is it that players deal w/ Crystal Fragments or any number of instant-cast ranged abilities that can be animation-cancelled for higher dps.

    PS) I never said anything about being able to dodge a stealthed snipe. Some players can accomplish this, but relying on my client to actually play the Snipe sound in heavy combat, or distinguish it from other players' bows is an iffy prospect.
    When you want to have a conversation about what really goes on in Cyrodiil, let me know. When players snipe they are typically stealthed or on a castle wall: guess what I don't interrupt them and neither do you and neither do all the people I rez with soul gems. If I see an archer try to use snipe in the middle of a melee, well no S%&*, I and most other people can typically handle the situation easy enough. Same goes for the sorcerer who flails their arms around and tries to get that huge trail of crystal fragments to actually hit a target. The sorcerers who use crystal shards intelligently (vs. unaware targets that are facing the other way, insta-casted, or hiding in plain sight within a zerg) are going to hit me, you, and all the other players who claim to dodge roll at the sound of every attack in the game.

    Yes, when players cast their first Snipe, they are typically stealthed, and that sneak attack damage was cut by ~20%.

    You are not getting Sniped for as much as you were pre-patch. The difference is that now Snipe can actually be cast more than once in a fight, since it's now the go-to attack for bow users.
    And the healing debuff does not come cheap. The is a real opportunity cost for slotting purge, it is an expensive spell, and requires an alliance war rank high enough that many PvPers will not have even have access to the spell.

    We all paid our dues to unlock Purge, and Efficient Purge is actually not that expensive. However, if you don't have access to Efficient Purge (which you should probably get asap and put on one of your bars if you actually care about PvP, btw), you can pop a Siege Shield as well.
    I'm not saying snipe is OP.

    Actually, you are.
    So you are basically fine with overpowered abilities

    You are basically saying that any ability that hits hard, no matter how many ways it might be mitigated, is somehow unbalanced.

    I'm saying it hits hard, but so do other abilities, and because it can be mitigated a large number of ways, it is balanced.

    Blocking, dodging, shielding, purging, siege shield, interrupts, invis, reflect, radiant magelight (for opening Snipes). 9 is somehow not enough ways to deal w/ a single ability for you?

    Or is it simply the fact that you can get hit from stealth at all, because that seems to be the thing you take the biggest issue w/, just judging from your responses?
    Edited by Varicite on November 10, 2014 9:15PM
  • Joy_Division
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    Varicite wrote: »

    I'm fine w/ hard-hitting abilities if it can be mitigated in a large number of ways, yes.

    That's fine. Can we now end the whining about batswarm, dark talons, reflective shield, impulse, etc. because all can be countered multiple ways.
    I don't feel Snipe is overpowered. No more overpowered than Crystal Fragments which hits comparably hard out of stealth, crits for just as much out of stealth, and has a very decent chance to be an instant cast. Oh, and it also has a knockdown tied to it.

    That is why I ask if Snipe is so overpowered, how is it that players deal w/ Crystal Fragments or any number of instant-cast ranged abilities that can be animation-cancelled for higher dps.

    You seem to have me confused with some other poster. Despite your incorrect assertions to the contrary, I have never wrote that snipe was OP or made a comparison that crystal shards regarding it's effectiveness


    Yes, when players cast their first Snipe, they are typically stealthed, and that sneak attack damage was cut by ~20%.

    You are not getting Sniped for as much as you were pre-patch. The difference is that now Snipe can actually be cast more than once in a fight, since it's now the go-to attack for bow users.

    Not really sure how this relates to my argument. Did not comment on the stealth reduction. If bow users are using it more (i.e. it's the go-to attack), then people must not be dodging or blocking it enough to discourage the stamina investment. So...it's good I guess?
    We all paid our dues to unlock Purge, and Efficient Purge is actually not that expensive. However, if you don't have access to Efficient Purge (which you should probably get asap and put on one of your bars if you actually care about PvP, btw), you can pop a Siege Shield as well.

    If "dues are paid," then it is disingenuous to say it can be purged for cheap. Even if I, who cares about PvP, have invested the requisite time to be able to purge the effect from my bar, many players who comprise the population in Cyrodiil cannot. You may be fine with an exclusive club of regulars placing select abilities to balance out player skills, I think it is a dubious practice.
    Actually, you are.

    No, I am saying the argument that an ability that is stronger in relation to others is acceptable and balanced because it can be blocked or dodge rolled or mitigated by a high level of skillful play is ridiculous.

    You are basically saying that any ability that hits hard, no matter how many ways it might be mitigated, is somehow unbalanced.

    I am saying if skill A is stronger than comparable skill B, the argument that skill A is fine because it can be mitigated by blocking, dodge rolling, or being highly skilled is dubious.

    To be honest it has not been long enough since 1.5 for me to make an assessment about snipe and it's relative power. This might throw your world for a loop, but there are times I fear getting hit with venom arrow more because that is a NASTY stun that I can not seem to consistently break...must be all that dodge rolling and blocking I am doing
    I'm saying it hits hard, but so do other abilities, and because it can be mitigated a large number of ways, it is balanced.

    OK, but why are you replying to me? In each thread I consistently stated that claiming a skill is balanced because it can be blocked is a dubious argument. I also reject the claim that people are able to consistently avoid spells like snipe AND crystal shards - surprise I'm not picking on you archers! - through personal observation and experience.

    Blocking, dodging, shielding, purging, siege shield, interrupts, invis, reflect, radiant magelight (for opening Snipes). 9 is somehow not enough ways to deal w/ a single ability for you?

    Ok, next time I am traveling to a keep under attack, I will constantly get off my horse and pop siege shield to mitigate snipers :smiley:

    Or is it simply the fact that you can get hit from stealth at all, because that seems to be the thing you take the biggest issue w/, just judging from your responses?

    You must be having a conversation with another poster. I readily acknowledge that I find it difficult sometimes or functionally impossible to avoid attacks *not* from stealth. In fact, that is the crux of my point. Because it can be hard to block and dodge attacks, don't argue that an ability is fine because the target can block or dodge them.

    TL;DR - I have not had enough data or experience to lay a judgement on whether or not snipe is OP. Some people believe it is. Do not refute their arguments claiming it's not OP because it can be blocked or dodge rolled.
  • Domander
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    krim wrote: »

    If i see a meatbag im on it i dont let it cast on me i bring the zerg to the meatbag. Does dark flare also work through block?

    yes, it's also a group (targets near target) debuff, so you will get the debuff if someone near you gets hit with dark flare.

    It's fun to spam dark flare on a zerg.
    Edited by Domander on November 10, 2014 10:20PM
  • Varicite
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    @Joy_Division

    I compared it to Crystal Frags because I don't feel the ability is much stronger in relation to others.

    I'm not sure how you missed that. If that's your stance, I disagree.

    Also, calling people who have unlocked Purge a somehow "select elite club" is completely laughable.

    I have Flawless Dawnbreaker too, does that make me a super elite player because I'm using one of the abilities the game gave me? I probably shouldn't even mention Meteor, huh?

    I mentioned stealth because you were harping on the fact that Crystal Frags has an animation that people can see and can't be cast from stealth for an entire paragraph. Other than that, it's pretty similar to Snipe. But you're okay w/ that.

    I never refuted their argument w/ "it can be blocked or dodge rolled", I refuted it w/ "deal w/ it exactly how you would somebody spamming Crystal Frags or any other hard-hitting ranged ability".

    You seem to be offended or something that I replied to your post, but I felt that an opposite viewpoint needed to be shared as I feel that the number of counters an ability has directly relates to its "power" in the PvP meta.


  • Maulkin
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    A few thoughts varicite, about your comparison to Frags.

    1) Venom Arrow hits harder than Frags. That's a fact even before we take the DoT into consideration. It's primarily because you can push weapon power harder into soft cap than spell power and a lot easier, but it's a fact. Archers are getting 1.3k - 1.4k DPS in Sanctum Ophidia by spamming Snipe+Light Attack. If you think frag damage is comparable, try to see if it's possible to get those numbers with frags and a Sorc, I dare you.

    2) There are even more ways to mitigate damage from frags. Ball of Lightning, Defensive Posture & Eclipse for example. They work for spells like Dark Flare, Swallow Soul, Frags, Crushing Shock and obviously light attacks from staffs. There are fewer ways to mitigate normal damage from Snipe.

    If we forget about what I assume is a bug with the heal debuff stacking, the rest are slightly different utilities given by each. Frag has knock-down and inst-cast potential, Snipe has range, stealth bonus and heal debuff.

    Even if you say the utilities are equal or balanced, points 1 and 2 set the abilities apart. The bow used to be a weapon for range, stealth and burst but with bad DPS. Now they've added DPS to it and it's the best weapon choice by far, even for a sorc.

    I don't really see them backtracking on the buffs to Snipe so quickly, so I think you're probably good for now. Though if it was me I would have left the 8m deadzone and not decreased the cast below 1.5". That would still leave it the best ranged ability in the game.
    Edited by Maulkin on November 10, 2014 11:43PM
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  • Columba
    Columba
    ✭✭✭✭✭
    I agree with Mikes changes to snipe but I'd keep the dead zone to 6 not 8.
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