It's only fair for the longest range in the game
I am bow specced, and I did fine before the latest buffs. I just don't want it nerfed into uselessness.
You did fine in PvE?
I realize this is a PvP thread, but as someone who uses bows in both aspects of the game, I think it needs to be noted that changes to bows were mostly aimed at PvE.
So gutting its PvE viability a week after it's finally good enough to use for a change purely to appease PvP'ers who very likely will still get killed by it seems... unnecessary.
Joy_Division wrote: »I never even made any claims about bows being OP and yet you felt obligated to state this opposite view
Joy_Division wrote: »So you are basically fine with overpowered abilities
Lava_Croft wrote: »Please stop comparing Snipe, which actually hurts, to Crystal Frags, which actually doesn't really hurt.
Crystal Frags hits for like 750 non-crit, how does that not really hurt?
Do you think Snipe is really that much more damage outside of a sneak attack?
Why would you want snipe at close range anyway? There are better skills for that? Lol. Spamming one skill, regardless of the circumstances, is poor play.
mike.gaziotisb16_ESO wrote: »
The initial damage is almost equal at cap level if we take nothing else into consideration.
These are screenshots from esohead...
Snipe has since had a 5% reduction in damage. 757 * 95% = 719
However, that's not showing thefull picture. A few things to remember:
1) Long Shots passive, increases the damage by up to 12% of that.
2) The DoT of Venom Arrow adds another ~200 damage if I recall correctly. That alone makes total damage +20% higher
3) Weapon Damage is a lot easier to push well past the soft cap. There are many skills in the game which give huge weapon damage increase yet nothing that gives spell damage increase.
4) There are sets, like Archers Mind, which increase the total damage of bow skills while there's nothing comparable for magicka skills.
The accumulated outcome of all the above is that Snipe on average hits a lot harder than Frags. Just by Archer's Mind and Long Shots passive alone you can have an average 10% more damage before we even count the DoT and that's not from stealth.
You might feel I'm adding a lot of stuff on top like sets and weapon damage soft-caps, but the simple fact is they are very standard for an archer build and there is no equivalent for magicka build. No way to hike-up the damage any further than what you really see.
Finally, bear in mind that there are more skills to help you avoid damage from Frags than morphs of snipe (already listed). Again the proof is in the pudding. You can get 1.3-1.4k DPS by a simple 1x100 Venom Arrow rotation on a boss. You can do nowhere near that with Frags. Venom Arrow has more burst and higher DPS.
If it was a magicka/spell dmg skill, it'd have replaced frags on my bar long time ago.
2H got a brand new Rally. It's pretty sweet at 60-80 per tick for 20 sec and crit heal at the end for up to 1k...cozmon3c_ESO wrote: »
Also a melee ranged heal debuff should debuff more then a ranged debuff, reverberating bash 40% (haven't maxed it yet and may be more but my point still stands) vs lethal arrow 50% (wow really??). Melee inherents more risk then ranged and abilities should be balanced and treated as such.
MiyaTheUnbroken wrote: »
Archer's mind increases weapon crit and crit damage. It doesn't say anything at all about bows. To increase spell crit there is Twilight's Embrace, Night Mother's Gaze, and Wise Mage. There could be more. I don't know. The point is, those exist and they are comparable to Archer's Mind.
mike.gaziotisb16_ESO wrote: »
The initial damage is almost equal at cap level if we take nothing else into consideration.
These are screenshots from esohead...
Snipe has since had a 5% reduction in damage. 757 * 95% = 719
However, that's not showing thefull picture. A few things to remember:
1) Long Shots passive, increases the damage by up to 12% of that.
2) The DoT of Venom Arrow adds another ~200 damage if I recall correctly. That alone makes total damage +20% higher
3) Weapon Damage is a lot easier to push well past the soft cap. There are many skills in the game which give huge weapon damage increase yet nothing that gives spell damage increase.
4) There are sets, like Archers Mind, which increase the total damage of bow skills while there's nothing comparable for magicka skills.
The accumulated outcome of all the above is that Snipe on average hits a lot harder than Frags. Just by Archer's Mind and Long Shots passive alone you can have an average 10% more damage before we even count the DoT and that's not from stealth.
You might feel I'm adding a lot of stuff on top like sets and weapon damage soft-caps, but the simple fact is they are very standard for an archer build and there is no equivalent for magicka build. No way to hike-up the damage any further than what you really see.
Finally, bear in mind that there are more skills to help you avoid damage from Frags than morphs of snipe (already listed). Again the proof is in the pudding. You can get 1.3-1.4k DPS by a simple 1x100 Venom Arrow rotation on a boss. You can do nowhere near that with Frags. Venom Arrow has more burst and higher DPS.
If it was a magicka/spell dmg skill, it'd have replaced frags on my bar long time ago.
Thejollygreenone wrote: »You seem to be ignoring the fact that Frags can be procced to cast instantly (which is the majority of the time it's used in pvp), thus negating the counter of being able to interrupt.
As well as you seem to be ignoring the fact that Frags has a hard cc attached to it. While Lethal Arrow of course also provides a utility, I might even prefer the knockdown.
I wasn't adding Venom Arrow DoT, I was mentioning the 100% proc chance from Poison Status. That's the DoT I was talking about. I think it's 4", ~50hp DoT, hence around 200hp dmg total.Thejollygreenone wrote: »Furthermore, if you're going to add in Venom Arrows DoT to the mix, why aren't we adding in the plethora of magicka DoTs that could be added? What about Velocious Curse even?
It seems to calculate my frags with a 1-2 hp error margin. It's pretty close by the look of things. Do you report something completely different for Lethal Arrow than (the corrected) EsoHead number provides? Genuine question, no sarcasm.Thejollygreenone wrote: »Since when has ESOhead skill calculator ever shown an accurate damage tooltip? I stopped trusting that site for specific values in abilities long ago.
Thejollygreenone wrote: »
P.S.SpoilerSince when has ESOhead skill calculator ever shown an accurate damage tooltip? I stopped trusting that site for specific values in abilities long ago.
Give a comparison between a fully geared caster sorc and a fully geared stamina archer for frags vs. lethal and I'd be a bit more inclined to side with you.
And then while we're at that we can talk about all the extra defensiveness the caster gains just from picking magicka as a stat to invest into
My non crit Crystal Frag with +120 magicka over soft cap and +6spell power over cap is hitting for around 550-650 since the sharpened fix. It is the opposite of scientific but the Lethal Arrows on my death recap are usually around the 750-850 range and of course the 1200-1600 ones out of stealth as well.
mike.gaziotisb16_ESO wrote: »
550hp is admittedly on the very low side. Some NPCs seem to have insane spell res, the keep knights in particular.
Players I hit for 600-700 usually which is indeed about 150hp lower on average than what lethal arrows are showing on my death recap, before the Poisoned DoT.
I'm talking only against players and I routinely see sub-600 dmg crystal frags.
mike.gaziotisb16_ESO wrote: »
Miya, you're absolutely right, I stand corrected.
This is a nice discussion of crystal fragments vs lethal arrow, but you guys are leaving out the 20%+ range disparity. Base 28m vs 35m, plus other effects that modify range (eg 3 pc set bonus, etc), means that snipe/lethal arrow is effective both from stealth and from a much greater distance.
All the other things are the same, but when you get fragmented, you have the ability to see the caster (you may not be facing or noticing, but you CAN), and they are not that far out of range of many gap closers (eg many 22m charges). Snipe can come from 10+ meters further out without warning.
That has to be part of the discussion. It isn't a problem necessarily that snipe can do this, but it has to be included as a huge advantage for Lethal Arrow.