I just want to applaud the brilliant mind (yes, it has actually been verified that there is only one person doing skill balance at ZOS) that decided to push through the changes to snipe.
- It takes less time to cast than its magical counterparts dark flare and crystal shards.
- It can deal way more damage than its aforementioned counterparts (thanks to the inflated weapon damage soft cap)
- It can be used at much greater distance than other ranged attacks.
- It can be animation cancelled and partly "block-casted"
- It can be used as a sneak attack.
- There are no innate resistances to its morph lethal arrow which deals poison damage.
Good work!
kkravaritieb17_ESO wrote: »The biggest problem with lethal arrow to my mind and in general is the stacking of the healing debuffs which makes it almost impossible for me as a healer to heal my group members. I must spend all my magica spamming purge to even remotely try save somebody or myself. Just like meatbags and darkflare spamming. Annoying as hell.
I cast a honor the dead heal by reflex when i took a massive chunk hit (was apparently three separate lethal arrows). 14 heal. No BS
lol @ 14 heal. Usually does over 1000
I cast a honor the dead heal by reflex when i took a massive chunk hit (was apparently three separate lethal arrows). 14 heal. No BS
lol @ 14 heal. Usually does over 1000
mike.gaziotisb16_ESO wrote: »
Wait what? The healing debuff stacks from the same skill but different players? Are you sure you didn't get hit by a meatbag?
Debuffs from same skill are not supposed to stack I'm pretty certain. If three players use Pierce Armor (S&B, 1st skill) on the same target, or Engulfing Flames the armor debuff doesn't stack.
This warrants some testing.
It can be easily blocked or dodged.
mike.gaziotisb16_ESO wrote: »
Wait what? The healing debuff stacks from the same skill but different players? Are you sure you didn't get hit by a meatbag?
Debuffs from same skill are not supposed to stack I'm pretty certain. If three players use Pierce Armor (S&B, 1st skill) on the same target, or Engulfing Flames the armor debuff doesn't stack.
This warrants some testing.
ezareth_ESO wrote: »
This has always been the case. This is the chief way any group on Haderus was able to kill me as emperor. 3 NBs with lethal arrow = almost zero healing. It's additive.
Dragonknight
- Ardent Flame
- Burning Breath: The armor reduction debuff from this ability will no longer stack.
I could see the poison morph no longer being a sneak attack, but the other keeping sneak attack ability. I don't think there is anything at all wrong with the skill, including the damage, except the fact that its a heal debuff that can be sneak attacked (from range).
Also if the healing debuff is stacking that is a bug and should be fixed before 1.6.
Heal debuff is the only thing saving this game right now. Yeah the arrows suck but without them it would become elder healers online, which would be more annoying.
Heal debuff is the only thing saving this game right now. Yeah the arrows suck but without them it would become elder healers online, which would be more annoying.
Are you saying that 4 archers shouldn't be able to kill you???!kkravaritieb17_ESO wrote: »Yeah but when you get hit by 3-4 different lethal arrows you cant and wont have enough time to purge all 4 different healing debuffs and heal yourself before you die. Stacking different healing debuffs from the same type of attack is plainly stupid and should be changed.
Are you saying that 4 archers shouldn't be able to kill you???!