elausche_ESO wrote: »Please make Lethal Arrow a 1.3 second cast time, with a 28 meter range. Also, give it a 2 second knockdown and a passive that allows it to be instant cast every 3rd ability.
mike.gaziotisb16_ESO wrote: »
The initial damage is almost equal at cap level if we take nothing else into consideration.
These are screenshots from esohead...
Snipe has since had a 5% reduction in damage. 757 * 95% = 719
However, that's not showing thefull picture. A few things to remember:
1) Long Shots passive, increases the damage by up to 12% of that.
2) The DoT of Venom Arrow adds another ~200 damage if I recall correctly. That alone makes total damage +20% higher
3) Weapon Damage is a lot easier to push well past the soft cap. There are many skills in the game which give huge weapon damage increase yet nothing that gives spell damage increase.
4) There are sets, like Archers Mind, which increase the total damage of bow skills while there's nothing comparable for magicka skills.
The accumulated outcome of all the above is that Snipe on average hits a lot harder than Frags. Just by Archer's Mind and Long Shots passive alone you can have an average 10% more damage before we even count the DoT and that's not from stealth.
You might feel I'm adding a lot of stuff on top like sets and weapon damage soft-caps, but the simple fact is they are very standard for an archer build and there is no equivalent for magicka build. No way to hike-up the damage any further than what you really see.
Finally, bear in mind that there are more skills to help you avoid damage from Frags than morphs of snipe (already listed). Again the proof is in the pudding. You can get 1.3-1.4k DPS by a simple 1x100 Venom Arrow rotation on a boss. You can do nowhere near that with Frags. Venom Arrow has more burst and higher DPS.
If it was a magicka/spell dmg skill, it'd have replaced frags on my bar long time ago.
mike.gaziotisb16_ESO wrote: »
Interesting, I don't (blocked ones excluded ofc). Do you still use a sharpened staff and apprentice mundus stone?
So nerf the hell out of it then.
You could wear impen, you could reflect if a DK, you could block, you could stack shields, you could heal, you could dodge, you could etc etc...
But no, your right. Nerf it. /sigh
xsorusb14_ESO wrote: »
If you're dumb like most posters and only focus on just lethal arrow and crystal fragments in a very narrow way that completely ignores other gameplay mechanics then yes.
no, that discussion is almost pointless.
also people are throwing numbers out there sometimes for snipe that you could only get by pushing your weapon damage (and stamina) to the absolute max, you have to give up some things to do this. It's a choice between a more balanced build vs absolute max damage sniper. The latter is pretty squishy heh.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
cozmon3c_ESO wrote: »My crystal frag damage dropped by 150 damage since last patch, critical and non crit. No difference in spell damage and max magicka. I have not critical over 1000 in 1.5 where I was consistently hitting for around 1150 crit pre patch. I was not using the sharpened enchant at all. Also everyone now has way more hp cause of more attribute points, you have to be very skilled as a sorcerer to even taken anyone down nowadays. To me it seems crystal shard has received a stealth need or it was spell damage in general.
Lethal arrow vs crystal shard
Lethal arrow is near invisible where crystal shard is flashy and need to work to get that instacast.
LA hits for 200 more then Crystal shard when I'm maxing shard dps with damage buffs.
LA has a healing debuff with longest range in the game, wtf?
LA hits harder then melee weapon users, again wtf?
LA sneak attacks stun you from all angles not just front, wtf on longest range weapon in the game.
As a sorc I'm seriously looking to hybrid a build to use a bow with the power it weilds compared to my only real class damage ability.
Zos you need to look at pvp balance at some point. Why has dk's survivability not been looked into yet? You know stuff like that.
I just want to applaud the brilliant mind (yes, it has actually been verified that there is only one person doing skill balance at ZOS) that decided to push through the changes to snipe.
- It takes less time to cast than its magical counterparts dark flare and crystal shards.
- It can deal way more damage than its aforementioned counterparts (thanks to the inflated weapon damage soft cap)
- It can be used at much greater distance than other ranged attacks.
- It can be animation cancelled and partly "block-casted"
- It can be used as a sneak attack.
- There are no innate resistances to its morph lethal arrow which deals poison damage.
Good work!
MiyaTheUnbroken wrote: ».
Lethal arrow only stuns if you are sneaking, which is true of any attack from stealth.
And I'm not trying to be a *** here, I am earnestly asking, why is everyone comparing snipe to crystal frags? One is a class skill, one is a weapon skill available to everyone. One is magicka, one is stamina. I just really don't understand why you're all comparing them as evidence for why snipe should be nerfed.
MiyaTheUnbroken wrote: ».
Lethal arrow only stuns if you are sneaking, which is true of any attack from stealth.
And I'm not trying to be a *** here, I am earnestly asking, why is everyone comparing snipe to crystal frags? One is a class skill, one is a weapon skill available to everyone. One is magicka, one is stamina. I just really don't understand why you're all comparing them as evidence for why snipe should be nerfed.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
MiyaTheUnbroken wrote: ».
Lethal arrow only stuns if you are sneaking, which is true of any attack from stealth.
And I'm not trying to be a *** here, I am earnestly asking, why is everyone comparing snipe to crystal frags? One is a class skill, one is a weapon skill available to everyone. One is magicka, one is stamina. I just really don't understand why you're all comparing them as evidence for why snipe should be nerfed.
nacario1989neb18_ESO wrote: »I rarely comment on such posts but I just cant hold my breath.. or my fingers anymore.
The amount of silly in this thread is overwhelming. I see even some comparing lethal arrow to crystal shards, which is weapon ability comparizon vs class ability.
The bow stands out as the supreme range, it has its own role in a siege, an own identity to spice up the otherwise zergy-aoe mentality cyrodiil. Same way staff excell at AoE, but no none complains about that. If I were to make a bet it feels like many of the magica users in here running around spamming impulse are upset because they got outranged.
The strength of the bow is the suprise, but take away that then the bow user is squish 1v1. A competent bow user dont even have aoe on his bar, making his aoe non existant in a fight, let alone defensives a magica user often have with resto staff synergy.
People cry for nerfs and want to equalize abilities instead of looking for workarounds. You should be vary if developers starts to listen to such outcry because itll dumb the gameplay down and take away individualism. Just take a look at a certain top 10+ yr old mmorpg out there, all the classes can do pretty much the same, it's stale.
So you are saying that bows should be the strongest weapon in every way, because destruction staff used to be the best for zergballing? You realize this is a logical fallacy, right? And that it is normal and necessary to balance skills for a game like this, especially for pvp?
The problem is not that snipe is better than crystal shards, which it clearly is. The problem is that snipe (and by extension bows) are better than every single weapon in the game for dps, including the ones that they outrange by 25 meters.
It's not the strongest weapon in every way, stop exaggerating. It is, however, a strong choice now whereas before it was only a choice if you wanted to gank, and after the opener it was the worst weapon you could be holding.
As opposed to Destro staff which has an almost laughably non-existent resource cost for single-target dps and (still) the best AoE capability in the game?
Is that what you're saying?
If you think snipe is so great, equip a bow. Everyone can use a bow.
mike.gaziotisb16_ESO wrote: »
Remember when all the people were complaining about stamina builds being completely sub-par and some numbnuts were saying "you should all just put light armor on and equip a staff, everyone can equip light and staff"?
Yeah, don't be that guy.
This is not a generic complain about bows and it's not to distract from the fact that stamina builds still need a little bit more work. It's simply pointing out one particular skill is currently offering too much.
Sorry, but equal or greater damage than other weapons + better range = better weapon. Stop minimizing it.
Anyone still trying to use pulsar in PvP is learning a hard math lesson about just how big a reduction 2 meters is to the radius. This has been balanced, just like bows need to be.
I challenge you to kill someone with any semblance of self healing and magic defense with crushing shock spam right now. It just isn't working like it did a couple weeks ago...
Agrippa_Invisus wrote: »
Or perhaps it's that people are suffering heavily for accepting a weakness (squishy armor) to have more powerful magicka capabilities.
I've strapped on the HA and walked out there in a defensive build (but with Dual Wield bar for AOE), and just walked through multiple sniper attacks simultaneously. Even the ones that got past wings (due to lag, bugginess, or my missing a recast) could barely dent me.
Wear LA, be squishy. Tradeoffs.