Yes, your VR level has all the relevance when it comes to this topic.
You haven't played the end game content, thus you cannot have personal preferences in regards to it, as you do not know how it plays out in practice and how it could be made better, nor how you personally feel about it.
This whole topic is about end game content & replayability (in this game, not other MMOs mind you), not the leveling experience.
No one is asking for "I WIN buttons", whatever you mean by that.
Two negatives make a positive, what did they teach you at maths?
On a more serious note, if it does not take anything away from you, but gives all the people at end game replayability, how is it a bad thing exactly?
Dynamic content you say? Sadly, if that dynamic content isn't rewarding, people won't do it over & over again and get bored. It sounds to me GW2 would be a game you'd like and it doesn't have a subscription either (I wonder why...)
Kind of you to call people content locusts whose sole objective is max level. I'm sorry to burst your bubble again (man... all this bubble bursting, it's exhausting), but it took me over a month to reach max level, doing every single quest, dungeon & world boss in game. I did read *all* the dialogue and books even, just like I did in Morrowind, Oblivion & Skyrim
So good job at generalizing again.
There is plenty to do, but no reasons to do them more than once (I don't know why people don't seem to understand this)
kentgreigrwb17_ESO wrote: »ESO is full of one time content, even if you bother to chase achievements and dungeon completions at all. Overall bad MMO design.
m.stollb16_ESO wrote: »
@Cogo: Why exactly are you quoting and linking so many PR statements made months ago. Half of which have turned out to be unrealistic, untrue or are simply broken promises?
Sounds like you don't like MMOs. By the way, ESO is an MMO.
That is right, ESO stands for Elder Scrolls Online, not World of Warcraft.
But why would we have to kill WoW?Let that game be, everyone wants to "kill it" these days.
Yes, there are people interested in the end game when it comes to MMOs. Shocking. I don't think they are coming back either, unless the end game problems are fixed.
Good to know you are in charge of this game, maybe you would be willing to listen to some of the feedback on this thread and gazillion others.
I don't think people would be even bothering with posting on the forums if they didn't like the game and want the best for it.
Usually when you release an AAA title, you want to keep people around instead of driving them to other games
You then get attuned get into a 40 man and take her out in an epic battle that lasted 10 minutes
To this day if you did it in Vanilla you have a legendary feat
That encounter was tied in with Blackwing Lair - her brother which was Epic. The first boss alone required co-ordination of 8 groups or more of 4 dps with Mind crontrolling the boss to smash eggs while killing those adds (so many adds) that try to kill the mind controlled boss.
Instanced dungeons like Grotto, both at lvl 15ish and Vet rank, is pretty similar to both Molten Core raids and Scholomance/Sunken Temple dungeons the first year. Before nerfs, removal of MC key requirements, zone shrinking, making mobs easy and buffing players, game information available and addons/guides who told you what to do , where to stand, when to move, and what button to press.
The diversity and difference in tactics on each Molten core encounter, except for Ragnaros which was just about gear, is very similar to ESO instanced dungeons.
If not for its beauty, but the hardcore, huge Shada’s Tear in Graglorn that feels very close to Everquest's Temple of Veeshan, with different wings, but smaller and don't take 12 hours to clear.
Even if ESO Dungeons are 4 man, WoW was 40 and EQ 72, they still required teamwork, skill and no one who played either game under a month was even allowed in the raid. (Who would be that stupid?)
JessieColt wrote: »
JessieColt wrote: »I like MMO's just fine.
I am in a very nice social guild. A guild that has members that chat in game. We also have vent if the guild members want it. We also do casual guild runs every weekend.
I pug with other players in game. I help out when a call is made in zone for help with a world boss, dolmen, etc.
JessieColt wrote: »I have absolutely no issues with with MMO's and I really love the fact that ESO is available as an MMO.
So you are completely wrong in your assumption about me.
JessieColt wrote: »However, there is a difference between posting suggestions on how to improve a game verses posting a complaint that this game is not a cookie cutter of other games.
Don't be stupid in making comments about driving players to other games. That clearly wasn't the point of my post. But that seems to have been lost on you.
JessieColt wrote: »In case you had an issue understanding what my point was, I will spell it out for you.
There are a lot of people in this game who used to play other games, some still do, some, like me, left with no intention of every returning to those 'other games'.
JessieColt wrote: »I outlined my reasons for leaving WoW. The peer pressure to grind out end game content.
JessieColt wrote: »A lot of people I have talked to, and most of the ones in my guild, specifically left other games because of the same types of reasons why I left.
Again, the pressures to grind out end game content for the slim chance at an item drop.
JessieColt wrote: »Yes, there are a LOT of ways this game can be improved. But improving this game doesn't mean it has to be, or that anyone really wants it to be, a cookie cutter of other games.
If you want a game that is a clone of other game, then yes, you should be playing that other game.
JessieColt wrote: »The people who want this game to be like other games are a vocal minority. Change bothers them.
JessieColt wrote: »ESO is in the top 5 grossing subscription based games. And while it is no where near the income generating level of Blizzard, no company is.
JessieColt wrote: »Keep in mind that Blizzard, and WoW, are bleeding millions of users every quarter. Clearly a lot of people are at the end of their enjoyment for what that game has to offer and are looking for something different.
JessieColt wrote: »Turning this game, or any other game, into a clone of WoW wont increase the user base of this game.
JessieColt wrote: »As for your sarcastic comment about me being in charge of this game, I am not, as you clearly know.
JessieColt wrote: »However, even a cursory reading of the releases from Zos in the road ahead, and in the forums, and in any other news releases or replies to users, will clearly show that they have no intention of turning this game into 'that' game.
They have already stated, time and again, that certain cloning of features and functions from other games will not be instituted in this game.
See while that is great for you your describing a single player game connected online . That what the questing and alts etc do and that is great but it won't hold the MMO fans particular the ex WoW who came here for a change.
Trials are not end game to me . They were linear stack and shoot encounters and racing is only good for the very elite however the elite have always cared about real progression.
PvP is not end game it's just another game within a game.
End game is max level content that has progression built into it to ensure that people are engage for a year or two.
As for 'upcoming' where is the upcoming vet dungeon . Upcoming wont keep me subbed sorry
Kewljag_66_ESO wrote: »Just because WoW was a PVE game with a PVP mini game inside of it does not mean every game works like that. You could alsmost say ESO works in the opposite way and thats what alot of people want
ESO is too ambiguous. A proper PvP game lets you take PvP quests at level 1 and lets you level up, gear up and craft exclusively staying in the (usually huge and not isolated / instanced) PvP area. More hybrid PvP games give PvE quests to quickly get to max level but then it's the PvP rank that counts. PvE levels are fast to get, PvP is where the real game is at.
In ESO you have so much PvE, you have a whole PvE single player intellectual property augmenting it, you spend weeks and weeks going long questing (not "PvE quickies to get to max level fast").
In ESO there are trials.
All these factors really drive PvE oriented players in. Of course they don't want to be told: "well it was a marketing trick to get you in, now shut up and PvP!".
So, now, they are expecting more PvE.
Link please?
"In the Champion system, we will have more gear introduced by seasons where there is no level requirement. They will be harder to get. Season 8 gear will be more powerful than season 7 gear for example but the season 7 gear will be more readily available. There will be a solution for crafting as well."
- Paul Sage, QuakeCon
So what are you and Stratti even complaining about? The gear grind is coming. That quote says that. Discussion over. WoW-style endgame is coming.
And I thought cloning was illegal....
I don't know on your server, but in order to accept anyone in my (or other similar guild) they had to prove themselves with some of our members. In example, an awesome Arms warrior would obliterate people in PvP. I took him as DPS, I did not even ask him to change spec, and he would perform like a pro in our raids. Same for healers. The average quality was terrible but when we did instances on our alts and met the few awesome guys, we hired them at once.
HUD rage? Please elaborate.
There was an interesting academic paper on MMORPGs doing the rounds a while back. Can't find the link tho...
One of the points was that frustration with an MMORPG, as many have come to define the term (or rather, refine what they expect from the 'experience'). was less to do with the lack of 'end game' but rather, the lack of 'end'.
The proposal was for there to be a definite 'end' to the MMORPG experience within a given game. Your win! Your character gets retired. Job done.
Closure. Finality. The player is now free to roll an alt or move on to the next game, which is often preferable than having them hang around on forums and elsewhere, complaining.
I find the idea fascinating though I'm sure many would be horrified with the notion.
With regards to ESO, I'd be quite happy to have my character hit retirement at a level cap. My retired character could provide bonuses to my new alt as well as providing a crafting base. Have them become an NPC in my own private instance, one accessible to guild members.
All said and done, it'd mean I'd have to choose to re-engage with the product and re-evaluate my spending each month in relation to it. If it was too much I'd simply stop, find another game or activity to entertain myself. If I was still prepared to make the investment then I'd do so, knowing full well what I was signing up for and, ideally, with minimal complaint.
EDIT: Typo
Most people don't know that WoW's content is so hard, that the top PVE guild in the world doesn't even feel compelled to use Vent, TS, or Mumble........at all.........
I'm going to have to disagree wholeheartedly with this paper, at least if it's proposing that "hardcore" players feel this way.There was an interesting academic paper on MMORPGs doing the rounds a while back. Can't find the link tho...
One of the points was that frustration with an MMORPG, as many have come to define the term (or rather, refine what they expect from the 'experience'). was less to do with the lack of 'end game' but rather, the lack of 'end'.
The proposal was for there to be a definite 'end' to the MMORPG experience within a given game. Your win! Your character gets retired. Job done.
Closure. Finality. The player is now free to roll an alt or move on to the next game, which is often preferable than having them hang around on forums and elsewhere, complaining.
MMOs aren't supposed to end.