This is rule 1 . How have Z missed this. I am bitterly disappointed with there being no end game here .
Before any vitriol there are a few key components of end game that will keep someone playing for a year or two in the same level.
1. Gear progression
2. Tiered progression with casual at the bottom and hardcore up the top with rewards that represent where you are on the ladder
3. Solo progression to improve your toon on a grind, daily quest or anything that will motivate you. Not all gaming time will there be a group so this keeps you occupied.
4. Interface for finding groups - whether it is a global channel or an interface but it needs to work
5. Content that is challenging but allows for easier progression in the beginning so as not to burn groups completely - so they can at least have a kill while working on tougher bosses
None of that is here in any real way that will compel people to play. Hell I love the game in its design, graphics etc but it's not enough . 5 days to go and I'm not sure whether I will renew . I need to see some thing that tells me they recognise an issue.
Rune_Relic wrote: »Yes I have reached VR thanks.
Rune_Relic wrote: »So let PVP people get the uber gear of the grinders how exactly ?
Rune_Relic wrote: »So you want to grind in PVP and PVE ?
Rune_Relic wrote: »Its the grind for gear I don't want thanks.
If I beat you I want it to be down to my combat skills....not having the latest uber gear or uber weapons or expoitable unbalanced build.
You want to fight me...fight me on an even playing field and show me your worth.
Show me how well you have mastered the skills you have.
What you want to do is go to a sword fight with a gun
So again....NO from me!
Mojomonkeyman wrote: »
Pretty much everything you listed is what I hate about MMOs and why I didnt buy into WoW. Thankfully, the developers are not trying to make a WoW Clone with ESO lore.
game beeing a sandbox entirely like UO is overwhelming the current generation of players as it seems...
From this statement, I take it you're mid-VR and have not even reached end game yet. Correct me if I'm wrong.
Umm... by PvPing perhaps? Just make it require an equal amount of effort/skill as it takes to get PvE gear.
Yes, I think that's what we're doing already? Don't tell me you've unlocked all the Alliance War skills yet...
Besides, how is doing what you enjoy doing (PvP I suppose, from your previous statements) and being rewarded for it a bad thing? It only adds replayability.
Sorry to burst your bubble, but people are already winning fights because of exploits & unbalanced builds. How long exactly have you played this game?
When game is already unbalanced (all MMOs that exist), differing gear does not make it anymore balanced or unbalanced. The scales of balance swing both ways: A player using a bad build, but good gear could be able to beat a player using a "good" build but bad gear. A player using an unbalanced build on the other hand would usually beat the player using bad build regardless of gear. In fine, it doesn't matter.
Besides, there are actually people who enjoy bringing asword into a gun fight and winning that fight
xsorusb14_ESO wrote: »Most of you would not play vanilla WoW, what you have is rose colored glasses on how that game really was. Also copying WoW is absolutely one of the dumbest things a MMO developer can do. There is an absolute sea of WoW clones out there and most of them failed because if you are going to play something like WoW it mine as well be WoW.
Rune_Relic wrote: »The fact you think my VR level has any relevance to my personal preference is rather telling. Its the "I played MMO for 20 years" ploy or the "I have played 50 MMOs before" so your opionion counts for jack mentality.
Rune_Relic wrote: »Sorry to burst your bubble....my VR level doesn't matter. I still don't want to grind for gear to give me an I WIN button. No matter what level I am.
Rune_Relic wrote: »I wont really bother with the lack of balance makes it gear grind ok argument. That's just a lame strawman really. We are discussing principles not the current situation that may or may not get better. Two wrongs don't make a right.
Rune_Relic wrote: »As far as I am concerned there should be new fixed content and dynamic content. While we wait for that new fixed content, we can use the dynamic content. That is endgame for me. If one is unavailable...do the other while you wait. NO MMO did, can or ever will sate the appetite of content locusts whose sole objective is to achieve max level.... with the content nothing but a distraction along the way.
Rune_Relic wrote: »You want to race your mates to be top dog...fine. Don't complain when theres nothing left to do.
Kind of you to call people content locusts whose sole objective is max level. I'm sorry to burst your bubble again (man... all this bubble bursting, it's exhausting), but it took me over a month to reach max level, doing every single quest, dungeon & world boss in game. I did read *all* the dialogue and books even, just like I did in Morrowind, Oblivion & Skyrim
To a turtle, even cows look speedy beasts.
Game's 5 months old, in how many games people would not be max level past 5 months past release?
Perhaps "alt-holics" and those who can play but half hour a day.
As both casual player and completionist myself, I found it pretty sad I could do everything up to VR 10ish before they even over-nerfed VR content.
Right today I have fired up my dusty Warhammer Online copy on a private server. It saddened me seeing how a non exploration, PvP, 2008 game that failed enough to be shut down, had more amount of quests and replayable content than a 2014 state of the art new game. A mind numbing amount of diverse classes each with 3 spec trees, each with its own specific resource mechanic. Asymmetrical factions, faction rep mechanics, conquerable capitals and conquerable relics (exactly like ESO's Elder Scrolls in Cyrodil), vastly neater castles sieges and a zillion quests. Enough that you could basically level 3 different alts per faction up to maximum level, without ever doing the same quests once.
Lore everywhere, NPCs changing their opinion about you as you became stronger, awesome, customizable gear looks (graphic appearance, not just color).
Only the most utter morons of human history, EA, could screw up on that. I am still annoyed like hell.
There you have it, as I suspected.
Why are you posting on a thread about end game replayability, if you haven't even reached VR10 with your character?
There is no way you could possibly realize the lack of replayability, if you haven't played the content yourself. By the way, the replayability issue affects PvP also, since it gets extremely repetitive after a couple of thousand hours (trust me, I know).
This is rule 1 . How have Z missed this. I am bitterly disappointed with there being no end game here .
Before any vitriol there are a few key components of end game that will keep someone playing for a year or two in the same level.
1. Gear progression
2. Tiered progression with casual at the bottom and hardcore up the top with rewards that represent where you are on the ladder
3. Solo progression to improve your toon on a grind, daily quest or anything that will motivate you. Not all gaming time will there be a group so this keeps you occupied.
4. Interface for finding groups - whether it is a global channel or an interface but it needs to work
5. Content that is challenging but allows for easier progression in the beginning so as not to burn groups completely - so they can at least have a kill while working on tougher bosses
None of that is here in any real way that will compel people to play. Hell I love the game in its design, graphics etc but it's not enough . 5 days to go and I'm not sure whether I will renew . I need to see some thing that tells me they recognise an issue.
I did the arena normal mode once, and I will never do it again. The rewards are simply not worth it. With the rewards as they are currently, I'm not even looking forward to completing the Veteran version, even though I will probably do it as I'm a completionist (even doing the fishing achievements at the moment, and they are far from fun...).
It's interesting, because the addition of gear progression would worsen the problem. Right now the biggest problem is the VR grind and the lack of viable options for character builds. It's almost universal that you see people reach the VR range and then quit.
poodlemasterb16_ESO wrote: »
I find this surprising. For me the game opened up at VR and that's where I really started to develop my char. At VR7.5 now and loving it.
I had loads of fun until I entered Craglorn.
For me that's the graveyard where good fun goes to die.
poodlemasterb16_ESO wrote: »
Oh my. I have a blast in Craglorn. Soloed Lilinhir at VR5 all except the boss and along comes a group. Bingo.
I like it where it's tough. The game is easy most everywhere else.
kentgreigrwb17_ESO wrote: »ESO is full of one time content, even if you bother to chase achievements and dungeon completions at all. Overall bad MMO design.
Once you'll be proper level you'll see you can do a lot of Craplorn instances in 2 players including the bosses. If you want challenging content - and ONLY because you are still VR 5 - you have to immediately go and do Cryrodil delves. Those were not nerfed.
poodlemasterb16_ESO wrote: »
Thanks. She's almost VR8 now but I'll have a look. About 350 damage for maybe 500,000 XP points and most of a zone is ridiculous. She is now a PvE executioner. It's not really fighting.
My son and I are going to do Craglorn, he is just coming up to VR7 as an NB. We operate well together, the Vampire NB and the Vampire Witch.
Also the World bosses you can duo - I can generally solo them at V14 duo them if you are both switched on should be fine as well.
Good to hear your enjoying the game with your son.
t it took me over a month to reach max level, doing every single quest, dungeon & world boss in game. I did read *all* the dialogue and books even