Too bad, hard core raiders are NOT after "gear treadmills" at all.
They are after ACHIEVEMENT. The gear is just an useful badge. It's also a "developers acknowledgement for the efforts spent at completing their content" and this is why raiders can feel the rewards suck when they do suck.
Raiders want to be presented with challenging content that rewards them with superior items. They want to take months to clear this content to show just how challenging it was and how good they are for beating it. They want to finish sets of these superior items, take a small break (perhaps be able to benefit from their powerful equipment in other aspects of the game), and then start over with a new raid that requires the items they got in the previous raid to even kill the first boss.
Just for the record, I'm not saying that a gear treadmill equates to a 'bad' gaming experience. If folks enjoy it, all the more power to them.
Definitely not a treadmill?
Maverick827 wrote: »Again, these pseudo-science papers about MMO raiders are just so far off from every hard core raider I've ever known.
Raiders want to be presented with challenging content that rewards them with superior items. They want to take months to clear this content to show just how challenging it was and how good they are for beating it. They want to finish sets of these superior items, take a small break (perhaps be able to benefit from their powerful equipment in other aspects of the game), and then start over with a new raid that requires the items they got in the previous raid to even kill the first boss.
I have been very hard core raider for years (in First 10 Worldwide Kills guilds) and have done up to 40 men raids with a lot of interest. So it is very painful for me to say "No".
Imo ESO has a lore, a philosophy centered on the "Epic group of 4-5 heroes" or "Company of [Epic Name]". Something closer to Tolkien relatively small and tight protagonist groups than to the "armies" of somewhat faceless team mates.
Also, the era of huge raids is over, the playerbase has changed and tends to have less "continuous span" time for these activities, beginning with me.
Finally, those kinds of raids come almost naturally with gear and stats inflation and historically this has a bad effect on PvP and also on "outdoor PvE".
Yes PvE too, because a kitted raider can solo the impossible so the developers have to either see those raiders complain how content is super-easy AND "normal players" complaining raiders are insta-killing everything and leave them nothing OR the developers would make outdoor PvE too difficult for all but those raiders.
Too bad, hard core raiders are NOT after "gear treadmills" at all.
They are after ACHIEVEMENT. The gear is just an useful badge. It's also a "developers acknowledgement for the efforts spent at completing their content" and this is why raiders can feel the rewards suck when they do suck.
Dont Shoot wrote: »whyt does everyone want this game to be a new WoW.
15 hours a day = ~5 hours at night for ~3 days out of the week?Dont Shoot wrote: »whyt does everyone want this game to be a new WoW. WoW is WoW go play WoW.
I HATE the gear system in WoW. it rewards freaks of nature that play 15 hours a day.
You wanna keep up in ESO be good at the game. End of story.
my Dad played UO and he says no game has come as close to that game as Elder Scrolls online.
I hate WoW if Elder Scrolls because some poor rip off of WoW then I think there'd be a quick surge in sales and then a total drop off cause WoW does WoW best. This game actually feels like an Elder Scrolls game to me and I love it. dont change a thing.
Dont Shoot wrote: »whyt does everyone want this game to be a new WoW. WoW is WoW go play WoW.
I HATE the gear system in WoW. it rewards freaks of nature that play 15 hours a day.
You wanna keep up in ESO be good at the game. End of story.
my Dad played UO and he says no game has come as close to that game as Elder Scrolls online.
I hate WoW if Elder Scrolls because some poor rip off of WoW then I think there'd be a quick surge in sales and then a total drop off cause WoW does WoW best. This game actually feels like an Elder Scrolls game to me and I love it. dont change a thing.
Blackhorne wrote: »See, the reason there's no end game in this game is that the game doesn't end -- not even for the developers.
Exactly. That is why it became so popular back in the days, it appealed to all player types and kept them around with fantastic (rewarding) end game.
Truth is when a ESO player quits they may quit the entire genre (me). So this is very dangerous thing for ESO to allow.
Gear Grind is perhaps something that has confused me as an argument against an end game. All the features these people love would still be there they just wouldnt have access to gear that the 'gear grinders' have. This is appropriate as a reward for effort. What I really see between the lines is certain casuals like that there isnt a real difference between them and others.
Truth is when a ESO player quits they may quit the entire genre (me). So this is very dangerous thing for ESO to allow.
Final point I want to make is that the success of an online environment is determined by the 'champions' of the game. ESO does not really allow for this. I remember Kungen who was the world best tank according to gear and progression and showed heaps of videos in the Burning Crusade. We loved to hear how the guild Nihilum where doing and their feats were amazing. This enhanced the community. Casuals make up the numbers but the elite players actually create the vibe in the community.
It isn't only casuals that object to your "reward" wishes. As I've said earlier in this thread no one would object to the "gear that the 'gear grinders' have IF that gear only benefited players within the content type in which it was attained. A lot of players want no part in PvE raid/group content. Further rapid vertical character/gear progression is very detrimental to the PvP game in general.
Lots of players have already quit ESO, many of whom quit because they disliked the things you like that have been added recently to ESO. The truth is people play MMORPGs for a multiple of reasons many of which are antagonistic to one another.
That's what makes an MMO a success for you (and those like you, not everyone). Most real casuals aren't really concerned or even aware of stuff like that. For myself I can't name anyone who "achieved" anything PvE related, PvE by it's very nature is bland and non eventful with little to claim as a real achievement. On the other hand I can name clans/guilds/corps and some of their leaders that shaped entire game servers in more sandbox type MMOs. When there's something more substantial to both gain and lose, some real stakes in the balance a game gets a little more real and therefore more memorable.
deepseamk20b14_ESO wrote: »This has to be your first MMO. We get updates almost every 6 weeks with more stuff. Do you expect Skyrim where people/third parties make addons for the game thus constantly changing it? That's not how an MMO works. So far ESO has had more content at a faster pace than basically any other MMO I have played. Perhaps you should of played different alts to 50 instead of taking one straight through all VR levels. There are a ton of dungeons and other stuff to do in the game plus PvP. It's like you're comparing a games endgame from something that has been out for years and saying ESO doesn't have enough even though it's been out a fraction of the time. Sorry, but I do not sympathize with you.
You speak as if the population was black & white. That is to say, there were only 2 kinds of people, "PvE" and "PvP". What you fail to realize is, that there are a lot of people interested in both aspects of the game, who would love to use their strong PvP gear in PvE and vice versa, without having their "Mace of Molag Bal" or "Mehrune's Razor" suddenly become a useless piece of junk. How would getting that sword feel rewarding at all?
Yes, if you fail to please the end game PvErs, they quit. If you fail to please the PvPers, they quit. I don't see ZOS doing a good job with either at the moment.
Business tip: you don't want to drive your customers away, you want to keep them.
I get it, you're a PvP player who wants a PvP only game. Have you ever even tried end game PvE? When beating that content is difficult, it is an achievement by the very definition.
Final point I want to make is that the success of an online environment is determined by the 'champions' of the game. ESO does not really allow for this. I remember Kungen who was the world best tank according to gear and progression and showed heaps of videos in the Burning Crusade. We loved to hear how the guild Nihilum where doing and their feats were amazing. This enhanced the community. Casuals make up the numbers but the elite players actually create the vibe in the community.
I don't fail to realize this, what your not seeing or admitting to is that what your suggesting means anyone that wants to PvP and remain statistically competitive must do the VR and group PvE content. Being that you do both high level PvE and Cyrodiil you know the two are far from equal in gaining VR. Further more if you add better rewards to things like Trials as you've repeatably called for here that also work in Cyrodiil the power balance becomes even more ridiculous in so much as you either become a PvE raider or you might as well not play.
The difference between the way you seem to want the game to work and I do in regard to PvP is pretty black and white.
You want a Themepark "end game" of constant character gear vertical progression through raid style PvE that has a significant impact on your character's strength in PvP. Essentially the EQ/WoW model.
I want a Hybrid model for ESO where you PvE through the main story and develop your character. Then post 50 the game is focused on PvP and crafting, if there's any character progression beyond this point that impacts PvP it should be largely horizontal (ie further specializing your character not increasing the characters overall power). Essentially the classic DAoC model (minus TOA).
The sticking point which makes our two positions completely incompatible is your desire for PvE raiding to be a determining factor in PvP outcome. That's also what puts you firmly in the PvE camp, despite your participation in PvP.
I agree, but the only solution to keeping both types of players is to isolate both types of play so that neither is needed to be able to do the other. Otherwise, Zenimax has to pick a side, and frankly while they'll never openly state it, I believe they've picked yours, PvE, but just haven't fully committed to it yet.
If I wanted a PvP only game I'd be asking for open PvP everywhere and player looting like a UO, Shadowbane, Darkfall type game. That's not what I asked for because I had no expectation that ESO would be like those games. I did however expect it to be more like DAoC than PvE focused games like WoW/EQ which I would never play.
As to PvE as an achievement... if I go out into the back yard and collect 10 000 pebbles or blades of grass one at a time is that an achievement or is it just a very wasteful expenditure of my time? ..and if I do it with 3 friends or the whole street does it make the activity any more meaningful or worthy of some sort of reward? That's my view of PvE as an achievement.
Kungen played when I played, our guild and his had friends in common and I was personally a friend of their lead feral druid (who was muuuuch more skilled tham me), we'd hang out in the afternoons in their IRC chat and would exchange ideas and create alts to meet and even to play alts with alts.
Kungen was not the best geared tank in the world.
He was the best tank in the world who by consequence also had the best gear.
If you'd give him a greens geared tank alt, he'd probably humiliate most tanks in epics.
And he needed that gear. I don't know if it's known, but the world first (and at least the top 10-20) involves playing against heavily overtuned and bugged bosses. There were some epically broken bosses in TBC, expecially the last ones in Coilfang Reservoir who costed us endless attempts just because their scripts were utterly broken (not just in ESO). Guild mates would grind pots for hours just to be ready to super spam them in raid. Us tanks would receive super-priority on enchantments, recipes useful to our job and drops. Simply because we were directly on the receiving end of those bugged and overtuned bosses.
Also, at those levels, tanking is vastly, VASTLY more than having the best gear or even the best hands coordination.
By example, the best main tanks talk with the most appropriate authority and tone of voice during the raids. They have a sublime situation awareness. They call tank switches knowing exactly which abilities the boss(es) have just done and knowing when the killer boss abilities were on cooldown.
They know how to deal with a partial wipe and maintain a calm voice and clear awareness in emergence (I suck at both).
All of this is Kungen. Actually, at the apex of the best times, voice becomes superfluous and everybody knows what to do and when on a silent voice comm, in auto-pilot. But first you HAVE to go through all that inner growth to get up there.
Only BADS see "gear, gear, gear". Pull up a piece of gear off their body and under it you see nothing.
I do agree that such kind of players is what makes a MMO succeed. Not because of their gear but because they are leaders and the masses love to follow leaders. Even in our "nameless" guild competing for the top 10, we'd be an example to the whole server. The other guilds tried to emulate us. The best outside players put a ton of effort to impress us (and eventually join). It's a process that on the long term helps the server be alive and improve over time.
ESO in this respect is a game without heroes, without paragons. If nobody cares to consistently be world first, if nobody cares to build a social powerhouse (Nihilum was that and more, including sponsors) all you have is a game for people with no ambition, no burning desire for achievement.
A game with no leaders, attracts many, many less followers.
Thank you so much for this post. It confirms what me and my friends have said for a decade. I will never forget watching the Illidan kill on youtube and seeing the raid message in the final minutes flash in the centre of the screen ...
"Max Focus"
I am a grown man and found great excitement in watching these top players play secretly telling myself i'd be just as good if I had the time.
Also agree with your point about he was the best tank - therefore best geared not the best tank because he was geared. This is something that people never understood.
I came late to SOO raiding in sub par gear but knew my class and people I raided with were very impressed.
The hardest thing to come to grips with in ESO is that the 4 man content is awesome , tuned correctly with many challenging tanking encounters. Trials is not like that at all.
Part of the reason for your final point is the lack of guild exclusivity I think. On the one hand its great but on the other hand it takes away to a point the whole tribal guild culture.
In terms of calm I want to share a story.
I was MT and GM at the time and we were working on Gruul for an age. We wiped at 3% because of a messed up placement by a bunch of people (25 man for the uninitiated) which caused his explosion mechanic to wipe the raid. I stupidly had my push to talk on when I said angrily "O FFS " - wasnt the best for morale nor my finest moment -
In Trials we even were able to rez after wipe on Mage (laughable)
This game is missing that intense experience
Cervanteseric85ub17_ESO wrote: »
Been watching you for a bit now, nothing to say to you that has not been said to you already. Just wanted to ask, why did you re-sub ? You posted on the 9/27/14 that you had already unsubbed and had 2 days left. Well more then 2 days have come and gone and your still here. So I was just wondering, because I know it's not the completely broken game keeping you here, was it so you can keep playing forum warrior online ? I really want to know
"Every step you take ... I'll be watching you" - Little creepy buddy just a little.
According to my account I have less than one day so not too sure how long it will take before I can no longer post. Forum warrior ? I havent attacked anyone just have a point of view that the vast bulk of this thread have agreed with.
As to why I am here - its called procrastination - I have the freedom at work to tab to a forum and waste my time a little . Also I am very disappointed after purchasing an imperial edition - and all the money in subscription and upgrading my graphic card to be let down. Of course if you disagree that the end game content is indeed replayable and will hold attention then please put your opinion forward. Having a go at me does nothing other than make you look bad and give me a sense of satisfaction .
This thread has gotten massive attention from the community and this is a good thing. ZoS does check the forums for trends and perhaps they will take some of the feedback people have given on board together with all the metrics they have on log in times - subs etc etc .
On a different note - you need to chill a little there bud. No need to get so worked up and attack people ironically calling them forum warriors. Its a discussion - its a game - we are people with different views. Unless you are in a communist country (possible?) then perhaps you should remember we all have the right to an opinion
This is rule 1 . How have Z missed this. I am bitterly disappointed with there being no end game here .
Before any vitriol there are a few key components of end game that will keep someone playing for a year or two in the same level.
1. Gear progression
2. Tiered progression with casual at the bottom and hardcore up the top with rewards that represent where you are on the ladder
3. Solo progression to improve your toon on a grind, daily quest or anything that will motivate you. Not all gaming time will there be a group so this keeps you occupied.
4. Interface for finding groups - whether it is a global channel or an interface but it needs to work
5. Content that is challenging but allows for easier progression in the beginning so as not to burn groups completely - so they can at least have a kill while working on tougher bosses
None of that is here in any real way that will compel people to play. Hell I love the game in its design, graphics etc but it's not enough . 5 days to go and I'm not sure whether I will renew . I need to see some thing that tells me they recognise an issue.
As I said, you could be able to do PvP & get strong gear for PvE and vice versa.
So, you don't like raiders and want them out of "your" game, instead of having a game that caters to both all groups? Something tells me that wouldn't be good for business...
Not really. I do PvP a lot & enjoy it, which makes me a PvPer (I also make PvP videos), but I also enjoy PvE and want them both to be rewarding.
Unrewarding gameplay is never a good thing.
That is a very radical statement. You don't keep PvErs by making them unable to do anything else than PvE, nor do you keep PvPers by making them only able to do PvP, you only limit their choices with that, meaning that if they get bored they will quit, instead of doing the other aspect of the game.
Why did you expect it to be DAoC? None of the Elder Scrolls games has even had PvP in them before (multiplayer, even).
Also, if you've never played WoW/EQ how do you know you wouldn't enjoy them? WoW had fantastic PvP back in the vanilla days which I enjoyed a lot as a PvPer. You could get strong PvP gear as well by climbing PvP ranks (later replaced with Gladiator gear from Arenas).
Let's put it this way: if you got rewarded a Ferrari for collecting all those pebbles, would you consider it an achievement, or a very wasteful expenditure of your time?
That is exactly the problem with PvE at the moment, you do things, but in the end they're just a waste of time due to lack of rewards (and/or their quality).