gamerlucretiusb14_ESO wrote: »
This isn't possible for most people honestly, and I really don't even believe you. It would take 40+ hours of gaming a week to do this in a month and generally people don't spend that kind of time.
gamerlucretiusb14_ESO wrote: »I picked up this game later specifically to avoid these types of people, and I was hoping they would be gone by the time I got to cap.
gamerlucretiusb14_ESO wrote: »This is all you see in any MMO over the last eight years, and its a big reason why most new MMOs have failed. These beta-testers and their laughable super-guilds pre-order and start aoe-grind-blasting content on day one (as opposed to experiencing the content, and actually playing the game). Then after a few weeks of sleep deprivation, drugs, and energy drinks they immediately start complaining about end game and how bored they are.
gamerlucretiusb14_ESO wrote: »MMOs simply aren't for you anymore. The honeymoon effect has set in and you're dissatisfied with this type of game because it no longer has "the magic" it once did. ...not surprisingly you and your "super hardcore" approach to MMO gaming has become the reason for your own dissatisfaction.
ESO definitely does not need to clone WoW. The most surefire way to kill a brand new MMO is to clone WoW. Just ask the WildStar peeps how well that's going for them.
That's funny... all the low level players commenting about end game. You cannot form an educated opinion over something you have not experienced. Period.
My nightblade is VR13, 400k vet xp short of VR14. So am I entitled to have an educated opinion about end game yet? Or must I earn the final 400k vet xp before my opinion becomes valid?
That's funny... all the low level players commenting about end game. You cannot form an educated opinion over something you have not experienced. Period.
The fact is, the end game is not rewarding enough. You have only to open the PvE forums & read the threads there to understand how bad it is (as you cannot see it yourself, for obvious reasons).
You'd be surprised how many people play over 40 hours a week.
Oh, I didn't know only casuals were allowed to play MMOs. Sorry, I'll be on my way then...
...
The fact is, the end game is not rewarding enough.
LOL really? When you get right down to it, it's the same Themepark "end game" PvE content we've seen over and over again.
Only someone that embraces that garbage as much as you would think you need to complete the latest version of the same lame content to be able to comment on it.
I'm beginning to wonder if you're real motivation for posting is just to gain forum levels... Once you reach max forum level no one will be able to question your opinion since only you have beaten the 'forum content', everyone else will just be "low level" and couldn't possible know what they're talking about.
Yeah I was just on the PvE forum and was treated to an awesome thread demanding a PvE only version of Cyrodiil. Credit where credit is due, I got even more laughs out of that guy's OP than out your last few in this thread, which is surely an achievement worthy of some 'reward'.
gamerlucretiusb14_ESO wrote: »
No I wouldn't, I've done it... and done it well. Fact is it's unhealthy and it makes you take a lot of the game for granted. I was in your shoes complaining about end game in several other MMOs over the past decade. Realization comes when you figure out that there's nothing wrong with the game, its you.
gamerlucretiusb14_ESO wrote: »
gamerlucretiusb14_ESO wrote: »Point is, if you're going to complain about "muh endgame" you need to accept that people are going to disagree with you.
Fact is, this is an MMO. End game today will be superseded and made worthless by tomorrows content patch. The "rewards" you believe you're working for are an illusory carrot-on-a-stick designed specifically for players with your mentality.
gamerlucretiusb14_ESO wrote: »That's why I said MMOs are not for you anymore, you've forgotten how to have fun in them.
It might come as a surprise to you, but for example professional soccer players, they tend to enjoy soccer and spend a lot of time playing it (shocking, I know). Is there something "wrong" with them? No.
Oh sorry, am I too active in the MMO for being allowed to play it? Stop being ridiculous...
you'd probably just
gamerlucretiusb14_ESO wrote: »
The reason this analogy doesn't work is because soccer players, no matter how hard they play or how much they play, cannot rush to the end of the season and then cry that there are more more teams to play.
This makes it quite different from what you're doing.
gamerlucretiusb14_ESO wrote: »
Only one of us is on an internet forum complaining about not having fun anymore. How ridiculous am I being really? It's tough to come to grips with, I know... because it took me the better part of a decade to figure it out. I'm not faulting you for it, i'm giving you the answer you're going to come to eventually anyway.
It's a gift.
gamerlucretiusb14_ESO wrote: »
>implying
I'll be playing this game for a while, I quite like it... and there is plenty to do. Questing, end game PvE, PvP... literally tons.
constructive criticism
I'm bored because I did everything faster than average players.
What this sounds like to me, is bitterness. You don't have as much time to play as other people, and want them to have as little content as possible so only people like you would remain playing the game.
FlinkeKlinge wrote: »
As stated by the devs numerous times before and after release:
Immersion, Exploration, RP
To solve the grinding issue, E McNeill proposes that "the most effective path to victory should also be the most fun". For example, challenging tasks should give better rewards than easy tasks.
Source:Another alternative to grinding is to remove designer-defined objectives, leaving players free to do whatever they want. This creates a new problem where many players might be confused about what they are supposed to do, or they might lack the motivation to do much of anything in the virtual world.
Something have happen to MMO players the past 5-6 years.Matt Firor:
"We just want to make a good game and let people who want to play it, play it. It's got to be long-term compelling, it has to be fun and we want to make the player's development more about their choices"
You meanGear progression? The would be a very boring end game.
fromtesonlineb16_ESO wrote: »You mean
1) Level cap is 50
2) Level cap gets raised to VR10
3) Level cap gets raised to VR12
4) Level cap gets raised to VR14
all inside 6 months of release, each step requires yet another gear grind.
I presume you're very bored with ESO then.
Tintaglia72 wrote: »I played wow for 8.5 out of it's 10 years. From launch day to 18 months ago and I have to say that I know 10 Yrs is a long time for people but seriously, people's memories suck!
Vanilla:
Molten Core (launch)
Onyxia's Lair (launch)
Couple of things I would like to address.
This thread has had a great amount of posts and interest - which tells me and hopefully Z that this is an issue for the community.
Only got to 50? Cool! You have twice as must more to explore and even more coming in something called Vet ranks! Which will be turned into Champion points, which means you are level 50, but get more champion points to spend, when Phase 3 goes live, by each Vet rank you have exp in.Also want to be clear that I think the game up until end game is amazing - truly sets the bar high for an MMO journey to the max level.
Instanced dungeons like Grotto, both at lvl 15ish and Vet rank, is pretty similar to both Molten Core raids and Scholomance/Sunken Temple dungeons the first year. Before nerfs, removal of MC key requirements, zone shrinking, making mobs easy and buffing players, game information available and addons/guides who told you what to do , where to stand, when to move, and what button to press.Sure they have been amazing in the development of Vet Dungeons - truly masterful . In 10 years of WoW I have never had the same fun tanking small group content as this game
Do you have half the ESO forum on ignore, so you don't see posts? Broken is not the same as could use improvements. Which Zenimax outlined several times. Last time a few days ago. Cyro works very well. Players are there daily and zone control is starting to shift more now when balance kicked in.The PvP is broken - we know that - I don't think anyone would suggest otherwise and have a reasonable argument to show for it
Now you are scaring me. Craglorn is so crowded, we are lucky that phasing kicks in. There isn't 1 damn minute without hearing "Looking for GRIND group, GRIND boss"! Gaaaaah! Horrible when I am trying to fish!Craglorn is broken as well - my opinion - but clearly when the zone is dead and people are not getting into it then the sandbox is not doing its job
We must be brothers! I was half drunk and had very little idea what I was doing, when both leading and tanking HC wow raids. As long as I could see the double text from Bigwigs and press my push to talk...it wasn't very hard.Finally Trials. As an ex heroic raid tank of many years I could be half drunk or asleep and tank these. The mechanics are trivialised (in AA or HC) or well overtuned but simple in Serpents (first boss at least). If the end raids are not compelling then what is next
You did read about arena is a new type of dungeon?Arena is beautifully made with some real mistakes. First mistake is not allowing for the saving of progress and returning another day. Second mistake is the rewards are a joke.
You sure you are logged into ESO?Trials could have been great with more mechanics, more requirement for class versatility and less Stack here and burn. The encounter designs here fly in the face of everything in Vet Dungeons
Nice that you keep talking about WoW, you must like it. This is ESO though. Not sure about the connection to WoW?Ultimately I 'love' the game but really feel like I have completed it in terms of what is compelling to do. It is a shame - I will keep an eye on it and won't be returning to WoW. The reason for WoW not being my choice is less to do with the game and more to do with the community.
If there's one thing that ZOS needs to work on to make the end game successful, it's the itemization..
All the WOW haters are very sad, dissin' on end game thinking just because WOW has it, then everybody that wants some end game is a wow fanboy, forgetting that most good MMORPGs have end game and that it's ridiculous not to have end game content, proving once again, they know nothing of MMORPGS.
That being said, I disagree with the fact there is no end game content, I've been raiding AA and Hel RA lately just to get those chests with VR14 legendary items since I need 3 Aether set pieces for my build, we're getting on Serpent trial (first boss 25%) and will prolly kill it tonight, there is still Arena Hard Mode to complete but it's a breatch without pvp buffs.
The real issue isn't that there isn't content, the issue, now and always, is itemization. The loot from trials sucks. Hist Bark & Death's Wind is better than the heavy armor, medium armor isn't used by anybody in this game that engages in PVE end game content anyways (stamina builds sadly still suck) and the Aether set, while not being a bad set, has also better alternatives for most magicka builds. THe jewelry utterly sucks and the staffs's special effect (bomb over the enemy) are totally bugged (which isn't that much of an issue since nobody will use that snip anyways.
Regarding Arena, it's the same issue, Destruction mastery set sucks, the other three sets aren't that bad(especially the healers one) but the traits of the pieces just suck and they aren't even VR14. I think the footman boots or gloves come with exploration trait? Who would wear that in their right mind?
At last but not least: The final loot from Arena Hard Mode isn't even the legendary items anymore and you can get blue pieces in Normal Mode. You just wasted 250 pots and 6h in HM or 100 and 1h30 in Normal mode just for crap loot? Why would you keep playing this? What is the incentive, once you cleared Arena, to go back there and kill the boss again? There is none what so ever! The worst part is that even if the legendary items dropped in Hard Mode, it still wouldn't be worth running since the items themselves suck big time...
If there's one thing that ZOS needs to work on to make the end game successful, it's the itemization..
That's funny... all the low level players commenting about end game. You cannot form an educated opinion over something you have not experienced. Period.
How long does it take to reach the level cap?
Updated 03/01/2014 10:49 PM
The time it takes to reach the cap at level 50 will vary from person to person. There are 50 levels, but there are also many skill lines to complete.
For example, every player can learn every armor class and use every type of weapon by filling out each of their skill lines. There are also Mage's Guild and Fighter's Guild lines as well as other types of skills.
As you can see, the level cap is just one aspect of character progression.
@Cogo
Are you tripping?
So your solution to the lack of end game content and low replayability is to make a toon who at V14 is a tank/ duel wield assassin / berserking 2H weilder / Awesome fire mage who can double as a Healer with a change of outfit and gear.
Have you looked at the subscription levels - last count was 700k . From one of the biggest selling titles of ALL time : Skyrim to 700k . That amount of subscriptions is nothing short of failure
And if you were wondering I was in beta for months before launch and people were already flagging this as to be an issue. Those 20 or so people who beta with me are not in and didnt bother passing 50.
I get your a fanboi - I understand it . Ultimately your a rose sniffer - you wander around with your mouth open taking in the sights and swallowing butterflies.
That is great - I applaud it . But when you come to your senses and finish your exploration you will find yourself alone in the game.
Thank you! Was looking for something funny to screenshot for our homepage news update.
gamerlucretiusb14_ESO wrote: »
Come now, please.
gamerlucretiusb14_ESO wrote: »
That isn't constructive criticism.
gamerlucretiusb14_ESO wrote: »
No, I would rather the maximum number of people remain. The more people that play an MMO the better it becomes, it doesn't matter how you play... only that you pay.
gamerlucretiusb14_ESO wrote: »If "content" were something you could pump out of the ground they might find a seemly limitless supply of it... but what I see you doing is ignoring the effort put into the game over the first six months... and wanting more, faster.
gamerlucretiusb14_ESO wrote: »Impatience is the bane of playing a game hardcore, but don't try to pass it off as constructive.
I love this game except it is now complete for me. Complete in that my toon is already very powerful - no gear will improve it markedly . The amount of people in the group finder is zero. My guild is still active but hey can't be relying on guildies all the time. The reward for effort in this game = 0
In my view this game is for achievement hunters , crafters , immersionists and completionists. Not much different to Skyrim to be honest except Skyrim was a vastly superior game with a vastly superior storyline. Only thing that stopped me playing it still is my character became so powerful it could kill everything easily and there was no more to complete
Same thing here just didnt take as long.
Now they may come up with content in two months - I will watch for it but it would have to be very good and last longer than 2 days