Yep.
Here's the thing that people who ARE VR 10+ seem to ignore:
Many (most? pretty sure WoW stats support that most players don't do end game content) people aren't in a race to reach the end. They're taking their time, playing a mix of other games, not playing as often, etc. They aren't in a race to "reach the end". They fully expect that more content will come out before they actually reach the end such that they never actually *will* reach the end.
Had ESO been a F2P game this reasonment would be OK. Let the developers catch up while you play something else.
But in a sub based game? I pay an AAA sub fee that keeps ticking even if I play something else. That is, you are paying ESO for not playing it and play at something else. This sounds wrong.
Best mr Vahrokh, again you confuse me!
From admire most of your very good, solid, short and to the point post. Always with some sort of reasoning, you confuse me again!
Um, ESO is VERY playable. You havn't done "everything" bud. Sorry :-(
And I mean "everything", including all stuff "you" or anyone would see as pointless?
What's your take on this 10 x all stats increase? So people would see difference more?
And you have to be impressed what Sage have done with the Justice system?
Subscription based is more then "what we get when someone is "done".
You talk about having fun in AA & Hel Ra and next claim the difficulty, fun & feeling of accomplishment are the meat of the experience? Sorry, but if any average pug can clear AA/Hel Ra, how is that difficult in any way? And are you still getting a "feeling of accomplishment" after clearing those for 571th time?
As for the icing on your cake, achievements are one time only and loot no one in their right mind would wear. So yeah, about that icing...
You should know these things, are you new to the end game?
Skill points are the life blood of the system? Are we playing the same game?
How many skill points do you get by running end game Trials/dungeons?
Most people I know have been capped with skill points forever (apart from some you can get from PvP ranks). I have 273 Skill Points, while requiring only about a 100 (which you should have by level 50) to max. all relevant passives & skills.
For reference, this is how many skill points you roughly need for both PvE & PvP builds using different armour & weapon types: http://tinyurl.com/n4wyk73
Also, you can easily respec your skills (or morphs) at any point.
If you think skill points are what keeps end game focused people around, you are delusional.
This is rule 1 . How have Z missed this. I am bitterly disappointed with there being no end game here .
Before any vitriol there are a few key components of end game that will keep someone playing for a year or two in the same level.
1. Gear progression
2. Tiered progression with casual at the bottom and hardcore up the top with rewards that represent where you are on the ladder
3. Solo progression to improve your toon on a grind, daily quest or anything that will motivate you. Not all gaming time will there be a group so this keeps you occupied.
4. Interface for finding groups - whether it is a global channel or an interface but it needs to work
5. Content that is challenging but allows for easier progression in the beginning so as not to burn groups completely - so they can at least have a kill while working on tougher bosses
None of that is here in any real way that will compel people to play. Hell I love the game in its design, graphics etc but it's not enough . 5 days to go and I'm not sure whether I will renew . I need to see some thing that tells me they recognise an issue.
Moreover, why does everyone seem to forget that we are still in the first year of ESO's release. Look how many major content updates ESO has done in less than 1 year! How often does WoW do major content updates again (even in its prime)? What other MMO does major content updates this often?
Nope, not my first MMO
The problem isn't the lack of content, of which there is plenty.
The problem is lack of replayability.
Once you've done something once, there's nothing rewarding that makes you do it again, which you would know if you had read previous posts on this thread.
I've been emperor in PvP (which I got as VR2) & spent a lot of time there (we're talking about 1000+ hours), I've done every single quest & dungeon in the game and I'm standing at 12535 achievement points. Also I have 3 alts, one is lvl 37, another lvl 14 & one lvl 4. So you're yet again very wrong with your assumptions
Please read previous posts in the thread if you want to find out what the problem is with end game in ESO (I'd start with the OP)
End game content? wow that's like asking the world what isle at Wal-Mart do you want to shop in when you hit 60. The unique character of this MMO is, once you hit max level V14, you can continue to gain skills in various other build makeups. The customizable feature that this MMO offers, is outstanding. Working as intended, well its still beta. When I started playing the game it was about reaching 50, then it was about reaching V10, then it was reaching V12, now its reaching V14 (honestly a huge turn off I hate it when games think OMG we have no content lets just raise the level cap.) However, Progression is found in discovering new play styles and new abilities. Not in I've done all the quests now what do I do?
The_Death_Princess wrote: »Hard Fact said for decades about all games;
This (plug in any name) MMO = No Endgame
Take a moment and think, a good MMO is like a life. The end is you are dead. Get out there and make you own life in the game. Hell, I havnt hardly touched any of the 'endgame' stuff cuz my two main toons are 13 and just finishing Cadwells Gold!
Endgame in WOW is dungeons to gear up to raids.khele23eb17_ESO wrote: »
Make my own life in game? A sandbox game ESO is not. You go through your leveling content and youre at endgame. This is an MMO term which does not mean the end of the game but rather a shift in playstyle. This is needed as the devs can hardly produce questing content at the rate comparable to how fast the players consume it.
The difference is that, in WoW, you run dungeons to gear up for raids, and then you run those raids to gear up for more challenging raids. In ESO, you craft gear to gear up for raids for...no reason.Endgame in WOW is dungeons to gear up to raids.
Pretty much the same in ESO, reach VR14, craft some good gear or get an guildmate to craft it, get an better set, raid to get better set yet.
Or PvP, pvp in ESO is very cool if in a good group.