I don't get it. So you rather play for no particular reason? Just to smell the roses and see the sites? In an RPG???kevlarto_ESO wrote: »Gear Grinds = boring at least for me, been there done that, I like the fact I am not doing it now.
khele23eb17_ESO wrote: »
You already grind for gear with each cap increase. So the game would be as boring for you as it is now, except the gear progression would be somewhat meaningful (as in people with gear would have completed more difficult content than people without).
Trying to faceroll content faster doesnt qualify as endgame for me. Minigames dont quite cut it either. Dont get me wrong, theyre nice to have, but theyre not the meat and potatoes of the game.
I will agree with you that the leveling experience could use more replay value tho.
Sorry to disagree with the progression defenders, but the lack gear progression is one of the reasons I play this game and the reason that even though I played over 20 MMO's since I started back in 1999 I have not ever touched WoW. There were a lot of sucessful titles out there that don't use that mechanic and instead opt for other ways to give people what to do at "end game".
For me its all can be explained by SWTOR's failure as a sub game... the hard core players didnt have that much to do when they reached max lvl so they flamed the forums. Hard core players have that characteristic of being very vocal, and that usually turns the bandwagon to their side. Bottom line is SWTOR had a load of content while leveling, trying to appeal to the casual player that just wants to have fun, but they were destroyed by hc players.
ESO on the other hand started with vr10 and three all alliances to explore... a mass of content just with the sole purpose (imo) of shutting hc's up with stuff to do. You can't beat them though... before the 1st month had ended they were already complaining in the forums that they had nothing to do.
Gear grinding is just a method to keep those players entertained while adding nothing to game, and I for one am all against it. Main reason is that it further divides casuals from hc's. It would be unfair to say this is purely a pvp game but a big chunk of the population plays it and gear progression would kill the ability for people to be valued due to their build and skill and instead introduce a mechanic where people that got time to play a lot would get the upper hand.
As for stuff to do, ever tried reading a book? When the book is really good i read it again, hell i dont remember how many times I've read Lords of the Rings... Games are similar in that way... a good game is not about how long it takes to end but about the experience you get from it.
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Seems the conversation has turned into gear grinding isnt good. Not really on point. Issue is there is very little to do at max level.
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I have read posts about we do not want a gear grind. What you are saying is you don't want progress on your character .
Why not go play something else instead - at least until there's some proper endgame to keep you hooked again?
This is rule 1 . How have Z missed this. I am bitterly disappointed with there being no end game here .
Before any vitriol there are a few key components of end game that will keep someone playing for a year or two in the same level.
Balance is something that happens on an on-going basis, especially as the game matures and more and more players get to high level.
Long term we want to be sure we have content that players want to do long-term, with the understanding that there are many different types of PvE players. First, as a solo player, you can of course level to 50 solo, and can get through much of the first “other Alliance” that you explore at Veteran Rank. With a friend or two, you can get through all Veteran-rank Alliances. For dungeons, we have the regular instanced dungeons, many of which have Veteran versions that you can come back and do with a four-person group. We’ll be adding more Veteran dungeons over time. And of course we have Craglorn which will be adding more Veteran rank group content, including zone exploration, instanced dungeons, and the new 12-man Trials.
We have an active desire to improve the reasons why people would want to repeat dungeons, and we are working on this. Honestly, we are always in favor of players getting XP through many different means and playing the way they want.
We have talked about different rulesets for PvP campaigns as well as having a dungeon experience which has PvP enabled.
Question:
So, in the recent FAQ about the future, you mentioned that Craglorn was for VR1 content and above? Is this a typo – can I do craiglorn stuff to level VR1 to VR10?
Also, how do you guys see encouragement of alts if the entire leveling process is doing all 3 faction storylines with 1 character?
Answer:
Craglorn is tuned for VR11-12. (VR11 & 12 monsters). You can go in at VR1 it will just be hard.
As for alts, its really up to the player how they want to play. Some folks would rather play the same character all the way though, others would rather play alts. We don’t really want to force any one way to play the game.
Thieves Guild & Dark Brotherhood will indeed have their own skill lines. As for how they will tie into the Justice… we’re not quite ready to talk about that just yet.
"At five hours the art needs to be good, it needs to feel good when you sit down. Five days is the levelling needs to be good, five months is the end-game needs to be good and the five years is the one you're talking about. That's the magic one, the one that's really 'community'. You're going back because you like the people you're playing with, it's also the hardest to achieve obviously."
"You need to make sure there's something for those players to do that's new and refreshing on an ongoing basis." Firor explained, "So the other side of that is we're planning regular content updates and pretty substantial ones like every month to six weeks - we're working on the actual cadence just now - but we're already working on post-launch content now."
Firor also explained how The Elder Scrolls Online can take the "massively multiplayer" out of MMORPG if players wish to do so, telling us that the core quest line - in which you try to reclaim your soul after it's been stolen by Molag Bal - can be completed alone. It's basically a new, full Elder Scrolls title with online aspects should you wish to use them.
Perhaps add a bit more variety to your suggestions? Tiered progression, grinds and the like can be just like PvE content; all of it can get stale....especially if it is essentially the same thing.
There is an endgame.
You might not like it, but its there. Vet Levels/Craglorn/Forced Group content.
That is the endgame.
In ESO you kill stuff and you progress ahead so what's left behind is like it's obsoleted, pointless to redo.
I'm sorry but I dont know how to quote DDuke, so ill try my best to answer..
First, you accuse me of not playing through MMO's... first you don't know me but gear progression is such a big thing for you are losing the plot, then it was my fault, I should have wrote "tried 20 MMO's" because i know what you mean. Rest assured though I play games I like for years (Asheron's Call, DDO and Lotro all sub times above 3 years.. hell i got life time sub for lotro :P ).
Second, I am not saying its the hc's fault the games go down the drain, but their vocalness sure helps. I'm with you that games got to have stuff to do after you reach max lvl, but there is just a certain ammount of stuff that can be introduced for that which isnt used just by a few people before new content rolls out.
Well, I'm done with this conversation, so ill just post a number of player types that arent abridged by gear progression and that in fact get their play styles destroyed by it:
PVP, Crafters, Explorers, Alt-Maniacs, RP'ers and most casuals. Thats a fan base that needs catering too, they just dont come on the forums because a game isnt usually their main concern. They pay as much as you though...
I'm sorry but I dont know how to quote DDuke, so ill try my best to answer..
First, you accuse me of not playing through MMO's... first you don't know me but gear progression is such a big thing for you are losing the plot, then it was my fault, I should have wrote "tried 20 MMO's" because i know what you mean. Rest assured though I play games I like for years (Asheron's Call, DDO and Lotro all sub times above 3 years.. hell i got life time sub for lotro :P ).
Second, I am not saying its the hc's fault the games go down the drain, but their vocalness sure helps. I'm with you that games got to have stuff to do after you reach max lvl, but there is just a certain ammount of stuff that can be introduced for that which isnt used just by a few people before new content rolls out.
Well, I'm done with this conversation, so ill just post a number of player types that arent abridged by gear progression and that in fact get their play styles destroyed by it:
PVP, Crafters, Explorers, Alt-Maniacs, RP'ers and most casuals. Thats a fan base that needs catering too, they just dont come on the forums because a game isnt usually their main concern. They pay as much as you though...
You can find the "quote" button below signatures, and once clicked it automatically fills the comment section with the quote.
I didn't say you don't play through MMOs, I said you probably don't stick to them and I've been proven wrong if that is the case.
However, you didn't answer my question: which one of these is a succesfull subscription MMO and does not have gear progression? I know the answer, but would like to hear it from you
Players who have got to the end game (not just talking about hardcore players) and seen how rewarding doing the content is, have a pretty dmn good reason to be vocal.
I'm all ears how you are going to make end game content worth doing repeatedly, without having it give better gear. SWTOR, which you mentioned, failed and went F2P.
To your defense, I must state that WildStar attempted to cater mostly to more hardcore players, and it failed. It failed because there wasn't enough content for casuals.
However, ESO has plenty to offer for casual players currently. Most of the dungeons are doable even with the most horrible of groups. Even AA/Hel Ra can be easily pugged.
So you are claiming WoW, Rift, SWTOR etc "destroyed PvPers playstyles"? Some of my best memories are from PvPing in WoW.
If anything is destroying PvP, it's Forward Camps, AoE caps, exploits & lag. Gear doesn't matter to PvPers/crafters as long as they have access to good gear also through their preferred playstyle. I don't get how "Alt-Maniacs" & RPers would be affected at all.
Most people just accept that if they can't pour as many hours into an MMO as others, they probably won't get as much out of it.
By the way, raids/dungeons in this game take 2-3 hours max., so you'd have to be a megacasual not to be able do them.
I think you would be happier with a singleplayer game or something like GW2 rather than a subscription MMO.
In ESO, the only way to tell if someone is good or bad, is to ask how long it took to get to Vet 14. Anyone saying less then 4 weeks....um. They wount be here much longer.....
You are scaring me. You like the game, you know a lot about ESO.
Still you want proof that another game like ESO have made it?
When there IS not other game like ESO. Its unique!
ESO have created a new type of MMO.
Just like Eve did, or WoW, or GW2, or Rift. All these are a different type.
I am really confused. You do know....you see the good in ESO.
But....you asking for another Sub based MMO who been successful like ESO?
I do not understand.
How does this have anything to do whether they're "good" or "bad"?
Yes, there are people who play a lot. They are called gamers.
Not catering to people who happen to play a lot is a bad idea, especially when it's easily fixed.
Let me ask you, are you even VR14?
I think I know the answer.
If anyone wants to see what people think about the current gear in the game, just open the PvE forum & open any of the threads about hardmode clears/world firsts.
The fact is that most people who have reached the end game are not happy with the loot.
I am vet 6, played daily since launch. Done Crypt of hearts but the rest have to wait, to much to do in game.
The fact that you ask why it would be good or bad to know nothing about the game, other the follow guides or addons that speeds you to max level, then to Vet rank 14, means you as well do not know what personal skill, balance and what ESO combat and as a whole, is.
Normally I need to describe how 100% wrong this statement is.
Those who play ESO, would just laugh.
Those who think that ESO, which has to many examples to list, have not a good replay value, have not played the game. Or read a single thing, like, why everyone is level 50 and how "old content" never gets outdated. Simple as that.
You are wrong. Very, very wrong.
Having played 20 MMOs, can you mention one succesfull subscription based MMO that does not have gear progression?
I play games because they are fun, you know, for entertainment. I really don't care about getting super amazing gear, if it happens along the way then great, but what is the point of getting gear if there is nothing to do with it?
Define "succesful" please. Istaria is 12 years old, never had a large player base, has no real gear progression (as once you get to max level you just start a new class on the same character back to level 1).
EvE Online has no "gear progression" since a ton of years and is still one of the few MMOs that goes ahead and strong.
GW2 has no gear grind that I know of (when I last played it) and is plenty succesful.
DAoC first "phase" (horizontal progression) was more succesful than the second (vertical progression a la WoW) and many players hated the second.
What has ESO? No sandbox. No highest quality PvP (nor it's a pure PvP game).
So it HAS to either to:
- Emulate WoW with vertical progression and FAIL like every single WoW clone has done.
- Continuously add new content: on paper it's the way ZoS chose and a way I really want to see succeed. But for being a multi-billion company, they are devoting really little manpower into it. GW2 is a smaller company, delivers more and it's subscription cost is... well, zero.
That's what bugs me the most: ZoS inability to actually show they are a company able to deliver content to keep efficient subscribers busy.
Does not mean they have to produce more, but they have to produce smarter.
Succesfull implies that I would've atleast heard of it.
Why not go play something else instead - at least until there's some proper endgame to keep you hooked again?