starkerealm wrote: »starkerealm wrote: »After count a free respec for the players that have been deprived of their actual progress.
What good will that do? If the problem is you can't buy a perk because you don't have a high enough skill, respecing out of that skill line isn't going to make things better. Particularly when you're talking about a class skill line.
So what do you suggest instead?
A response that doesn't read like a "...and give me a pony" comes to mind.
Look, I get you're pissed, but going into your demands, it was just getting more and more unreasonable until, "give me a respec." At which point I just have to ask, what is that supposed to accomplish?
*More and more unreasonable" ?? So it's ok for the server to misplace our progress?
That together with your patronizing about the pony... I can't take anything you write from now on serious.
This bug needs to be fixed, that's for sure. But, why would some of you people continue to level your skills when you know it's just going to reset again? Then you come on the forums and cry that you have to do it "again and again"...? No, you don't have to do it again and again, it's broken. Doing it again and again is your own fault, your skills resetting again and again is also your own fault. You're doing the same thing over and over again and expecting different results.
So...don't play the game? Excellent suggestion!
lordrichter wrote: »I hate repeating myself, but.... This is not a UI error. The total Skill Line XP as shown skill's Tab, consistently reverts to EXACTLY the same numerical value, as a previous Save/Checkpoint.
Is anyone else having this exact issue, where they have verified that skill XP is going back to the exact XP value from hours earlier? A value reported by the skill UI panel and not an add on?
Yes. Myself included, more than a couple players wrote about it and even shared mail responses from ZoS in this topic. You can see them on the previous pages.
Please let us know what they say if you can Razour!
This is just plain sad. How can they not know what is going on in their own game? How can it be that hard to look into when there are so many of us experiencing this problem? I guess it's just another "well we're really not sure so we'll just ignore it and hope it goes away" fix.
Perhaps you could also pass on my ticket number (141012-000791) so that they know that this is likely the same issue - I've also shared with them several screenshots to illustrate the problem and a link to this thread too.I have been talking with support and they asked me to send in pictures of what was happening, which I have done.
Yes, I generally agree - it is perhaps purely semantics whether this is characterized as a client side bug or a server bug as it seems pretty clear that the fundamental issue is the server and client are out of sync. That said I do think that they're pushing it too far when they say that this is only a visual bug - the evidence clearly suggests otherwise, skill progression is being lost intermittently.stefan.gustavsonb16_ESO wrote: »They are not necessarily lying to our faces. This may be a "visual bug on the client side" in the same manner as Eidetic Memory, another "client side issue" which took them forever to fix. In that context, the message "don't worry, it's only client side" is not reassuring at all. The message that they are testing a fix means very little as well. More often than not, they have put out fixes that don't actually work or only address part of the problem.
That said I do think that they're pushing it too far when they say that this is only a visual bug - the evidence clearly suggests otherwise, skill progression is being lost intermittently.
starkerealm wrote: »A possible, stupid, voodoo computing solution...
Is anyone else who's experiencing this, running an NVidia card with GeForce Experience running?
There's a known issue where NVidia's streaming software can cause lag issues in ESO, I'm wondering if it might also be possible that it's messing with the server/client interaction on this.
It's weird, random, but possibly worth checking out.
starkerealm wrote: »A possible, stupid, voodoo computing solution...
Is anyone else who's experiencing this, running an NVidia card with GeForce Experience running?
There's a known issue where NVidia's streaming software can cause lag issues in ESO, I'm wondering if it might also be possible that it's messing with the server/client interaction on this.
It's weird, random, but possibly worth checking out.
Mine is ATI.
Some skill progress is permanently lost - it is an intermittent problem where (apparently) synch between client and server is lost. Once synch is reestablished the server data is used and all the xp gained, as shown on the client, since the loss of synch is lost. Only indication that you get that you've lost synch is when your skill xp is rolled back.stefan.gustavsonb16_ESO wrote: »That said I do think that they're pushing it too far when they say that this is only a visual bug - the evidence clearly suggests otherwise, skill progression is being lost intermittently.
If I remember the symptoms correctly, Eidetic Memory correctly updated the client's local view when you read a book, but then it reset the status for all books to a state that never changed when you logged out or zoned. As far as I can see, they have now fixed it to include all the books I read even during the time it was broken. So, there is at least one previous example where the server had the correct information, but the client received faulty information from the server when it tried to sync states.
If the skill progression is indeed permanently lost from the server database, this is a much more serious error. Making players spend many hours on skill leveling only to have the progress thrown into the trash before the next login sounds like a sure way of losing customers. I hope this is not the case.
It's not clear to me (having never experienced that) whether the skill point is lost at that time.
ZOS_JessicaFolsom wrote: »To reiterate, you are not actually losing your skill progress.
ZOS_JessicaFolsom wrote: »We have a fix planned to go out during Monday's maintenance that will resolve the greater of the two issues that are making it appear as if skill experience is rolling back between gameplay sessions. There is still a secondary issue in which the server and client may evaluate skill experience gain at different rates. We are still investigating that issue.
To reiterate, you are not actually losing your skill progress.
The fix on Monday will work like this:
Any time you swap skill bars, the server will now force a reevaluation of skill experience bonuses to prevent cases where part of the bonuses from the previous skill bar could still be used rather than the new one.
Thank you all for your patience as we work to fully resolve this issue.
ZOS_JessicaFolsom wrote: »We have a fix planned to go out during Monday's maintenance that will resolve the greater of the two issues that are making it appear as if skill experience is rolling back between gameplay sessions. There is still a secondary issue in which the server and client may evaluate skill experience gain at different rates. We are still investigating that issue.
To reiterate, you are not actually losing your skill progress.
The fix on Monday will work like this:
Any time you swap skill bars, the server will now force a reevaluation of skill experience bonuses to prevent cases where part of the bonuses from the previous skill bar could still be used rather than the new one.
Thank you all for your patience as we work to fully resolve this issue.