Many people have posted about this issues. Some have also reported similar curtness from CS. Same #$@% different bug.
ZOS_JessicaFolsom wrote: »We understand that this issue, on the surface, looks like you are losing skill line progression. After investigating this problem, we found that this is purely a visual bug—no one is actually losing skill line experience. This is related to the UI not reporting the correct value from the server.
To explain a little more in depth, both the client and the server independently go through the routine of updating your skill experience. In some fairly rare cases they can get slightly out of sync—sometimes you’re actually earning slightly more than it looks like, sometimes slightly less.
We hope this explanation helps. We are working on a fix for this UI issue, and thank you for reporting it to us.
ZOS_JessicaFolsom wrote: »We understand that this issue, on the surface, looks like you are losing skill line progression. After investigating this problem, we found that this is purely a visual bug—no one is actually losing skill line experience. This is related to the UI not reporting the correct value from the server.
To explain a little more in depth, both the client and the server independently go through the routine of updating your skill experience. In some fairly rare cases they can get slightly out of sync—sometimes you’re actually earning slightly more than it looks like, sometimes slightly less.
We hope this explanation helps. We are working on a fix for this UI issue, and thank you for reporting it to us.
ZOS_JessicaFolsom wrote: »We understand that this issue, on the surface, looks like you are losing skill line progression. After investigating this problem, we found that this is purely a visual bug—no one is actually losing skill line experience. This is related to the UI not reporting the correct value from the server.
To explain a little more in depth, both the client and the server independently go through the routine of updating your skill experience. In some fairly rare cases they can get slightly out of sync—sometimes you’re actually earning slightly more than it looks like, sometimes slightly less.
We hope this explanation helps. We are working on a fix for this UI issue, and thank you for reporting it to us.
Is there a way to check total skill points spent?
I have logged on a few times and had more skill points then I remembered.
This of course could be me playing tired, even sleep playing - who knows.
If skill lines can bounce up and down visually it makes me wonder if skill points can be earned, added to a skill line then lost an re-earned.
Just wondering. No doubt it is me having played while too sleepy to remember or something.
ZOS_JessicaFolsom wrote: »We understand that this issue, on the surface, looks like you are losing skill line progression. After investigating this problem, we found that this is purely a visual bug—no one is actually losing skill line experience. This is related to the UI not reporting the correct value from the server.
To explain a little more in depth, both the client and the server independently go through the routine of updating your skill experience. In some fairly rare cases they can get slightly out of sync—sometimes you’re actually earning slightly more than it looks like, sometimes slightly less.
We hope this explanation helps. We are working on a fix for this UI issue, and thank you for reporting it to us.
Besides counting them, you can also go to the Skill Point reset shrine in Wayrest / Mournhold / Elden Root, see how much it would cost to reset your skills, then divide that number by 50 (it's 50 gold each refunded Skill Point for a full reset).Is there a way to check total skill points spent?
Is there a way to check total skill points spent?
I have logged on a few times and had more skill points then I remembered.
This of course could be me playing tired, even sleep playing - who knows.
If skill lines can bounce up and down visually it makes me wonder if skill points can be earned, added to a skill line then lost an re-earned.
Just wondering. No doubt it is me having played while too sleepy to remember or something.
I could not agree more. Just like the bank bug or dupe bug or any bug this group denies or downplays.DigitalHype wrote: »The severity of this is being downplayed. To call it "cosmetic" is slightly disingenuous.
Don't use the product you've paid for. Brilliant solution!DigitalHype wrote: »Instead provided the "safe" answer. This is basically to say, CS doesn't know. So, to be safe don't spend your skill points, until this is fixed.
In regards. Underling issue. Loose out.DigitalHype wrote: »I just received an update from CS. My question was in regard to Skill Points spent on a skill line that is affected by this bug.
/* Here is my question to ZOS CS */
"What happens to a spent skill point, when you no longer meet the prerequisite level requirement, due to the server retroactively re-calculating and reducing the observable skill line experience points and level?
Is the spent point returned to the user's available pool? Is it lost? Or does it remain applied, even when you no longer meet the prerequisite level requirement?"
/* This is ZOS CS answer */
"In regards to your question about using a skill point in the last two remaining passives, I would suggest holding off from acquiring those passives until we have resolved the underling issue. I know how important passives are to every character but I do not want you to experience any further frustration from this issue by it costing you to loose out on one or two extremely valuable skill points."
Fair enough. He/She didn't answer the question directly. Instead provided the "safe" answer. This is basically to say, CS doesn't know. So, to be safe don't spend your skill points, until this is fixed.
DigitalHype wrote: »This is probably happening to many people, whom do not realize it. Simply because the skill line xp is not at the forefront, like character xp.
Unless the player is actively monitoring the skill xp and/or skill level, they have no way of knowing that these are being subsequently "rolled back" at irregular intervals.
Even more disconcerting. Players are potentially spending skill points, only later to have those points irrevocably disappear, because the prerequisites for that skill are no longer met.
I hit level 40 with my bow today. I hit level 40 with my bow yesterday too I don't understand how that works?!DigitalHype wrote: »This is probably happening to many people, whom do not realize it. Simply because the skill line xp is not at the forefront, like character xp.
Unless the player is actively monitoring the skill xp and/or skill level, they have no way of knowing that these are being subsequently "rolled back" at irregular intervals.
Even more disconcerting. Players are potentially spending skill points, only later to have those points irrevocably disappear, because the prerequisites for that skill are no longer met.
I lost skill points a few times early on in the game but got them back when I respecced. But yeah it's completely random and almost impossible for a player to track what has been lost.