Is there a way to check total skill points spent?
I have logged on a few times and had more skill points then I remembered.
This of course could be me playing tired, even sleep playing - who knows.
If skill lines can bounce up and down visually it makes me wonder if skill points can be earned, added to a skill line then lost an re-earned.
Just wondering. No doubt it is me having played while too sleepy to remember or something.
Is there a way to check total skill points spent?
I have logged on a few times and had more skill points then I remembered.
This of course could be me playing tired, even sleep playing - who knows.
If skill lines can bounce up and down visually it makes me wonder if skill points can be earned, added to a skill line then lost an re-earned.
Just wondering. No doubt it is me having played while too sleepy to remember or something.
I have experienced the same thing, but never the other way (lost any points) probably why there is so little about the issue on the forum.
starkerealm wrote: »starkerealm wrote: »After count a free respec for the players that have been deprived of their actual progress.
What good will that do? If the problem is you can't buy a perk because you don't have a high enough skill, respecing out of that skill line isn't going to make things better. Particularly when you're talking about a class skill line.
So what do you suggest instead?
A response that doesn't read like a "...and give me a pony" comes to mind.
Look, I get you're pissed, but going into your demands, it was just getting more and more unreasonable until, "give me a respec." At which point I just have to ask, what is that supposed to accomplish?
I hate repeating myself, but.... This is not a UI error. The total Skill Line XP as shown skill's Tab, consistently reverts to EXACTLY the same numerical value, as a previous Save/Checkpoint.
lordrichter wrote: »I hate repeating myself, but.... This is not a UI error. The total Skill Line XP as shown skill's Tab, consistently reverts to EXACTLY the same numerical value, as a previous Save/Checkpoint.
Is anyone else having this exact issue, where they have verified that skill XP is going back to the exact XP value from hours earlier? A value reported by the skill UI panel and not an add on?
lordrichter wrote: »I hate repeating myself, but.... This is not a UI error. The total Skill Line XP as shown skill's Tab, consistently reverts to EXACTLY the same numerical value, as a previous Save/Checkpoint.
Is anyone else having this exact issue, where they have verified that skill XP is going back to the exact XP value from hours earlier? A value reported by the skill UI panel and not an add on?
Yes. Myself included, more than a couple players wrote about it and even shared mail responses from ZoS in this topic. You can see them on the previous pages.
ZOS_JessicaFolsom wrote: »We understand that this issue, on the surface, looks like you are losing skill line progression. After investigating this problem, we found that this is purely a visual bug—no one is actually losing skill line experience. This is related to the UI not reporting the correct value from the server.
To explain a little more in depth, both the client and the server independently go through the routine of updating your skill experience. In some fairly rare cases they can get slightly out of sync—sometimes you’re actually earning slightly more than it looks like, sometimes slightly less.
We hope this explanation helps. We are working on a fix for this UI issue, and thank you for reporting it to us.
lordrichter wrote: »lordrichter wrote: »I hate repeating myself, but.... This is not a UI error. The total Skill Line XP as shown skill's Tab, consistently reverts to EXACTLY the same numerical value, as a previous Save/Checkpoint.
Is anyone else having this exact issue, where they have verified that skill XP is going back to the exact XP value from hours earlier? A value reported by the skill UI panel and not an add on?
Yes. Myself included, more than a couple players wrote about it and even shared mail responses from ZoS in this topic. You can see them on the previous pages.
Ok, thanks. You had not mentioned before that you were rolling back to an exact XP value from the past. Your comments have all been about just rolling back with no specifics on the XP values that you were rolling back to.
I have seen the rollback happen but never to what I can identify as an historical XP value. If it is a UI problem, and I am in no position to dispute ZOS, then it will probably not roll back to an historical XP value.
Im collecting evidence as I go. IF ZOS wants to play this game, I will play it. Im sure game magazines would be interested in knowing that an MMO is so broken it doesn't even record XP correctly. The longer this goes on, the more proof I can gather, the more proof I can gather the bigger the back lash will be on ZOS.
So if that is how it has to be, then thats fine.
Im collecting evidence as I go. IF ZOS wants to play this game, I will play it. Im sure game magazines would be interested in knowing that an MMO is so broken it doesn't even record XP correctly. The longer this goes on, the more proof I can gather, the more proof I can gather the bigger the back lash will be on ZOS.
So if that is how it has to be, then thats fine.
lordrichter wrote: »I have a question for people who are seeing problems with rollbacks...
Are you alternating between weapons during combat?
I am finding that I see the rollbacks more frequently when I do weapon swapping during combat.
lordrichter wrote: »I have a question for people who are seeing problems with rollbacks...
Are you alternating between weapons during combat?
I am finding that I see the rollbacks more frequently when I do weapon swapping during combat.
Yes, the char that I'm experiencing the problem is always changing between resto and destro staff.
@Leeric
We are trying to continue in a constructive way and trying to understand the situation here mate. This is not a fight, this is a project we all participate in and would like it to develop the game into a better shape.
lordrichter wrote: »I have a question for people who are seeing problems with rollbacks...
Are you alternating between weapons during combat?
I am finding that I see the rollbacks more frequently when I do weapon swapping during combat.
Yes, the char that I'm experiencing the problem is always changing between resto and destro staff.
@Leeric
We are trying to continue in a constructive way and trying to understand the situation here mate. This is not a fight, this is a project we all participate in and would like it to develop the game into a better shape. If you find anything about the roots of the rollback problem, please share it with a /bug report.
Im collecting evidence as I go. IF ZOS wants to play this game, I will play it. Im sure game magazines would be interested in knowing that an MMO is so broken it doesn't even record XP correctly. The longer this goes on, the more proof I can gather, the more proof I can gather the bigger the back lash will be on ZOS.
So if that is how it has to be, then thats fine.
C'mon man. Let's stay with both feet on the ground here. It's one thing to get a little heated because of bugs and how they are not fixed in a timely manner but to threaten a company with this is a little off. I suggest you take a cold shower.
From what I've seen I'd suggest that the server isn't updating correctly at times and then when there is an event that causes a resync the client is updated to match the (old, not updated) server record.
Not during combat very much, 'though I do swap in between fights and for particular fights.lordrichter wrote: »
lordrichter wrote: »I hate repeating myself, but.... This is not a UI error. The total Skill Line XP as shown skill's Tab, consistently reverts to EXACTLY the same numerical value, as a previous Save/Checkpoint.
Is anyone else having this exact issue, where they have verified that skill XP is going back to the exact XP value from hours earlier? A value reported by the skill UI panel and not an add on?