ferzalrwb17_ESO wrote: »I'm not sure why My OP got so many "LOL's" .
I raised a legitimate problem and refrained from being rude and immature throughout. (Which was difficult)
I guess fan boys are patrolling these forums with rock hard c##ks, ready to pounce on anyone who says a bad word about their precious game...
Yes, this is the case. The fanboys are out patrolling with cursor poised above the L-spot.
ZOS_JessicaFolsom wrote: »To explain a little more in depth, both the client and the server independently go through the routine of updating your skill experience. In some fairly rare cases they can get slightly out of sync—sometimes you’re actually earning slightly more than it looks like, sometimes slightly less.
3 times according to one player. How can a game make that same mistake 3 times? That's more than just a glitch.
First off, while I haven't seen this bug on any of my characters yet, I completely sympathize with you guys. It would be spectacularly annoying to appear to level up, only to have the level "rolled back," particularly more than once.
I also think the devs silence / totally blase response is unacceptable, even for what they claim is a completely cosmetic. This bug is causing real frustration with real players, even if it's not a permanent blight on their character.
That said, I think some of y'all are misinterpreting the explanation ZoS gave us on the first page:ZOS_JessicaFolsom wrote: »To explain a little more in depth, both the client and the server independently go through the routine of updating your skill experience. In some fairly rare cases they can get slightly out of sync—sometimes you’re actually earning slightly more than it looks like, sometimes slightly less.
Several posters have asked things like "will we get our XP back when the bug is fixed?," implying that there is lost XP involved here. I just don't think it's the case.
My interpretation of the explanation above is as follows: your CLIENT is displaying a higher XP gain than what is really going on server-side. As such, the client is showing you as "hitting a level" (or several levels), significantly before you're "really" hitting it, according to the server.
Example:
Say you log in and start at 1/100,000xp at level 47 of Duel-Wield. Go do a bunch of grinding / farming/ what have you, and your skill screen shows you at 50,000/100,000xp. What ZoS is saying is that in reality you are (just as a hypothetical example) somewhere less than that, say at 20,000/100,000.
If you keep whacking away, and hit the magical 100,000/100,000, your client reports to you that you've leveled up to level 48 in Duel-Wield, and you now are at 1/150,000 (towards level 49). But because you're experiencing this bug, the client is wrong. You're nowhere near level 48, you're only at 40,000/100,000 in level 47 (and therefore should not have received the "level up"). If you extrapolate this kind of error over a long enough session, you could end up appearing to gain multiple levels when you're not "really" doing so, according to the server.
The real test of this would be as follows: Check your exact xp number when you first log in (assuming it's completely syched / reset). Do some leveling / grinding of your skill, mark down your new skill xp number. At this point, you can figure out the difference between your starting xp and the new (non-reset) xp. This is the XP your CLIENT thinks you gained.
Zone, wayshrine, log off, whatever you need to do to resynch the xp. Check the new (presumably lower, if you're having this bug) xp. The difference between the very first XP number and the new one is the xp you actually gained according to the server.
As a final note, the kinds of discrepancies people are reporting would suggest that something is seriously wrong with how the client and the server are tracking XP, and ZoS should respond asap.
That said, if my interpretation is right, they're not stealing your XP, you're instead being lied to about how much you're gaining in the first place.
3 times according to one player. How can a game make that same mistake 3 times? That's more than just a glitch.
Pretty clearly, this is an issue introduced in 1.4, or one of the other smaller patches since then. It's not that the game randomly freaked out multiple times on one player - that player has this bug, and therefore experiences it basically every time they play (or maybe under certain circumstances -- don't think any of us have a clear idea of what the mechanics are). When you zone / or log out, the xp seems to reset to the server-side number - so each instance is not so much a single bizarre mistake, but a whole series of client errors followed by server side return-to-reality resets.
That being said, I not so sure you're 100% correct. The reason a say this is: the total Skill Line XP as shown skill's Tab, consistently reverts to EXACTLY the same numerical value, as a previous Save/Checkpoint.
For example, say i enter Spellscar and my DW XP (as shown in the Skills tab) is 100,000. I'll grind it to 150,000 gaining several levels. When i leave that zone/log out My XP is reverted back to exactly 100,000. ALL XP gains are lost. Hence i find it hard to believe this is a UI error.
ferzalrwb17_ESO wrote: »I'm not sure why My OP got so many "LOL's" .
I raised a legitimate problem and refrained from being rude and immature throughout. (Which was difficult)
I guess fan boys are patrolling these forums with rock hard c##ks, ready to pounce on anyone who says a bad word about their precious game...
Yes, this is the case. The fanboys are out patrolling with cursor poised above the L-spot.
Hey look^! Two of them just attacked your post! lol
lordrichter wrote: »Because game XP is obviously as important as real world money, I can do nothing but agree.
First off, while I haven't seen this bug on any of my characters yet, I completely sympathize with you guys. It would be spectacularly annoying to appear to level up, only to have the level "rolled back," particularly more than once.
I also think the devs silence / totally blase response is unacceptable, even for what they claim is a completely cosmetic. This bug is causing real frustration with real players, even if it's not a permanent blight on their character.
That said, I think some of y'all are misinterpreting the explanation ZoS gave us on the first page:ZOS_JessicaFolsom wrote: »To explain a little more in depth, both the client and the server independently go through the routine of updating your skill experience. In some fairly rare cases they can get slightly out of sync—sometimes you’re actually earning slightly more than it looks like, sometimes slightly less.
Several posters have asked things like "will we get our XP back when the bug is fixed?," implying that there is lost XP involved here. I just don't think it's the case.
My interpretation of the explanation above is as follows: your CLIENT is displaying a higher XP gain than what is really going on server-side. As such, the client is showing you as "hitting a level" (or several levels), significantly before you're "really" hitting it, according to the server.
Example:
Say you log in and start at 1/100,000xp at level 47 of Duel-Wield. Go do a bunch of grinding / farming/ what have you, and your skill screen shows you at 50,000/100,000xp. What ZoS is saying is that in reality you are (just as a hypothetical example) somewhere less than that, say at 20,000/100,000.
If you keep whacking away, and hit the magical 100,000/100,000, your client reports to you that you've leveled up to level 48 in Duel-Wield, and you now are at 1/150,000 (towards level 49). But because you're experiencing this bug, the client is wrong. You're nowhere near level 48, you're only at 40,000/100,000 in level 47 (and therefore should not have received the "level up"). If you extrapolate this kind of error over a long enough session, you could end up appearing to gain multiple levels when you're not "really" doing so, according to the server.
The real test of this would be as follows: Check your exact xp number when you first log in (assuming it's completely syched / reset). Do some leveling / grinding of your skill, mark down your new skill xp number. At this point, you can figure out the difference between your starting xp and the new (non-reset) xp. This is the XP your CLIENT thinks you gained.
Zone, wayshrine, log off, whatever you need to do to resynch the xp. Check the new (presumably lower, if you're having this bug) xp. The difference between the very first XP number and the new one is the xp you actually gained according to the server.
As a final note, the kinds of discrepancies people are reporting would suggest that something is seriously wrong with how the client and the server are tracking XP, and ZoS should respond asap.
That said, if my interpretation is right, they're not stealing your XP, you're instead being lied to about how much you're gaining in the first place.
This is a much clearer explanation. Thank you very much for this.
That being said, I not so sure you're 100% correct. The reason a say this is: the total Skill Line XP as shown skill's Tab, consistently reverts to EXACTLY the same numerical value, as a previous Save/Checkpoint.
For example, say i enter Spellscar and my DW XP (as shown in the Skills tab) is 100,000. I'll grind it to 150,000 gaining several levels. When i leave that zone/log out My XP is reverted back to exactly 100,000. ALL XP gains are lost. Hence i find it hard to believe this is a UI error.
lordrichter wrote: »That being said, I not so sure you're 100% correct. The reason a say this is: the total Skill Line XP as shown skill's Tab, consistently reverts to EXACTLY the same numerical value, as a previous Save/Checkpoint.
For example, say i enter Spellscar and my DW XP (as shown in the Skills tab) is 100,000. I'll grind it to 150,000 gaining several levels. When i leave that zone/log out My XP is reverted back to exactly 100,000. ALL XP gains are lost. Hence i find it hard to believe this is a UI error.
Well, your example really does not rule out a UI error for a couple of reasons. One is that your example starts too late and ends too soon. The other is that I think that the "UI" means something different than what we are assuming.
If the client is actually out of sync with the server, and the server is authoritative, then any numbers that you see on the client are suspect. You can try to derive meaning from how they change, and maybe you can draw a pattern, but you have to assume that the numbers are a lie.
The client is probably only telling the truth occasionally, after the server has updated the numbers. In that instant, and until the client sees the need to change the numbers, the client is telling the truth.
Without access to what the server thinks, your example has to start and end with one of these events in order to demonstrate that it is, or is not, the UI.
The most reliable way that I can think of to force one of these events is to log into the game. This is the one time we can be reasonably sure that the server will always update the client.
From my perspective, the only way to prove that the server is not tracking XP properly is to catch it in a situation where XP is earned but not recorded by the server. Checking the UI manually can be done, but an add on can probably detect this faster and easier. The play session must be short. Log in, quickly earn some skill XP, immediately log out. Next time you log in, the skill XP should be different when compared to the start of the previous session. Repeat until it fails.
The real way to tell is to be able to monitor the client and server at the same time, which we cannot do. I am not even sure that they can do it.
Holycannoli wrote: »So basically if I want to start playing this game again I shouldn't.
Guess I'll stay away for another month.
Holycannoli wrote: »But the thing is my highest level character is only 31. I have a lot of leveling to do which means a lot of skill points to spend, and that seems risky to do. It's risky enough that CS is recommending we don't do it.
So why bother playing before it's fixed? It's not like there's anything else for me to do in game.
It's annoying and makes me question the already questionable quality of the game. Thats it.
starkerealm wrote: »Holycannoli wrote: »
But, you know, insulting the devs in the topic title is sure to get them to hop right on this. So no worries, come on in, the water's fine. It'll be fixed before dinner; I'm sure.
Indeed.
Also partly frustration. I wont deny I was 'ropable' when it happened for a third time that day. And rightfully so, If you ask me.
This is affecting all class skill lines too. I have noticed resets of class xp on 3 characters. This xp is gone for good and you have to re- level it. Not a UI issue.
Pure silence again from Zeni on this. Another issue they obviously hoping we will forget about and it will go away.
heyguyslol wrote: »I don't know about the rest of u but I defiantly look forward to buying games made by these developers in the future.