@PsychoKRATOS1
I appreciate your feedback, but really as @draeganb16_ESO I wasn't asking for all of these.
the real point was, well to point out where werewolves are lacking. I have been playing ESO on PC since beta and like to think I understand a thing or two about the game.
I have nothing against xbox/ps players but the truth is many are very young at the game, and still only understand the very basics, a lot of this is due to the lack of Addons ( the ability to test and tweek damage output), I don't doubt that you cant take on groups of people when they try to gank you though their understanding of the game is probably very limited.
Let me break down your answers.
PsychoKRATOS1
1. You're a brutish killing machine... reflect what?
-Werewolves have a magical pelt who says that it can't have the ability to reflect or negate spells?
2. And? I heal plenty... not like magicka is used much in WW form
-You may want to rethink the fact that you become a massive target for everyone in PVP using lethal arrow which give you a nasty healing debuff as well. Stamina builds have access to vigor and momentum that both scale off stamina and weapon damage while costing stamina. Werewolf however scales off of magicka and spell damage... because now your only real means of survival scales off your lowest stats and resource pool granting you low heals.
3. Spell crit? Spell damage? Weapon damage and stamina determine your damage output. Only hircines gift would benefit from spell power, surely?
- Bingo, they need to change roar to cost magicka and not stamina because it is a true utility ability, and have hircines gift scale off of stamina/weapon power so we can have a solid reliable heal.
4. With an increased health pool and the fact you can take out a few players before being felled yourself. You don't really need a shield. But -brace- negates 50% damage. Your -block-
- I'm talking damage shields, like those granted by healing ward, blazing shield, hardened ward, bone shield.
- I can level raids of pugs with my dk on xbox1, though I don't see that as me being good, I see them just being unskilled.
5. See number 1
-Why no evasion? Becoming a werewolf "increases" your speed, strength, and why not reflexes as well?
6. I don't agree with this. Werewolves needa have stealth mechanics and a passive. But then again you have 30 seconds. You ain't gonna use that time to be sneaky.
-Thus we come back to time in form being too short
7. No major/minor regeneration? Eh? Any passives you had in human form follow you in WW form. So if there's something that would give it via passives. You still have it in WW form. Not that you need it.
-Recovery comes from things such as green dragon blood. Werewolves abilities are the MOST expensive in the game for some reason... Though do not do the most damage by far.
8. No but you do move faster than a horse and mages will have bolt *** nerfed in September.
- You move faster then, but closers move faster then you... having gap closers in this game makes running away from a fight almost impossible. (though I have popped immovable speed pots when running away from a fight with werewolf), sorc's blink makes it so they clip terrain and are not target-able by many of the charges. This allows them to "run". Also were wolf is not faster then a leveled horse...
9. When you hit hard you don't need a critical buff or your damage output would be insane. 4.9k a hit with infectious claws? I have claws of life... It just repeatedly heals me.
-4.9k damage is not a thing for infectious claws. Even if it was steel tornado's 11 meter range hits for 5k+ , 360 hit vs 7 meter cone 3.5k on live. The fact is the best werewolf builds do not hit harder then the best class burst builds.
10. You don't need more damage. Especially if you have WW friends.
-... this just ... I don't even... by this logic templar casters don't need a boost to damage because they can just get more templars to cast.... PROFIT...
11. Yes because you're OP as *** and when a lv 40 (me) can lay waste to several vrvr2 - 11/14 gank squads of 3 players sometimes 4 in WW form, in the time given. Begs the question why I'd need more time?
- you don't understand battle leveling do you? TTK on pts is reduced significantly, this leads to drawn out fights... and leaves you more exposed when trying to feed, in werewolf form. Werewolf is not OP at all... it is barely P, there are hundreds of builds that offer higher damage output, sustain, and survivability.
12. PTS granting a boost. Will make killing easier.
-How does increasing your survivabilty make killing easier? Yes the 15% increased damage mitigation will be nice... but it Isn't on pts yet.
13. Should be cheaper. But still. It's a powerful boon. No other ult does what WWTF does in terms of sheer damage output and all over badassery.
-Yes werewolf offers ok damage, good burst damage. But there are a handful of Ultimates in the game that add more dps to your already more survivable and damaging build.
14. Devour should be instant but this prevents you from being WW for too long. I just pounce. With the morph. Plenty adoo for me. It's how I last ages in WW form .
-Really isn't any reason you shouldn't be able to stay in form for ever. Or at least way longer then now. On live people release waaaay before you can finish eating and gain time. PVE yes I can stay in form for an entire dungeon, longest I've stayed in form was 2.5 hours... Longest in pvp maybe 10 min under the right circumstances. So if it is possible to do why not just extend it?
Sacrifice. Really? Awesome ultimate that bagged me the emperor title in thornblade for an entire hour. Only drawback of WW. people are greedy to want more than a base 30 seconds. Maybe decrease the ult cost and increase the timers. But you can be sure as hell that they would nerf other things into the ground and once that happens and you'll be more upset because of those changes. The people who wanted the change to an already awesome feature would be to blame.
-Not asking for all, just a couple to make them viable.
Another note or two:
I get why they're doing it. But why remove stam regeneration while blocking? I you're still fatigued but hiding behind a shield would still give you some respite.
ESO Is rated 17 - 18+ right? So except for the precious, easily offended few from utah/scientology, why exactly is there a filter for swearing? If parents are ya know.. watching what their kid is doing, no 8 year old is gonna stumble on here. If they do. The question is why?
@PsychoKRATOS1
I appreciate your feedback, but really as @draeganb16_ESO I wasn't asking for all of these.
the real point was, well to point out where werewolves are lacking. I have been playing ESO on PC since beta and like to think I understand a thing or two about the game.
I have nothing against xbox/ps players but the truth is many are very young at the game, and still only understand the very basics, a lot of this is due to the lack of Addons ( the ability to test and tweek damage output), I don't doubt that you cant take on groups of people when they try to gank you though their understanding of the game is probably very limited.
Let me break down your answers.
PsychoKRATOS1
1. You're a brutish killing machine... reflect what?
-Werewolves have a magical pelt who says that it can't have the ability to reflect or negate spells?
2. And? I heal plenty... not like magicka is used much in WW form
-You may want to rethink the fact that you become a massive target for everyone in PVP using lethal arrow which give you a nasty healing debuff as well. Stamina builds have access to vigor and momentum that both scale off stamina and weapon damage while costing stamina. Werewolf however scales off of magicka and spell damage... because now your only real means of survival scales off your lowest stats and resource pool granting you low heals.
3. Spell crit? Spell damage? Weapon damage and stamina determine your damage output. Only hircines gift would benefit from spell power, surely?
- Bingo, they need to change roar to cost magicka and not stamina because it is a true utility ability, and have hircines gift scale off of stamina/weapon power so we can have a solid reliable heal.
4. With an increased health pool and the fact you can take out a few players before being felled yourself. You don't really need a shield. But -brace- negates 50% damage. Your -block-
- I'm talking damage shields, like those granted by healing ward, blazing shield, hardened ward, bone shield.
- I can level raids of pugs with my dk on xbox1, though I don't see that as me being good, I see them just being unskilled.
5. See number 1
-Why no evasion? Becoming a werewolf "increases" your speed, strength, and why not reflexes as well?
6. I don't agree with this. Werewolves needa have stealth mechanics and a passive. But then again you have 30 seconds. You ain't gonna use that time to be sneaky.
-Thus we come back to time in form being too short
7. No major/minor regeneration? Eh? Any passives you had in human form follow you in WW form. So if there's something that would give it via passives. You still have it in WW form. Not that you need it.
-Recovery comes from things such as green dragon blood. Werewolves abilities are the MOST expensive in the game for some reason... Though do not do the most damage by far.
8. No but you do move faster than a horse and mages will have bolt *** nerfed in September.
- You move faster then, but closers move faster then you... having gap closers in this game makes running away from a fight almost impossible. (though I have popped immovable speed pots when running away from a fight with werewolf), sorc's blink makes it so they clip terrain and are not target-able by many of the charges. This allows them to "run". Also were wolf is not faster then a leveled horse...
9. When you hit hard you don't need a critical buff or your damage output would be insane. 4.9k a hit with infectious claws? I have claws of life... It just repeatedly heals me.
-4.9k damage is not a thing for infectious claws. Even if it was steel tornado's 11 meter range hits for 5k+ , 360 hit vs 7 meter cone 3.5k on live. The fact is the best werewolf builds do not hit harder then the best class burst builds.
10. You don't need more damage. Especially if you have WW friends.
-... this just ... I don't even... by this logic templar casters don't need a boost to damage because they can just get more templars to cast.... PROFIT...
11. Yes because you're OP as *** and when a lv 40 (me) can lay waste to several vrvr2 - 11/14 gank squads of 3 players sometimes 4 in WW form, in the time given. Begs the question why I'd need more time?
- you don't understand battle leveling do you? TTK on pts is reduced significantly, this leads to drawn out fights... and leaves you more exposed when trying to feed, in werewolf form. Werewolf is not OP at all... it is barely P, there are hundreds of builds that offer higher damage output, sustain, and survivability.
12. PTS granting a boost. Will make killing easier.
-How does increasing your survivabilty make killing easier? Yes the 15% increased damage mitigation will be nice... but it Isn't on pts yet.
13. Should be cheaper. But still. It's a powerful boon. No other ult does what WWTF does in terms of sheer damage output and all over badassery.
-Yes werewolf offers ok damage, good burst damage. But there are a handful of Ultimates in the game that add more dps to your already more survivable and damaging build.
14. Devour should be instant but this prevents you from being WW for too long. I just pounce. With the morph. Plenty adoo for me. It's how I last ages in WW form .
-Really isn't any reason you shouldn't be able to stay in form for ever. Or at least way longer then now. On live people release waaaay before you can finish eating and gain time. PVE yes I can stay in form for an entire dungeon, longest I've stayed in form was 2.5 hours... Longest in pvp maybe 10 min under the right circumstances. So if it is possible to do why not just extend it?
Sacrifice. Really? Awesome ultimate that bagged me the emperor title in thornblade for an entire hour. Only drawback of WW. people are greedy to want more than a base 30 seconds. Maybe decrease the ult cost and increase the timers. But you can be sure as hell that they would nerf other things into the ground and once that happens and you'll be more upset because of those changes. The people who wanted the change to an already awesome feature would be to blame.
-Not asking for all, just a couple to make them viable.
Another note or two:
I get why they're doing it. But why remove stam regeneration while blocking? I you're still fatigued but hiding behind a shield would still give you some respite.
ESO Is rated 17 - 18+ right? So except for the precious, easily offended few from utah/scientology, why exactly is there a filter for swearing? If parents are ya know.. watching what their kid is doing, no 8 year old is gonna stumble on here. If they do. The question is why?
PsychoKRATOS1 wrote: »@PsychoKRATOS1
I appreciate your feedback, but really as @draeganb16_ESO I wasn't asking for all of these.
the real point was, well to point out where werewolves are lacking. I have been playing ESO on PC since beta and like to think I understand a thing or two about the game.
I have nothing against xbox/ps players but the truth is many are very young at the game, and still only understand the very basics, a lot of this is due to the lack of Addons ( the ability to test and tweek damage output), I don't doubt that you cant take on groups of people when they try to gank you though their understanding of the game is probably very limited.
Let me break down your answers.
PsychoKRATOS1
1. You're a brutish killing machine... reflect what?
-Werewolves have a magical pelt who says that it can't have the ability to reflect or negate spells?
2. And? I heal plenty... not like magicka is used much in WW form
-You may want to rethink the fact that you become a massive target for everyone in PVP using lethal arrow which give you a nasty healing debuff as well. Stamina builds have access to vigor and momentum that both scale off stamina and weapon damage while costing stamina. Werewolf however scales off of magicka and spell damage... because now your only real means of survival scales off your lowest stats and resource pool granting you low heals.
3. Spell crit? Spell damage? Weapon damage and stamina determine your damage output. Only hircines gift would benefit from spell power, surely?
- Bingo, they need to change roar to cost magicka and not stamina because it is a true utility ability, and have hircines gift scale off of stamina/weapon power so we can have a solid reliable heal.
4. With an increased health pool and the fact you can take out a few players before being felled yourself. You don't really need a shield. But -brace- negates 50% damage. Your -block-
- I'm talking damage shields, like those granted by healing ward, blazing shield, hardened ward, bone shield.
- I can level raids of pugs with my dk on xbox1, though I don't see that as me being good, I see them just being unskilled.
5. See number 1
-Why no evasion? Becoming a werewolf "increases" your speed, strength, and why not reflexes as well?
6. I don't agree with this. Werewolves needa have stealth mechanics and a passive. But then again you have 30 seconds. You ain't gonna use that time to be sneaky.
-Thus we come back to time in form being too short
7. No major/minor regeneration? Eh? Any passives you had in human form follow you in WW form. So if there's something that would give it via passives. You still have it in WW form. Not that you need it.
-Recovery comes from things such as green dragon blood. Werewolves abilities are the MOST expensive in the game for some reason... Though do not do the most damage by far.
8. No but you do move faster than a horse and mages will have bolt *** nerfed in September.
- You move faster then, but closers move faster then you... having gap closers in this game makes running away from a fight almost impossible. (though I have popped immovable speed pots when running away from a fight with werewolf), sorc's blink makes it so they clip terrain and are not target-able by many of the charges. This allows them to "run". Also were wolf is not faster then a leveled horse...
9. When you hit hard you don't need a critical buff or your damage output would be insane. 4.9k a hit with infectious claws? I have claws of life... It just repeatedly heals me.
-4.9k damage is not a thing for infectious claws. Even if it was steel tornado's 11 meter range hits for 5k+ , 360 hit vs 7 meter cone 3.5k on live. The fact is the best werewolf builds do not hit harder then the best class burst builds.
10. You don't need more damage. Especially if you have WW friends.
-... this just ... I don't even... by this logic templar casters don't need a boost to damage because they can just get more templars to cast.... PROFIT...
11. Yes because you're OP as *** and when a lv 40 (me) can lay waste to several vrvr2 - 11/14 gank squads of 3 players sometimes 4 in WW form, in the time given. Begs the question why I'd need more time?
- you don't understand battle leveling do you? TTK on pts is reduced significantly, this leads to drawn out fights... and leaves you more exposed when trying to feed, in werewolf form. Werewolf is not OP at all... it is barely P, there are hundreds of builds that offer higher damage output, sustain, and survivability.
12. PTS granting a boost. Will make killing easier.
-How does increasing your survivabilty make killing easier? Yes the 15% increased damage mitigation will be nice... but it Isn't on pts yet.
13. Should be cheaper. But still. It's a powerful boon. No other ult does what WWTF does in terms of sheer damage output and all over badassery.
-Yes werewolf offers ok damage, good burst damage. But there are a handful of Ultimates in the game that add more dps to your already more survivable and damaging build.
14. Devour should be instant but this prevents you from being WW for too long. I just pounce. With the morph. Plenty adoo for me. It's how I last ages in WW form .
-Really isn't any reason you shouldn't be able to stay in form for ever. Or at least way longer then now. On live people release waaaay before you can finish eating and gain time. PVE yes I can stay in form for an entire dungeon, longest I've stayed in form was 2.5 hours... Longest in pvp maybe 10 min under the right circumstances. So if it is possible to do why not just extend it?
Sacrifice. Really? Awesome ultimate that bagged me the emperor title in thornblade for an entire hour. Only drawback of WW. people are greedy to want more than a base 30 seconds. Maybe decrease the ult cost and increase the timers. But you can be sure as hell that they would nerf other things into the ground and once that happens and you'll be more upset because of those changes. The people who wanted the change to an already awesome feature would be to blame.
-Not asking for all, just a couple to make them viable.
Another note or two:
I get why they're doing it. But why remove stam regeneration while blocking? I you're still fatigued but hiding behind a shield would still give you some respite.
ESO Is rated 17 - 18+ right? So except for the precious, easily offended few from utah/scientology, why exactly is there a filter for swearing? If parents are ya know.. watching what their kid is doing, no 8 year old is gonna stumble on here. If they do. The question is why?
I'm a pc transfer player. I've been playing as long as you and I have been playing with people who are happy with WW as it is.
You have an add on in game that makes you a killing machine. The ability for a low lvld player(even worse max) to wreak havoc. Why have classes if it's just going to be out maneuvered and out DPS'D out done in every aspect, by something that takes less than an hour to optimise. Minus the time it takes to morph the skills you want.
My -group- comment was simply to say people with the group effect passives and pack leader deal more and are able to do more in a -pack- than not.
Your entire response is concluded by:
Werewolf is worse in so many areas than "other classes" well, for one a werewolf isn't a class, it's a mutagenic or curse your player gets. 2. As it stands, it's a good buff. A buff I love using. 3. As stated, there would be no point in being anything but werewolf if there weren't drawbacks.
And yes I understand battle leveling. Doesn't mean I expect to face roll vr players. It depends on the player, a lv 15 either kills or gets killed miserably by a vr1. And vice versa.
You shouldn't make assumptions in time spent playing. I've been playing games enough to know to make the most of what I have. I know better than to ask for a buff to an already powerful boon, especially from nerf happy people like zos, you'll have a nerf war if they "improve" WW past damage mitigation and survivability.
Someone can bag 10000 hours into this game and still learn new things.
My last -sacrifice comment- pretty much underlines why you shouldn't -ask for more- they give in one area and severely diminish another.
Sure it would be nice to have a longer duration and cheaper ult. To have something that would be -more powerful- or -on par- than classes Defeats the purpose of even having classes in the first place
Even if you didn't ask for all, there's still plenty of reason why they won't implement changes.
A human in almost every werewolf story just needs silver. But if the werewolf comes within jumping reach its au revoir to life.
PsychoKRATOS1 wrote: »If werewolves wanna be greedy. That's fine. Just don't cry when proposed changes are implemented and they nerf your beloved weapon skill line or class to make up for the WW change. Accept it's ok and you'll eventually find they'll buff out of the blue. Cause they feel like it.
PsychoKRATOS1 wrote: »If werewolves wanna be greedy. That's fine. Just don't cry when proposed changes are implemented and they nerf your beloved weapon skill line or class to make up for the WW change. Accept it's ok and you'll eventually find they'll buff out of the blue. Cause they feel like it.
I really don't think begging for scraps is greedy...
vamp_emily wrote: »I never get to see my werewolf in pvp, every time i try to transform in combat, someone hits me and It cancels the transformation. Am I doing something wrong? I know longer use it now, because of that reason.
draeganb16_ESO wrote: »Somebody (@StrykerTheElite) got a nice idea to help the "short timer" some of us are complaining :
Why not replenish your ulti back equal to the timer left you have when canceling the werewolf ultimate ? I explain :
25 seconds left -> 250 Ulti back
10 seconds left -> 100 Ulti back
It would help when you don't have anymore prey and you don't want to waste your precious ultimate points.
Of course, a trigger of 20-30 seconds should be made to prevent Ulti spam for free fear feast
I link the original thread : http://forums.elderscrollsonline.com/en-GB/discussion/210675/canceling-werewolf-form-should-pay-ult-back
draeganb16_ESO wrote: »@CP5 : It would be still an exploit if used it with some mates. You fear (and double stun yourself I agree with you) then they kill.
But about the idea, does it seems good for you ? Especially for PvP where it's realy hard to maintain the form ?
PsychoKRATOS1 wrote: »If werewolves wanna be greedy. That's fine. Just don't cry when proposed changes are implemented and they nerf your beloved weapon skill line or class to make up for the WW change. Accept it's ok and you'll eventually find they'll buff out of the blue. Cause they feel like it.
draeganb16_ESO wrote: »@CP5 : It would be still an exploit if used it with some mates. You fear (and double stun yourself I agree with you) then they kill.
But about the idea, does it seems good for you ? Especially for PvP where it's realy hard to maintain the form ?
Wolfchild07 wrote: »In regards to the timer issue, how do people feel about something like the timer pausing out of combat? This would be great for both PvP'ers and RP'ers. We know the timer is paused at the shrine, while devouring, and even while dead, I believe.
Wolfchild07 wrote: »In regards to the timer issue, how do people feel about something like the timer pausing out of combat? This would be great for both PvP'ers and RP'ers. We know the timer is paused at the shrine, while devouring, and even while dead, I believe.
Wolfchild07 wrote: »In regards to the timer issue, how do people feel about something like the timer pausing out of combat? This would be great for both PvP'ers and RP'ers. We know the timer is paused at the shrine, while devouring, and even while dead, I believe.
I always thought it'd make sense to pause the timer during combat and a few secs after it, kind of like a blood lust thing that keeps them going. Apart from the timer, all the changes and fixes they've done to Werewolves has been really appreciated so far. It's definitely a lot smoother to play now.
Wolfchild07 wrote: »In regards to the timer issue, how do people feel about something like the timer pausing out of combat? This would be great for both PvP'ers and RP'ers. We know the timer is paused at the shrine, while devouring, and even while dead, I believe.
Not when dead. I have definitely had my timer decrease when I have died, it really sucks when you just transform, do one thing then get hit by a heavy attack that finishes you off, then when you finally regenerate/respawn, you are there long enough to make one attack and boom times up.
Wolfchild07 wrote: »I was just thinking of making it so that we don't have to keep chasing meals, and improves the experience for maintaining form between fights for both PvP and RP.
As much as I like the idea of a permanent timer, I think that this should be reserved for every werewolf our there.
Overall my main issues with werewolf come from
- Too expensive Ultimate
- Ridiculous ability cost
- Lack of Ultimate generation in form
- Lack of ability to synergize abilities
- Slow devour mechanic
-call of the pack should lower your werewolf transformation cost by 25 for each friendly werewolf up to 5x
Give us a 4 man man werewolf only dungeon in the hunting ground, where we can alter fur color (slight variations), select a totem boon (much like mundus), and hunt as a pack without timer depletion.
Totems could be like,
1) Increased werewolf armor, and pounce now taunts (no aoe taunt)
2) after Roar immune to snares and knock backs for x amount of time
3) Hercine's heal now an aoe
4) and a couple more too!
Add in some crafted sets for ww's and then that skill tree would then to me be a fleshed out part of the game (and do the same for vamps and likely normals).
xnhiddentruthx wrote: »So werewolfs will be getting changes.
draeganb16_ESO wrote: »@xnhiddentruthx : First, werewolf will not be getting changes, you came some months lates. Second, this is not a topic about vampires.