Lord_Titan wrote: »I am agreeing with everyone saying about extending time or having a toggle. The only problem is that I think we need to do a petition to get them to realize this isn't just a few people wanting this but all the people playing werewolf.
Lord_Titan wrote: »I am agreeing with everyone saying about extending time or having a toggle. The only problem is that I think we need to do a petition to get them to realize this isn't just a few people wanting this but all the people playing werewolf.
/signed
Question werewolf's:
If I am dual wield before I transform, do I still get duel wield passives in werewolf form? Like bonus damage when target is under 25%, twin blade and blunt passives (increase crit with daggers, armour pen with maces, damage with swords or bleeds with axes?)
If I am sword and board before I transform, do I still get sword and board passives? If I have defensive stance slotted, do I still get 8% block cost reduction and 8% increased blocking?
Question werewolf's:
If I am dual wield before I transform, do I still get duel wield passives in werewolf form? Like bonus damage when target is under 25%, twin blade and blunt passives (increase crit with daggers, armour pen with maces, damage with swords or bleeds with axes?)
If I am sword and board before I transform, do I still get sword and board passives? If I have defensive stance slotted, do I still get 8% block cost reduction and 8% increased blocking?
I might test this on some different classes as I have a few different v14 imperial characters.
I noticed someone included some screenshot where in werewolf form, all other abilities appear to have skill points refunded....
Testing might show if this is a UI thing, or if race/class has no impact on WW
Question werewolf's:
If I am dual wield before I transform, do I still get duel wield passives in werewolf form? Like bonus damage when target is under 25%, twin blade and blunt passives (increase crit with daggers, armour pen with maces, damage with swords or bleeds with axes?)
If I am sword and board before I transform, do I still get sword and board passives? If I have defensive stance slotted, do I still get 8% block cost reduction and 8% increased blocking?
last time I tested this is what happens during Transformation:
You get:
-All armor passives
-All Werewolf passives
-Any buffs/abilities cast on yourself before transforming (not toggled skills)
-Set bonuses
-Race passives
-Class Passives (only ones that don't require a slotted ability or casting said tree ability)
-Weapon enchant
You lose:
-Weapon passives
-Slotted abilities/passive ability on bars/toggled skills
-Class passives requiring slotted abilities
-Ability to rez
-Ability to stealth
-Ability to mount
-ABILITY TO ACTIVATE SYNERGY
Belthor_Moonblood wrote: »Anyone else noticing the bug for the second stage of blood rage? It says it only gives 1 second every 3 seconds instead of 3 seconds every 3 seconds. Is it just an Xbox thing or is it happening on other platforms as well?
n.englishb14_ESO wrote: »
hereiamhereibe2 wrote: »Meanwhile Vampires are still sitting on THREE subpar skills.... Any chance this will change?
Elektrakosh wrote: »The longevity of the transformation is pitiful. Vampires don't transform but have powers at their disposal but werewolves, 30 seconds is not good. Devour does not extend my transformation it heals which is great. Tranformation should be extended especially at full moon/hunters moon. I found that even using the extension howl is as useless as a chocolate fire guard especially in the midst of battle with a bunch of mobs and you have to transform back to human and they're wailing on you I usually die at this point. Transformation extension please!
Berserker colour should be black to give a yin yang effect along with the white healer. Berserkers should have either a "Rally" aura to get your pack/group some bonuses in attack or the longevity bonus the same as pack leader.
PsychoKRATOS1 wrote: »Devour does increase time... The little bar under magicka goes up... wait until the animation is over, your health going up is your regeneration rate out of combat.
Elektrakosh wrote: »PsychoKRATOS1 wrote: »Devour does increase time... The little bar under magicka goes up... wait until the animation is over, your health going up is your regeneration rate out of combat.
Oh I do make sure the devour animation plays out. Mostly I change back during that animation after say the third or fourth kill. Most of the time I have to search for the devour prompt on the bodies as it seems very small despite the size of them.
Got all passives for it except Pursuit.
I hate time trials and transforming is good yes, but I feel rushed in order to get through a lengthy dungeon or try to gain ultimate for a boss then the boss fight exceeds 30 seconds then you die while changing back. Not fun and yes I have died so many times to bosses and mobs because of that I now have my own plot in a graveyard.
Werewolf has to have either toggle ability like sorcs companions or a decent timer/ full moon all day transformation so we don't feel rushed.
Some folks may like the thrill of time trials but the Vampire has an advantage due to no timers. Yes, I have been playing my vampire alt more due to this.
Elektrakosh wrote: »Yep even in PvE there are always a fire wielding PITA while you're a vampire and werewolf is just okay. For an ultimate you'd expect it to be more than okay. Just my opinion.
PvP has poisoner bows and can take the werewolf down in seconds if you're not careful which forces you to change back and having to regain all those hard earned ultimates back. Again werewolf should have some sort of ability to detect an invisible character, its a wolf and it has a nose and better hearing than a human. Just saying.
Still I'd like not to be rushed just because of a timer and fall as a werewolf rather than a gal on her hands and knees just after 30 seconds of furry, raging fury. For one thing, its really embarrassing! Secondly it's disheartening.
Elektrakosh wrote: »Yep. Agreed. The werewolf needs more aoe attacks as lots of mobs or(in PvP) zergers can rush you. Piercing roar only works on one enemy shouldn't it knock over the several in front of you giving you enough time to crush or retreat from some others?
Why not some sweeping claw attacks to hit more than one enemy?
Werewolves need cc too. Will we see it?
I have a WW and a Vamp, sorry to say but WW is perfect as it is, a cast timer to transform makes sense, no passives that effect human form also makes sense. Its an easy add to get seeming the trial scales to level and it takes all of maybe an hour or two to level your WW from 1 to 10. WW is a gift to impatient players, and a gift to those that need a effective tank/dps while in PVE. Even the time as a WW though maybe a little short is not a disadvantage, afteral it lasts about as long as other ultimates, plus if you know what your doing it can literally last for hours, yes I stayed in WW form for about 2 hours just by watching my timing and my kills it wasn't hard. Then of course you have time extenders from other players what more can you want, not to mention a self time extender (though maybe that could change? no cooldown maybe). WW is as I have said pretty awesome to have as an advantage. Oh and seriously don't cry that poison hurts till you play a Vampire where fire hurts all the time, while poison damage is rare by comparison.
Vamp on the other hand, the trial does not scale (sure you could do it at level 10 though very difficult, and with a fair amount of skill I guess). It on the other hand takes a long time to level from 1 to 10, though this does make sense as its passives and abilities are inherent to the human form mind you the passives while great seem a little lacking. Would like to see something like a "Charming Gaze" that works like a super powered Intimidate plus persuasion seems like a very vampirish ability. Vampires also have to deal with stages on I suppose decomposition, these stages are extremely short to the next level (you spend alot of time looking for food to keep them down to a level you like), while again understandable a lengthening of time would be nice with the option to extend Stage 1 by feeding on more victims would be great, oh and treating feeding like pick pockets in town (except maybe at a cost of an automatic bounty, some NPC's might be Vampire friendly and not attack you but still the auto bounty counts just not the additive of killing the NPC afterwards).
Overal PVP WW is possibly the advantage taker between the two which is kinda funny as its so easy to level up and power up compared to Vamp. No offence to PVP players as I know the skill of play in both are pretty equal but, if your looking for advantage in PVP by using WW or (even Vamp) then maybe you shouldn't PVP or at least learn to use these advantages properly.