xnhiddentruthx wrote: »Either way there need to be changes. There's topics already and people have voiced their opinion and it doesn't seem to be heard.[...]It's getting there, but telling us there's changes coming and then not doing it, or even hearing your "customers" requests might in the future ruin this game.
Equilibriator wrote: »i loved werewolf but have completely specced out of it. It has becomes too much of a drain on my skill points, for something that quickly becomes invalidated when you get past lvl 35-ish. devouring/duration is definately the problem i noticed. I spent FAR to much time having to eat corpses, despite having ALL the duration skill at max and being a pack leader.
draeganb16_ESO wrote: »@Prothwata : To feed succesfully, it is not an area to put your character on, it is a spot to aim. Just stand nearby the corpse even if it's 2-3 meters and move your cursor around the target. It work like charm for me. I might loose 1 or 2 seconds finding the spot.
This came to me as I was bumming around in form last night. These thoughts keep coming to me.
1. Transformation cost is too high. 200 would be just perfect
2. Remove the cooldown timer from Werewolf Devour and let us build yup time in form no cap
3. Tie in a buff to werewolf devour: 30 sec: reduce cost of werewolf abilities by 25%
4. Cut the time of devour down in half.
@ZOS Please and thank you.
@ZOS_GinaBruno
Crimsonwolf666 wrote: »The ultimate is way to high, and plus...why does ultimate build to 1000, if one of my ultimates is 200 and another 300 and when its done then I have no leftover ultimate????
No, during the devour animation, the timer stop, it's 100% sure.Crimsonwolf666 wrote: »Werewolf timer still keeps going during devour animations and loadscreens.
draeganb16_ESO wrote: »Crimsonwolf666 wrote: »The ultimate is way to high, and plus...why does ultimate build to 1000, if one of my ultimates is 200 and another 300 and when its done then I have no leftover ultimate????
Imagine the meteor spam you would get if it worked like you sayNo, during the devour animation, the timer stop, it's 100% sure.Crimsonwolf666 wrote: »Werewolf timer still keeps going during devour animations and loadscreens.
And during loadscreen, you are cleaned of all "short" buff (and therefore pull out of WW form)
EvilDMb16_ESO wrote: »The timer stops during devour.
Still, I think that the timer is a bad idea, or rather does limit the werewolf quite a lot, especially compared with vampires thanks to its high cost.
Maybe instead of having a timer a werewolf wouldn't be able to regenerate Stam and Mana except through devour and slowly during combat. You can still have those two tick down to maintain werewolf form, but slowly if you want to have a timer instead of a toggle.
Of course in that case running should not consume Stam and the pools must be increased while in WW form.
EvilDMb16_ESO wrote: »The timer stops during devour.
Still, I think that the timer is a bad idea, or rather does limit the werewolf quite a lot, especially compared with vampires thanks to its high cost.
Maybe instead of having a timer a werewolf wouldn't be able to regenerate Stam and Mana except through devour and slowly during combat. You can still have those two tick down to maintain werewolf form, but slowly if you want to have a timer instead of a toggle.
Of course in that case running should not consume Stam and the pools must be increased while in WW form.
Should I submit a bug report? I still lose WW while feeding, happened again last night. Started the feed animation, and bam elf again.
Where would I do it if that is what I need to do?
You realize how crap ww would be if it had no regen in form right? WW's aren't exactly known for their cheap spammable skills.
EvilDMb16_ESO wrote: »The timer stops during devour.
Still, I think that the timer is a bad idea, or rather does limit the werewolf quite a lot, especially compared with vampires thanks to its high cost.
Maybe instead of having a timer a werewolf wouldn't be able to regenerate Stam and Mana except through devour and slowly during combat. You can still have those two tick down to maintain werewolf form, but slowly if you want to have a timer instead of a toggle.
Of course in that case running should not consume Stam and the pools must be increased while in WW form.
Should I submit a bug report? I still lose WW while feeding, happened again last night. Started the feed animation, and bam elf again.
Where would I do it if that is what I need to do?
/bug in game brings up that menu. The timer should be stopped when feeding.
EvilDMb16_ESO wrote: »The timer stops during devour.
Still, I think that the timer is a bad idea, or rather does limit the werewolf quite a lot, especially compared with vampires thanks to its high cost.
Maybe instead of having a timer a werewolf wouldn't be able to regenerate Stam and Mana except through devour and slowly during combat. You can still have those two tick down to maintain werewolf form, but slowly if you want to have a timer instead of a toggle.
Of course in that case running should not consume Stam and the pools must be increased while in WW form.
Should I submit a bug report? I still lose WW while feeding, happened again last night. Started the feed animation, and bam elf again.
Where would I do it if that is what I need to do?
/bug in game brings up that menu. The timer should be stopped when feeding.
Maybe I should have said I am on the Xbox.
Just make sure that as you apply these changes to Werewolves to make an already popular stam build choice even stronger that you remove the unnecessary need for Vampires to have an ability slotted to receive all BENEFITS from being a Vampire. Being a Vampire gets you all the detractions and debuffs WITHOUT needing a skill in the already small hotbar, Vampires don't DECIDE WHEN they choose to be Vampire form, so why then is this being overlooked in favor of the already obvious bonus of being a Werewolf?
Or wait. Don't want to upset those people immune to Fighter's Guild abilities when not in form, while still getting that stam regen bonus because the Ultimate/Change Form is slotted......
draeganb16_ESO wrote: »@Raynefr : WW is not perfect but it's playable in most case of PvE like veteran dungeon. (WW in PvP got its timer problem due to combat distance and other).
If you have some issue maintaining the form in any PvE case, it is normal for a werewolf beginner, you have to learn some tricks.
The basic :
-Take "Pack Leader" ultimate morph (it gives timer at every heavy attacks, even unfinished one)
In combat :
-Maintain your attack button for a second or less, just to begin an heavy attack
-"Interrupt" this heavy attack by launching the skill of your DPS cycle
-You gain 2s timer and damage your target with an heavy attack and skill
-Repeat this cycle
If you don't have enough stamina to interrupt your heavy attacks, just make a full one to regain stamina back or launch the magicka skill, it works the same.
Don't forget to refresh your bleeding DoT with a light attack
If you do this trick quick enough, you'll gain timer in combat instead of loser it or at least maintain it.
Bonus : The Pack Leader passive is cumulative, it means that if you're 2 Pack Leader in a party nearby, you'll gain 4s for every heavy attacks and so on !
Devs have answer something that I told since the beginning of this topic : As long as there is combat, there is fur.
One of the biggest issues for me as a Werewolf is when I want to adjust my action slots for it. I usually need more than 30 seconds to choose what I want to do with it and how I want to arrange it. I would really appreciate it if I could adjust my Wolf slots irrespective if I'm in human or wolf form.
Maybe by showing a second line of slots for your wolf on your bar number where you got the wolf ultimate (transform) slotted, or when you enter the wolf skill line category... or something like that. Anything is an improvement over having limited time to adjust your wolf's ability slots!
The issue that I only got 30 seconds to adjust it (if I got enough ultimate) is a reason why I don't bother using it or levelling it.