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canceling Werewolf form should pay ult back

StrykerTheElite
Just an ideal that pop in my head. What if you cancel your werewolf form and you have 50% feeding timer on. Then your ult should have 50% points back into it. This way you can pop in and out ww form faster.
  • Chrlynsch
    Chrlynsch
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    I say that would be great! Zos used to let werewolf generate ultimate while in werewolf form, but it always would disappear at the end of the werewolf transformation... werewolf community complained about loosing ultimate gained in form...

    @ZOS solution to the issue, make it so werewolves no longer gain ultimate while in form....

    Don't think they will give us a bone anytime soon.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • NBrookus
    NBrookus
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    Something weird happened last night. Or I think it was weird; I've never noticed it before. I used my WW ultimate, then after had virtually 0 ultimate. I switched hotbars, and the other Ultimate (Magma Armor) was full.

    Is this normal? Each hotbar has it's own Ultimate progression?
  • UrQuan
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    Hmm, that's so simple, but a great idea. It would make WW vastly more appealing in my mind. Of course, depending on how things are programmed behind the scenes for ultimate gain, it may be technically difficult to do without opening up potential bugs, or it may be pretty easy.
    Caius Drusus Imperial DK (DC)
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    Someone stole my sweetroll
  • draeganb16_ESO
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    It would be a nice alternative to the problem of "short timer" werewolf player are complaining. Very nice idea you got there @StrykerTheElite !

    30s timer -> 300 Ulti back
    10s timer -> 100 Ulti back

    I really like the idea, it would be like an overload but werewolf version.

    If Zenimax try to do so (It would be awesome), they should make a trigger to prevent player from returning human before 20-30 seconds to avoid spam fear !

    Please @ZOS, consider this great idea :smiley:
    When Bloodmoon calls, Rivers turns red.
  • ChibiMechaX78
    ChibiMechaX78
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    That would be nice seeing as feeding is the only way to prolong the WW transformation.

    I prefer vampire over WW simply cause I am more Magicka inclined, but when I did try WW the one of the biggest issues I had was when I faced a singular boss, and couldn't really feed on adds because sometimes bosses didnt summon adds. Of course I could just do my WW transformation, then run out then build up again is what I could, but it felt a bit disengaging when I had to do that. That's just me though.

    Being able to get Ultimate back if I cancel WW on top of The ability to build Ultimate while in WW would appeal to me more if I wasn't so Magicka based. I have my wishes for WW for me to want to play as it but that's not relavant.
  • Athas24
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    It would be a nice alternative to the problem of "short timer" werewolf player are complaining. Very nice idea you got there @StrykerTheElite !

    30s timer -> 300 Ulti back
    10s timer -> 100 Ulti back

    I really like the idea, it would be like an overload but werewolf version.

    If Zenimax try to do so (It would be awesome), they should make a trigger to prevent player from returning human before 20-30 seconds to avoid spam fear !

    Please @ZOS, consider this great idea :smiley:

    Great idea OP and great comment here! The concept is already in the game for Overload. Let's bring it out for werewolf form too!
    ...OverTwerked & Underpaid.
    Rajaat04 in game @Athas24 on forums
  • Chrlynsch
    Chrlynsch
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    Athas24 wrote: »
    It would be a nice alternative to the problem of "short timer" werewolf player are complaining. Very nice idea you got there @StrykerTheElite !

    30s timer -> 300 Ulti back
    10s timer -> 100 Ulti back

    I really like the idea, it would be like an overload but werewolf version.

    If Zenimax try to do so (It would be awesome), they should make a trigger to prevent player from returning human before 20-30 seconds to avoid spam fear !

    Please @ZOS, consider this great idea :smiley:

    Great idea OP and great comment here! The concept is already in the game for Overload. Let's bring it out for werewolf form too!

    Would prefer this over the current system.


    Edited by Chrlynsch on 26 August 2015 20:54
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • 21jws10
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    I would prefer this for werewolves too, despite not being one, nor wanting to be one. They fixed the accidental click off too. They would have to make lots of changes for this though, as a lot of things are leaned towards making the form last longer.
    PS4 | EU | falout565 | Looking for PvP group, messsage me, BWB
  • StrykerTheElite
    I was testing it in pvp in ww with my nightblade and if i get in trouble i cancel form try to sneak. work out some times but problem was I should be able to pop back in instead waiting for this 350 ult to build up again. Way how ww make them selves big target especially with fighters guild, plus bow attacks and anything else that has poison attacks on it. You really dont want to run in ww form in pvp you want to hit get couple kills then get out of it.

    but it sucks that such huge ult that their is other ults a lot cheaper that do high burst damage. So ww can't really compete because even hitting like truck but with huge negative spect that you lose the upper hand real fast. by dawn braker, silver bolt, what ever.
  • TBois
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    It should be a toggle on a timer similar to sorc's overload ulti.
    Edited by TBois on 27 August 2015 02:17
    PC/NA
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  • Alucardo
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    Actually not a bad idea. This would help when there's nothing around to kill. Just pop it off and save it for another time instead of running around like a maniac trying to find something to feed on +1
  • draeganb16_ESO
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    Somebody on the PTS tried to use the Tormentor set to tank in werewolf form with pounce ? Does it work to taunt ?
    If it work with brutal pounce, it would made an area taunt !
    When Bloodmoon calls, Rivers turns red.
  • KiraTsukasa
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    If you pay $20 to see a movie, do you get $10 back if you leave halfway through?
  • Eshelmen
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    If you pay $20 to see a movie, do you get $10 back if you leave halfway through?
    Even better.
    If the movie is crap, I'll demand a full refund. You bet!
    Edited by Eshelmen on 27 August 2015 11:31
    PC and PS4 EP only player
  • draeganb16_ESO
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    Don't compare what is absolutly not the same.
    But if you wanna play this game : if I buy something but I don't need it anymore, I can sell it back to a reduced price...

    Thanks for coming by anyway
    When Bloodmoon calls, Rivers turns red.
  • AlnilamE
    AlnilamE
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    In the update, hitting the Ultimate key again will no longer cancel WW.
    The Moot Councillor
  • bigbabyleonb16_ESO
    I agree but i'll just love to actually play a werewolf as i got a bug with mine were i only get around 10 seconds to play him
  • draeganb16_ESO
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    @AlnilamE : I think you misunderstood what developpers wanted to say about that in the next update :

    "You can now safely press the button for the werewolf ultimate repeatedly without fear of immediately reverting back to normal again."

    It means that you can't cancel during the transformation animation but you can always cancel it later. The animation last 2 seconds, they simply made a security for this duration I assume.


    @bigbabyleonb16_ESO : Around 10 seconds ? It last 30 seconds minium wihtout any passive. If its 10 real seconds, report your bug in the game then
    When Bloodmoon calls, Rivers turns red.
  • bigbabyleonb16_ESO

    @bigbabyleonb16_ESO : Around 10 seconds ? It last 30 seconds minium wihtout any passive. If its 10 real seconds, report your bug in the game then


    I have done so hope i get a response. Thank you
  • AlnilamE
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    Ah. I see. I don't think I ever tried to transform back if not by accident.

    How would this affect the Devour passive, though? Right now you can literally wolf out for 10 minutes in the right conditions.
    But if they change the Ultimate to work like Overload, then the whole "extend transformation if you eat a body" would have to be removed for balance reasons. As well as the Pack Leader passive that extends transform time for those around you.

    So I'm going to say no at this time.
    The Moot Councillor
  • draeganb16_ESO
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    @AlnilamE : Change the werewolf ultimate to an Overload-like has already been suggested long ago on this thread but it seems that developpers doesn't like this idea.
    To be honest, I don't like the idea of being perma werewolf without doing anything. You have to fight to keep your fur and ZOS has well understanded that. But, the ultimate price is always a huge wall for this average ultimate and making a refund proportionnal to the time left seems to be a fair trade to counter balance that.
    When Bloodmoon calls, Rivers turns red.
  • Chrlynsch
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    AlnilamE wrote: »
    Ah. I see. I don't think I ever tried to transform back if not by accident.

    How would this affect the Devour passive, though? Right now you can literally wolf out for 10 minutes in the right conditions.
    But if they change the Ultimate to work like Overload, then the whole "extend transformation if you eat a body" would have to be removed for balance reasons. As well as the Pack Leader passive that extends transform time for those around you.

    So I'm going to say no at this time.

    I don't understand this post, how is staying in beast form a balance issue, if we are more deadly and survivable in human form. Werewolf isn't an ultimate and people need to stop viewing it as such, Werewolf is a hybrid class/weapon skill line that requires Ultimate to activate.

    You loose both weaponskills, class skills, some class passives, and weapon passives; In order to gain the werewolf skill line that you've invested time to level up and 20+ skill points. Yes werewolves can hit like trucks but you can see them coming just like a truck, but their attacks are limited, and predictible.

    There really is no reason that werewolves shouldn't be able to stay in form.

    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • AlnilamE
    AlnilamE
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    @AlnilamE : Change the werewolf ultimate to an Overload-like has already been suggested long ago on this thread but it seems that developpers doesn't like this idea.
    To be honest, I don't like the idea of being perma werewolf without doing anything. You have to fight to keep your fur and ZOS has well understanded that. But, the ultimate price is always a huge wall for this average ultimate and making a refund proportionnal to the time left seems to be a fair trade to counter balance that.

    That sounds reasonable if it's based on the initial timer without any bonuses from the Devour passive. What do you think?
    Prothwata wrote: »
    AlnilamE wrote: »
    Ah. I see. I don't think I ever tried to transform back if not by accident.

    How would this affect the Devour passive, though? Right now you can literally wolf out for 10 minutes in the right conditions.
    But if they change the Ultimate to work like Overload, then the whole "extend transformation if you eat a body" would have to be removed for balance reasons. As well as the Pack Leader passive that extends transform time for those around you.

    So I'm going to say no at this time.

    I don't understand this post, how is staying in beast form a balance issue, if we are more deadly and survivable in human form. Werewolf isn't an ultimate and people need to stop viewing it as such, Werewolf is a hybrid class/weapon skill line that requires Ultimate to activate.

    You loose both weaponskills, class skills, some class passives, and weapon passives; In order to gain the werewolf skill line that you've invested time to level up and 20+ skill points. Yes werewolves can hit like trucks but you can see them coming just like a truck, but their attacks are limited, and predictible.

    There really is no reason that werewolves shouldn't be able to stay in form.

    I'm guessing you play mostly PvP? I have WW toon because it's fun, not because it gives me any advantage. But being able to stay transformed forever without doing anything would be boring.

    Also, I was talking in terms of Ultimate build, if your WW time equates Ultimate %, then transforming, running around for 5 minutes and then making sure you have a full WW bar when you switch back would give you 100% of the Ultimate back. That's what I meant when I was talking about balance.

    The Moot Councillor
  • templesus
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    Prothwata wrote: »
    AlnilamE wrote: »
    Ah. I see. I don't think I ever tried to transform back if not by accident.

    How would this affect the Devour passive, though? Right now you can literally wolf out for 10 minutes in the right conditions.
    But if they change the Ultimate to work like Overload, then the whole "extend transformation if you eat a body" would have to be removed for balance reasons. As well as the Pack Leader passive that extends transform time for those around you.

    So I'm going to say no at this time.

    I don't understand this post, how is staying in beast form a balance issue, if we are more deadly and survivable in human form. Werewolf isn't an ultimate and people need to stop viewing it as such, Werewolf is a hybrid class/weapon skill line that requires Ultimate to activate.

    You loose both weaponskills, class skills, some class passives, and weapon passives; In order to gain the werewolf skill line that you've invested time to level up and 20+ skill points. Yes werewolves can hit like trucks but you can see them coming just like a truck, but their attacks are limited, and predictible.

    There really is no reason that werewolves shouldn't be able to stay in form.

    Heres one example, my soul assault hits 40k on a good day. I go into werewolf, pounce in, fear, go out of WW and still have enough ulti to soul assault while they are feared. R.I.P thats a major balance issue.
  • Chrlynsch
    Chrlynsch
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    AlnilamE wrote: »
    @AlnilamE : Change the werewolf ultimate to an Overload-like has already been suggested long ago on this thread but it seems that developpers doesn't like this idea.
    To be honest, I don't like the idea of being perma werewolf without doing anything. You have to fight to keep your fur and ZOS has well understanded that. But, the ultimate price is always a huge wall for this average ultimate and making a refund proportionnal to the time left seems to be a fair trade to counter balance that.

    That sounds reasonable if it's based on the initial timer without any bonuses from the Devour passive. What do you think?
    Prothwata wrote: »
    AlnilamE wrote: »
    Ah. I see. I don't think I ever tried to transform back if not by accident.

    How would this affect the Devour passive, though? Right now you can literally wolf out for 10 minutes in the right conditions.
    But if they change the Ultimate to work like Overload, then the whole "extend transformation if you eat a body" would have to be removed for balance reasons. As well as the Pack Leader passive that extends transform time for those around you.

    So I'm going to say no at this time.

    I don't understand this post, how is staying in beast form a balance issue, if we are more deadly and survivable in human form. Werewolf isn't an ultimate and people need to stop viewing it as such, Werewolf is a hybrid class/weapon skill line that requires Ultimate to activate.

    You loose both weaponskills, class skills, some class passives, and weapon passives; In order to gain the werewolf skill line that you've invested time to level up and 20+ skill points. Yes werewolves can hit like trucks but you can see them coming just like a truck, but their attacks are limited, and predictible.

    There really is no reason that werewolves shouldn't be able to stay in form.

    I'm guessing you play mostly PvP? I have WW toon because it's fun, not because it gives me any advantage. But being able to stay transformed forever without doing anything would be boring.

    Also, I was talking in terms of Ultimate build, if your WW time equates Ultimate %, then transforming, running around for 5 minutes and then making sure you have a full WW bar when you switch back would give you 100% of the Ultimate back. That's what I meant when I was talking about balance.

    Balance... You keep using that word, I do not think it means what you think it means.

    Unless they buff werewolf to do more damage, or be more survivable then human form there isn't a reason balance-wise to not allow this form of Ultimate refund. Basically it gives you access to a third action bar by sacrifing an ultimate slot. Dumping you other ultimate makes it so you can't transformation until you build your ultimate back up. Players using both ultimates for werewolf will be able to jump in and out of form rather fluently.

    Yes I mainly pvp, but I also have done all pve content that eso has to offer. This would make the form so much more fun to use.

    As for permanent form without timer being boring... that's your opinion.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • OrphanHelgen
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    NBrookus wrote: »
    Something weird happened last night. Or I think it was weird; I've never noticed it before. I used my WW ultimate, then after had virtually 0 ultimate. I switched hotbars, and the other Ultimate (Magma Armor) was full.

    Is this normal? Each hotbar has it's own Ultimate progression?

    Hmm maybe you generated ultimates while in ww?
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Chrlynsch
    Chrlynsch
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    templesus wrote: »
    Prothwata wrote: »
    AlnilamE wrote: »
    Ah. I see. I don't think I ever tried to transform back if not by accident.

    How would this affect the Devour passive, though? Right now you can literally wolf out for 10 minutes in the right conditions.
    But if they change the Ultimate to work like Overload, then the whole "extend transformation if you eat a body" would have to be removed for balance reasons. As well as the Pack Leader passive that extends transform time for those around you.

    So I'm going to say no at this time.

    I don't understand this post, how is staying in beast form a balance issue, if we are more deadly and survivable in human form. Werewolf isn't an ultimate and people need to stop viewing it as such, Werewolf is a hybrid class/weapon skill line that requires Ultimate to activate.

    You loose both weaponskills, class skills, some class passives, and weapon passives; In order to gain the werewolf skill line that you've invested time to level up and 20+ skill points. Yes werewolves can hit like trucks but you can see them coming just like a truck, but their attacks are limited, and predictible.

    There really is no reason that werewolves shouldn't be able to stay in form.

    Heres one example, my soul assault hits 40k on a good day. I go into werewolf, pounce in, fear, go out of WW and still have enough ulti to soul assault while they are feared. R.I.P thats a major balance issue.

    The demorph of werewolf takes about a second and a half - 2seconds... by this time any good player will be able to breakfree and bash you. Rendering you without ultimate only about 5k damage done total... congrats. Much easier for a nightblade to gapclose, fear, and soul assult. It can already be done... and if a baddie let's you do this, they have other problems.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Ahzek
    Ahzek
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    I don't think making WW a toggle is something ZOS wants, and don't think i want it either.
    At the moment WW is designed as a high cost ultimate that completely wipes your skill choices and gives you an unique toolkit to tear your opponents apart. It has more damage than human form, but it suffers from several disadvantages, especailly a restricted access to survivability tools.
    It is not supposed to be an overload style shapeshift where people switch between human and werewolf form all the time to suit their needs. Instead it creates high pressure situations on both sides - the WW has to utilize his advantages properly or die horribly, since the WW lacks sustain and gets #shrekt by FG abilities - if WW were a toggle just like overload, with a similar animation time it would just be bonkers. A WW could always buff up, go in WW form, make an attempt to take down is opponent(s) and transform back for quick defense.

    A toggle simply would compleely change the whole dynamic of the WW form, and I enjoy it as it is atm quite a lot.

    Additionally this makes it possible to go WW -> light attack -> hircines rage -> leave form for a quite strong boost to PvE DPS and simply use WW as a buff tool (sacrificing an ultimate would have to be taken into consideration ofc).
    Jo'Khaljor
  • Chrlynsch
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    Thing is you don't get a boost in damage, I can do just as much damage if not more with my stamina nightblade/dk/and templar without using a ultimate with better sustain and survivability. If they want it to be a temporary ultimate glass cannon... then they need to give it the boost to current damage and take our ability to extend the form.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • StrykerTheElite
    templesus wrote: »
    Prothwata wrote: »
    AlnilamE wrote: »
    Ah. I see. I don't think I ever tried to transform back if not by accident.

    How would this affect the Devour passive, though? Right now you can literally wolf out for 10 minutes in the right conditions.
    But if they change the Ultimate to work like Overload, then the whole "extend transformation if you eat a body" would have to be removed for balance reasons. As well as the Pack Leader passive that extends transform time for those around you.

    So I'm going to say no at this time.

    I don't understand this post, how is staying in beast form a balance issue, if we are more deadly and survivable in human form. Werewolf isn't an ultimate and people need to stop viewing it as such, Werewolf is a hybrid class/weapon skill line that requires Ultimate to activate.

    You loose both weaponskills, class skills, some class passives, and weapon passives; In order to gain the werewolf skill line that you've invested time to level up and 20+ skill points. Yes werewolves can hit like trucks but you can see them coming just like a truck, but their attacks are limited, and predictible.

    There really is no reason that werewolves shouldn't be able to stay in form.

    Heres one example, my soul assault hits 40k on a good day. I go into werewolf, pounce in, fear, go out of WW and still have enough ulti to soul assault while they are feared. R.I.P thats a major balance issue.

    why night blades can do it without spending a dime on other ults, so balance issue is make soul assault and other ults that are dirt cheap that has high burst damage cost more.


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