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draeganb16_ESO wrote: »It would be a nice alternative to the problem of "short timer" werewolf player are complaining. Very nice idea you got there @StrykerTheElite !
30s timer -> 300 Ulti back
10s timer -> 100 Ulti back
I really like the idea, it would be like an overload but werewolf version.
If Zenimax try to do so (It would be awesome), they should make a trigger to prevent player from returning human before 20-30 seconds to avoid spam fear !
Please @ZOS, consider this great idea
draeganb16_ESO wrote: »It would be a nice alternative to the problem of "short timer" werewolf player are complaining. Very nice idea you got there @StrykerTheElite !
30s timer -> 300 Ulti back
10s timer -> 100 Ulti back
I really like the idea, it would be like an overload but werewolf version.
If Zenimax try to do so (It would be awesome), they should make a trigger to prevent player from returning human before 20-30 seconds to avoid spam fear !
Please @ZOS, consider this great idea
Great idea OP and great comment here! The concept is already in the game for Overload. Let's bring it out for werewolf form too!
Even better.KiraTsukasa wrote: »If you pay $20 to see a movie, do you get $10 back if you leave halfway through?
draeganb16_ESO wrote: »
@bigbabyleonb16_ESO : Around 10 seconds ? It last 30 seconds minium wihtout any passive. If its 10 real seconds, report your bug in the game then
Ah. I see. I don't think I ever tried to transform back if not by accident.
How would this affect the Devour passive, though? Right now you can literally wolf out for 10 minutes in the right conditions.
But if they change the Ultimate to work like Overload, then the whole "extend transformation if you eat a body" would have to be removed for balance reasons. As well as the Pack Leader passive that extends transform time for those around you.
So I'm going to say no at this time.
draeganb16_ESO wrote: »@AlnilamE : Change the werewolf ultimate to an Overload-like has already been suggested long ago on this thread but it seems that developpers doesn't like this idea.
To be honest, I don't like the idea of being perma werewolf without doing anything. You have to fight to keep your fur and ZOS has well understanded that. But, the ultimate price is always a huge wall for this average ultimate and making a refund proportionnal to the time left seems to be a fair trade to counter balance that.
Ah. I see. I don't think I ever tried to transform back if not by accident.
How would this affect the Devour passive, though? Right now you can literally wolf out for 10 minutes in the right conditions.
But if they change the Ultimate to work like Overload, then the whole "extend transformation if you eat a body" would have to be removed for balance reasons. As well as the Pack Leader passive that extends transform time for those around you.
So I'm going to say no at this time.
I don't understand this post, how is staying in beast form a balance issue, if we are more deadly and survivable in human form. Werewolf isn't an ultimate and people need to stop viewing it as such, Werewolf is a hybrid class/weapon skill line that requires Ultimate to activate.
You loose both weaponskills, class skills, some class passives, and weapon passives; In order to gain the werewolf skill line that you've invested time to level up and 20+ skill points. Yes werewolves can hit like trucks but you can see them coming just like a truck, but their attacks are limited, and predictible.
There really is no reason that werewolves shouldn't be able to stay in form.
Ah. I see. I don't think I ever tried to transform back if not by accident.
How would this affect the Devour passive, though? Right now you can literally wolf out for 10 minutes in the right conditions.
But if they change the Ultimate to work like Overload, then the whole "extend transformation if you eat a body" would have to be removed for balance reasons. As well as the Pack Leader passive that extends transform time for those around you.
So I'm going to say no at this time.
I don't understand this post, how is staying in beast form a balance issue, if we are more deadly and survivable in human form. Werewolf isn't an ultimate and people need to stop viewing it as such, Werewolf is a hybrid class/weapon skill line that requires Ultimate to activate.
You loose both weaponskills, class skills, some class passives, and weapon passives; In order to gain the werewolf skill line that you've invested time to level up and 20+ skill points. Yes werewolves can hit like trucks but you can see them coming just like a truck, but their attacks are limited, and predictible.
There really is no reason that werewolves shouldn't be able to stay in form.
draeganb16_ESO wrote: »@AlnilamE : Change the werewolf ultimate to an Overload-like has already been suggested long ago on this thread but it seems that developpers doesn't like this idea.
To be honest, I don't like the idea of being perma werewolf without doing anything. You have to fight to keep your fur and ZOS has well understanded that. But, the ultimate price is always a huge wall for this average ultimate and making a refund proportionnal to the time left seems to be a fair trade to counter balance that.
That sounds reasonable if it's based on the initial timer without any bonuses from the Devour passive. What do you think?Ah. I see. I don't think I ever tried to transform back if not by accident.
How would this affect the Devour passive, though? Right now you can literally wolf out for 10 minutes in the right conditions.
But if they change the Ultimate to work like Overload, then the whole "extend transformation if you eat a body" would have to be removed for balance reasons. As well as the Pack Leader passive that extends transform time for those around you.
So I'm going to say no at this time.
I don't understand this post, how is staying in beast form a balance issue, if we are more deadly and survivable in human form. Werewolf isn't an ultimate and people need to stop viewing it as such, Werewolf is a hybrid class/weapon skill line that requires Ultimate to activate.
You loose both weaponskills, class skills, some class passives, and weapon passives; In order to gain the werewolf skill line that you've invested time to level up and 20+ skill points. Yes werewolves can hit like trucks but you can see them coming just like a truck, but their attacks are limited, and predictible.
There really is no reason that werewolves shouldn't be able to stay in form.
I'm guessing you play mostly PvP? I have WW toon because it's fun, not because it gives me any advantage. But being able to stay transformed forever without doing anything would be boring.
Also, I was talking in terms of Ultimate build, if your WW time equates Ultimate %, then transforming, running around for 5 minutes and then making sure you have a full WW bar when you switch back would give you 100% of the Ultimate back. That's what I meant when I was talking about balance.
Something weird happened last night. Or I think it was weird; I've never noticed it before. I used my WW ultimate, then after had virtually 0 ultimate. I switched hotbars, and the other Ultimate (Magma Armor) was full.
Is this normal? Each hotbar has it's own Ultimate progression?
Ah. I see. I don't think I ever tried to transform back if not by accident.
How would this affect the Devour passive, though? Right now you can literally wolf out for 10 minutes in the right conditions.
But if they change the Ultimate to work like Overload, then the whole "extend transformation if you eat a body" would have to be removed for balance reasons. As well as the Pack Leader passive that extends transform time for those around you.
So I'm going to say no at this time.
I don't understand this post, how is staying in beast form a balance issue, if we are more deadly and survivable in human form. Werewolf isn't an ultimate and people need to stop viewing it as such, Werewolf is a hybrid class/weapon skill line that requires Ultimate to activate.
You loose both weaponskills, class skills, some class passives, and weapon passives; In order to gain the werewolf skill line that you've invested time to level up and 20+ skill points. Yes werewolves can hit like trucks but you can see them coming just like a truck, but their attacks are limited, and predictible.
There really is no reason that werewolves shouldn't be able to stay in form.
Heres one example, my soul assault hits 40k on a good day. I go into werewolf, pounce in, fear, go out of WW and still have enough ulti to soul assault while they are feared. R.I.P thats a major balance issue.
Ah. I see. I don't think I ever tried to transform back if not by accident.
How would this affect the Devour passive, though? Right now you can literally wolf out for 10 minutes in the right conditions.
But if they change the Ultimate to work like Overload, then the whole "extend transformation if you eat a body" would have to be removed for balance reasons. As well as the Pack Leader passive that extends transform time for those around you.
So I'm going to say no at this time.
I don't understand this post, how is staying in beast form a balance issue, if we are more deadly and survivable in human form. Werewolf isn't an ultimate and people need to stop viewing it as such, Werewolf is a hybrid class/weapon skill line that requires Ultimate to activate.
You loose both weaponskills, class skills, some class passives, and weapon passives; In order to gain the werewolf skill line that you've invested time to level up and 20+ skill points. Yes werewolves can hit like trucks but you can see them coming just like a truck, but their attacks are limited, and predictible.
There really is no reason that werewolves shouldn't be able to stay in form.
Heres one example, my soul assault hits 40k on a good day. I go into werewolf, pounce in, fear, go out of WW and still have enough ulti to soul assault while they are feared. R.I.P thats a major balance issue.