One of the biggest issues for me as a Werewolf is when I want to adjust my action slots for it. I usually need more than 30 seconds to choose what I want to do with it and how I want to arrange it. I would really appreciate it if I could adjust my Wolf slots irrespective if I'm in human or wolf form.
Maybe by showing a second line of slots for your wolf on your bar number where you got the wolf ultimate (transform) slotted, or when you enter the wolf skill line category... or something like that. Anything is an improvement over having limited time to adjust your wolf's ability slots!
The issue that I only got 30 seconds to adjust it (if I got enough ultimate) is a reason why I don't bother using it or levelling it.
draeganb16_ESO wrote: »@Raynefr : WW is not perfect but it's playable in most case of PvE like veteran dungeon. (WW in PvP got its timer problem due to combat distance and other).
If you have some issue maintaining the form in any PvE case, it is normal for a werewolf beginner, you have to learn some tricks.
The basic :
-Take "Pack Leader" ultimate morph (it gives timer at every heavy attacks, even unfinished one)
In combat :
-Maintain your attack button for a second or less, just to begin an heavy attack
-"Interrupt" this heavy attack by launching the skill of your DPS cycle
-You gain 2s timer and damage your target with an heavy attack and skill
-Repeat this cycle
If you don't have enough stamina to interrupt your heavy attacks, just make a full one to regain stamina back or launch the magicka skill, it works the same.
Don't forget to refresh your bleeding DoT with a light attack
If you do this trick quick enough, you'll gain timer in combat instead of loser it or at least maintain it.
Bonus : The Pack Leader passive is cumulative, it means that if you're 2 Pack Leader in a party nearby, you'll gain 4s for every heavy attacks and so on !
Devs have answer something that I told since the beginning of this topic : As long as there is combat, there is fur.
That's some pretty useful info there! Thanks.
I've never had any real problems with werewolf, its obviously my favourite Ultimate, and one of my favourite things about the game. The only things I've had trouble with is that sometimes activating the ultimate doesn't work, you don't transform but all the ultimate is taken anyway, that's really annoying and unfair, but its a rare bug I believe. The other thing is the animation for the heavy attack, the wolf stands still with arms out for way too long, looks unnatural and weird. That's all really
draeganb16_ESO wrote: »@Raynefr : WW is not perfect but it's playable in most case of PvE like veteran dungeon. (WW in PvP got its timer problem due to combat distance and other).
If you have some issue maintaining the form in any PvE case, it is normal for a werewolf beginner, you have to learn some tricks.
The basic :
-Take "Pack Leader" ultimate morph (it gives timer at every heavy attacks, even unfinished one)
In combat :
-Maintain your attack button for a second or less, just to begin an heavy attack
-"Interrupt" this heavy attack by launching the skill of your DPS cycle
-You gain 2s timer and damage your target with an heavy attack and skill
-Repeat this cycle
If you don't have enough stamina to interrupt your heavy attacks, just make a full one to regain stamina back or launch the magicka skill, it works the same.
Don't forget to refresh your bleeding DoT with a light attack
If you do this trick quick enough, you'll gain timer in combat instead of loser it or at least maintain it.
Bonus : The Pack Leader passive is cumulative, it means that if you're 2 Pack Leader in a party nearby, you'll gain 4s for every heavy attacks and so on !
Devs have answer something that I told since the beginning of this topic : As long as there is combat, there is fur.
That's some pretty useful info there! Thanks.
I've never had any real problems with werewolf, its obviously my favourite Ultimate, and one of my favourite things about the game. The only things I've had trouble with is that sometimes activating the ultimate doesn't work, you don't transform but all the ultimate is taken anyway, that's really annoying and unfair, but its a rare bug I believe. The other thing is the animation for the heavy attack, the wolf stands still with arms out for way too long, looks unnatural and weird. That's all really
I dont really understand why the heavy attack takes so long to do when you first get werewolf and you go to hircines hunting ground and you hold down heavy attack it does it very fast but after you leave the portal then try to heavy attack it's very slow makes me wonder why it's setup like this
@Iduyenn
As a werewolf you gain no weapon passives or damage from weapon CP. Your weapon is your claws so invest in physical damage, armor pen, and critical damage.
I think a channel devour that restores 2.4k health/ and 2keep stamina/magic a second (not a heal that is influenced by cp or battle spirit) devour would also add 5 seconds of werewolf time per second for devour. As long as their is a corpse to devour on you can stay in form.... that way you get something back from devouring even if they despawn/release. This also helps with resource management.
ZOS_GinaBruno wrote: »Our team has been paying attention to the feedback you’re sharing about the werewolf skill line, and we’re ready to tell you about some of the changes we’re considering to improve the gameplay experience for all you followers of Hircine out there. We’re interested in seeing what you think!
First off, we’re planning to reduce the cost of transforming into a werewolf. The current costs feel too high, and we want you to be able to transform more frequently. We’ve also fixed a bug that prevented you from using the CC Break ability in werewolf form.
We want to make a few changes to damage scaling and the Savage Strength passive that will give you a little more burst potential and allow your gear upgrades to affect damage output in a more meaningful way. Savage Strength will offer a flat increase to power instead of stacking multiple times. The bonus is a bit lower to balance the change out, but overall you’ll have more ability to deal burst damage. We want light and heavy attacks to additionally scale off of weapon power (instead of just maximum stamina), and for Pounce and its morphs to scale off of weapon power instead of spell power.
Finally, we’ll be adding some all-new werewolf abilities to give you more combat options. Here’s what we’ve come up with (we’ll have more about the morphs in the future and would love to know what you’d like to see):There you have it! Tell us what you think about the changes, which will be coming online in a future game update. Happy hunting!
- Hircine’s Bounty: This is a self-heal ability that gives you more survivability.
- Piercing Howl: An ability that damages and knocks an enemy down.
- Infectious Claws: A swipe attack that deals disease damage to multiple foes.
draeganb16_ESO wrote: »@Equilibriator : It was followed by the dev at his beginning but now, I don't know. The last improvement they listen from this thread was the Pack Leader and Blood Rage change. It was ages now
dodgehopper_ESO wrote: »I wish werewolf worked more like Overload.