theforgottenking1779 wrote: »All i want to be able to do is stay in ww transformation as long as i want i mean it's all about a persons experience and the masses has spoken and said they want the duration of ww transformation to be longer or constant but yet you are not listening to the ppl that pay to play this game it's ridiculous i'm sure there is some common ground you as dev and customer can agree upon but if you aint even willing to communicate with the community this problem aint going away and another thing why is it so hard to fix the beserker wwe fur and actually make it black like it's suppose to be i'm sure it aint that hard of a issue to fix
So...I'm normally not so negative about things, but I just checked again, and it has been 9 months since any real comments from the developers here. That simply amazes me.
How is it that we get shiny (useless) new things every week or two to buy on the crown store, yet entire skill lines are broken?
I am not decrying your ability or right to make money here, I'm really not, but don't you think in the long run you'll need a fun experience for folks to justify their continuing subscriptions?
I actually -DO- enjoy some of the Crown Store improvements, even some of the costumes. But, priorities?
(I know, I know, after the switch to B2P, the spice must flow, I get it. Nobody here wants to take away your ability to make money, that hurts all of us. And yes, the art teams and development teams are not the same people. However, management must decide where to spend its cycles. They should be frothing at the mouth that an entire subclass is entirely unviable.)
Some of us want to play Vampires...some of us want to play Werewolves, hell, some of us just want to play our normal classes and there are tons of problems there as well.
I've been a paying customer since launch, and I have -never- felt as though Werewolf was competitive to even playing my normal human class, let alone as a Vampire. (I do less damage, have less mitigation, and have to constantly feed the stupid meter. It's a chore to play, not fun. And that is on a Templar who has less-than-stellar DPS to begin with.)
Why can't we get any feedback on this?
Tell us to stuff it at least. Anything at all.
Nine months ago you said this:
That said, many suggestions you have made are not currently possible, although they may be in the future. The biggest of these is that the Werewolf Transformation will remain an Ultimate ability that has a duration, rather than being a Toggle. Making Werewolf into a toggle was the first improvement we wanted to make, but it ended up not being possible due to technical restrictions.
It was the first improvement you wanted to make, but nine months have gone by and it hasn't happened? You already have the code necessary for toggleable Ultimates. How is it possible that this couldn't have been done in eight months? You said, after all, that this is a change you wanted to make. What technical restrictions are we talking about here? You could probably tap into the modding community and get this done faster.
Ultimately, I enjoy this game. I love the world you've created. I just want to be able to experience it in the ways you've promised.
B1GREDMONSTER wrote: »Blood Rage lvl 2 is terrible it's broken
Blood Rage lvl 1 duration extends 3 seconds when you are hit once every 5 seconds
Blood Rage lvl 2 duration extends 1 second when you are hit once every 3 seconds
You see the problem at lvl 2 for 3 seconds bonus it would take 7 seconds minimum 2 seconds longer than lvl 1
I don't know who thought that was a good idea to make lvl 2 worse than lvl 1 but that's just wrong improve lvl 2 or nerf lvl 1 to make lvl 2 better
Lord_Titan wrote: »In my opinion the WW should last much longer, since the werewolf transformation doesn't stay active on it's own. I do understand how it is pretty much like a normal person turning into a straight up predator type deal, but without a good long lasting time then what is the point of using it if it is to short. I actually have 2 ideas for new passive skills that would make it more worth being a werewolf that will also extend our time as werewolf's. The other idea I have would be more skill's that we can choose from so it's not just 5 skills that we have to use with different morphs. Another possible thing that can change is that as a werewolf we should be able to climb in areas where normal people can't so as a werewolf we don't have to search on how to get around mountains or walls we can just climb up it.
The 2 passive skill ideas I have to be able to extend werewolf form is as follows:
Title: Werewolf Disciple
effect 1: for each skill point put into the werewolf skill tree you gain 15 seconds to be in werewolf form.
effect 2: for each skill point put into the werewolf skill tree you gain 30 seconds to be in werewolf form.
This will significantly extend the time you are in werewolf form if players are truly devoted to using the werewolf ultimate and being a werewolf for the majority of the time they are playing.
passive skill 2
Title: Werewolf Hide
effect 1: for each piece of medium armor equipped you gain 20 seconds to be in werewolf form.
effect 2: for each piece of medium armor equipped you gain 40 seconds to be in werewolf form.
passive effect: if it is a piece of werewolf armor set you gain an additional 15 seconds ( both rings, helmet, shoulders, and chest totaling to 75 seconds. )
I do also think that the werewolf hide set should be a crafting set so that we can use it at higher levels as well. Since it is pretty much a really good trait to mix with a werewolf build.
Lord_Titan wrote: »In my opinion the WW should last much longer, since the werewolf transformation doesn't stay active on it's own. I do understand how it is pretty much like a normal person turning into a straight up predator type deal, but without a good long lasting time then what is the point of using it if it is to short. I actually have 2 ideas for new passive skills that would make it more worth being a werewolf that will also extend our time as werewolf's. The other idea I have would be more skill's that we can choose from so it's not just 5 skills that we have to use with different morphs. Another possible thing that can change is that as a werewolf we should be able to climb in areas where normal people can't so as a werewolf we don't have to search on how to get around mountains or walls we can just climb up it.
The 2 passive skill ideas I have to be able to extend werewolf form is as follows:
Title: Werewolf Disciple
effect 1: for each skill point put into the werewolf skill tree you gain 15 seconds to be in werewolf form.
effect 2: for each skill point put into the werewolf skill tree you gain 30 seconds to be in werewolf form.
This will significantly extend the time you are in werewolf form if players are truly devoted to using the werewolf ultimate and being a werewolf for the majority of the time they are playing.
passive skill 2
Title: Werewolf Hide
effect 1: for each piece of medium armor equipped you gain 20 seconds to be in werewolf form.
effect 2: for each piece of medium armor equipped you gain 40 seconds to be in werewolf form.
passive effect: if it is a piece of werewolf armor set you gain an additional 15 seconds ( both rings, helmet, shoulders, and chest totaling to 75 seconds. )
I do also think that the werewolf hide set should be a crafting set so that we can use it at higher levels as well. Since it is pretty much a really good trait to mix with a werewolf build.
Rather than making us spend 4 MORE skill points in this tree...a toggle would give us the same effect.
Lord_Titan wrote: »Also I just remembered one of the other things I wanted to add. We should also receive the effects that we have on our weapons and our armor that we have on while we are in werewolf form. Even the skills Passives we have should be effecting us as well since we spent so much time into unlocking them and leveling up to be able to use them.
milesrodneymcneely2_ESO wrote: »While I would love for Werewolf form to be a toggle, I don't actually mind the timer.
The one major gap in the whole in the skill line - in my opinion - is the lack of a taunt.
The WW skill line allows for building heavily toward a tank spec if DPS isn't your thing, which is exactly what I've done with my sorcerer tank. It's working BEAUTIFULLY for me, so far, with one glaring exception:
I can't taunt while in Werewolf form. With my basic tank setup, Hircine's Fortitude, and Claws of Life, I can take a substantial beating; and between Rousing Roar and Howl of Despair I can throw down some very respectable crowd control. But without that taunt, I can't keep the bosses off of my group.
I know that ZOS doesn't want AoE taunting in this game, and I like the fact that it forces me to prioritize. Great mechanic, in my opinion. In that light, my suggestion would be to add a single-target taunt to either Feral Pounce or Howl of Despair (since they're the "tankier" morphs).
Anyway, I'm really enjoying my Werewolf the way it is, but I think the opinions expressed in this thread before me are quite valid and should be examined.
Keep up the good work, ZOS!
milesrodneymcneely2_ESO wrote: »While I would love for Werewolf form to be a toggle, I don't actually mind the timer.
The one major gap in the whole in the skill line - in my opinion - is the lack of a taunt.
The WW skill line allows for building heavily toward a tank spec if DPS isn't your thing, which is exactly what I've done with my sorcerer tank. It's working BEAUTIFULLY for me, so far, with one glaring exception:
I can't taunt while in Werewolf form. With my basic tank setup, Hircine's Fortitude, and Claws of Life, I can take a substantial beating; and between Rousing Roar and Howl of Despair I can throw down some very respectable crowd control. But without that taunt, I can't keep the bosses off of my group.
I know that ZOS doesn't want AoE taunting in this game, and I like the fact that it forces me to prioritize. Great mechanic, in my opinion. In that light, my suggestion would be to add a single-target taunt to either Feral Pounce or Howl of Despair (since they're the "tankier" morphs).
Anyway, I'm really enjoying my Werewolf the way it is, but I think the opinions expressed in this thread before me are quite valid and should be examined.
Keep up the good work, ZOS!
So... you can play as a Werewolf;
- In PVP
- RP
- PVE Vet Dungeons
- PVE DSA and DSA Vet
- Trials (SO, Hel Ra, AA).
???????? And you are happy about it?
In PVP: I get ganked by everyone, exept the noobs ofc. ... And yeah... after 1 min you change back, because
[1] You have no more target [2] You have no critters to feed on [3] ore you are most likely dead.
90% you have to run from A--> B ... no Werewolf, because... its the the most expensive ultimate... good luck charging...
In RP:
Yes, a true RP can RP when/where he wants... But the truth... you want to enjoy yourselve... giving in to the pack- feeling, the profound attraction of the wild hunt. Most of this fantasy you cannot live in this game... simply, because ZOS is to buisy burring their heads and doing/seeing nothing.
In PVP:
Vet-Dungeons: You have to have a good group, speedrunning and waiting at the right time. One mate has to go afk bio for 1 minute? Goodby Werewolf... you will not be able to gather enough ultimate...
And *** if you have no full ultimate at the start of the dungeon....
Oh ... and yes... you dont have a finisher... the first 3 secs you do 30k dps... after 10 secs you have 14k... and if you have 30+ secs... you do less dmg than your tank...
I tried it... and sorry... but i dont want to play "feed your timer" all the time... that is madness and i feel my burnout already...
DSA/DSA Vet
"Hey... coool... regular spawning mobs!".
"Oh... porting... no more werewolf"
"Oh... waiting 30 secs...".
End of story
Trials:
Yeah...
The tanking idea is nice... and an old one... we have lots of cool ideas... But... we dont get any feedback... not "thank you for your input... but we would like to do nothing... ww is ok".
This is not only about the werewolf (altough i would like it to be). Its about ZOS and their unfriendly policy with us customers...
Its about thir "no comment" policy.
Customers doing research... making suggestions... testing content... etc. etc. etc..
xenowarrior92eb17_ESO wrote: »Lord_Titan wrote: »Also I just remembered one of the other things I wanted to add. We should also receive the effects that we have on our weapons and our armor that we have on while we are in werewolf form. Even the skills Passives we have should be effecting us as well since we spent so much time into unlocking them and leveling up to be able to use them.
umm m8... no but wtf are u talking about? i took me 1 hour to level up all skills + morphs to max.... so is not rly that hard to max ww...
Lord_Titan wrote: »I am agreeing with everyone saying about extending time or having a toggle. The only problem is that I think we need to do a petition to get them to realize this isn't just a few people wanting this but all the people playing werewolf.