Well, with the new Ultimate Gain in P 1.6 WW will be even more fun
/ironie off
I realy hope there are champion points to invest for WW`s or i am still not using this ultimate (for wich i came back to the game...).
Well, with the new Ultimate Gain in P 1.6 WW will be even more fun
/ironie off
I realy hope there are champion points to invest for WW`s or i am still not using this ultimate (for wich i came back to the game...).
Funny, i came back for the ww as well and im still unhappy with it. Ha. fantastic how that works right? If Zos can't fix every ones problems in this next update and its following 1.6 and the inevitable hotfix and small path after it, then im callin it quits. This thing takes up way to much space on my computer for it not be entertaining me.
Wasn't blood rage the ultimate generation out of form thing that was much needed even before the change to the new ultimate generation system?
I like the new blood rage passive but we also needed the old one. Plus the "OP" dragonknight standard got an ultimate cost increase to 250. Werewolf is still the highest ult cost at 325. And being a ww isnt that good. SO if its not OP why does it cost more than any other ultimate? reduce that ult cost and or bring back the old blood rage along with the new changes. It makes since to me that we would have the combination of both blood rage passives. The human would get more ult generatin frm taking hits and then in ww form it would keep your ultimate going from taking hits. Doesn't that seem right? Or is that asking to much?
draeganb16_ESO wrote: »Can somebody on the PTS can confirm that the Blood Rage passive contain both the old and the new version ? I suppose ZOS just keep the utli generation from the "older' version
draeganb16_ESO wrote: »@Rexlupis : Fine, thanks for the info.
It's a not a that bad they remove that, too many people (especially tanks) took WW only for the ultimate buff. BUT in that case, the ultimate cost for the transformation is even more higher.
Please @ZOS, bring down the price of that, 200 to activate it at rank 4 would be a perfect cost, not too high, not too low.
Somebody can confirm me that the ultimate generation in 1.6 is lower than the live ? It'll be a real struggle to turn WW in PvP in that case....
Changes to abilities to make WW work
-Pack leader increase health by 10% and damage mitigation by 10% while in werewolf form.
-Single target pounce changed to a taunt.
-Change call of the pack to reduce sprint costs
-Change blood rage to a 10% damage increase/30%Speed buff after kill For 10 sec
-Devour increases all regen for 1 min by 20%
b-l-a-d-eb16_ESO wrote: »Hi, why dont you care about lags and client stability first. Thats what should be improved. Before you didnt finish that any other change is useless because its laggy and buggy.
That is completely true. how can it not be a toggle. Currently you can activate it and deactivate it. Hence a toggle concept. Just remove timer for the form and bam. Toggle form.