There isn't enough time to move the Werewolf Skills in the Xbox 1 skill set up. There needs to be a way to move the skills around for the Werewolf when not transformed.
i definitely agree. Instead of the Werewolf transformation costing ultimate, it should Drain it, that way people can put in builds that maximize ultimate management, but also so accidental transformations dont waste a full Ult bar, and their can be strategy such as transforming, killing stuff, reverting and dropping another ult.
also dear god, ive been asking for this since Skyrim, but better human passives. something like wolves dont attack unless provoked (yellow aura) or stamina boost at night, as long as werewolf transformation is slotted. it doesnt have to be a big deal. just something that says, "hey..your are a werewolf no matter what form you take." i dont think it should be anything close to vampire passives, but tiny things like non aggressive wolves, or night time boosts go a long way for RP elements.
i definitely agree. Instead of the Werewolf transformation costing ultimate, it should Drain it, that way people can put in builds that maximize ultimate management, but also so accidental transformations dont waste a full Ult bar, and their can be strategy such as transforming, killing stuff, reverting and dropping another ult.
also dear god, ive been asking for this since Skyrim, but better human passives. something like wolves dont attack unless provoked (yellow aura) or stamina boost at night, as long as werewolf transformation is slotted. it doesnt have to be a big deal. just something that says, "hey..your are a werewolf no matter what form you take." i dont think it should be anything close to vampire passives, but tiny things like non aggressive wolves, or night time boosts go a long way for RP elements.
I would love all of these things...but damnit I'd be satisfied just with a toggle.
This is absolutely imperative.
When the WW timer was extended around 1.5/1.6(Whenever that was) you'd see a bunch of Weres in Cyrodiil.
But now...I go weeks without seeing a single one.
The new skills are amazing. BUT, this isn't a quick-damage skill, it's a transformation. 30 seconds is not long enough.
AND...think of the Roleplayers, how is someone supposed to roleplay as a Werewolf? It takes 30 seconds for most people to type one emote.
(Oh wait...hold on, I'll be back in 10, let me go recharge my ultimate!) ...every...frickin'...thirty...seconds...
Vorpal_Spork wrote: »Any chance of a female werewolf model?
Thejollygreenone wrote: »I love it. Thanks for the update team, this really is sparking up my interest to play again. But with that said, I think there's still a few major things that need to be touched upon.
Here are my thoughts(via wall o text)Firstly, the transform animation is a death sentence in PvP, and even in some PvE situations, unless of course you transform before combat and waste some time on your duration and that sweet sweet aoe fear which wont be in range to hit anything.Thanks for reading!
The transform animation acts like a 2+ second stun as it is, and is one of the biggest problems with the ability. If you try to use an action during that animation, you lose all ultimate but dont gain ww form, what's worse, sometimes you'll bug out and have limited movement speed until you relog.
My suggestion, make the ww truly not able to move/attack/use abilities during this time, but make the ww invulnerable to damage and cc during this time. There will be plenty of time for the enemy to do that after you've transformed. Or you could just make the animation instant ( x < .5seconds )
The second major issue that needs to be addressed is not being able to keep the ultimate you gain while in ww form after the form expires. This would go a long way to alleviate the high cost to low benefit issue, and it would be a more pleasing alternative to the player base, as no one wants to see their ultimate disappear after building up a bunch incidentally.
Lastly, on a personal note, you can't sneak while in ww form. This really disturbs me, since as a stamina based player sneaking is the only thing I'm competent at in PvP. I'd like to be able to slip out from stealth alone, kill a player in ww form, then be able to still slip back into stealth after the player is dead and others are approaching like I would normally.
Because of this drawback, ww needs more staying power (durability/damage which is indeed being addressed in this thread), or the ability to crouch and stealth.
@ZOS_GinaBruno , @ZOS_JessicaFolsom , please, please...us Werewolf enthusiasts are dying out here.
This discussion has been more or less active ever since the WW changes were announced, months ago, and there has been almost no Dev interaction.
We're tired of being the redheaded stepchildren while Vampires get all the love.
Not only are the Vampires more viable, they're either featured or an option in almost all of the big builds out there while the -only- benefit anybody uses from Werewolf is the stamina regen. (This is mostly from a PvP perspective, but my understanding is that it's not much better on the PvE side.)
Vampire has been buffed/nerfed/adjusted more times than I can count since release and WW has gotten one update...
We're not asking to be OP, we just want Werewolf to be viable.
Can you please give us any insight to what the developers think about the current state of Werewolves?
Just to sum up my thoughts, again...
Werewolf is not viable in PvP - The timer mechanic means more often than not a transformation is wasted because there is nothing to use devour on. (Players will almost always respawn to avoid being devoured, and there are no animals to use for this.) (Vampires, of course can use their skills at any time, including passives.)
Werewolf is not viable in RP - You cannot maintain the form. (Vampires look like Vampires...we get 30 seconds...)
Werewolf is a liability to groups in PvE - The timer mechanic forces us to rush from one group of enemies to the next, pushing our party faster than they should go often times, and not allowing for proper regen or pauses when they are needed. Also, we must stop, often mid-fight to become sitting ducks so we don't lose our transformation. This isn't particularly helpful to the group and the loss in DPS isn't either.
Each one of these problems could be solved by changing Werewolf Transformation to a toggleable Ultimate similar to Overload. Keep the vulnerabilities. Keep the skills. Change nothing but the timer mechanic, but please, make this skill line useful. We're so close, we only need this one more thing.
Please let us actually play as Werewolves, instead of constantly focusing on "feeding the meter." (Yes, that's what it feels like.)