Hypertionb14_ESO wrote: »here is my suggestion. Increase the MAX duration of werewolf to 75 seconds, BUT.. have the duration when you transform directly linked to how much excess ultmiate you have when you do.
for example
400 ult (base) = 30 seconds
800 ult (2x base) = 60 seconds
1000 ult (maximum) = 75 seconds
cost reduction items for WW would only provide the duration for the amount of ult before the reduction, for example using the Salvation set at the lowest possible cost would only provide as if it was the base 400 cost.
here we would gain the choice to save ult for longer time vs a boss or using instantly and building time vs weaker mobs becomes viable.
in action you could transform at 400 and only have 30 seconds initially, but boost your duration to 75 seconds via devour. also against longer fights you could store up the ult beforehand to last the maximum 75 seconds from the start of the form.
this would balance out the duration by having directly proportional costs when transforming initially.
Reduced the duration of the werewolf Ultimate.
They rely did it... OMG we asked to give as more time, but they decresed it! Now its 30 sec in WW form! I ewen don't hawe time to kill welw mobs in upper clargorn! Simple dont hawe time!!!!!!!
Why? Why give as 5 skills that we coudnt use? We dont hawe time on it! OMG just better admit you dont know what to do with WW and delete them from this game! Any better meshes taunt those who believed you...
*******Aren_Liore wrote: »I'm sorry ZOS, but you're asking us to take 50% more damage from all incoming poison damage 24/7 (which any player anywhere can use in abundance) and only get a 30 sec "ultimate" that doesn't even compare with my usual outgoing DPS?
Not worth it.
I want to be a werewolf, I really do, but I'm not going to nerf myself just for the ability to turn into a two legged dog. Sorry.
first, bring that timer back up. second, lower the poison damage to maybe 35 or 40% and third, Increase attack speed for all attacks. OP? I don't think so, I'm spending a whole ULTIMATE slot on this. I should be a god for that little bit of time. IDK, maybe I'm wrong
Ok, I'll try to look at this from a different angle. Maybe ZOS wants all werewolves to work with each-other in a pack. I know there are a few passives that are boosted with other werewolves in your party, so maybe that's where they are trying to go with this? I don't have enough experience with the skill line or the people to test it with, but maybe some of you can offer those opinions.
I just want to see the day when we are in Cyrodiil and people are saying "Oh, crap, they have a werewolf." with it ripping through our forces and temporally dominating the battle field. Then again, I'd also love to see about 50 werewolves ripping a keep apart (and climbing over walls), but that's a far fetched dream at this point.
According to the live stream ZOS is doing, werewolves are slated to receive more damage buffs instead of a time increase in 1.52. How do you guys feel about this?
According to the live stream ZOS is doing, werewolves are slated to receive more damage buffs instead of a time increase in 1.52. How do you guys feel about this?
Werewolf is suffering from an identity crisis because its both an Ultimate and a Skill line.
I believe most players want a Werewolf "experience" which means focus should be placed on the Skill Line aspect i.e. more time in beast mode and passives that apply to human form. Someone please correct me if I'm wrong.
If this were done the "Ultimate" aspect could simply express itself through teamwork with other werewolves i.e. pack running. Pack Leaders could drive this by providing a selection of buffs to no more than three Werewolves in a group, this would also mean that without a full group of Werewolves the buffs can't be applied. It could even be a symbiotic relationship i.e. three Berserkers apply an armor buff to the Pack Leader while the single pack leader provides a damage buff to the three Berserkers. This would encourage people to form packs and build relationships with other werewolves.
EDIT: Has anyone proposed a synergy ability for Pack Leaders? If a Pack Leader transforms first other Werewolves in human form can use synergy to go beast mode before they reach the Ultimate cost needed to transform. I'm a Berserker but would love to see this. This would work extremely well if the Ultimate cost was high and the transformation was based on a timer.
According to the live stream ZOS is doing, werewolves are slated to receive more damage buffs instead of a time increase in 1.52. How do you guys feel about this?
Werewolf is suffering from an identity crisis because its both an Ultimate and a Skill line.
I believe most players want a Werewolf "experience" which means focus should be placed on the Skill Line aspect i.e. more time in beast mode and passives that apply to human form. Someone please correct me if I'm wrong.
If this were done the "Ultimate" aspect could simply express itself through teamwork with other werewolves i.e. pack running. Pack Leaders could drive this by providing a selection of buffs to no more than three Werewolves in a group, this would also mean that without a full group of Werewolves the buffs can't be applied. It could even be a symbiotic relationship i.e. three Berserkers apply an armor buff to the Pack Leader while the single pack leader provides a damage buff to the three Berserkers. This would encourage people to form packs and build relationships with other werewolves.
EDIT: Has anyone proposed a synergy ability for Pack Leaders? If a Pack Leader transforms first other Werewolves in human form can use synergy to go beast mode before they reach the Ultimate cost needed to transform. I'm a Berserker but would love to see this. This would work extremely well if the Ultimate cost was high and the transformation was based on a timer.
Not sure if this has been suggested but how about .12 seconds of transformation per unit of Ultimate (Max Ultimate gives you 120 seconds) with a much higher activation cost.
Focus on the experience (i.e. forget about damage buffs because its an Ultimate in name only) but keep all the new skills and perks you've added. Provide another passive in human form (stealth detection) and consider the above "Pack Ultimate" and "Pack Leader Synergy" suggestions.
No more identity crisis and BOOM, happy Werewolves imo.
it does make for a compelling argument id love to be able to see Vamps and other WWs and also be able to get the drop on sneakers by smelling them and i still say WW needs to retain its ultimate gained while in WW form and have a scaled timer based on ultimate gained up to that point. @ZOS_GinaBrunoExiledKhallisi wrote: »According to the live stream ZOS is doing, werewolves are slated to receive more damage buffs instead of a time increase in 1.52. How do you guys feel about this?
Werewolf is suffering from an identity crisis because its both an Ultimate and a Skill line.
I believe most players want a Werewolf "experience" which means focus should be placed on the Skill Line aspect i.e. more time in beast mode and passives that apply to human form. Someone please correct me if I'm wrong.
If this were done the "Ultimate" aspect could simply express itself through teamwork with other werewolves i.e. pack running. Pack Leaders could drive this by providing a selection of buffs to no more than three Werewolves in a group, this would also mean that without a full group of Werewolves the buffs can't be applied. It could even be a symbiotic relationship i.e. three Berserkers apply an armor buff to the Pack Leader while the single pack leader provides a damage buff to the three Berserkers. This would encourage people to form packs and build relationships with other werewolves.
EDIT: Has anyone proposed a synergy ability for Pack Leaders? If a Pack Leader transforms first other Werewolves in human form can use synergy to go beast mode before they reach the Ultimate cost needed to transform. I'm a Berserker but would love to see this. This would work extremely well if the Ultimate cost was high and the transformation was based on a timer.
Not sure if this has been suggested but how about .12 seconds of transformation per unit of Ultimate (Max Ultimate gives you 120 seconds) with a much higher activation cost.
Focus on the experience (i.e. forget about damage buffs because its an Ultimate in name only) but keep all the new skills and perks you've added. Provide another passive in human form (stealth detection) and consider the above "Pack Ultimate" and "Pack Leader Synergy" suggestions.
No more identity crisis and BOOM, happy Werewolves imo.
Hmmm I like the stealth detection idea...it even makes sense
Hightened Senses: increases stealth detection by xx% and ability to see others werewolves and vampires.
Would a werewolf not have this?
ryu40010b14_ESO wrote: »After extensive testing ive come to an epiphany, 1 thing can make WW more viable and make many people happy.
Give WW one active ability as a human, "Raging Barrage" a stamina based ability that allows you to increase atk speed by 15-25% for 5-10 secs and each hit grants 5-10 ultimate.
it would allow you to effectively recharge your WW in PvP and PvE boss battles
i also think that Ultimate should be returned after combat but thats pretty much a global request ;P
also a new passive perhaps called "Gorge" that has 2 ranks, 1st rank would allow you to overcharge the timer by Devouring up to 45 sec and the 2nd rank up to 60 sec.
not sure if all this has been requested before but i felt it may help.
@ZOS_GinaBruno
@ZOS_JessicaFolsom
[this is a re post from another thread]
http://forums.elderscrollsonline.com/discussion/136628/werewolf-1-5-1-changes-review/p4
ryu40010b14_ESO wrote: »it does make for a compelling argument id love to be able to see Vamps and other WWs and also be able to get the drop on sneakers by smelling them and i still say WW needs to retain its ultimate gained while in WW form and have a scaled timer based on ultimate gained up to that point. @ZOS_GinaBrunoExiledKhallisi wrote: »According to the live stream ZOS is doing, werewolves are slated to receive more damage buffs instead of a time increase in 1.52. How do you guys feel about this?
Werewolf is suffering from an identity crisis because its both an Ultimate and a Skill line.
I believe most players want a Werewolf "experience" which means focus should be placed on the Skill Line aspect i.e. more time in beast mode and passives that apply to human form. Someone please correct me if I'm wrong.
If this were done the "Ultimate" aspect could simply express itself through teamwork with other werewolves i.e. pack running. Pack Leaders could drive this by providing a selection of buffs to no more than three Werewolves in a group, this would also mean that without a full group of Werewolves the buffs can't be applied. It could even be a symbiotic relationship i.e. three Berserkers apply an armor buff to the Pack Leader while the single pack leader provides a damage buff to the three Berserkers. This would encourage people to form packs and build relationships with other werewolves.
EDIT: Has anyone proposed a synergy ability for Pack Leaders? If a Pack Leader transforms first other Werewolves in human form can use synergy to go beast mode before they reach the Ultimate cost needed to transform. I'm a Berserker but would love to see this. This would work extremely well if the Ultimate cost was high and the transformation was based on a timer.
Not sure if this has been suggested but how about .12 seconds of transformation per unit of Ultimate (Max Ultimate gives you 120 seconds) with a much higher activation cost.
Focus on the experience (i.e. forget about damage buffs because its an Ultimate in name only) but keep all the new skills and perks you've added. Provide another passive in human form (stealth detection) and consider the above "Pack Ultimate" and "Pack Leader Synergy" suggestions.
No more identity crisis and BOOM, happy Werewolves imo.
Hmmm I like the stealth detection idea...it even makes sense
Hightened Senses: increases stealth detection by xx% and ability to see others werewolves and vampires.
Would a werewolf not have this?
Edit: and this...... vary impressed by this. the Bow skills are quite something but the WW trumps it by almost 2 seconds.
https://www.youtube.com/watch?v=kJEE8doFTBA
ryu40010b14_ESO wrote: »@***_Hero i do apologize for the timer issue, but no need to be rude.
i was watching the video at work with crappy net and it was skippy so the Bow seemed to take longer on my count (used a stop watch). i usually dont use the youtube timer because its unreliable.
either way since 1.5.1 WW has boosted considerably and im impressed, and in 1.5.2 it gets another boost.
honestly feel free bro, we are all in this together and since i for one have nowhere near all the answers lol, we need all the informative tie raids we can get to put the facts across, im always up to learn more and to see what it will take to truly balance and bring werewolf up to par.ryu40010b14_ESO wrote: »@***_Hero i do apologize for the timer issue, but no need to be rude.
i was watching the video at work with crappy net and it was skippy so the Bow seemed to take longer on my count (used a stop watch). i usually dont use the youtube timer because its unreliable.
either way since 1.5.1 WW has boosted considerably and im impressed, and in 1.5.2 it gets another boost.
im sry for my rudeness. The Werewolf is a sensitive topic for many of us. And I am very adamant about it. i'm not impressed about becoming on par with some random night blades bow damage against a single target, a mammoth btw. spent an hour typing this response. trying to not rage and go on a rant about the ww soo im gonna end it riiiiight here..
ryu40010b14_ESO wrote: »honestly feel free bro, we are all in this together and since i for one have nowhere near all the answers lol, we need all the informative tie raids we can get to put the facts across, im always up to learn more and to see what it will take to truly balance and bring werewolf up to par.ryu40010b14_ESO wrote: »@***_Hero i do apologize for the timer issue, but no need to be rude.
i was watching the video at work with crappy net and it was skippy so the Bow seemed to take longer on my count (used a stop watch). i usually dont use the youtube timer because its unreliable.
either way since 1.5.1 WW has boosted considerably and im impressed, and in 1.5.2 it gets another boost.
im sry for my rudeness. The Werewolf is a sensitive topic for many of us. And I am very adamant about it. i'm not impressed about becoming on par with some random night blades bow damage against a single target, a mammoth btw. spent an hour typing this response. trying to not rage and go on a rant about the ww soo im gonna end it riiiiight here..
[snip...]
Tell me. is the purpose of using a pure damage focused ultimate to kill things at the same rate of which you would use your basic abilities?
[snip...]
Your right. Im sure we will see the ww be worked in to more and more builds. We will see ww's as much as we see tanks,dps,healers,and vampires. Because of how awesome the ww is becoming.
Thejollygreenone wrote: »Your right. Im sure we will see the ww be worked in to more and more builds. We will see ww's as much as we see tanks,dps,healers,and vampires. Because of how awesome the ww is becoming.
Hyperbolic sarcasm, much appreciated. The best kind of sarcasm. (I can /sarcasm too)
I get that people are touchy about this, but try to see things without an emotional lens, it gets in the way progress more often than not. Some constructive discussion could be created if that were to happen, otherwise I've said my part.
It's clear as of now you don't care to listen to anyone who thinks anything other than what you do on the subject, so I'll go back to the PTS forums where some are more open to slightly opposing view points.
Good day, disgruntled werewolf.
Sincerely,
Contented werewolf.