even if you get form forever. the aoespam in pvp will eat you. and the -streak swarm streak aoe streak swarm streak aoe streak swarm- too. not speaking of jabspamming.
ZOS_GinaBruno wrote: »DEUTSCHE PTS-PATCHNOTIZEN v1.5.1
[*] Werewolf[/list]
- Fixed an issue where light attacks were getting desynced.
- Fixed an issue where light attacks were stopping werewolf ability animations from playing.
- Bleed damage on light attacks no longer has a delay, allowing you to now damage your enemy on every hit.
- Slightly increased the damage done by heavy attacks.
- Reduced the duration of the werewolf Ultimate.
- You can now sprint on all fours without sheathing your claws.
- Claws of Anguish (Infectious Claws morph): This ability now decreases enemy healing by 40% instead of 33%.
- Claws of Life (Infectious Claws morph): This ability now heals for 50% of damage caused instead of 33%.
- Feeding Frenzy: Fixed an issue where this synergy couldn't be used by werewolves.
- Hircine’s Bounty: Increased the heal from this ability by approximately 30%. We also fixed an issue where this ability couldn’t be a critical strike.
- Infectious Claws: Increased the damage over time from this ability by approximately 40%. We also reduced the initial damage from this ability by approximately 12%.
- Piercing Howl: Increased the damage of this ability by approximately 40%.
[/list]
Reduced the duration of the werewolf Ultimate.
Personally, I love werewolf lore in almost every culture it is mentioned in and especially those which also involve vampires. There is 1 aspect of a wolf that I have not seen made mention and I think it would solve most of the balance issues between Vamp and WW. Since vampires receive the sneak passive bonuses, why shouldn't the werewolf have a passive bonus that would counter it? A passive which is active as long as Werewolf is the active ultimate slot AND while in form would be the easiest and makes the most sense to me. My idea for this passive is:
Heightened Senses - While slotted in and in humanoid form stealth detection is increased by 1.5 yards. Also, reduces the damage taken from a stealthed enemy by 15%. While in werewolf form however, these bonuses should at the very least be doubled. I say they should double at least due to the short amount of time we have while actually in form.
Thanks for your time.
Love this idea. Combining this with a slight increase to movement speed would make playing a Werewolf in human form loads of fun. In all honesty I would rather have these passives WITH the ability to stay in form much longer, via devour and continuity of combat, than the ability to transform more often i.e. a low Ultimate Cost.
Edit: I'm still in favor of forced transformations during a full moon as long as there are "anti transformation" potion recipes available (additional revenue stream for alchemists).
@Rune_Relic
Is there any chance they done this for PVP to make sure when there is mass numbers storming a keep... you cant just stay permanently in ww form ?
Would you be OP with permanent ww.
Just interested from an outsiders viewpoint.