Okay, guys, be indulgent to a man who finaly got what he wanted! I played the whole night through! Typing in the dark without thinking about grammar! As well as the English for me is not something that is not native, but not ewen a second language!
Once again I apologize! Just so many emotions that I wanted to share!
Hey guys, I did a Test on PTS myself: Here are the Results:
- I would like to be able to rearrange the skills on my WW bar
- Savage Strengh: Increases weapondamage by 18% in WW form.
I am ok with that, because i dont want to have player choosing WW only because of the passives in human form.
- Call of the Pack: need to be improved, since you wont have more than 3 Werewolfs in smaller dungeons.
- Devour CD: ~4 sec = very good, but during long bossfight of no use. Especially, if there are no critters around. Beside the low damage, de overall dps is low enough due to breaks (like devour, way to pray, etc. )
- In PVP ww time is too short too.
- I took the time!!! 47 sec. in WW form. (Without Animations)... Way to short.
- Pack leader; Doesn`t work properly. The Ultimates gained are still deleted if changing back to human. Precious Ultimate!! And as i see it, you dont gain more WW time, only your fellow wolves? This should also work on self!
- Damage: Way too low. I was overcapped at stamina, weaponpower, staminaregg and had the right enchantements... i even let go of surviability... the damage is still to low... to low to low to low.
I dont mention the claw- poison- bug and the other bugs mentioned by fellow wolves here i the forum.
One Pic i have to show you...: Look in to my eyes baby...
@Zenimax: Hope you see this...
Generally, all that we need to increase it a little more armor and stamina in the transformation (not 1%) I have checked the PTS amount of damage that you receive from scorpions and other small things almost the same in both forms (the difference ~ 3-6 points of damage) So it my character without rings on Armour!
Werewolf speed a little more Than human, but Human haw Horse!
what's the point turn into a non-human if you do not get excellence!
In LOR people walked to Hircine to get FORCE, not to be lame dogs on 2 feets!
ZENIMAX stop being afreid of OP WW !!!!
make +5% stamina and +15% armor on transformation! At least give us a 1.5-2 minute timer and not accidents 50 seconds
let us feel a little bit of force!
Hey Guys
I put together some Links from inside this forum. I`d like to keep the soup hot, so the discussions can lead to improvements. I would hate to see the WW being more bugged after 1.5 release.We would have to wait until the next patch or even bigger update... Better now be thorrow.
(trimmed for length)
Perhaps someone has some ideas. Let`s hope...
And perhaps it helps to go on PTS and make Bugreports
From @granty2008cyb16_ESO
http://forums.elderscrollsonline.com/discussion/136140/gemstone-of-werewolf-visage
This thread is about the idea of a WW disguise, so, that you can wear the skin all the time.
This thread gave me some new ideas about steering mechanism for WW trough disguise. I more an more like my idea about the safezones/safespots, where your WW-timer stops (like the shrine of hircine).
@Iduyenn (myself). Did some testing on PTR and spotted some things.
http://forums.elderscrollsonline.com/discussion/136127/my-feedback-after-testing-werewolf-141016-000305-and-additions
Here's an idea:
In Werewolf mode, Ranged attack (physical or magical) will be reduced to 50%.
AW HELL YEAH.
Forget everything else you read in this thread and just implement THIS, I'd switch back to WW in a heartbeat.
Until then, there's zero reason to get off my Vamp skill...
Hey Guys
I updated the List of Links and shortened my monstrous posts. The newest Threads are on the bottom quoted extra.
It would like to mention, that i am an EU player and had no problems wit PTR Presets (Altough, i d like to have some mats to craft sets).
But for everyone, who wasn`t on the PTR; You should realy try it out. You can create a vet 14 character and directly play as a wolf, since you have every skill at the maximum.
If you get crashed after character creation, just wait and restart. Then you can log in to the game. Have patience, it takes some time for the loading screen. That seems to be normal.
Here in this thread, there are some new feedbcks on the Werewolf!
http://forums.elderscrollsonline.com/discussion/135888/update-5-testing-suggestions-and-feedback-wanted/p2
@ Saphy24 proclaims of beeing hitted by 2.5k by a WW.
http://forums.elderscrollsonline.com/discussion/comment/1327669#Comment_1327669
Here a thread with Bug compilations in general.
http://forums.elderscrollsonline.com/discussion/135707/pts-1-5-bug-compilation#latest
nightwalkerrobin_ESO wrote: »Werewolf Testing
Had posted this in the wrong spot, so I moved it here.
The bleed damage tick, as others have posted, is almost never happening as you are doing light attacks fast enough to never see a tick. The bleed should be applied the first light attack that hits, then run till it's timer expires. Then reapply if target is still alive and a light attack hits.
Sprint run animation: Does not work, at least on my Pack Leader morph. Always still run upright. Changed transformation morph to Berserker, no change. Never run on all fours, always standing.
Transformation as an Ultimate and ultimate gain while in WW form: Ok, either change the transformation to toggle and NOT an Ultimate or let us keep the ultimate points gained when we shift back to racial form. It is utterly stupid to gain a full amount of ultimate points while in WW form just to flush them when you transform back to racial form. And it still leaves the WW without a combat ultimate like every other class has. Making transformation a toggle will also make it better for players to do dungeons (if they wish) in WW form or RP in WW form. If being in the city is a problem, well we can already do that. So that is not an issue. but this issue can be fixed when the Justice System comes out. if we transform while in a city, we are marked as KOS by guards and enforcers.
Devour: Thanks for really lowering the cooldown on this and making more corpse types usable, makes it much better. But we should be able to devour each corpse. I think there is a 5 sec timer, but where I was testing the bodies would despawn too fast for me to devour one then try to test on another. If there is a cool down, just remove it completely and set so we can only devour each corpse one time. This would make it even better.
Pack Leader Morph of Transformation: Ok in PTS the White WW looks terrible, and yes it is different than what is on live. This needs to be fixed. The muzzle is hairless and it looks almost undead.The Berserker morph look terrible also.
Infectious Claws: The animation is very clunky and slow. You hit the button to use it, then wait for the animation. Should be as fast as the light attack animation. DOT could be a bit more, but then as far as I see all DOTs seem low to me.
Piercing Howl: Clunky animation and the timing is way off. You hit the button to use the attack, the target falls down, then you see the howl animation. But at least it works. And is should be a AOE cone in front of you, why would it only affect one target if two or three are standing closely together.
Passive Stamina Regen: This is not working correctly. Comparing my character in live and on PTS, both are same stats. My live character has a stamina regen of 86, on PTS it is 96. Adding 15% to 86 is roughly 98.9. Where did the 2.9 points of regen go? Did some more looking at this. these are my current numbers. I am wondering if maybe the WW passive is being applied to the base Stamina Regen before any other skill buffs are applied? I am a Templar do have Repentance. With it removed, my live stamina regen is 76 and PTS stamina regen is 86, with it slotted, live is 86 and PTS is 96. But the math is still wrong, there are points missing.
ZOS_GinaBruno wrote: »Hey guys! Just wanted to let you know that many of these issues will be addressed when we release our next iterative patch on the PTS. We'll post all the details in the patch notes as soon as we have them ready to go! Thank you all very much for your reports on these issues, and please let us know if you continue to see any problems after 1.5.1 is released.
These look like definite improvements. But not enough to tempt me. Pro shapeshifting but not as an occasional ultimate.
So as a prayer to hircine, please give the werewolf a role where he can fit in. Give him a viable and playable role in PvE by making him the best melee beast, that justifys bringing him to trials/arenas and for PvP give him an option to take part on the battlefield by increasing his werewolf time in PvP battles.
You dont need to fear about seeing then running only werewolves in PvE or PvP, as there will be still class abilities, magicka and range abilities that work great/better in many cases and you will see many pve encounters where poison/melee-only or the fixed skillset of the werewolves wont be an option anyway- so it will still be limited by that anyway - BUT the werewolf needs to shine in his parts at least, otherwise we wont ever get the werewolves as a good addition to a group/in the battlefield or see used outside of fun events.
Bring in a "Rage of the Battle" passive ability that every time you hit a mob gives the player a refreshing (not stacking!) buff the stops the werewolf-time-counter for 3 seconds. So you can turn into a werewolf before a boss and can be sure you finish the encounter also as a werewolf.
For PvP, also add in PvP after killing an enemy player as a werewolf 60 seconds to your werewolf time, so you get at least some time to choose your next battle and of course let rage of the battle passive work on enemy players. Devouring in pvp is almost unuseable so this is in dire need to see at least sometimes werewolves in a battle (and that would be cool!).
This should be easy implementable by the engine as it is already possible to stop the Wolf timer near hircine's shrines, so make that a buff cast on every melee hit of a werewolf that hits for 3seconds.
draeganb16_ESO wrote: »@ryu40010b14_ESO : Most of people that use werewolf at a high level will have to disagree with you because devour is not an efficient way to get back ultimate/timer in long boss fight or in Cyrodiil (even with the modified devour in the 1.5).