set44ub17_ESO1 wrote: »Werewolves should be imune to disease as a passive also. Agree on taking away the poison weakness as well. The negative could be when they ad the justice system that they generate a bounty or something if I'm werewolf form arround npc's
You know after reading this I thought that you were full of it and that it had something to do with your computer or game, but soon after reading this I experienced the same bug. It was pretty funny actually it looked like my player had a severe stroke. In all seriousness though, this is a major bug that needs ZOS attention.I like that you have added and changed some things...but you have not addressed as far as i can tell...THE BUG THAT HAPPENS 50% OF THE TIME I TRANSFORM. I have sent bug reports and tickets and never heard a thing. When I transform half the time...literally half the time she starts to transform and then freezes in a half morphed twisted state and is stuck with her arms out and stuck in walking speed. in a dungeon i literally just did 5 mins ago....it happened twice...i got to use my ww 1 time in a fight! ONE TIME! in a dungeon. this happens so often I have seriously considered switching to vampire. but im praying PRAYING you know this is happening despite you not responding to anything i have sent in.
apagano425 wrote: »You know after reading this I thought that you were full of it and that it had something to do with your computer or game, but soon after reading this I experienced the same bug. It was pretty funny actually it looked like my player had a severe stroke. In all seriousness though, this is a major bug that needs ZOS attention.I like that you have added and changed some things...but you have not addressed as far as i can tell...THE BUG THAT HAPPENS 50% OF THE TIME I TRANSFORM. I have sent bug reports and tickets and never heard a thing. When I transform half the time...literally half the time she starts to transform and then freezes in a half morphed twisted state and is stuck with her arms out and stuck in walking speed. in a dungeon i literally just did 5 mins ago....it happened twice...i got to use my ww 1 time in a fight! ONE TIME! in a dungeon. this happens so often I have seriously considered switching to vampire. but im praying PRAYING you know this is happening despite you not responding to anything i have sent in.
WraithAzraiel wrote: »Another idea - turn the Transform Ultimate into an actual useable ultimate while in werewolf form.
- like a health draining bite called Feral Bite
- or a heavy frontal cone cleave swipe attack that knock's the enemy down and disorients called Maul or something
- have it cost a chunk of the timer or if you end up going the path of the Overload skill, a chunk of Ultimate.
Sound good?
Problem: What, if you want to change back? (e.g for healing, ranged...)
I like the Idea of Packleader gaining ultimate transformed in to more WW time for ALL WW`s!
Becaue it supports the idea of WW playing as a pack. If you have enugh surviability and selfheal, it would be nice to be able to play without a healer and a tank.
Perhaps, with spellcrafting, this could be posible. (Your roar mutate to an aoe spot spell).
So either we have some very strong ultimate-passives, or some very good ultimate actives. I wouldn`t mind, to see WW transformation in Slot 1-5 (Or a total separate slot... that would be fair).
With spellcrafting everything gets interesting, because i could morph my templar healskills into WW roar so it would scale from stamina and cost stamina.
So the big question is, if WW can benefit from spellcrafting. If yes, we have great potential, if not, we are screwed...
Thejollygreenone wrote: »From what I can tell, it happens mostly for me when I'm frantically spamming my ultimate hotkey hoping for the transformation to start. Once it does, and I accidentally keep hitting the hotkey, it will result in this bug. Ult taken away, stuck in a messed up slow state.
I like that you have added and changed some things...but you have not addressed as far as i can tell...THE BUG THAT HAPPENS 50% OF THE TIME I TRANSFORM. I have sent bug reports and tickets and never heard a thing. When I transform half the time...literally half the time she starts to transform and then freezes in a half morphed twisted state and is stuck with her arms out and stuck in walking speed. in a dungeon i literally just did 5 mins ago....it happened twice...i got to use my ww 1 time in a fight! ONE TIME! in a dungeon. this happens so often I have seriously considered switching to vampire. but im praying PRAYING you know this is happening despite you not responding to anything i have sent in.
The first fix I tried was reloadui, it's what i try to fix anything initially. What I've observed is that if I simply stay perfectly still and only press the ult button once then my transformation completes unbugged.I like that you have added and changed some things...but you have not addressed as far as i can tell...THE BUG THAT HAPPENS 50% OF THE TIME I TRANSFORM. I have sent bug reports and tickets and never heard a thing. When I transform half the time...literally half the time she starts to transform and then freezes in a half morphed twisted state and is stuck with her arms out and stuck in walking speed. in a dungeon i literally just did 5 mins ago....it happened twice...i got to use my ww 1 time in a fight! ONE TIME! in a dungeon. this happens so often I have seriously considered switching to vampire. but im praying PRAYING you know this is happening despite you not responding to anything i have sent in.
I have a question, though. Have the developers considered making the transformation mechanic similar to the Sorcerer class' Overload? Where you have to meet a certain threshold of ultimate to activate, and the amount of ultimate you have lowers as you use it?
I think that would allow for a lot more control and strategy to turning into a werewolf.
@wraithazraiel:
Sorry, i just ment, that it could be useful to be in control of you turning back into WW. But i see, it`s something, that doesn`t matter. I would rather take the ultimate in WW form. The thing about gaining ultimate and transform into ww time could be outsourced to a passive.
@snowstorm02preub18_ESO
Like it, but dont forget, we are very vulnerable and usless, if we need time to devour and changing all the time. If we get interrupted (like present), you will not be able to dvour while in combat... Because a fly can interrupt you atm.
We need gapcloser and this stuff, because i hate it, to be kited, slowed and then nuked.
Altough it is something beautiful: In human form, when we get slapped in the face, we gain ultimate, in WW we loose time.
I would like it to have a timer, wich fills your time in WW, while not beeing attacked. (So your attacks gain ultimate/time). There should be a ballance...
About the healing. Logically with your post, your WW time will be up, if you lost 100% of your life. Your shielding proposition is cool, but i would also love it to see a "ww intern" healing. So you need other WW`s to heal you directly.
draeganb16_ESO wrote: »set44ub17_ESO1 wrote: »Werewolves should be imune to disease as a passive also. Agree on taking away the poison weakness as well. The negative could be when they ad the justice system that they generate a bounty or something if I'm werewolf form arround npc's
Why not adding an immunity to disease passive but the weakness to poison should stay, it is our Achilles' heel. As I see it, it represent our weakness to silver that is not present in TESO like other TES (Silver bolt from fighter's guild apart, it's a unique skill)
draeganb16_ESO wrote: »@snowstorm02preub18_ESO : Your idea could be good for another game but not for a Elder Scrolls. This is not how the curse works, werewolves are not invincible while transformed. They are savage beast that can be, at best, uncontrolable but not unkillable.
The idea of draining your ulti over time while transformed was a good idea that a lot of people suggest but dev did a good thing similar to that : They kept the timer but gave more possiblities to get back timer (New unstoppable devour, new pack leader passive, maybe new morphed abilities that gives timer instead of just the costy feral pounce).
I hope this stuffs will help the idea that as long as a werewolf fights, he is a bloodthirsty beast. In my opinion, this is the more important thing about werewolf mechanic.