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ZOS: Werewolf changes look great but.....(issues with images)

  • TheBull
    TheBull
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    -Still not addressing the fact that werewolves cant break free from stuns.
    -Pack Leader is almost a pointless morph.
    -If you happen to be attacking when you click to transform you get stuck in this position and can only move at snail speed and you dont transform:


    Please address these issues.
    This is huge, it happens when in crowds. It's so frustrating considering that transform is intend to be done in crowds. I've bug reported this so many time, and even started to make a video awhile back.
  • ExiledKhallisi
    ExiledKhallisi
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    TheBull wrote: »
    -Still not addressing the fact that werewolves cant break free from stuns.
    -Pack Leader is almost a pointless morph.
    -If you happen to be attacking when you click to transform you get stuck in this position and can only move at snail speed and you dont transform:


    Please address these issues.
    This is huge, it happens when in crowds. It's so frustrating considering that transform is intend to be done in crowds. I've bug reported this so many time, and even started to make a video awhile back.
    make a video and put it up here on forums
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  • ExiledKhallisi
    ExiledKhallisi
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    stumpy999 wrote: »
    he is bigger and more primal. Like a mini daedroth.

    Something about Weregonian just sounds super lame

    It beats the pigeon English were-lizard suggests, if you know a certain slang usage of lizard...

    stellio is latin for lizard.... werestellio sounds even more lame than weregonian
    Edited by ExiledKhallisi on October 14, 2014 12:02AM
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  • starkerealm
    starkerealm
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    stumpy999 wrote: »
    then call it were-dile, were-crock, or were-lizard. You obsess over branding.

    it's just a name. The model and how it plays is what will be cool

    let's face it folk pay 100k for imperial armour that is exactly the same as your starter armour other than the look.

    Vanity to the max

    Well, exactly the same as three of my characters' native armor, in every respect, anyway. :p
  • stumpy999
    stumpy999
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    call it Razorback if you want or if you in NA , weregator
  • stewie_801
    stewie_801
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    Samadhi wrote: »
    -Still not addressing the fact that werewolves cant break free from stuns.
    ...
    ...
    World
    • Werewolf
        ...
      • Fixed an issue where CC break wasn’t working for werewolves.
        ....
    ...

    This fix is not working then?

    The fix in 1.5 that is on the PTS right now is working just fine for me. I can break out of cc effects.
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  • Panda244
    Panda244
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    Were-ism is a disease with many different strains, if you get bitten by a were-WOLF then you contracted that strain of it. Regardless of whatever race you are, you're now a werewolf. To my knowledge there are... Weresharks, Werecrocs, Werevultures, Werewolves, and Werelions and Weredaedroth, the Weredaedroth however is exclusive to Daedroth, so not gonna get that strain. So if you're an Argonian and get bitten by a Werelion then you will sprout fur and a tail made of fur. Not scales. o:)
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  • ExiledKhallisi
    ExiledKhallisi
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    Panda244 wrote: »
    Were-ism is a disease with many different strains, if you get bitten by a were-WOLF then you contracted that strain of it. Regardless of whatever race you are, you're now a werewolf. To my knowledge there are... Weresharks, Werecrocs, Werevultures, Werewolves, and Werelions and Weredaedroth, the Weredaedroth however is exclusive to Daedroth, so not gonna get that strain. So if you're an Argonian and get bitten by a Werelion then you will sprout fur and a tail made of fur. Not scales. o:)

    wereshark would be the worst ever..... imagine sitting in traffic and sun was going down on a full moon night.... FFFFFFFFfffffffffffffff
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  • Crescent
    Crescent
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    Werewolves still have no worthwhile passives. Still trash compared to vamp's Undeath and stamina/magicka regen increase and faster stealth movement.
  • Panda244
    Panda244
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    Panda244 wrote: »
    Were-ism is a disease with many different strains, if you get bitten by a were-WOLF then you contracted that strain of it. Regardless of whatever race you are, you're now a werewolf. To my knowledge there are... Weresharks, Werecrocs, Werevultures, Werewolves, and Werelions and Weredaedroth, the Weredaedroth however is exclusive to Daedroth, so not gonna get that strain. So if you're an Argonian and get bitten by a Werelion then you will sprout fur and a tail made of fur. Not scales. o:)

    wereshark would be the worst ever..... imagine sitting in traffic and sun was going down on a full moon night.... FFFFFFFFfffffffffffffff

    lawlz. Just pure lawlz.
    Crescent wrote: »
    Werewolves still have no worthwhile passives. Still trash compared to vamp's Undeath and stamina/magicka regen increase and faster stealth movement.

    And this is true, WW passives will forever be totally worthless since 99.99% of them are with the ulti slotted or while in form. And vamp Undeath is just... Trollerific
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  • ExiledKhallisi
    ExiledKhallisi
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    Crescent wrote: »
    Werewolves still have no worthwhile passives. Still trash compared to vamp's Undeath and stamina/magicka regen increase and faster stealth movement.

    Keep counting on that when archers pop evil hunter from stealth and pick you out of a crowd because you're glowing to them with 3 snipes in the air before the first one even hits you. The new snipe will be 1.08 second cast.. vs the now 1.8s

    1.5 is the end of the OP vampire and the beginning of the physical builds competing.

    The buffs to werewolf are going to amazing.. a large heal, large aoe DOT/DMG, Bleeds from light attacks, You cant get away from a werewolf. Also... the new passive will increase stamina gain with heavy attacks in human form.... Also the stamina and ult gain passives.
    Edited by ExiledKhallisi on October 14, 2014 2:34AM
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  • Crescent
    Crescent
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    Crescent wrote: »
    Werewolves still have no worthwhile passives. Still trash compared to vamp's Undeath and stamina/magicka regen increase and faster stealth movement.

    Keep counting on that when archers pop evil hunter from stealth and pick you out of a crowd because you're glowing to them with 3 snipes in the air before the first one even hits you.

    1.5 is the end of the OP vampire and the beginning of the physical builds competing.

    The buffs to werewolf are going to amazing.. a large heal, large aoe DOT/DMG, Bleeds from light attacks, You cant get away from a werewolf. Also... the new passive will increase stamina gain with heavy attacks in human form.... Also the stamina and ult gain passives.


    Um, fighter's guild skills affect werewolves just as much as vampire, and most bow abilities are poison skills which do extra damage to werewolves.

    Do you even know what you're talking about? Lethal Arrow (snipe morph) is 100% poison damage, the increased armor from werewolf does nothing against that.

    If you think werewolf will be more survivable than vampire, I feel sorry for you. You don't know much about math. 30% damage reduction at low health and 75% damage reduction in mist form alone will give a vampire far more survival than any werewolf can hope to have.


    Extra stamina gain from heavy attacks is trash because heavy attack DPS is trash. People use light attacks for animation cancel for a reason.
    Edited by Crescent on October 14, 2014 2:37AM
  • Aoife32001
    Aoife32001
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    stumpy999 wrote: »
    Just a quick query, are Werewolves undead in ESO? I see the videos and the loader screen and they seem rotting corpse like.

    However the models don't look rotted. So are they undead or something else?

    No, in the Elder Scrolls, werewolves are not undead. That's not to say undead werewolves might not be possible in the lore, although one would wonder exactly how that might work, given that becoming a werewolf supposedly pledges your soul to Hircine, and would mitigate the possibility of one becoming undead.
  • WraithAzraiel
    WraithAzraiel
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    stumpy999 wrote: »
    however this is hardly the point. Were-creatures should be possible, simply dwelling on wolves ignores other options.

    There are plenty of sources for non-wolf based form shifting.

    So I can have my were-lizard

    But it wouldnt be a werewolf lol... it would be a completely different thing with different skills.

    It wouldn't have to be. Werecrocodiles and the like are in the lore. The 2 base skills would be the same, pounce and roar, everything else would just need a tweak of a name change.
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  • Fi'yra
    Fi'yra
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    > Not exactly going by ESO lore, but most genre of games/TV shows go by 'Werewolves' and 'Vampires' being rivals.

    I think it would be cool implementing a move for each, which affects only each party.

    > e.g - Werewolf can do an attack without being in 'Werewolf' form, like a bite upon a vampire, and does extremely high damage like Fire?
    - Would really get rid of them pesky Sorcerer vampires in PvP that have an ult every 2-3 bolts.

    I'm not quite sure what the vampires would get, but knowing ZoS, probably something that's quite 'abusing' :neutral_face:

    - I'd really like Werewolves re-worked on IMO, they're quite useless right now, and you hardly see them around :(

    > Bowman takes them down so easily with their first skill, and Silver bolts?
    - No trouble even commenting on that.

    ZoS pls :cookie:
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  • ExiledKhallisi
    ExiledKhallisi
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    Crescent wrote: »
    Extra stamina gain from heavy attacks is trash because heavy attack DPS is trash. People use light attacks for animation cancel for a reason.

    K...

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  • starkerealm
    starkerealm
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    Panda244 wrote: »
    Were-ism is a disease with many different strains, if you get bitten by a were-WOLF then you contracted that strain of it. Regardless of whatever race you are, you're now a werewolf. To my knowledge there are... Weresharks, Werecrocs, Werevultures, Werewolves, and Werelions and Weredaedroth, the Weredaedroth however is exclusive to Daedroth, so not gonna get that strain. So if you're an Argonian and get bitten by a Werelion then you will sprout fur and a tail made of fur. Not scales. o:)

    The weredaedroth transforms into a scamp...

    Okay, but seriously, is that actually one of them? I can't remember hearing about those before, well, ever.

    You also missed Werebats, which actually show up in game, werebears (which showed up in the Dragonborn DLC for Skyrim) and wereboars (from Daggerfall).

    Of those the only other strain of lycanthropy the player was ever supposed to have access to were Daggerfall's wereboars, but a bug prevents the player from actually getting infected.
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