Maverick827 wrote: »You're still wrong and you ignored three out of four points in my post because you can't argue against them. The only argument you can win is some non-factor scenario of only needing 32 epic upgrade materials to replace two sets of legendary gear.Attorneyatlawl wrote: »Maverick827 wrote: »1. We're talking about legendary gear as well as non-craftable pieces (WTS VR14 Warlock Ring 50k PST)Attorneyatlawl wrote: »I can literally go grind a group public dungeon aoe'ing and make enough money to cover a full suit of purple-quality upgrades within a couple of hours.
2. You can't farm enough in a couple of hours. The math just doesn't add up. Even if we stick to talking about just purple equipment, you're looking at ~1k per epic upgrade material for eight or nine slots, so that's 4 * 8.5 * 1,000g = 34,000g. Add in a Kura/Kude (1.5k) and a Rekura (1.5k) for each slot and that comes out to an additional 27,000g for a total of ~60,000g. Then you have to factor in your repair bills from farming cutting into your profits. You're not making 30k+ an hour farming delves.
Most people use some sort of dropped set, which can be expensive if you're talking about Warlock/Wise Mage/etc. I'm not even going to include these because the above number is already well out of "a couple of hours" worth of farming. Throwing another 100k+ onto it or whatever a full set of VR14 Warlock gear will cost just wouldn't be fair.
If I went into the price of legendary it would easily be in the 200k+ range.
3. Some people have more than one set. I have a set of DPS light armor and two staves and a set of heavy armor, a sword, a shield, and a third staff for tanking.
4. When everyone has to upgrade their armor at the same time, the price of materials skyrockets. You can easily double if not triple the cost of materials I used above when demand suddenly far outweighs supply.
I'm talking about the purple upgrades, if you read my original post, not drop sets or glyphs . You should avoid saying things in absolutes when you don't know them for a fact. I'll explain my math right here to prove it.
It's easy enough to farm 20-30k worth of stuff in an hour if you aoe-grind... the grp public dungeons provide obscene #'s of drops that vendor for 50-80g ea average, and you can decon the blues/purps for items as well. Hides can be refined for wax to sell. Simple math, at that.... I can average around 100 drops every 25-30 mins if I'm powering through one, and get plenty of hides while doing so (hundreds). 100 drops multipled by an average of 70 gold on the low side (since you get ornate ones mixed in that are about 150-170 vendor value) = 7k alone from drops per half an hour, * 2 = 14k simply vendoring stuff, add in the wax from refining hides and blue/purple upgrades from deconning the blues/purps that drop and 20-25k is an easy mark for an hour's grinding.
Grain solvent averages 700 gold to buy, elegant lining 600-700, and mastic is usually 800-900 on the zone chats. You only need 32 total purple upgrade materials which would run you, if we just call it 750g average, that is 24k gold assuming you got super-unlucky and didn't even get a single purple off of your deconstructs that you can use (which is virtually never something that happens). Sell some of the wax (you should get a few or more per hour from the hides) and those are 3k each, and you're far in excess of the needed 24k gold for a purple upgrade for 8 items.
I also ignored the fact that the mobs drop about 20-30g per pack of 6... I average about 2,000 mob kills in an hour if I'm aoeing down a few packs at a time which results in about 10k of raw cash off the bodies. That is another 5k if you repair twice using repair kits that you buy from the vendor, in the field, in cash (repair kits cost ~350g each and repair one item fully, 7 items * 2 = 14 repairs an hour = 4900g spent).
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Because still the bow does the lowest countinous damage in trial bossfights!
In PvP it's good only for killing single target enemy quicky but for nothing else! You will fight PvP in large groups, and there you worth nothing with your bow!
That's why it's needed to be buffed!
xsorusb14_ESO wrote: »Someone made a very good point on the reddit, Reason they're probably upgrading the level to VR14 is you're going to get Champion levels based on how much xp you've gotten. If you're VR12 and they didn't increase the level cap, and you went out and did upper Craglorn, you're basically wasting XP. Now you're getting VR14 doing it, and when champion levels come out, You'll have more Champion Points.
killswitch508ub17_ESO wrote: »Considering dropping my sub for this... Id like to actually enjoy end game.
Couldn't agree more. Vet 14 is just a deal breaker for me. I'm going to leave this game with all my friends when this is being applied on the live server.
deathmasterl_ESO wrote: »Outstanding patch!
They have.
http://dulfy.net/2014/07/18/eso-quakecon-the-future-of-eso-panel-notes/
I know they said it in the video, I'm saying they need to clearly say what they're doing in greater detail then they did in the video so we have less people raging and posting incorrect information on the forums which is causing and spread more rumors and causing more rage then there should be regarding everything.
For every 1 person that actually knows what they're doing there are 20-30 more that are posting wrong information and causing more problems.
Basically what I'm saying is make it so easy to understand that anyone can read it and go oh so that's what they're doing.
Now that Fiery Grip has been completely neutered, please remove it and replace it with a new skill. Surprised anyone was even using it after the first nerf.
eventide03b14a_ESO wrote: »So much of our rage comes from them not listening to us and not giving us enough feedback. My suggestion would be to halt everything you are doing in regards to making the game look prettier. That means art, animation, and particle effects and whatever else you guys are working on and then FIX the things that we WANT. Nobody is complaining about the animations, or the lighting or the textures. What we are complaining about are the broken spells, the class imbalance, game stability, and economy. Please fix those things first. Get it to the point where we are not flooding the threads with these constant issues and we will gladly embrace all those awesome things you have planned. Maybe start a poll and find out what our priorities are. You might be surprised to learn that animation for the way we fire our staff is not listed among them, nor is the way that light comes in through windows. C'mon guys!
Bow needs a buff, but please buff the right things. In trials you need to dps for 10-15 minutes straight while running in a little tight blob. It's with that in mind they need to buff bows.
So you want to balance everything around blob combat instead of fixing the reason for blobs to begin with? Interesting.
ZOS please do not listen to defenders of blob tactics. ESO endgame will die if aoe dps farming is the only viable tactic.
(and this post simply won't quote right evidently)
eventide03b14a_ESO wrote: »
THE WEAPON SWAPPING BUG IS STILL NOT FIXED!
Maverick827 wrote: »You're still wrong and you ignored three out of four points in my post because you can't argue against them. The only argument you can win is some non-factor scenario of only needing 32 epic upgrade materials to replace two sets of legendary gear.Attorneyatlawl wrote: »Maverick827 wrote: »1. We're talking about legendary gear as well as non-craftable pieces (WTS VR14 Warlock Ring 50k PST)Attorneyatlawl wrote: »I can literally go grind a group public dungeon aoe'ing and make enough money to cover a full suit of purple-quality upgrades within a couple of hours.
2. You can't farm enough in a couple of hours. The math just doesn't add up. Even if we stick to talking about just purple equipment, you're looking at ~1k per epic upgrade material for eight or nine slots, so that's 4 * 8.5 * 1,000g = 34,000g. Add in a Kura/Kude (1.5k) and a Rekura (1.5k) for each slot and that comes out to an additional 27,000g for a total of ~60,000g. Then you have to factor in your repair bills from farming cutting into your profits. You're not making 30k+ an hour farming delves.
Most people use some sort of dropped set, which can be expensive if you're talking about Warlock/Wise Mage/etc. I'm not even going to include these because the above number is already well out of "a couple of hours" worth of farming. Throwing another 100k+ onto it or whatever a full set of VR14 Warlock gear will cost just wouldn't be fair.
If I went into the price of legendary it would easily be in the 200k+ range.
3. Some people have more than one set. I have a set of DPS light armor and two staves and a set of heavy armor, a sword, a shield, and a third staff for tanking.
4. When everyone has to upgrade their armor at the same time, the price of materials skyrockets. You can easily double if not triple the cost of materials I used above when demand suddenly far outweighs supply.
I'm talking about the purple upgrades, if you read my original post, not drop sets or glyphs . You should avoid saying things in absolutes when you don't know them for a fact. I'll explain my math right here to prove it.
It's easy enough to farm 20-30k worth of stuff in an hour if you aoe-grind... the grp public dungeons provide obscene #'s of drops that vendor for 50-80g ea average, and you can decon the blues/purps for items as well. Hides can be refined for wax to sell. Simple math, at that.... I can average around 100 drops every 25-30 mins if I'm powering through one, and get plenty of hides while doing so (hundreds). 100 drops multipled by an average of 70 gold on the low side (since you get ornate ones mixed in that are about 150-170 vendor value) = 7k alone from drops per half an hour, * 2 = 14k simply vendoring stuff, add in the wax from refining hides and blue/purple upgrades from deconning the blues/purps that drop and 20-25k is an easy mark for an hour's grinding.
Grain solvent averages 700 gold to buy, elegant lining 600-700, and mastic is usually 800-900 on the zone chats. You only need 32 total purple upgrade materials which would run you, if we just call it 750g average, that is 24k gold assuming you got super-unlucky and didn't even get a single purple off of your deconstructs that you can use (which is virtually never something that happens). Sell some of the wax (you should get a few or more per hour from the hides) and those are 3k each, and you're far in excess of the needed 24k gold for a purple upgrade for 8 items.
I also ignored the fact that the mobs drop about 20-30g per pack of 6... I average about 2,000 mob kills in an hour if I'm aoeing down a few packs at a time which results in about 10k of raw cash off the bodies. That is another 5k if you repair twice using repair kits that you buy from the vendor, in the field, in cash (repair kits cost ~350g each and repair one item fully, 7 items * 2 = 14 repairs an hour = 4900g spent).
ZOS is destroying their player base left and right. They have terrible balance in the game between magicka users and stamina users so they redo all the gear. This made players craft entirely new sets of gear. Now they're going to screw you again and raise the level cap so all the gear you crafted and upgraded will be old and out of date way too fast.
What about unbreakable CC? Did I miss the patch notes where they're going to fix unbreakable CC? This has been going on for a long time now and they're not addressing it.
It needs buffs for PvE but to be honest the buffs to Snipe are useless. The cost reduction of 20% and the cast time reduction of 0.2 seconds (lol) are not making this skill any better or worse than it is now, cause it will remain a skill that is only used as an opener out of Stealth and during Keep sieges.Again, you're buffing bows and reducing time and stamina to cast Snipe? The ability that is hitting people for 1700 damage? You're going to buff it?
ZOS is destroying their player base left and right. They have terrible balance in the game between magicka users and stamina users so they redo all the gear. This made players craft entirely new sets of gear. Now they're going to screw you again and raise the level cap so all the gear you crafted and upgraded will be old and out of date way too fast.
Depends on the Softcap raises. If I am Already Softcaped @ VR12 and still will be @ VR14, than I don't need to update my Armor ASAP.
Well don't have to do it anyway. But that is the way MMOs goes. We already have Season Gear.
ESO Release March 30th. - VR10
ESO Patch 1.1 May 25th. - VR 12
ESO Patch 1.4 September - VR 14
It took 2 month for the first VR increase and another ~4 month for the second increase.What about unbreakable CC? Did I miss the patch notes where they're going to fix unbreakable CC? This has been going on for a long time now and they're not addressing it.
Thats true. Break free should give us a 5 sec. immunity against all CC outside of Snare.It needs buffs for PvE but to be honest the buffs to Snipe are useless. The cost reduction of 20% and the cast time reduction of 0.2 seconds (lol) are not making this skill any better or worse than it is now, cause it will remain a skill that is only used as an opener out of Stealth and during Keep sieges.Again, you're buffing bows and reducing time and stamina to cast Snipe? The ability that is hitting people for 1700 damage? You're going to buff it?
demonlkojipub19_ESO wrote: »At least they didnt boost the actual damage of snipe. Melee abilities howver should be costing less and do slightly more than ranged abilitied due to the risk factor, and im only seeing it with the dual wield line.
Still wondering why they have yet to reduce the cast time of uppercut too.
Maverick827 wrote: »What if legendary armor upgraded with you as you leveled?
It's legendary, right?