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PTS Patch Notes v1.4.0

  • Sacadon
    Sacadon
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    Enchanting Re-balancing...

    Of course, there are many different ways to approach testing of this... I just did some basic smoke testing to get to max level as a base since that applies to my situation more directly.

    I used the VR10-14 of legendary quality glyphs that ZOS provides in the containers and began extracting these until I reached max enchanting level.

    - Inspiration has definitely increased tremendously. It took roughly 200 of the glyphs to max enchanting (level 40). Each extraction consistently provided 19,954 inspiration out of the 82,400 inspiration points per enchanting level.

    After leveling...

    - Creation of a VR10-14 legendary glyph with essence runes NOT yet translated resulted in 29,013 inspiration, again out of the 82,400
    - Creation of a VR10-14 legendary glyph with essence runes ALREADY translated resulted in 17,120 inspiration, again out of the 82,400
    - Extraction of self-crafted glyphs provided 4,760 inspiration

    The new extraction functionality did work consistently as advertised (and as I interpreted).

  • Oldtimer209
    Oldtimer209
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    Its pretty sad that with ALL of the exploits, broken skills and other problems with PvP, there isn't a single mention that ANY of the issues being addressed.
    Cyrodiil - Working as Intended?
  • Perphection
    Perphection
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    I can literally go grind a group public dungeon aoe'ing and make enough money to cover a full suit of purple-quality upgrades within a couple of hours.
    1. We're talking about legendary gear as well as non-craftable pieces (WTS VR14 Warlock Ring 50k PST)

    2. You can't farm enough in a couple of hours. The math just doesn't add up. Even if we stick to talking about just purple equipment, you're looking at ~1k per epic upgrade material for eight or nine slots, so that's 4 * 8.5 * 1,000g = 34,000g. Add in a Kura/Kude (1.5k) and a Rekura (1.5k) for each slot and that comes out to an additional 27,000g for a total of ~60,000g. Then you have to factor in your repair bills from farming cutting into your profits. You're not making 30k+ an hour farming delves.

    Most people use some sort of dropped set, which can be expensive if you're talking about Warlock/Wise Mage/etc. I'm not even going to include these because the above number is already well out of "a couple of hours" worth of farming. Throwing another 100k+ onto it or whatever a full set of VR14 Warlock gear will cost just wouldn't be fair.

    If I went into the price of legendary it would easily be in the 200k+ range.

    3. Some people have more than one set. I have a set of DPS light armor and two staves and a set of heavy armor, a sword, a shield, and a third staff for tanking.

    4. When everyone has to upgrade their armor at the same time, the price of materials skyrockets. You can easily double if not triple the cost of materials I used above when demand suddenly far outweighs supply.

    I'm talking about the purple upgrades, if you read my original post, not drop sets or glyphs ;). You should avoid saying things in absolutes when you don't know them for a fact. I'll explain my math right here to prove it.

    It's easy enough to farm 20-30k worth of stuff in an hour if you aoe-grind... the grp public dungeons provide obscene #'s of drops that vendor for 50-80g ea average, and you can decon the blues/purps for items as well. Hides can be refined for wax to sell. Simple math, at that.... I can average around 100 drops every 25-30 mins if I'm powering through one, and get plenty of hides while doing so (hundreds). 100 drops multipled by an average of 70 gold on the low side (since you get ornate ones mixed in that are about 150-170 vendor value) = 7k alone from drops per half an hour, * 2 = 14k simply vendoring stuff, add in the wax from refining hides and blue/purple upgrades from deconning the blues/purps that drop and 20-25k is an easy mark for an hour's grinding.

    Grain solvent averages 700 gold to buy, elegant lining 600-700, and mastic is usually 800-900 on the zone chats. You only need 32 total purple upgrade materials which would run you, if we just call it 750g average, that is 24k gold assuming you got super-unlucky and didn't even get a single purple off of your deconstructs that you can use (which is virtually never something that happens). Sell some of the wax (you should get a few or more per hour from the hides) and those are 3k each, and you're far in excess of the needed 24k gold for a purple upgrade for 8 items.

    I also ignored the fact that the mobs drop about 20-30g per pack of 6... I average about 2,000 mob kills in an hour if I'm aoeing down a few packs at a time which results in about 10k of raw cash off the bodies. That is another 5k if you repair twice using repair kits that you buy from the vendor, in the field, in cash (repair kits cost ~350g each and repair one item fully, 7 items * 2 = 14 repairs an hour = 4900g spent).
    You're still wrong and you ignored three out of four points in my post because you can't argue against them. The only argument you can win is some non-factor scenario of only needing 32 epic upgrade materials to replace two sets of legendary gear.

    All this guy does is ignore things, it's becoming quite comical. He knows he's wrong but just can't come to terms with it.
  • Michaeljdaveyb16_ESO
    ZOS can you confirm the gear from new trials will be BOP?

    Changing the drops from trials to BOP was the right move definitely, but it did go from one extreme to the other, whereby everyone could raid, to only those who could farm repeatedly could raid!

    How about a mechanic to be able to trade BOP items amongst party members that were present for the kill? this would further promote guild play also, as taking not so geared people would become less of a risk every run!

    my bags are full of yokeda gear i dont need ><

    thanks!
    "A man is only as great as the beard that wears him" - Sai Sahan
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Hey, folks. We wanted to pop in and remind everyone to stay constructive when posting. We understand that our players are passionate and will not always agree, but please refrain from off-topic conversations and arguments. We genuinely appreciate your feedback about these patch notes, and in order to keep this feedback focused and relevant, sometimes it's best to agree to disagree and move on.

    That said, if you every feel that a post has violated our forum Code of Conduct, please report it to the moderation team rather than replying. This will help keep the thread cohesive and constructive.

    It might help to keep it cohesive and constructive if the admins would help clarify some of these questions we have. All I see in this thread from this thread is editing abusive language and scolding. How about we get some actual answers to some of these questions. For starters I would really like to know why the nightblade class is still being ignored and why the weapon swapping bug is not even being acknowledged. @ZOS_TristanK‌ Please participate in the dialog beyond reprimanding us.
    :trollin:
  • eliisra
    eliisra
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    NyPeti wrote: »
    Because still the bow does the lowest countinous damage in trial bossfights!

    In PvP it's good only for killing single target enemy quicky but for nothing else! You will fight PvP in large groups, and there you worth nothing with your bow!

    That's why it's needed to be buffed!

    I can agree about that. Bow needs better sustained dps and AoE for endgame PvE. Same goes for 2-Hander and DW (and Templars).

    But that should ideally be done without buffing single target bow burst in PvP. Bow TTK is already overtuned. Highest burst in the game, superior to staffs when it comes to picking of players 1 by 1. I dont think anyone should get free insta-kills because they can find the sneak button lol.

    Bow needs a buff, but please buff the right things. In trials you need to dps for 10-15 minutes straight while running in a little tight blob. It's with that in mind they need to buff bows.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Someone made a very good point on the reddit, Reason they're probably upgrading the level to VR14 is you're going to get Champion levels based on how much xp you've gotten. If you're VR12 and they didn't increase the level cap, and you went out and did upper Craglorn, you're basically wasting XP. Now you're getting VR14 doing it, and when champion levels come out, You'll have more Champion Points.


    That might be true, but there is no reason they can't track xp gain without raising the cap.
    :trollin:
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    rekina wrote: »
    Considering dropping my sub for this... Id like to actually enjoy end game.

    Couldn't agree more. Vet 14 is just a deal breaker for me. I'm going to leave this game with all my friends when this is being applied on the live server.

    I'm sure that ZOS reads these posts (you can tell because of all the redaction from "abusive language") so I'm wondering when they are going to comment on the overwhelmingly negative reaction to this update. Maybe it's time they listened to us about the direction this game is going in before they lose their player base and it goes F2P.
    :trollin:
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Cogo wrote: »

    I know they said it in the video, I'm saying they need to clearly say what they're doing in greater detail then they did in the video so we have less people raging and posting incorrect information on the forums which is causing and spread more rumors and causing more rage then there should be regarding everything.

    For every 1 person that actually knows what they're doing there are 20-30 more that are posting wrong information and causing more problems.

    Basically what I'm saying is make it so easy to understand that anyone can read it and go oh so that's what they're doing.

    Nothing about the video answers any questions regarding the broken bugs that we have been reporting for months now. In fact within the first 2 minutes Matt specifically says that things are smooth now. Seriously?! This game is still riddled with serious game play impacting bugs. I cannot even count the amount of times that I have posted in various threads about the weapon swapping bug not being fixed. Here is again just in case it's still missed by ZOS.

    THE WEAPON SWAPPING BUG IS STILL NOT FIXED!


    https://www.youtube.com/watch?v=aYbl5B8R9-E
    :trollin:
  • WebBull
    WebBull
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    Now that Fiery Grip has been completely neutered, please remove it and replace it with a new skill. Surprised anyone was even using it after the first nerf.

    Edited by WebBull on August 20, 2014 5:52PM
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    WebBull wrote: »
    Now that Fiery Grip has been completely neutered, please remove it and replace it with a new skill. Surprised anyone was even using it after the first nerf.

    I never used it before any nerfs were made to it. Costs too much magicka for its function. Now theres no chance in hell it will find its way onto my skillbars.

    They def should just replace the ability completely, probably with an actual gap closer (Dragonknight TO target) since everyone except dragonknight has one as part of the class.
    Edited by demonlkojipub19_ESO on August 20, 2014 6:19PM
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    As a matter of fact, after respecing I didn't even bother learning Fiery grip. Waste of skill points.
  • StihlReign
    StihlReign
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    We DON'T need VR14. We need current issues addressed for smoother more reliable server and gameplay.

    Leave VR12 as it is for now...
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • StihlReign
    StihlReign
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    We need a system that allows us to pay a fee to unbound armor.

    Legendary sets are useless after upgrades to VR ranks. The crafting system falls far short of allowing us to recover Legendary mats.
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • Maverick827
    Maverick827
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    What if legendary armor upgraded with you as you leveled?

    It's legendary, right?
  • guybrushtb16_ESO
    guybrushtb16_ESO
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    So much of our rage comes from them not listening to us and not giving us enough feedback. My suggestion would be to halt everything you are doing in regards to making the game look prettier. That means art, animation, and particle effects and whatever else you guys are working on and then FIX the things that we WANT. Nobody is complaining about the animations, or the lighting or the textures. What we are complaining about are the broken spells, the class imbalance, game stability, and economy. Please fix those things first. Get it to the point where we are not flooding the threads with these constant issues and we will gladly embrace all those awesome things you have planned. Maybe start a poll and find out what our priorities are. You might be surprised to learn that animation for the way we fire our staff is not listed among them, nor is the way that light comes in through windows. C'mon guys!

    Right. All those artists and animators should get to work on ability balancing ASAP. because some guy on the forums said that this is what WE WANT. Sounds like a perfectly well thought out idea from someone who really understands how game development works.
    Edited by guybrushtb16_ESO on August 20, 2014 10:56PM
  • Tamanous
    Tamanous
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    eliisra wrote: »
    NyPeti wrote: »


    Bow needs a buff, but please buff the right things. In trials you need to dps for 10-15 minutes straight while running in a little tight blob. It's with that in mind they need to buff bows.

    So you want to balance everything around blob combat instead of fixing the reason for blobs to begin with? Interesting.

    ZOS please do not listen to defenders of blob tactics. ESO endgame will die if aoe dps farming is the only viable tactic.


    (and this post simply won't quote right evidently)
    Edited by Tamanous on August 20, 2014 11:16PM
  • Elsonso
    Elsonso
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    THE WEAPON SWAPPING BUG IS STILL NOT FIXED!

    Your weapon swapping bug might not be fixed, but they certainly fixed mine. Since the patch, I have had no issues with weapon swapping, in or out of combat.

    The only issue I had with weapon swapping was the one they fixed in the patch.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Weapon swapping still places the wrong weapon and armor texture or no weapon texture, but ive noticed it only after changing equipment to weapons and armor of those with different styles or types.

    For example i could chane one of my 2h weapns thats a daedric battle axe with a primal greatsword and it will still be a battleaxe until i log or zone.
  • Dual.sphereeb17_ESO
    I do not understand this. I really do not.

    A few weeks after dropping a really good patch, with brand new great sets, they increase the cap again?. What?.

    So crafting gear is supposed to be useless and the biggest money sink EVER? Why craft if 2-3weeks after it will become useless ?.


    Again, after such a great patch, and even this one, while I was reading it, I actually enjoyed it until I read "Increased to VR14" . That alone is a bloody deal breaker.

    I agree with people saying that if this is because of the Champion system tracking, it should be possible to do so without increasing the cap. Let people dwell with VR12 for a while longer than a few weeks.
    And let us not kid ourselves, this IS a level cap increase, hands down. In order to perform with the new content, you HAVE to get to 14, wear 14 gear, 14 enchants, etc.

    I throw right back at everyone "Have you ever played an MMO Before?"
    Because this crap happens upon expansions, or at least 6 months to a year time frame, not weeks or every single content release.

    What next ? UPPER UPPER Craglorn, increase to VR16 !

    Bah, I will just stop crafting all together because I refuse to ask for my materials back ( I dont think I have that right tbh.), but I also do not want to sink a gazzilion gold or time farming those Wax's only to screw myself on the bolt in a 3 to 4 week span. Thanks Zeni. -_-
    Edited by Dual.sphereeb17_ESO on August 21, 2014 6:07AM
  • Varicite
    Varicite
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    Erm, the new trait from drops can be learned by crafters and used on armor and weapons.
  • Dual.sphereeb17_ESO
    Varicite wrote: »
    Erm, the new trait from drops can be learned by crafters and used on armor and weapons.

    Thank you. I can now edit my previous post on THAT at least.
  • Attorneyatlawl
    Attorneyatlawl
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    I can literally go grind a group public dungeon aoe'ing and make enough money to cover a full suit of purple-quality upgrades within a couple of hours.
    1. We're talking about legendary gear as well as non-craftable pieces (WTS VR14 Warlock Ring 50k PST)

    2. You can't farm enough in a couple of hours. The math just doesn't add up. Even if we stick to talking about just purple equipment, you're looking at ~1k per epic upgrade material for eight or nine slots, so that's 4 * 8.5 * 1,000g = 34,000g. Add in a Kura/Kude (1.5k) and a Rekura (1.5k) for each slot and that comes out to an additional 27,000g for a total of ~60,000g. Then you have to factor in your repair bills from farming cutting into your profits. You're not making 30k+ an hour farming delves.

    Most people use some sort of dropped set, which can be expensive if you're talking about Warlock/Wise Mage/etc. I'm not even going to include these because the above number is already well out of "a couple of hours" worth of farming. Throwing another 100k+ onto it or whatever a full set of VR14 Warlock gear will cost just wouldn't be fair.

    If I went into the price of legendary it would easily be in the 200k+ range.

    3. Some people have more than one set. I have a set of DPS light armor and two staves and a set of heavy armor, a sword, a shield, and a third staff for tanking.

    4. When everyone has to upgrade their armor at the same time, the price of materials skyrockets. You can easily double if not triple the cost of materials I used above when demand suddenly far outweighs supply.

    I'm talking about the purple upgrades, if you read my original post, not drop sets or glyphs ;). You should avoid saying things in absolutes when you don't know them for a fact. I'll explain my math right here to prove it.

    It's easy enough to farm 20-30k worth of stuff in an hour if you aoe-grind... the grp public dungeons provide obscene #'s of drops that vendor for 50-80g ea average, and you can decon the blues/purps for items as well. Hides can be refined for wax to sell. Simple math, at that.... I can average around 100 drops every 25-30 mins if I'm powering through one, and get plenty of hides while doing so (hundreds). 100 drops multipled by an average of 70 gold on the low side (since you get ornate ones mixed in that are about 150-170 vendor value) = 7k alone from drops per half an hour, * 2 = 14k simply vendoring stuff, add in the wax from refining hides and blue/purple upgrades from deconning the blues/purps that drop and 20-25k is an easy mark for an hour's grinding.

    Grain solvent averages 700 gold to buy, elegant lining 600-700, and mastic is usually 800-900 on the zone chats. You only need 32 total purple upgrade materials which would run you, if we just call it 750g average, that is 24k gold assuming you got super-unlucky and didn't even get a single purple off of your deconstructs that you can use (which is virtually never something that happens). Sell some of the wax (you should get a few or more per hour from the hides) and those are 3k each, and you're far in excess of the needed 24k gold for a purple upgrade for 8 items.

    I also ignored the fact that the mobs drop about 20-30g per pack of 6... I average about 2,000 mob kills in an hour if I'm aoeing down a few packs at a time which results in about 10k of raw cash off the bodies. That is another 5k if you repair twice using repair kits that you buy from the vendor, in the field, in cash (repair kits cost ~350g each and repair one item fully, 7 items * 2 = 14 repairs an hour = 4900g spent).
    You're still wrong and you ignored three out of four points in my post because you can't argue against them. The only argument you can win is some non-factor scenario of only needing 32 epic upgrade materials to replace two sets of legendary gear.

    That's not what I had been talking about though, but some random extra thing you came up with and added ;). My argument is that you don't *NEED* legendary gear since it's such a minor power gain, that it's a luxury to have not a requirement to even login and play.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Kego
    Kego
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    Adonikam wrote: »
    ZOS is destroying their player base left and right. They have terrible balance in the game between magicka users and stamina users so they redo all the gear. This made players craft entirely new sets of gear. Now they're going to screw you again and raise the level cap so all the gear you crafted and upgraded will be old and out of date way too fast.

    Depends on the Softcap raises. If I am Already Softcaped @ VR12 and still will be @ VR14, than I don't need to update my Armor ASAP.

    Well don't have to do it anyway. But that is the way MMOs goes. We already have Season Gear.

    ESO Release March 30th. - VR10
    ESO Patch 1.1 May 25th. - VR 12
    ESO Patch 1.4 September - VR 14

    It took 2 month for the first VR increase and another ~4 month for the second increase.
    What about unbreakable CC? Did I miss the patch notes where they're going to fix unbreakable CC? This has been going on for a long time now and they're not addressing it.

    Thats true. Break free should give us a 5 sec. immunity against all CC outside of Snare.
    Again, you're buffing bows and reducing time and stamina to cast Snipe? The ability that is hitting people for 1700 damage? You're going to buff it?
    It needs buffs for PvE but to be honest the buffs to Snipe are useless. The cost reduction of 20% and the cast time reduction of 0.2 seconds (lol) are not making this skill any better or worse than it is now, cause it will remain a skill that is only used as an opener out of Stealth and during Keep sieges.
    Edited by Kego on August 21, 2014 7:46AM
  • Kego
    Kego
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    .....
    Edited by Kego on August 21, 2014 7:45AM
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    At least they didnt boost the actual damage of snipe. Melee abilities howver should be costing less and do slightly more than ranged abilitied due to the risk factor, and im only seeing it with the dual wield line.

    Still wondering why they have yet to reduce the cast time of uppercut too.
    Edited by demonlkojipub19_ESO on August 21, 2014 8:25AM
  • Cogo
    Cogo
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    What are you guys smoking who claims vet 12 sets will be useless? They are still among the best gear. There just will be some SLIGHT better things. You don't like upgrades?

    Or would you prefer to get all skills, get the best gear and that's it? Put the character on a trophy case?

    No interest in evolving your char and make it even more unique? In order to GET these new cool things, guess what you need? YOUR UBER VET12 GEAR!

    *bleep*
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Cogo
    Cogo
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    Kego wrote: »
    Adonikam wrote: »
    ZOS is destroying their player base left and right. They have terrible balance in the game between magicka users and stamina users so they redo all the gear. This made players craft entirely new sets of gear. Now they're going to screw you again and raise the level cap so all the gear you crafted and upgraded will be old and out of date way too fast.

    Depends on the Softcap raises. If I am Already Softcaped @ VR12 and still will be @ VR14, than I don't need to update my Armor ASAP.

    Well don't have to do it anyway. But that is the way MMOs goes. We already have Season Gear.

    ESO Release March 30th. - VR10
    ESO Patch 1.1 May 25th. - VR 12
    ESO Patch 1.4 September - VR 14

    It took 2 month for the first VR increase and another ~4 month for the second increase.
    What about unbreakable CC? Did I miss the patch notes where they're going to fix unbreakable CC? This has been going on for a long time now and they're not addressing it.

    Thats true. Break free should give us a 5 sec. immunity against all CC outside of Snare.
    Again, you're buffing bows and reducing time and stamina to cast Snipe? The ability that is hitting people for 1700 damage? You're going to buff it?
    It needs buffs for PvE but to be honest the buffs to Snipe are useless. The cost reduction of 20% and the cast time reduction of 0.2 seconds (lol) are not making this skill any better or worse than it is now, cause it will remain a skill that is only used as an opener out of Stealth and during Keep sieges.

    Ok, I thought some of you would figure it out.

    Want constant break free? Use 5 HEAVY!

    You know, I actually come here to these forums to LEARN, because I am not that good or interested in numbers. But what I DO know is what happens in game. Guess what......I break free without even notice any stamina drain.

    5 heavy, 2 medium. Like the dumbarse I am since launch.

    I tested the snipe now. First, you need to mark and be at max range. Get mage light and DK weapon buff ability. I do not have any numbers to give you. But I'll try to write down the names of the Cyro players who just stands there and nicely takes my snipe. A simple block or roll would save em.

    The mage light must be a bug though. it "seams" to add to Snipe. I am not 100% on this.

    This works in PvE as well. I ALMOST one shot some mobs which a normal snipe take about 15% HP from when attacking "normally".

    And I still don't understand snipe reduce 2 seconds to 1.8. Ok, good for my damage spec, but I don't see the need for it. But hey....I am not a min/maxer.
    I am a player.

    I'm an orc DK btw. I wonder what a kajiit nightblade with the same would do?
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Cogo
    Cogo
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    At least they didnt boost the actual damage of snipe. Melee abilities howver should be costing less and do slightly more than ranged abilitied due to the risk factor, and im only seeing it with the dual wield line.

    Still wondering why they have yet to reduce the cast time of uppercut too.

    You do know when I keep block up with my shield, my stamina protects me from a bloody group of attackers. Even if it would help my weapon attacks, no. Block is WAY to powerful to not drain stamina.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • StihlReign
    StihlReign
    ✭✭✭✭
    What if legendary armor upgraded with you as you leveled?

    It's legendary, right?

    This would make more sense than the current system.

    Right now we recover little to nothing for deconning a Legendary set that costs approximately 210,000 gold in ESO's current economy. This figure increases quite a bit when one considers the cost of various weapons.

    Legendary sets offer a significant boost to armor set stats if designed properly.

    Getting back one or 2 legendary items is simply ridiculous.
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
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