Quote from Paul SageIn phase 2, which arrive with Update 4 most likely. We will remove the Veteran Points system and have normal experience gains direct the growth of the Veteran System. Also, we’ll increase the amount of XP granted in PvP but we will add some measures to prevent farming.
Which means you get exp from opening treasure chests, explore and everything else we dont get exp for now as vet levels.
Phase 2 still have Vet players, but you gain exp in more ways. (sadly).
Phase 3, just like you posted will make all Vet "Champions".
Please read the Dulfy summary?
But I don't understand why do they adding more VR rank even they planned to cut it later.
ZOS_GinaBruno wrote: »The Veteran Rank cap has also been raised to VR14 to account for these new encounters.
I'm out... playing this game for PvP, not to continuously grind PvE / gear
This poster understandsLethal_Instinct wrote: »As annoying as it may be for more vet ranks to be thrown in every couple of months, I can see the benefits of it.
While a vet rank 12 character may have invested a lot of time and or gold crafting legendary gear, a couple of vet ranks is not that big of a difference.
Rather than feeling the need to make your entire armor set legendary at once, work on it one at a time. Keep your vet 12 legendary gear through 13 and 14 as it is probably better than epic gear at the higher vet levels anyways and then slowly progress your way through upgrading each piece of gear. That'll give you something to work for!
Maybe I'm just trying to be optimistic...
Darkonflare15 wrote: »I do not understand all of these people giving up because they added two more ranks. I find that being able to rank up more is nice. I also do not understand these people who think their legendary gear is useless because of two ranks. There going to increase vet ranks because they are different they want to give us more content all the time unlike some mmos. Quit complaining leveling is not a grind if you play the game but "no I have to grind to get to vet rank 14":S. No you don't, just a person is vet 14 does not mean your going to dies faster in pvp. Just play the game you will rank up. If you do not want to go to pve to rank up then don't. If you do not want to grind then don't. No one is making you do it but yourself.
True, most people being... strange... is not a good thing...Maverick827 wrote: »The problem is most people would rather quit than "just farm some more" legendary materials so soon after having to do it in 1.2 when VR12 came out and in 1.3 when they updated the sets.
This is not a good thing.
so what you are saying is: when new content comes out, which gives you the potential to be 2% better then you were before, and it gives you a goal in the game more for any longer then 2 hours.... IT IS A BAD THING??????Maverick827 wrote: »Attorneyatlawl wrote: »I can literally go grind a group public dungeon aoe'ing and make enough money to cover a full suit of purple-quality upgrades within a couple of hours.
2. You can't farm enough in a couple of hours. The math just doesn't add up. Even if we stick to talking about just purple equipment, you're looking at ~1k per epic upgrade material for eight or nine slots, so that's 4 * 8.5 * 1,000g = 34,000g. Add in a Kura/Kude (1.5k) and a Rekura (1.5k) for each slot and that comes out to an additional 27,000g for a total of ~60,000g. Then you have to factor in your repair bills from farming cutting into your profits. You're not making 30k+ an hour farming delves.
[*snip*]
trimsic_ESO wrote: »Darkonflare15 wrote: »I do not understand all of these people giving up because they added two more ranks. I find that being able to rank up more is nice. I also do not understand these people who think their legendary gear is useless because of two ranks. There going to increase vet ranks because they are different they want to give us more content all the time unlike some mmos. Quit complaining leveling is not a grind if you play the game but "no I have to grind to get to vet rank 14":S. No you don't, just a person is vet 14 does not mean your going to dies faster in pvp. Just play the game you will rank up. If you do not want to go to pve to rank up then don't. If you do not want to grind then don't. No one is making you do it but yourself.
On one hand they recently announced that the VR system will be replaced by the champion and season system. This is supposed to be introduced with the major patch 1.5, so one month after the VR14 patch. On the other hand people have spent time and energy to grind their VR12 legendary stuff; indeed 7x8=56 legendary components are required to build an entire armor set, so it takes a huge time to grind them all. Some players have wait for the 8 traits research to craft their set, and they could get it only quite recently.
I don't think they complain about the time required to level up from VR12 to VR14; this is time invested in making their character stronger after all. But they do complain about the time required to have their gear adjusted to this new level cap, and the feeling that their just crafted gear has to be crafted again. And I can understand them.
It's good to have a tier system in an MMO. Call it VR10, VR12, VR14, champion, season, or whatever else, it provides players with a mean to constantly upgrade their character. It's a good and even vital system, provided that it's balanced in terms of effort spent in game to have the new gear.
Therefore I would suggest to increase by an important factor the drop rate of legendary components. However, I'm not sure if it will be enough to please the player community...
There are some information be raised before but I dont know is it official.
Video: https://www.youtube.com/watch?v=u0UUsPRdY5k&list=UUQb-Zp6GQPCnH6W3Emp00vQ
Script: http://dulfy.net/2014/07/12/eso-paul-sage-the-road-ahead-qa-transcript/
I have not watch the video but focus on the script:
Champion System (VR Overhaul Phase 3)
This will replace the Veteran system. This is a system where you are constantly adding points (Champion Points) into passives that will make your character stronger – i.e. critical hit or spell defense. You will add % that will increase these rating. It is a bit like the alternative advancement system (AA) in other games (i..e EQ1, EQ2)
Is that the Script wrong? since I see that "replace" about the Champion System.
Can anyone tell me the turth?
Interviewer: Whats going to happen to gear thats above level 50 the vet rank gear, how are people going to obtain that gear or is it all being set to 50?
Paul: When we take away Veteran points, that's not going to take away veteran ranks, its just that veteran points are being associated with normal experience now, so you will gain veteran ranks through experience, it wont affect the itemisation.
(24:40) Vet content
The point comes when you have to talk frankly and openly and engage the community with what they are seeing
Our hope for the veteran rank system when it was first put out was that there was a system that you would gain veteran ranks and it would be a way for us to gate items so that there would always be a fun item chase, fun item rewards etc but also behind the scenes when we originally designed it, we had a thing called seasons so that a season ends and you would start either new levels or a new veteran rank season, starting at 1 again
But that whole system simply didn't have enough rewards in the cycle for what we really wanted to do, there wasn't enough of a moment to moment reward.There's nothing that's a predictable "This is what I'm working towards"
Thats not what we really wanted out of the system
One of the other things when we're talking to players and getting their feedback, there's this divide of what is challenging and what is difficult.
For some people there's a level of challenge that they really enjoy, to use another game, those people that love Dark Souls or Dark Souls 2, and there's a level of challenge that a lot of people really like.
Now there's a large number of people who don't really like that level of challenge and that level of difficulty, and so what we looked at was from a 1 - 50 experience, that ramp up in difficulty just kind of hits you really hard, so what we said is we have a lot in the game where we have difficulty , trials and other things,
For those people who went through the 1 - 50 experience we've really got to make sure that when they get to Veteran, the alternate Alliance zones, they are still in a mode where they are having fun.
So we're going in and looking very honestly at the veteran content and there;s a lot of things falling short of what we really wanted to do.And so we're going through these phases and we are systematically addressing those things. So the first phase we have already done and that was to lower the difficulty a bit.
It wasn't to dumb everything down, it was to make sure the experience was more consistent and players felt like they could do it, because if your trying to get people to group in those later zones and people are like "I just don't want to group" they still want that same experience.
We had to be very conscientious about that, we understand some people felt we just took away the challenge they liked, but we have something for them, and in the future we have something for them that is really going to make them happy.
And secondarily what we are looking at is, when your talking about veteran system, your looking at veteran points, and a lot of people are like "Whats a veteran point, why not just use experience" and we thought, yes, why not just use experience so we are getting to the point where we are going to start introducing the way you go through veteran ranks is to gain experience and all this is laying the framework and groundwork for this new system coming in as a replacement
(30:00) Vet content changes
The champion system which is whats going to replace the vet system is going to be a system whereby your constantly adding points to certain passives, your going to increase your characters viability
Lets say you want to increase your critical hit or spell defence or something , you'll add percentage that will increase those ratings.
That means your improving your character persistently in a way that you really like, it will be a system that will be sensible enough that it goes on for years, but is rewarding enough that you will want to keep investing in those points
Further more it will be account wide so once you opened up the champion rank, once you've hit 50 you'll be able to take those points and apply them to your other characters. If you put points into one character, those points are still available for another character (at level 50).
And there will be a built in respec and that respec will be straight forward and easy to get.
We want this to be an experimental system as in the players can experiment with it and its a lot of fun
So that's the goal, to have a vet system where people are constantly rewarded
Our goal is to have a cadence system where if your out not doing anything special, it will be about an hour you will have to put in and you'll get one of these points.
Thats kind of what this systems about, there's more to do with itemization as well, but I'll get into that later.
(36:35) Phase 2
It's really hard to predict these things, I don't want to make any guarantees, I would expect phase 2 to come in around update 4, it's hard to know, you have to get all these things tested
PvP will earn XP at a better rate, we want people to play how they want to play. I want to make sure that when your out there PvPing your still getting gains on this system. I know there's going to be some questions about can people farm this a little bit easier in PvP, and that was one of the big things, but we've got some measures that should make it a little harder to farm and we just want those people who are going to play PvP normally to get experience at a really good rate
Interviewer: So at level 10, I can go into PvP and level all the way without ever doing any of the story?
Paul: Absolutely, if that's what you want to do.
(42:00) Converting Vet XP to normal XP
One of the things we are looking at is, say you have half a vet level, how does that translate exactly, we will try to be as fair as possible, some people might feel like they loose a little, some people might think they gain a little
Interviewer: Whats going to happen to gear thats above level 50 the vet rank gear, how are people going to obtain that gear or is it all being set to 50?
Paul: When we take away Veteran points, that's not going to take away veteran ranks, its just that veteran points are being associated with normal experience now, so you will gain veteran ranks through experience, it wont affect the itemisation.
If I may, I saw some questions going by in the chat there and one was "How are we going to handle gear in the champion system".
One of the things and again this isn't set in stone but its one of the things we are looking at which is to have more of gear that is introduced by seasons where there's no level requirement at all
For example, say we re in season 8, season 8 gear will be a little more powerful than season 7 gear but season 7 gear will be much more readily available. The reason we are looking at this type of system is because we feel there will be less player separation. We will have something called a champion rating which will look at your gear as well as all the points you've spent in the champion system which will give you an idea of whether you can take on certain content or not.
We want to make sure we don't have a lot of player separation so thats why we are going to make the itemisation have less requirements for equipping the items but still finding those items will be more rare, yes there is a solution to crafting for all those people asking about crafting
Interviewer: Do you think having the champion rating could create a divide in the community where someone says I want to do that trial wile you but they would say "Well whats your champion rating?"
Paul: Lets hit that head on, I do think it will to some extent which is exactly why the champion rating will be based more on the gear than say the points you put into the champion system and the reason that's important is because the gear only a season behind is readily available to everyone causing less of a divide. We're actually trying to keep people together. It should be much easier to catch up than it is now.
(46:50) Interviewer: I just want to say thankyou for these changes to the vetran rank system, as a solo player, makes me very happy
Paul: You know, I think you can just thank the community, I mean this is one of those things, we watch the community really closely, we watch what people say, and sometimes when it seems like we are quiet, that probably means we're listening more than we are trying to talk, so I hope the community sees that this is another one of those things where we absolutely cant wait to get this out and have people try it.
And the reason we are being so open about it is because we think we can be open about it now, certainly any feed back is absolutely er, you know if you like the idea, if your concerned about things, just put it on the forums, even if we don't respond we'll probably readinig it.
Please remove the orb that circles the player while the Inner Light morph is running.Mages Guild
Magelight: Fixed an issue where the UI wasn’t updating the Spell Critical Strike rating when it was being activated near an enemy.Please remove the orb completely from Inner Light and be done with it.
- It is wildly too bright.
- Its graphic is incorrect for the morph (it is appropriate for the other morph, Radiant Magelight, but not for Inner Light which is clearly supposed to be....well, Inner).
- It can cause epileptic seizures. This is no joke.
killedbyping wrote: »Still no fix for weapon skill scaling with weapon damage (it is rediciously low)... Still no base weapon skill damage buff.
Still not a single buff for NightBlades or rework of their useleless skills.
A shame...
killedbyping wrote: »Still no fix for weapon skill scaling with weapon damage (it is rediciously low)... Still no base weapon skill damage buff.
Still not a single buff for NightBlades or rework of their useleless skills.
A shame...
So all pvpers who are screaming nightblades are op cause they killing players like hell in cyro must be really crap then.
Please, if you post about a topic, get some facts to back it up, hmm?
killedbyping wrote: »Still no fix for weapon skill scaling with weapon damage (it is rediciously low)... Still no base weapon skill damage buff.
Still not a single buff for NightBlades or rework of their useleless skills.
A shame...
Darkonflare15 wrote: »I do not understand all of these people giving up because they added two more ranks. I find that being able to rank up more is nice. I also do not understand these people who think their legendary gear is useless because of two ranks. There going to increase vet ranks because they are different they want to give us more content all the time unlike some mmos. Quit complaining leveling is not a grind if you play the game but "no I have to grind to get to vet rank 14":S. No you don't, just a person is vet 14 does not mean your going to dies faster in pvp. Just play the game you will rank up. If you do not want to go to pve to rank up then don't. If you do not want to grind then don't. No one is making you do it but yourself.
Why do bows need to be buffed?
You're still wrong and you ignored three out of four points in my post because you can't argue against them. The only argument you can win is some non-factor scenario of only needing 32 epic upgrade materials to replace two sets of legendary gear.Attorneyatlawl wrote: »Maverick827 wrote: »1. We're talking about legendary gear as well as non-craftable pieces (WTS VR14 Warlock Ring 50k PST)Attorneyatlawl wrote: »I can literally go grind a group public dungeon aoe'ing and make enough money to cover a full suit of purple-quality upgrades within a couple of hours.
2. You can't farm enough in a couple of hours. The math just doesn't add up. Even if we stick to talking about just purple equipment, you're looking at ~1k per epic upgrade material for eight or nine slots, so that's 4 * 8.5 * 1,000g = 34,000g. Add in a Kura/Kude (1.5k) and a Rekura (1.5k) for each slot and that comes out to an additional 27,000g for a total of ~60,000g. Then you have to factor in your repair bills from farming cutting into your profits. You're not making 30k+ an hour farming delves.
Most people use some sort of dropped set, which can be expensive if you're talking about Warlock/Wise Mage/etc. I'm not even going to include these because the above number is already well out of "a couple of hours" worth of farming. Throwing another 100k+ onto it or whatever a full set of VR14 Warlock gear will cost just wouldn't be fair.
If I went into the price of legendary it would easily be in the 200k+ range.
3. Some people have more than one set. I have a set of DPS light armor and two staves and a set of heavy armor, a sword, a shield, and a third staff for tanking.
4. When everyone has to upgrade their armor at the same time, the price of materials skyrockets. You can easily double if not triple the cost of materials I used above when demand suddenly far outweighs supply.
I'm talking about the purple upgrades, if you read my original post, not drop sets or glyphs . You should avoid saying things in absolutes when you don't know them for a fact. I'll explain my math right here to prove it.
It's easy enough to farm 20-30k worth of stuff in an hour if you aoe-grind... the grp public dungeons provide obscene #'s of drops that vendor for 50-80g ea average, and you can decon the blues/purps for items as well. Hides can be refined for wax to sell. Simple math, at that.... I can average around 100 drops every 25-30 mins if I'm powering through one, and get plenty of hides while doing so (hundreds). 100 drops multipled by an average of 70 gold on the low side (since you get ornate ones mixed in that are about 150-170 vendor value) = 7k alone from drops per half an hour, * 2 = 14k simply vendoring stuff, add in the wax from refining hides and blue/purple upgrades from deconning the blues/purps that drop and 20-25k is an easy mark for an hour's grinding.
Grain solvent averages 700 gold to buy, elegant lining 600-700, and mastic is usually 800-900 on the zone chats. You only need 32 total purple upgrade materials which would run you, if we just call it 750g average, that is 24k gold assuming you got super-unlucky and didn't even get a single purple off of your deconstructs that you can use (which is virtually never something that happens). Sell some of the wax (you should get a few or more per hour from the hides) and those are 3k each, and you're far in excess of the needed 24k gold for a purple upgrade for 8 items.
I also ignored the fact that the mobs drop about 20-30g per pack of 6... I average about 2,000 mob kills in an hour if I'm aoeing down a few packs at a time which results in about 10k of raw cash off the bodies. That is another 5k if you repair twice using repair kits that you buy from the vendor, in the field, in cash (repair kits cost ~350g each and repair one item fully, 7 items * 2 = 14 repairs an hour = 4900g spent).
Circuitous wrote: »Didn't see it mentioned in the patch notes. Do critters drop Guts if you're above level 4 yet? Do animals drop appropriately-tiered Scraps regardless of player level? Downloading PTS now to test myself, but I'm sure someone here already has it.
killedbyping wrote: »killedbyping wrote: »Still no fix for weapon skill scaling with weapon damage (it is rediciously low)... Still no base weapon skill damage buff.
Still not a single buff for NightBlades or rework of their useleless skills.
A shame...
So all pvpers who are screaming nightblades are op cause they killing players like hell in cyro must be really crap then.
Please, if you post about a topic, get some facts to back it up, hmm?
You must be really noob to be killed by NB in PVP... CC Immunity just make it even worse...
NB right now have the only viable build for PVE which is warlock build and it is only good bcoz it allow them to generate ultimate pretty fast.
Still this build is all about spamming 2 buttons.
In PVP there is absolutely nothing NB can do what other classess cant.
Making Burst damage kills with Bow's Double Ambush kills ? Oh please... This is the only thing they are good for (once again, this can be done by any other class aswell).
P.S. Did you heard about Immovable ? Pretty much completely negate the only 2 viable melee skills of NB.
I was also abit worried about this aswell...
In PvP it's good only for killing single target enemy quicky but for nothing else! You will fight PvP in large groups, and there you worth nothing with your bow!
That's why it's needed to be buffed!
Why do bows need to be buffed?
Because still the bow does the lowest countinous damage in trial bossfights!
In PvP it's good only for killing single target enemy quicky but for nothing else! You will fight PvP in large groups, and there you worth nothing with your bow!
That's why it's needed to be buffed!
I'm a little disappointed... no, scratch that... I'm very disappointed that there wont be any adjustments to the overcrowding of Cyrodill campaigns.
Waiting in queue for hours(!) during prime-time is just unacceptable.
Yes, before there were too many campaigns... but now there are not enough; at least one more 30day is needed badly.