Where did ZOS say your first assertion?nerevarine1138 wrote: »- When the system goes live, cities will become much more like their single-player counterparts. Items/containers will become private property in many places, and non-essential NPCs will be killable.
...<snip>...
- If you are caught by an NPC guard while you have a bounty, you can pay the fine, or you can choose to flee. If you choose to flee, it is only at this point that players flagged as guards will be able to engage you, and the Quakecon video seems to imply that this will only be the case if your bounty is over a certain threshold
fromtesonlineb16_ESO wrote: »Where did ZOS say your first assertion?nerevarine1138 wrote: »- When the system goes live, cities will become much more like their single-player counterparts. Items/containers will become private property in many places, and non-essential NPCs will be killable.
...<snip>...
- If you are caught by an NPC guard while you have a bounty, you can pay the fine, or you can choose to flee. If you choose to flee, it is only at this point that players flagged as guards will be able to engage you, and the Quakecon video seems to imply that this will only be the case if your bounty is over a certain threshold
As for the second one I quote, I see you're now hedging as ZOS haven't said what you want them to say.
Laerania_ESO wrote: »MercyKilling wrote: »I'm just against it totally, as I strongly feel PvP has no place in an MMORPG to begin with.
To clarify, games that are designed with PvP as the main draw/feature do just fine. Look at any FPS or MOBA or RTS. One mechanic. One playstyle.
Now look at any MMORPG. PvE and PvP. Balance issues everywhere, in any game you choose to name. Ditto with community division. Any forum board in any game you choose to name has name calling on both sides. Two different types of personalities and game play styles and combat mechanics at war.
Balance one, you wonky out the other. I've not yet come across an MMORPG that has successfully separated PvP and PvE balance issues or community vitriol/bile spewing.
PvP has no business being in MMORPG's. That's my story and I'm sticking to it.
This is infact one of the main problems of mmorpgs.
Itemization and classes are designed with PVP in mind. Not only that, the developers are constrained to the never ending class balancing; pissing off the PvErs in every update or class revamp. All to satisfy a ~10% of the player base.
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So the game should be Pvp only? IF i wanted that, there are other games to play. The Mix of Pvp and Pve it now has does make it more standout in the Mmo Community. And yes it is only my opinion and yes, you are entitled to your opinion.
So the game should be Pvp only? IF i wanted that, there are other games to play. The Mix of Pvp and Pve it now has does make it more standout in the Mmo Community. And yes it is only my opinion and yes, you are entitled to your opinion.
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Why can't you keep your PVP in the PVP area Cyrodiil? Why do PVPers constantly force themselves into the PVE areas? Anyone seeing PVE players demanding a 20'X20' area of PVE only right next to the postern gate of every keep in Cyrodiil?
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And where can I read about this? Way too much spam on the forum, search showed up dozens of threads about justice system, but couldn't find the one in which developers say what this is..
Wait wait wait... When did they say it was PvP only?
When they talked about it recently. The justice system is pvp-only. You might steal or kill NPCs, but if you get a bounty you open yourself up to pvp actions and player guards can attack and kill you.
People are asking for a pve option, where you can only get hunted by NPC guards.
They could also add an option to make the whole thing pve by getting player guards to hunt NPC thieves and murderers, and player criminals could get nabbed by NPC guards...this would also be a nice addition to the game because players could then be on the lawful side and only need to pve through it.
I must have heard a completely different discussion then. Because from what I heard, npc guards will be the majority, with player guards stepping in past a certain level of infamy.
In other words, do you have your facts straight, and are we even arguing the same point?
you know, after saying something like that, i think i should cite my sources...I think I had a stroke. Where everyone get the information about this new system, I'm searching the forums but can't find any official words!
Here ya go man!
The Quakecon vid (a must see): https://www.youtube.com/watch?v=jlOse0J9NrI
'The Konk' interview (part about the justice system starts around 36:00, and the part most relavent to what i was saying is at 38:00 https://www.youtube.com/watch?v=rzTpTtWcmYUAt QuakeCon, Paul Sage discussed the work being done on the in-development justice system, including the possibility of hunting down players who have a bounty. Only players who have chosen to participate in the activity of thievery will have a bounty on them, and be attackable, and only if you are a guard.Too bad the justice system is coming and there's noting any of you can do to stop it.
Hehehehe. HEHEHEHEHHEHEHE.
While certain activities may open you up to PvP outside of Cyrodiil, we are not considering world PvP.
I could go on, but you have access to the dev tracker, (its over there at the top of the page --> )
I like the idea of the system. The only potential downfall I see is similar to open world pvp where you'll get vet level "enforcers" hanging around in low level lands just looking for people to kill.
If the game had a area scaling like GW2, I think it would be perfectly fine since the "criminal" would then have a chance.
Possibly worse, much like there were/are guilds spawn camping WW and Vamp, I suspect there will be whole guilds of people doing this.
I like the idea of the system. The only potential downfall I see is similar to open world pvp where you'll get vet level "enforcers" hanging around in low level lands just looking for people to kill.
If the game had a area scaling like GW2, I think it would be perfectly fine since the "criminal" would then have a chance.
Possibly worse, much like there were/are guilds spawn camping WW and Vamp, I suspect there will be whole guilds of people doing this.
Then don't get caught I liked playing a thief in other tes games but once I could face roll the guards it became less fun as the element of danger was gone.
ebuntsb14_ESO wrote: »my biggest problem will be higher level players killing lower level players. This is and has always been an issue with any pvp environment.
Also I play in pve zones since I do not like or care for pvp . Now im going to have to put up with pvp , in banks, mage/fighter guild halls, ect.
What about alliance members of same alliance not involved in pvp with same alliance members? Seems ZOS is going to have to back track on that to let it happen.
If the mega server is going to become a pvp server then we will need a pve only mega server as well.
I did not buy one game play style to be put into a totally different game play style than what I purchased.
First thing i will do if the justice system is made like this is find or form a guild that only camps towns to kill player and npc guards all day and find every damn way to abuse it. If Zeni doesn't want this game to devolve into that maybe they should think more about their player driven justice system.
First thing i will do if the justice system is made like this is find or form a guild that only camps towns to kill player and npc guards all day and find every damn way to abuse it. If Zeni doesn't want this game to devolve into that maybe they should think more about their player driven justice system.
As long as you aren't killing quest NPCs and merchants (which aren't killable anyway) I'm not really bothered by this idea.
Two groups of players and some NPCs fighting in the streets without me taking part is about as negative to my game experience as people spamming skills in the bank; I'm not bothered by it.
I suppose I could write in an angry /feedback form about how terrible it is to have players fighting Werewolves and Bloodthorns while I am trying to traverse the streets of Daggerfall though.
First thing i will do if the justice system is made like this is find or form a guild that only camps towns to kill player and npc guards all day and find every damn way to abuse it. If Zeni doesn't want this game to devolve into that maybe they should think more about their player driven justice system.