Nox_Aeterna wrote: »However this system is constructed, My no is based on Zeni's Sledghammer implemation of new stuff it will most probably be bugged to oblivion, and full off flaws and mistakes. And it will be us players that will bear the brunt. It is as Always my wiew and opinion and by god i hope i will be wrong.
I think the poll option you were looking for is "Other," because adding in an additional option to completely avoid PvP wouldn't do anything to fix any potential bugs.
Adding such an option could actually exacerbate such issues, because players could flag themselves to avoid PvP, and then exploit bugged NPC guards like crazy for personal gain without fear of repercussions.
:P Really now?
The fact that PvP players are probably the ones that exploit the most in the game on the other hand does not raise any flags?
It is true PvE players could find a path to exploit the game , but you can be damm sure that if there is one PvP players can use , they will also do it.
So one way or the other zen will have to fix any possible exploit , having it PvE only or with PvP changes nothing at all.
Motif farming can be seen as an exploit for starters, and probably is
Which, even if true, will probably be completely unaffected by the justice system, other than the motif farmers will be even more likely to be alts not wearing clothes. (why let them get damaged when you let the guard kill you for non-payment)
Nox_Aeterna wrote: »
The fact that PvP players are probably the ones that exploit the most in the game on the other hand does not raise any flags?
It is true PvE players could find a path to exploit the game , but you can be damm sure that if there is one PvP players can use , they will also do it.
So one way or the other zen will have to fix any possible exploit , having it PvE only or with PvP changes nothing at all.
This is the second time you say this nonsense in a different post.
PVE players are the biggest mechanics exploiters in the game that's a fact because the only thing that has mechanics IS the environement and the game itself (skills behaviour). Moreover, ZOS has fixed most mechanic exploits in PVP content which they haven't done in PVE.
PVE Exploits:
When you do Veteran Sewers & pull the boss in the hole on the left so he doesn't spawn adds: Exploit.
When you skip ads in trials: Exploit.
In fact: Most of the dungeons & Veteran dungeons *tactics* use mechanics exploits. How many dungeons are there? more than 18?
You can also add to this to the list:
- Killing mage on ressources tower in Cyrodill with a NB without he hitting you back (which is PVE exploit).
People oiling flags to kill NPCs: Fixed (PVE exploit)
And yes those two last items are in the PVE exploit and not PVP because even if it happens in PVP areas, you're still exploiting the Environement content, not PVP.
Exploits of PVP:
DKs pulling people from walls: Fixed.
People getting in starting areas of other alliances: Partly fixed & offenders getting baned.
PVE is much easier to exploit than PVP since PVP is Player VS Player and you can't predict other player mechanics so you can't exploit them. This is why it's much more easy to exploit PVE content, this is why PVErs(which also includes PVP players doing PVE) exploit more than pure PVPers and this is the main reason they are introducing PVP in the Justice system.
nerevarine1138 wrote: »nerevarine1138 wrote: »That will have to be something the developers figure out as they go.
They could also figure out how to make NPC guards a suitable challenge as well, so having a pve option will be okay.
And while I appreciate that you think this is possible, that won't happen until they can make NPCs pass the Turing Test. If all other things are equal (levels, stats, abilities, etc.) a player will always be able to "outwit" an NPC by using their limited behavioral options against them.
Really? So why did they just nerf VR because the majority said the NPCs was too difficult?
Nox_Aeterna wrote: »I would prefer an option that pleases more players , than one that locks people that want to avoid PvP at all cost outside.
And again , in the end of the day , we are just assuming on how it will actually work ingame, maybe all this has been never an issue since the start.
...
PVE is much easier to exploit than PVP since PVP is Player VS Player and you can't predict other player mechanics so you can't exploit them. This is why it's much more easy to exploit PVE content, this is why PVErs(which also includes PVP players doing PVE) exploit more than pure PVPers and this is the main reason they are introducing PVP in the Justice system.
Yep, 21% of PVE exploiters and 68% of PVP cheaters.
The others, well we don't know which planet they came from lol
I do like the justice system as proposed. The only caveat (and the reason I chose "other") is that I believe that participation in the justice system (whatever side of the law) should be challenging enough so that people don't spam the system. I'm wary of players going on a killing spree as a lark and disrupting the integrity and believability of the game world.
When will people understand that JS does not equal PVP...
*facepalm*
By the divines! Justice system is NOT PVP. Forced PVP even less!
It is:
- implementation of thieves guild
- Implementation of dark brotherhood
- Another important use of sneaking
- A world responsive to theft and aggression to NPC
- a deeper RP in Tamriel and a feature always present in ES games
- Some difficulty added to provisioning which is ridiculously easy at this point
- A use for the potion of invisibility
- A more living, dynamic world
- finally, a small chance of being owned by a player guard IF you're clumsy enough to be seen stealing or killing and IF you're too poor to pay you're bounty or IF you try your luck with the guard. And even IF you escape the NPC guard, it doesn't mean you will get owned by a player guard, you could always get aggro by another NPC guard and wipe
I'm sure other people here will have other examples of pros for the JS. But yet we're still to read a valid con, or a valid reason to why people should be able to opt out of PVP, beside the will to exploit the JS without consequences.
But the argument that players are forced to do PVP with the JS is entirely false.
I don't do PVP yet and I voted no for open world PVP as I believe PVE zones should stay the way they are for those who (like me) enjoy questing in their corners or in small group without watching their backs every 2mn.
But if you're gonna steal, attack and kill recklessly, be prepared to POSSIBLY have to face a player guard. It's no big deal and the JS is, I hope, one of many implementation that will bring some life and spontaneity to Tamriel.
@Welka that would be nice, but it would only work if stealth worked on your own faction, and if the flag would eventually go away (which it seems it won't, unless you pay your bounty - which some might get stuck unable to do).
I can see it being fun, but only if it does amount to sneaking around as you described rather than "steal something, then fight off bounty hunters wherever you go indefinitely".
I'm only going on what they said in the "Future of ESO" panel. Is there more information anywhere? They implied only paying the bounty would unflag you. As for sneaking, they didn't say anything about it iirc, and currently it doesn't work. Of course, it makes no sense to leave it that way.
nerevarine1138 wrote: »Welp, I'm calling it folks. The ayes have it. The integration of PvP into the justice system is desired by an overwhelming majority of players. Everyone please feel free to reference this poll the next time someone feels the need to pretend that most people don't want it.
nerevarine1138 wrote: »Welp, I'm calling it folks. The ayes have it. The integration of PvP into the justice system is desired by an overwhelming majority of players. Everyone please feel free to reference this poll the next time someone feels the need to pretend that most people don't want it.
Well if 398 votes is the hole player base then yes. We will see how it playes out but the Pvp griefers and exploiters will be happy with this system The way it now is described.
Ex. High lvl char. patroling low lvl area just for the fun of it. Griefers have Always used weaknesses in any Pvp system just to *** people off. They are already doing it in the Current pvp system. Do you truly belive people will change overnight?
smeeprocketnub19_ESO wrote: »I'm only going on what they said in the "Future of ESO" panel. Is there more information anywhere? They implied only paying the bounty would unflag you. As for sneaking, they didn't say anything about it iirc, and currently it doesn't work. Of course, it makes no sense to leave it that way.
they never implied that.