First thing i will do if the justice system is made like this is find or form a guild that only camps towns to kill player and npc guards all day and find every damn way to abuse it. If Zeni doesn't want this game to devolve into that maybe they should think more about their player driven justice system.
As long as you aren't killing quest NPCs and merchants (which aren't killable anyway) I'm not really bothered by this idea.
Two groups of players and some NPCs fighting in the streets without me taking part is about as negative to my game experience as people spamming skills in the bank; I'm not bothered by it.
I suppose I could write in an angry /feedback form about how terrible it is to have players fighting Werewolves and Bloodthorns while I am trying to traverse the streets of Daggerfall though.
...and of course every player is exactly like you and their experience is affected or isn't affected by the exact same things.
nerevarine1138 wrote: »First thing i will do if the justice system is made like this is find or form a guild that only camps towns to kill player and npc guards all day and find every damn way to abuse it. If Zeni doesn't want this game to devolve into that maybe they should think more about their player driven justice system.
I'm not sure how you can abuse that, but knock yourself out. I mean, you'll get knocked out by a player guild for guards, but you go ahead and pretend that you can somehow disrupt the game in any kind of lasting way.
nerevarine1138 wrote: »First thing i will do if the justice system is made like this is find or form a guild that only camps towns to kill player and npc guards all day and find every damn way to abuse it. If Zeni doesn't want this game to devolve into that maybe they should think more about their player driven justice system.
I'm not sure how you can abuse that, but knock yourself out. I mean, you'll get knocked out by a player guild for guards, but you go ahead and pretend that you can somehow disrupt the game in any kind of lasting way.
Consistent abuse by players of dumb and bugged mechanics has done quite a bit of good to the game until now so yes I will 'knock myself out'.
The fact that the justice PVP can be balanced by grouping and organized guilds doesn't change the fact that many people do not what to witness a damn PvP war zone in a PVE zone.
Yeah I object to it since it will ruin the pve experience for many players and because it will ruin RVR PVP by dividing up the PvP player base. Zos should concentrate their resources on improving the real PVP and the real PVE.not turn everything into a messed up hybrid.nerevarine1138 wrote: »nerevarine1138 wrote: »First thing i will do if the justice system is made like this is find or form a guild that only camps towns to kill player and npc guards all day and find every damn way to abuse it. If Zeni doesn't want this game to devolve into that maybe they should think more about their player driven justice system.
I'm not sure how you can abuse that, but knock yourself out. I mean, you'll get knocked out by a player guild for guards, but you go ahead and pretend that you can somehow disrupt the game in any kind of lasting way.
Consistent abuse by players of dumb and bugged mechanics has done quite a bit of good to the game until now so yes I will 'knock myself out'.
The fact that the justice PVP can be balanced by grouping and organized guilds doesn't change the fact that many people do not what to witness a damn PvP war zone in a PVE zone.
So let me just be clear: you object to even having to witness this so strongly that you don't want it to be an option?
Yeah I object to it since it will ruin the pve experience for many players and because it will ruin RVR PVP by dividing up the PvP player base. Zos should concentrate their resources on improving the real PVP and the real PVE.not turn everything into a messed up hybrid.nerevarine1138 wrote: »nerevarine1138 wrote: »First thing i will do if the justice system is made like this is find or form a guild that only camps towns to kill player and npc guards all day and find every damn way to abuse it. If Zeni doesn't want this game to devolve into that maybe they should think more about their player driven justice system.
I'm not sure how you can abuse that, but knock yourself out. I mean, you'll get knocked out by a player guild for guards, but you go ahead and pretend that you can somehow disrupt the game in any kind of lasting way.
Consistent abuse by players of dumb and bugged mechanics has done quite a bit of good to the game until now so yes I will 'knock myself out'.
The fact that the justice PVP can be balanced by grouping and organized guilds doesn't change the fact that many people do not what to witness a damn PvP war zone in a PVE zone.
So let me just be clear: you object to even having to witness this so strongly that you don't want it to be an option?
Yeah I object to it since it will ruin the pve experience for many players and because it will ruin RVR PVP by dividing up the PvP player base. Zos should concentrate their resources on improving the real PVP and the real PVE.not turn everything into a messed up hybrid.nerevarine1138 wrote: »nerevarine1138 wrote: »First thing i will do if the justice system is made like this is find or form a guild that only camps towns to kill player and npc guards all day and find every damn way to abuse it. If Zeni doesn't want this game to devolve into that maybe they should think more about their player driven justice system.
I'm not sure how you can abuse that, but knock yourself out. I mean, you'll get knocked out by a player guild for guards, but you go ahead and pretend that you can somehow disrupt the game in any kind of lasting way.
Consistent abuse by players of dumb and bugged mechanics has done quite a bit of good to the game until now so yes I will 'knock myself out'.
The fact that the justice PVP can be balanced by grouping and organized guilds doesn't change the fact that many people do not what to witness a damn PvP war zone in a PVE zone.
So let me just be clear: you object to even having to witness this so strongly that you don't want it to be an option?
Ultima has shown very well that pve and pvp can coexist in a perfect balance. Its still the most successful MMO of all times - this says enough I think!
You also shouldn't make the mistake and mix up MMOs with FPS games. Battlefield, Medal of Honor etc. have zero to do with pvp, they are multiplayer games with RPG parts. Its a totally different genre which has nothing in common with an MMO.
So you're basically saying you think that ESO should be turned into a pure PvP game because it's multiplayer?
Pure PvE works best as single player; particularly because PvP doesn't exist in single-player scenarios.
nerevarine1138 wrote: »Yeah I object to it since it will ruin the pve experience for many players and because it will ruin RVR PVP by dividing up the PvP player base. Zos should concentrate their resources on improving the real PVP and the real PVE.not turn everything into a messed up hybrid.nerevarine1138 wrote: »nerevarine1138 wrote: »First thing i will do if the justice system is made like this is find or form a guild that only camps towns to kill player and npc guards all day and find every damn way to abuse it. If Zeni doesn't want this game to devolve into that maybe they should think more about their player driven justice system.
I'm not sure how you can abuse that, but knock yourself out. I mean, you'll get knocked out by a player guild for guards, but you go ahead and pretend that you can somehow disrupt the game in any kind of lasting way.
Consistent abuse by players of dumb and bugged mechanics has done quite a bit of good to the game until now so yes I will 'knock myself out'.
The fact that the justice PVP can be balanced by grouping and organized guilds doesn't change the fact that many people do not what to witness a damn PvP war zone in a PVE zone.
So let me just be clear: you object to even having to witness this so strongly that you don't want it to be an option?
How does other people having the option to sometimes take part in a system that may involve PvP in any way "ruin" a PvE player's experience? And I can't help but think that you're wrong about who wants this system. I'm primarily a PvE player, to the point that I've only spent enough time in Cyrodiil to complete the quests there. I'm thrilled about the prospect of having organic, small-scale PvP in the cities.
rob.shzaub17_ESO wrote: »I like the justice system as currently described by the developers, but I really was hoping that Werewolves and Vampires would be on the guard's s**t list automatically.
Like maybe they would be extra alert when ww&v players tried to steal stuff compared to other characters. I just think it would be nice if ww&v was more than a skill line, and npc on the whole actually took note.
personally this would kill ESO for me, i have to avoid dungeons (raid type ones) and pvp due to a heart condition. To much stress or adrenalin and i will be in the hospital again. Now if there was a "flag for pvp" option then it would be fine. let those who want to be pvp everywhere flag them self's. and leave those who want pve only as a non-killable mark.
...
So you're basically saying you think that ESO should be turned into a pure PvP game because it's multiplayer?
Pure PvE works best as single player; particularly because PvP doesn't exist in single-player scenarios.
No, that's putting words in my mouth. I said "But no, PvE and PvP don't mix, much like multi-player and single-player. Pick a combination, and stick to it. Trying to do all diminishes all."
I did *not* say that the single player option only goes with PvE, and that the multiplayer option only goes with PvP.
So, 4 technically possible combinations, but admittedly, one of them doesn't really make sense. (single player PvP) The other 3 are all perfectly valid.
personally this would kill ESO for me, i have to avoid dungeons (raid type ones) and pvp due to a heart condition. To much stress or adrenalin and i will be in the hospital again. Now if there was a "flag for pvp" option then it would be fine. let those who want to be pvp everywhere flag them self's. and leave those who want pve only as a non-killable mark.
personally this would kill ESO for me, i have to avoid dungeons (raid type ones) and pvp due to a heart condition. To much stress or adrenalin and i will be in the hospital again. Now if there was a "flag for pvp" option then it would be fine. let those who want to be pvp everywhere flag them self's. and leave those who want pve only as a non-killable mark.
ebuntsb14_ESO wrote: »my biggest problem will be higher level players killing lower level players. This is and has always been an issue with any pvp environment.
Also I play in pve zones since I do not like or care for pvp . Now im going to have to put up with pvp , in banks, mage/fighter guild halls, ect.
What about alliance members of same alliance not involved in pvp with same alliance members? Seems ZOS is going to have to back track on that to let it happen.
If the mega server is going to become a pvp server then we will need a pve only mega server as well.
I did not buy one game play style to be put into a totally different game play style than what I purchased.
If you wanted a single player game, this is not the game for you. Plus, who's dumb enough to pay a sub for a solo game?.... Chew on that
If you can't figure out why someone would play solo in a persistent world, you are not thinking hard enough. Rather than chewing, cogitate upon that.
Also a biased poll. Option three indicates you don't have a choice but you do - don't steal or murder and you won't be flagged
nerevarine1138 wrote: »