nerevarine1138 wrote: »
That doesn't make it unbiased though, it just skews the data in their favour
TequilaFire wrote: »@Dayel You bring up a point I had not even considered.
I hope there will be an option to surrender to a player guard and pay the fine and the player guard will have to accept that and that removes the pvp flag so they can't just kill you anyway just like with the NPC guard.
Although most of the times I will just fight there might be a time I find myself with my resources down and just might choose to pay the bounty at that point.
However this system is constructed, My no is based on Zeni's Sledghammer implemation of new stuff it will most probably be bugged to oblivion, and full off flaws and mistakes. And it will be us players that will bear the brunt. It is as Always my wiew and opinion and by god i hope i will be wrong.
However this system is constructed, My no is based on Zeni's Sledghammer implemation of new stuff it will most probably be bugged to oblivion, and full off flaws and mistakes. And it will be us players that will bear the brunt. It is as Always my wiew and opinion and by god i hope i will be wrong.
However this system is constructed, My no is based on Zeni's Sledghammer implemation of new stuff it will most probably be bugged to oblivion, and full off flaws and mistakes. And it will be us players that will bear the brunt. It is as Always my wiew and opinion and by god i hope i will be wrong.
I think the poll option you were looking for is "Other," because adding in an additional option to completely avoid PvP wouldn't do anything to fix any potential bugs.
Adding such an option could actually exacerbate such issues, because players could flag themselves to avoid PvP, and then exploit bugged NPC guards like crazy for personal gain without fear of repercussions.
If you belive a different opinion than yours is ranting then i guess yes. I do not think it will work and no i do not like the idea at all. Pvp in this game is good as it is, But my, my here i rant about not agreeing to you again.
Nox_Aeterna wrote: »However this system is constructed, My no is based on Zeni's Sledghammer implemation of new stuff it will most probably be bugged to oblivion, and full off flaws and mistakes. And it will be us players that will bear the brunt. It is as Always my wiew and opinion and by god i hope i will be wrong.
I think the poll option you were looking for is "Other," because adding in an additional option to completely avoid PvP wouldn't do anything to fix any potential bugs.
Adding such an option could actually exacerbate such issues, because players could flag themselves to avoid PvP, and then exploit bugged NPC guards like crazy for personal gain without fear of repercussions.
:P Really now?
The fact that PvP players are probably the ones that exploit the most in the game on the other hand does not raise any flags?
It is true PvE players could find a path to exploit the game , but you can be damm sure that if there is one PvP players can use , they will also do it.
So one way or the other zen will have to fix any possible exploit , having it PvE only or with PvP changes nothing at all.
Nox_Aeterna wrote: »However this system is constructed, My no is based on Zeni's Sledghammer implemation of new stuff it will most probably be bugged to oblivion, and full off flaws and mistakes. And it will be us players that will bear the brunt. It is as Always my wiew and opinion and by god i hope i will be wrong.
I think the poll option you were looking for is "Other," because adding in an additional option to completely avoid PvP wouldn't do anything to fix any potential bugs.
Adding such an option could actually exacerbate such issues, because players could flag themselves to avoid PvP, and then exploit bugged NPC guards like crazy for personal gain without fear of repercussions.
:P Really now?
The fact that PvP players are probably the ones that exploit the most in the game on the other hand does not raise any flags?
It is true PvE players could find a path to exploit the game , but you can be damm sure that if there is one PvP players can use , they will also do it.
So one way or the other zen will have to fix any possible exploit , having it PvE only or with PvP changes nothing at all.
In my personal experience, there are plenty of players that use PvE exploits, just less of them are inclined to report exploits.
PvP exploits get reported frequently due to them constantly impacting the experience of other players.
PvE exploits tend get hidden so they can be exploited as long as possible.
This view is also influenced by the fact that the gaming company I do moderation work for faces the same issues. A skill bug that can be exploited in PvP gets reported quickly; a bug in PvE content gets exploited by those who found until other players start to feel the impact of it through the economy.
We had a skill hitting through all shields in PvP -- it was reported within 48 hours.
We had a map that could be glitched for the best PvE drops in the game while not taking any damage from mobs -- it was reported 3 months later, after the top alliances on the servers had exploited it on a daily basis and completely altered the in-game economy.
I think the whole "PvP players are probably the ones that exploit most in the game" view is akin to the "PvP players are griefers" type of view. It is strictly a product of bias against PvP players.
Exploiters, like griefers, transcend the categories of PvP or PvE and simply do whatever they can to get ahead and have advantage over other players.
Modifying the Justice System to completely remove an entire portion of the designed punishments just increases the ease of exploitation.
You're perfectly entitled to hold whatever opinion you wish; however, it indicates to me that you have a rather biased view against PvP players if you somehow think that as a group they are more inclined to exploit.
Adding additional system features means additional opportunities to cause bugs.
A player concerned about bugs with a new system would, logically, be more inclined to request the system not be added at all, rather than additional potentially bugged content be added to it.
I'm not sure if this has been said, but- couldn't PVP only be flagged on a player after they've reached a certain bounty level?
If the majority of posts here have been assuming that you can be actively hunted by Player Guards the instant you occur a bounty, it would just make sense to then raise the bounty level to a point in which you turn into PvP active.
If I steal a piece of bread, dying for it seems silly. If I kill a man, or steal enough items- then hey, fair game.
Or, they could base it off of detection by a guard. Once detected, you're flagged for PvP if you run for it?
Moreover, there are still some questions to be answered anyway. Like...do guards stop you on sight when your bounty hits a certain amount? Do you have to get caught once before you're stopped?
Though, beyond what was presented, this is all assuming that they don't already have a plan in place. I'm sure once it hits PTS, it will undergo some major tweaking and end up not too shabby.
I'm not sure if this has been said, but- couldn't PVP only be flagged on a player after they've reached a certain bounty level?
If the majority of posts here have been assuming that you can be actively hunted by Player Guards the instant you occur a bounty, it would just make sense to then raise the bounty level to a point in which you turn into PvP active.
If I steal a piece of bread, dying for it seems silly. If I kill a man, or steal enough items- then hey, fair game.
Or, they could base it off of detection by a guard. Once detected, you're flagged for PvP if you run for it?
Moreover, there are still some questions to be answered anyway. Like...do guards stop you on sight when your bounty hits a certain amount? Do you have to get caught once before you're stopped?
Though, beyond what was presented, this is all assuming that they don't already have a plan in place. I'm sure once it hits PTS, it will undergo some major tweaking and end up not too shabby.
Nox_Aeterna wrote: »...
We have yet to see how the system actually works , BUT there are good chances it will be an important system for much more than just allowing PvP in the PvE zones , since DB and thieves guilds got a good chance to require it to lvl. The ways to avoid PvP should be plenty AND should not put PvE players in a bind because they dont want to do it, otherwise we are sure to see tons of complains about the system.
It's already been said at quakecon that you get flagged for PVP only above a certain level of bounty
Greeat idea Navithra. I do think however the Justice System would not have been presented to the public at large without a pretty good chunk of it already in place.
Nox_Aeterna wrote: »...
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I totally respect that there are players that fear or abhor participation in PvP, but nothing has been stated that indicates players will be forced to PvP in the system as it is.
From what I have seen, I do believe that there will be very close attention paid to keeping those who wish not to participate out of it.
Oh, it's not "fear" (it's a game for goodness sakes) nor abhorrence. It's disinterest. Nothing so dramatic, just...disinterest. I'm all for folk who wish to PvP having lots of fun doing so, just don't care to be dragged into it unless I choose to be.
I think that's how it'll all work out here too.
Kronosphere wrote: »not sure if someone has already said this. but you DO have a choice. thats like saying "i think its b/s i am "forced" to get jail time and a fine if i CHOOSE to steal a car in real life"
Adding such an option could actually exacerbate such issues, because players could flag themselves to avoid PvP, and then exploit bugged NPC guards like crazy for personal gain without fear of repercussions.
Adding such an option could actually exacerbate such issues, because players could flag themselves to avoid PvP, and then exploit bugged NPC guards like crazy for personal gain without fear of repercussions.
Unless you expect Zeni to start putting blue/purple/yellow weapons and armor in bank cabinets, I'm curious what sort of "exploiting the guards" you're concerned about. Especially considering they have to take into account the likely probability of people simply not being caught in the first place.
I mean, I guess they could do something like some castle instance where players can sign on to be guards, and then other players sign on to be thieves, (but only as long as there are players signed on to be guards, so you can make it so it's actually the PC's responsibility to detect the thieves), and then if the guards protect the treasure for a certain period of time they get rewards, if the thieves steal the treasure they get the treasure... but that's just basically some form of combat optional capture the flag mode.
Adding such an option could actually exacerbate such issues, because players could flag themselves to avoid PvP, and then exploit bugged NPC guards like crazy for personal gain without fear of repercussions.
Unless you expect Zeni to start putting blue/purple/yellow weapons and armor in bank cabinets, I'm curious what sort of "exploiting the guards" you're concerned about. Especially considering they have to take into account the likely probability of people simply not being caught in the first place.
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Motif farming can be seen as an exploit for starters, and probably is
Adding such an option could actually exacerbate such issues, because players could flag themselves to avoid PvP, and then exploit bugged NPC guards like crazy for personal gain without fear of repercussions.
Unless you expect Zeni to start putting blue/purple/yellow weapons and armor in bank cabinets, I'm curious what sort of "exploiting the guards" you're concerned about. Especially considering they have to take into account the likely probability of people simply not being caught in the first place.
I mean, I guess they could do something like some castle instance where players can sign on to be guards, and then other players sign on to be thieves, (but only as long as there are players signed on to be guards, so you can make it so it's actually the PC's responsibility to detect the thieves), and then if the guards protect the treasure for a certain period of time they get rewards, if the thieves steal the treasure they get the treasure... but that's just basically some form of combat optional capture the flag mode.
Nox_Aeterna wrote: »
The fact that PvP players are probably the ones that exploit the most in the game on the other hand does not raise any flags?
It is true PvE players could find a path to exploit the game , but you can be damm sure that if there is one PvP players can use , they will also do it.
So one way or the other zen will have to fix any possible exploit , having it PvE only or with PvP changes nothing at all.