MercyKilling wrote: »I'm just against it totally, as I strongly feel PvP has no place in an MMORPG to begin with.
To clarify, games that are designed with PvP as the main draw/feature do just fine. Look at any FPS or MOBA or RTS. One mechanic. One playstyle.
Now look at any MMORPG. PvE and PvP. Balance issues everywhere, in any game you choose to name. Ditto with community division. Any forum board in any game you choose to name has name calling on both sides. Two different types of personalities and game play styles and combat mechanics at war.
Balance one, you wonky out the other. I've not yet come across an MMORPG that has successfully separated PvP and PvE balance issues or community vitriol/bile spewing.
PvP has no business being in MMORPG's. That's my story and I'm sticking to it.
What triple A MMO have you ever played that did NOT have PvP included in its content?????
Wait wait wait... When did they say it was PvP only?
When they talked about it recently. The justice system is pvp-only. You might steal or kill NPCs, but if you get a bounty you open yourself up to pvp actions and player guards can attack and kill you.
People are asking for a pve option, where you can only get hunted by NPC guards.
They could also add an option to make the whole thing pve by getting player guards to hunt NPC thieves and murderers, and player criminals could get nabbed by NPC guards...this would also be a nice addition to the game because players could then be on the lawful side and only need to pve through it.
I must have heard a completely different discussion then. Because from what I heard, npc guards will be the majority, with player guards stepping in past a certain level of infamy.
In other words, do you have your facts straight, and are we even arguing the same point?
I think I had a stroke. Where everyone get the information about this new system, I'm searching the forums but can't find any official words!
At QuakeCon, Paul Sage discussed the work being done on the in-development justice system, including the possibility of hunting down players who have a bounty. Only players who have chosen to participate in the activity of thievery will have a bounty on them, and be attackable, and only if you are a guard.Too bad the justice system is coming and there's noting any of you can do to stop it.
Hehehehe. HEHEHEHEHHEHEHE.
While certain activities may open you up to PvP outside of Cyrodiil, we are not considering world PvP.
jamie.goddenrwb17_ESO wrote: »I have a suspicion that no one will be able to hunt your bounty unless they catch you in the act. If that is the case then what is the difference whether it's players or guards that are attacking you?
jamie.goddenrwb17_ESO wrote: »I have a suspicion that no one will be able to hunt your bounty unless they catch you in the act. If that is the case then what is the difference whether it's players or guards that are attacking you?
Skafsgaard wrote: »I like it the proposed system! I hope that in some way they will in a future release incorporate also the 'supernaturals' (werewolves/vampires) into the system. Then we would have a Thieves/Guards thing going on while also having a Werewolf/Vampire thing thrown in the mix for further confusion, eg FUN
How exactly I don't know but I see potential for more world PvP!
nerevarine1138 wrote: »That will have to be something the developers figure out as they go.
They could also figure out how to make NPC guards a suitable challenge as well, so having a pve option will be okay.
Tannakaobi wrote: »Can you name a really good AAA mmorpg that does not have PVP?MercyKilling wrote: »I'm just against it totally, as I strongly feel PvP has no place in an MMORPG to begin with.Was ESO released with only PVP as 'end game' content? Was PVP used as a major pull in the sales pitch and advertisement?To clarify, games that are designed with PvP as the main draw/feature do just fine. Look at any FPS or MOBA or RTS. One mechanic. One playstyle.Are the top 5 best selling MMO's built with PVP in mind? Does these so called balance issues, lessen them?Now look at any MMORPG. PvE and PvP. Balance issues everywhere, in any game you choose to name. Ditto with community division. Any forum board in any game you choose to name has name calling on both sides. Two different types of personalities and game play styles and combat mechanics at war.WoW? Think what you like about the game, but successful it most certainly is.Balance one, you wonky out the other. I've not yet come across an MMORPG that has successfully separated PvP and PvE balance issues or community vitriol/bile spewing.It's your opinion and you are entitled to it. Maybe you should find an mmo that does not have PVP... wait.. no, you can't. It would seem the world disagree's with you.PvP has no business being in MMORPG's. That's my story and I'm sticking to it.
Tannakaobi wrote: »Can you name a really good AAA mmorpg that does not have PVP?MercyKilling wrote: »I'm just against it totally, as I strongly feel PvP has no place in an MMORPG to begin with.Was ESO released with only PVP as 'end game' content? Was PVP used as a major pull in the sales pitch and advertisement?To clarify, games that are designed with PvP as the main draw/feature do just fine. Look at any FPS or MOBA or RTS. One mechanic. One playstyle.Are the top 5 best selling MMO's built with PVP in mind? Does these so called balance issues, lessen them?Now look at any MMORPG. PvE and PvP. Balance issues everywhere, in any game you choose to name. Ditto with community division. Any forum board in any game you choose to name has name calling on both sides. Two different types of personalities and game play styles and combat mechanics at war.WoW? Think what you like about the game, but successful it most certainly is.Balance one, you wonky out the other. I've not yet come across an MMORPG that has successfully separated PvP and PvE balance issues or community vitriol/bile spewing.It's your opinion and you are entitled to it. Maybe you should find an mmo that does not have PVP... wait.. no, you can't. It would seem the world disagree's with you.PvP has no business being in MMORPG's. That's my story and I'm sticking to it.
I have to agree with the other poster, PvP doesn't have any place in a PvE game, and vice versa. Which is why all the good PvP games are pretty much just that, PvP games. Nobody does PvE in Battlefield. It's only the PvE ones which somehow delude themselves into thinking they need PvP in them for some reason. (Probably for much the same reason so many designers seem to think games require multiplayer (preferably PvP) modes nowadays... longevity.) PvP *does* let the players sort of give themselves additional content when they run out of real content, and longevity either keeps subscription money coming in, or keeps people from selling the game to Gamestop so somebody else can buy it.)
But no, PvE and PvP don't mix, much like multi-player and single-player. Pick a combination, and stick to it. Trying to do all diminishes all.
Tannakaobi wrote: »Can you name a really good AAA mmorpg that does not have PVP?MercyKilling wrote: »I'm just against it totally, as I strongly feel PvP has no place in an MMORPG to begin with.Was ESO released with only PVP as 'end game' content? Was PVP used as a major pull in the sales pitch and advertisement?To clarify, games that are designed with PvP as the main draw/feature do just fine. Look at any FPS or MOBA or RTS. One mechanic. One playstyle.Are the top 5 best selling MMO's built with PVP in mind? Does these so called balance issues, lessen them?Now look at any MMORPG. PvE and PvP. Balance issues everywhere, in any game you choose to name. Ditto with community division. Any forum board in any game you choose to name has name calling on both sides. Two different types of personalities and game play styles and combat mechanics at war.WoW? Think what you like about the game, but successful it most certainly is.Balance one, you wonky out the other. I've not yet come across an MMORPG that has successfully separated PvP and PvE balance issues or community vitriol/bile spewing.It's your opinion and you are entitled to it. Maybe you should find an mmo that does not have PVP... wait.. no, you can't. It would seem the world disagree's with you.PvP has no business being in MMORPG's. That's my story and I'm sticking to it.
I have to agree with the other poster, PvP doesn't have any place in a PvE game, and vice versa. Which is why all the good PvP games are pretty much just that, PvP games. Nobody does PvE in Battlefield. It's only the PvE ones which somehow delude themselves into thinking they need PvP in them for some reason. (Probably for much the same reason so many designers seem to think games require multiplayer (preferably PvP) modes nowadays... longevity.) PvP *does* let the players sort of give themselves additional content when they run out of real content, and longevity either keeps subscription money coming in, or keeps people from selling the game to Gamestop so somebody else can buy it.)
But no, PvE and PvP don't mix, much like multi-player and single-player. Pick a combination, and stick to it. Trying to do all diminishes all.
Tannakaobi wrote: »Can you name a really good AAA mmorpg that does not have PVP?MercyKilling wrote: »I'm just against it totally, as I strongly feel PvP has no place in an MMORPG to begin with.Was ESO released with only PVP as 'end game' content? Was PVP used as a major pull in the sales pitch and advertisement?To clarify, games that are designed with PvP as the main draw/feature do just fine. Look at any FPS or MOBA or RTS. One mechanic. One playstyle.Are the top 5 best selling MMO's built with PVP in mind? Does these so called balance issues, lessen them?Now look at any MMORPG. PvE and PvP. Balance issues everywhere, in any game you choose to name. Ditto with community division. Any forum board in any game you choose to name has name calling on both sides. Two different types of personalities and game play styles and combat mechanics at war.WoW? Think what you like about the game, but successful it most certainly is.Balance one, you wonky out the other. I've not yet come across an MMORPG that has successfully separated PvP and PvE balance issues or community vitriol/bile spewing.It's your opinion and you are entitled to it. Maybe you should find an mmo that does not have PVP... wait.. no, you can't. It would seem the world disagree's with you.PvP has no business being in MMORPG's. That's my story and I'm sticking to it.
I have to agree with the other poster, PvP doesn't have any place in a PvE game, and vice versa. Which is why all the good PvP games are pretty much just that, PvP games. Nobody does PvE in Battlefield. It's only the PvE ones which somehow delude themselves into thinking they need PvP in them for some reason. (Probably for much the same reason so many designers seem to think games require multiplayer (preferably PvP) modes nowadays... longevity.) PvP *does* let the players sort of give themselves additional content when they run out of real content, and longevity either keeps subscription money coming in, or keeps people from selling the game to Gamestop so somebody else can buy it.)
But no, PvE and PvP don't mix, much like multi-player and single-player. Pick a combination, and stick to it. Trying to do all diminishes all.
So you're basically saying you think that ESO should be turned into a pure PvP game because it's multiplayer?
Pure PvE works best as single player; particularly because PvP doesn't exist in single-player scenarios.
Multiplayer games are specifically designed for player interaction with others; PvP is simply player interaction.
Excellent system. Implements an open PVP giving people a natural choice. Don't want to be hunted, don't do the crime or pay the fine. But if I steal on an empty house will it count towards my bounty? Also assassination, also what do you gain killing NPCs? In single player it meant the whole inventory. Also if I kill someone with a bounty of 20k will I get 20k? I can see that being exploited. Will be it hunt our own faction?
Tannakaobi wrote: »Can you name a really good AAA mmorpg that does not have PVP?MercyKilling wrote: »I'm just against it totally, as I strongly feel PvP has no place in an MMORPG to begin with.Was ESO released with only PVP as 'end game' content? Was PVP used as a major pull in the sales pitch and advertisement?To clarify, games that are designed with PvP as the main draw/feature do just fine. Look at any FPS or MOBA or RTS. One mechanic. One playstyle.Are the top 5 best selling MMO's built with PVP in mind? Does these so called balance issues, lessen them?Now look at any MMORPG. PvE and PvP. Balance issues everywhere, in any game you choose to name. Ditto with community division. Any forum board in any game you choose to name has name calling on both sides. Two different types of personalities and game play styles and combat mechanics at war.WoW? Think what you like about the game, but successful it most certainly is.Balance one, you wonky out the other. I've not yet come across an MMORPG that has successfully separated PvP and PvE balance issues or community vitriol/bile spewing.It's your opinion and you are entitled to it. Maybe you should find an mmo that does not have PVP... wait.. no, you can't. It would seem the world disagree's with you.PvP has no business being in MMORPG's. That's my story and I'm sticking to it.
I have to agree with the other poster, PvP doesn't have any place in a PvE game, and vice versa. Which is why all the good PvP games are pretty much just that, PvP games. Nobody does PvE in Battlefield. It's only the PvE ones which somehow delude themselves into thinking they need PvP in them for some reason. (Probably for much the same reason so many designers seem to think games require multiplayer (preferably PvP) modes nowadays... longevity.) PvP *does* let the players sort of give themselves additional content when they run out of real content, and longevity either keeps subscription money coming in, or keeps people from selling the game to Gamestop so somebody else can buy it.)
But no, PvE and PvP don't mix, much like multi-player and single-player. Pick a combination, and stick to it. Trying to do all diminishes all.
So you're basically saying you think that ESO should be turned into a pure PvP game because it's multiplayer?
Pure PvE works best as single player; particularly because PvP doesn't exist in single-player scenarios.
Multiplayer games are specifically designed for player interaction with others; PvP is simply player interaction.
"Pure PvE works best as single player..." Unbelievable to even read this lol.
Are you and I thinking about the same MMO??? Or are you mistakenly saying pure PvE works best as single player FPS games...of which btw there are not very many which are MMO's ... just, I don't know...like you and I are on separate but parallel planets viewing the same subject matter in multicollinearity.
Well all the Pvp crowd is getting what they want. Full World Pvp. For us that do not want it i guess it is time to leave. The system will not work. It is to Heavy handed and will be open to much errors and mistake. One mistake and you are hunted. The Pvp and grief crowd will be pleased.
Who does not like it, dont steal and dont kill. Be happy to think you are a hero because you kill 6 lolmobs. Or go in a dungeon and kill 1000 mobs because YOU ARE a BIIIIG übersuper pve HERO
indytims_ESO wrote: »Who does not like it, dont steal and dont kill. Be happy to think you are a hero because you kill 6 lolmobs. Or go in a dungeon and kill 1000 mobs because YOU ARE a BIIIIG übersuper pve HERO
...which will provide them with as much epeen enhancement as you nailing 6 PVP noobs who are 40 levels beneath you.
See? Belittling other players is pretty easy from either side of the fence.
Well all the Pvp crowd is getting what they want. Full World Pvp. For us that do not want it i guess it is time to leave. The system will not work. It is to Heavy handed and will be open to much errors and mistake. One mistake and you are hunted. The Pvp and grief crowd will be pleased.
Drawbacks for any kind of PVE justice:
Justice system will be useless. People will team up in groups of 12 and just kill all the NPCs in town, kill all the guards, loot all the containers they want, then drop loot in bank or sell @ fence & start over for hours.
You will see people spaming in zone chat "LFG Container Farming" where people in groups of 20+ go together through buildings killing any NPC guard that tries to stand in their way and loot & murder at will.
They can't make guards VR12 unkilable beasts to counter this kind of playing because it will be unfair for people actually trying to play fair.
Having players participate in justice administration is the only way to ensure that the system is not abused.
MercyKilling wrote: »I'm just against it totally, as I strongly feel PvP has no place in an MMORPG to begin with.
To clarify, games that are designed with PvP as the main draw/feature do just fine. Look at any FPS or MOBA or RTS. One mechanic. One playstyle.
Now look at any MMORPG. PvE and PvP. Balance issues everywhere, in any game you choose to name. Ditto with community division. Any forum board in any game you choose to name has name calling on both sides. Two different types of personalities and game play styles and combat mechanics at war.
Balance one, you wonky out the other. I've not yet come across an MMORPG that has successfully separated PvP and PvE balance issues or community vitriol/bile spewing.
PvP has no business being in MMORPG's. That's my story and I'm sticking to it.