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An Actual Poll About the Justice System

  • TequilaFire
    TequilaFire
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    I like the justice system as currently described by the developers.
    Even though I am not for total open world PvP, the way the JS has been described so far is OK as I have to commit the crime to be flagged.
    When I do commit a crime it really makes no difference to me if I have to fight an NPC or a player guard, I can defend myself.
    Besides it's not like I feel a thing if I get killed in a video game. lol
    Edited by TequilaFire on July 29, 2014 11:17PM
  • StormbrookThunderb
    Other (please explain).
    I think they should also include a further extension of this idea, by allowing other alliances to come to the other alliances lands. Eventually I think this is the main idea. I like that they patched the lands and allow people to move freely a bit more between the lands. But it would be nice if they allowed a buffer loading time or something like how they fixed a lot of the doors. Instead of the loading screen.

    With that being established I believe they will extend this to the castles as they could be taken, and quests within the city would be limited until they are recaptured. However, this could be rare as it would be really hard to capture a home city with quests. Some other system in place would need to fix the issues. I do not want them to make certain items 'steal' for example some places have items laying around for easy crafting experience for newer players, or have weapons you can modify.
  • IcyDeadPeople
    IcyDeadPeople
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    I like the justice system as currently described by the developers.
    Anastasia wrote: »
    I'm just against it totally, as I strongly feel PvP has no place in an MMORPG to begin with.

    To clarify, games that are designed with PvP as the main draw/feature do just fine. Look at any FPS or MOBA or RTS. One mechanic. One playstyle.

    Now look at any MMORPG. PvE and PvP. Balance issues everywhere, in any game you choose to name. Ditto with community division. Any forum board in any game you choose to name has name calling on both sides. Two different types of personalities and game play styles and combat mechanics at war.

    Balance one, you wonky out the other. I've not yet come across an MMORPG that has successfully separated PvP and PvE balance issues or community vitriol/bile spewing.

    PvP has no business being in MMORPG's. That's my story and I'm sticking to it.


    What triple A MMO have you ever played that did NOT have PvP included in its content?????

    Especially in the case of ESO, for many of us this game is all about the PVP. Since it was announced, the alliance war has always been the focus of the trailers and marketing campaign. Even the PVE quest storylines are mostly about the three faction war.

    The PVP is the most fun part of the game in my view. I know there are options for those who want to avoid PVP, but at this point I find it to be more a sort of medieval siege warfare game than anything else.
    Edited by IcyDeadPeople on July 29, 2014 11:58PM
  • Shunravi
    Shunravi
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    I like the justice system as currently described by the developers.
    Shunravi wrote: »
    babylon wrote: »
    Shunravi wrote: »
    Wait wait wait... When did they say it was PvP only?

    When they talked about it recently. The justice system is pvp-only. You might steal or kill NPCs, but if you get a bounty you open yourself up to pvp actions and player guards can attack and kill you.

    People are asking for a pve option, where you can only get hunted by NPC guards.

    They could also add an option to make the whole thing pve by getting player guards to hunt NPC thieves and murderers, and player criminals could get nabbed by NPC guards...this would also be a nice addition to the game because players could then be on the lawful side and only need to pve through it.

    I must have heard a completely different discussion then. Because from what I heard, npc guards will be the majority, with player guards stepping in past a certain level of infamy.

    In other words, do you have your facts straight, and are we even arguing the same point?

    you know, after saying something like that, i think i should cite my sources...
    Joolio wrote: »
    I think I had a stroke. Where everyone get the information about this new system, I'm searching the forums but can't find any official words!

    Here ya go man!

    The Quakecon vid (a must see): https://www.youtube.com/watch?v=jlOse0J9NrI

    'The Konk' interview (part about the justice system starts around 36:00, and the part most relavent to what i was saying is at 38:00 https://www.youtube.com/watch?v=rzTpTtWcmYU
    ZOS_AlanG wrote: »
    Delith wrote: »
    Too bad the justice system is coming and there's noting any of you can do to stop it.

    Hehehehe. HEHEHEHEHHEHEHE.
    At QuakeCon, Paul Sage discussed the work being done on the in-development justice system, including the possibility of hunting down players who have a bounty. Only players who have chosen to participate in the activity of thievery will have a bounty on them, and be attackable, and only if you are a guard.

    While certain activities may open you up to PvP outside of Cyrodiil, we are not considering world PvP.

    I could go on, but you have access to the dev tracker, (its over there at the top of the page --> )
    Edited by Shunravi on July 29, 2014 11:53PM
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • jamie.goddenrwb17_ESO
    I like the justice system as currently described by the developers.
    I have a suspicion that no one will be able to hunt your bounty unless they catch you in the act. If that is the case then what is the difference whether it's players or guards that are attacking you?
    I can has typing!
  • nerevarine1138
    nerevarine1138
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    I like the justice system as currently described by the developers.
    I have a suspicion that no one will be able to hunt your bounty unless they catch you in the act. If that is the case then what is the difference whether it's players or guards that are attacking you?

    One has to wonder...

    Overall, I have to believe that it's that NPCs are almost certainly incapable of catching you once you learn their basic behavior patterns.
    ----
    Murray?
  • Samadhi
    Samadhi
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    I like the justice system as currently described by the developers.
    I have a suspicion that no one will be able to hunt your bounty unless they catch you in the act. If that is the case then what is the difference whether it's players or guards that are attacking you?

    I think even more than just being unable to hunt a bounty unless caught in the act, the player will have to actively refuse to pay the fine before accumulating a bounty.
    The video footage had the character kill multiple NPCs before being stopped by a guard; the guard offered a chance to pay the bounty or to flee before actually attacking.
    With that consideration, there is technically likely already a way to completely avoid PvP within this system simply by paying fines.

    What I find most interesting about all these discussion about the Justice System is how much more reasonable PvP players are being.
    I don't see PvP players complaining about the use of NPC guards, even though it means being forced to deal with PvE content in order to PvP.
    I know personally my least favourite part about Cyrodiil is that the Keeps and Resources all have NPC guards. I don't want to spend my time fighting NPCs in a PvP system, I want to PvP. In Cyrodiil I find the issue so bad that I actually no longer hang out around the Keeps at all; I PvP players out in the fields between Keeps so that I never have to deal with NPC interference.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • GnatB
    GnatB
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    Other (please explain).
    Skafsgaard wrote: »
    I like it the proposed system! I hope that in some way they will in a future release incorporate also the 'supernaturals' (werewolves/vampires) into the system. Then we would have a Thieves/Guards thing going on while also having a Werewolf/Vampire thing thrown in the mix for further confusion, eg FUN :)

    How exactly I don't know but I see potential for more world PvP!

    Hmm, maybe all the supernaturals should be flagged as criminals with a bounty on 'em as long as they remain uncured.
    Achievements Suck
  • Audigy
    Audigy
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    I like the justice system as currently described by the developers.
    babylon wrote: »
    That will have to be something the developers figure out as they go.

    They could also figure out how to make NPC guards a suitable challenge as well, so having a pve option will be okay.

    A challenge like the nerfed VR mobs?

    No offence but you know as good as I do that challenging content in pve wont ever happen at ESO. The vocal minority is too strong, they would demand nerfs to the guards as soon they could theoretically die to them.

    You know, I did solo a group boss yesterday ... the toughest mob in the open world, so how strong should a guard be?

    Another aspect is, by opening up "pve escape routes" people would be pressured to go the pve way, as this would be the fasted way to level a guild, the fastest and most secure way to success.

    Keep in mind one thing, a scripted event such as a guard spawn will always be the same. A guard will always do the same attacks, the same patrols and have the same strength. It would be a cheat simply put.


    Look at WOW, I loved AV when the NPCs were tough. But once they nerfed them, people found ways to exploit AV and made easy Rank 14 = master thief at ESO. Do you honestly want this?


    I repeat what I said elsewhere. The justice system is for players who can deal with the consequences of their doing. In my opinion ESO is way to forgiving already, there are quests where you can wipe out a whole village and the NPCs will still greet you as a hero...

    We need consequences, we need player interaction - this is an MMO, we need MMO aspects in this game to make it a success in the long run.


    If someone cant deal with the consequences then fine, there are still trials and dungeons where those can get through versus scripted events and nothing bad will ever happen. ;)
    Edited by Audigy on July 30, 2014 1:07AM
  • grimjim398
    grimjim398
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    I like the justice system as currently described by the developers.
    Seems pretty clear that forum users at least are pretty overwhelmingly satisfied with the Justice System the way it is being described. Very nice.
  • GnatB
    GnatB
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    Other (please explain).
    Tannakaobi wrote: »
    I'm just against it totally, as I strongly feel PvP has no place in an MMORPG to begin with.
    Can you name a really good AAA mmorpg that does not have PVP?
    To clarify, games that are designed with PvP as the main draw/feature do just fine. Look at any FPS or MOBA or RTS. One mechanic. One playstyle.
    Was ESO released with only PVP as 'end game' content? Was PVP used as a major pull in the sales pitch and advertisement?
    Now look at any MMORPG. PvE and PvP. Balance issues everywhere, in any game you choose to name. Ditto with community division. Any forum board in any game you choose to name has name calling on both sides. Two different types of personalities and game play styles and combat mechanics at war.
    Are the top 5 best selling MMO's built with PVP in mind? Does these so called balance issues, lessen them?
    Balance one, you wonky out the other. I've not yet come across an MMORPG that has successfully separated PvP and PvE balance issues or community vitriol/bile spewing.
    WoW? Think what you like about the game, but successful it most certainly is.
    PvP has no business being in MMORPG's. That's my story and I'm sticking to it.
    It's your opinion and you are entitled to it. Maybe you should find an mmo that does not have PVP... wait.. no, you can't. It would seem the world disagree's with you.

    I have to agree with the other poster, PvP doesn't have any place in a PvE game, and vice versa. Which is why all the good PvP games are pretty much just that, PvP games. Nobody does PvE in Battlefield. It's only the PvE ones which somehow delude themselves into thinking they need PvP in them for some reason. (Probably for much the same reason so many designers seem to think games require multiplayer (preferably PvP) modes nowadays... longevity.) PvP *does* let the players sort of give themselves additional content when they run out of real content, and longevity either keeps subscription money coming in, or keeps people from selling the game to Gamestop so somebody else can buy it.)

    But no, PvE and PvP don't mix, much like multi-player and single-player. Pick a combination, and stick to it. Trying to do all diminishes all.

    Achievements Suck
  • Samadhi
    Samadhi
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    I like the justice system as currently described by the developers.
    GnatB wrote: »
    Tannakaobi wrote: »
    I'm just against it totally, as I strongly feel PvP has no place in an MMORPG to begin with.
    Can you name a really good AAA mmorpg that does not have PVP?
    To clarify, games that are designed with PvP as the main draw/feature do just fine. Look at any FPS or MOBA or RTS. One mechanic. One playstyle.
    Was ESO released with only PVP as 'end game' content? Was PVP used as a major pull in the sales pitch and advertisement?
    Now look at any MMORPG. PvE and PvP. Balance issues everywhere, in any game you choose to name. Ditto with community division. Any forum board in any game you choose to name has name calling on both sides. Two different types of personalities and game play styles and combat mechanics at war.
    Are the top 5 best selling MMO's built with PVP in mind? Does these so called balance issues, lessen them?
    Balance one, you wonky out the other. I've not yet come across an MMORPG that has successfully separated PvP and PvE balance issues or community vitriol/bile spewing.
    WoW? Think what you like about the game, but successful it most certainly is.
    PvP has no business being in MMORPG's. That's my story and I'm sticking to it.
    It's your opinion and you are entitled to it. Maybe you should find an mmo that does not have PVP... wait.. no, you can't. It would seem the world disagree's with you.

    I have to agree with the other poster, PvP doesn't have any place in a PvE game, and vice versa. Which is why all the good PvP games are pretty much just that, PvP games. Nobody does PvE in Battlefield. It's only the PvE ones which somehow delude themselves into thinking they need PvP in them for some reason. (Probably for much the same reason so many designers seem to think games require multiplayer (preferably PvP) modes nowadays... longevity.) PvP *does* let the players sort of give themselves additional content when they run out of real content, and longevity either keeps subscription money coming in, or keeps people from selling the game to Gamestop so somebody else can buy it.)

    But no, PvE and PvP don't mix, much like multi-player and single-player. Pick a combination, and stick to it. Trying to do all diminishes all.

    So you're basically saying you think that ESO should be turned into a pure PvP game because it's multiplayer?

    Pure PvE works best as single player; particularly because PvP doesn't exist in single-player scenarios.

    Multiplayer games are specifically designed for player interaction with others; PvP is simply player interaction.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Audigy
    Audigy
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    I like the justice system as currently described by the developers.
    GnatB wrote: »
    Tannakaobi wrote: »
    I'm just against it totally, as I strongly feel PvP has no place in an MMORPG to begin with.
    Can you name a really good AAA mmorpg that does not have PVP?
    To clarify, games that are designed with PvP as the main draw/feature do just fine. Look at any FPS or MOBA or RTS. One mechanic. One playstyle.
    Was ESO released with only PVP as 'end game' content? Was PVP used as a major pull in the sales pitch and advertisement?
    Now look at any MMORPG. PvE and PvP. Balance issues everywhere, in any game you choose to name. Ditto with community division. Any forum board in any game you choose to name has name calling on both sides. Two different types of personalities and game play styles and combat mechanics at war.
    Are the top 5 best selling MMO's built with PVP in mind? Does these so called balance issues, lessen them?
    Balance one, you wonky out the other. I've not yet come across an MMORPG that has successfully separated PvP and PvE balance issues or community vitriol/bile spewing.
    WoW? Think what you like about the game, but successful it most certainly is.
    PvP has no business being in MMORPG's. That's my story and I'm sticking to it.
    It's your opinion and you are entitled to it. Maybe you should find an mmo that does not have PVP... wait.. no, you can't. It would seem the world disagree's with you.

    I have to agree with the other poster, PvP doesn't have any place in a PvE game, and vice versa. Which is why all the good PvP games are pretty much just that, PvP games. Nobody does PvE in Battlefield. It's only the PvE ones which somehow delude themselves into thinking they need PvP in them for some reason. (Probably for much the same reason so many designers seem to think games require multiplayer (preferably PvP) modes nowadays... longevity.) PvP *does* let the players sort of give themselves additional content when they run out of real content, and longevity either keeps subscription money coming in, or keeps people from selling the game to Gamestop so somebody else can buy it.)

    But no, PvE and PvP don't mix, much like multi-player and single-player. Pick a combination, and stick to it. Trying to do all diminishes all.

    I disagree.

    Ultima has shown very well that pve and pvp can coexist in a perfect balance. Its still the most successful MMO of all times - this says enough I think!

    You also shouldn't make the mistake and mix up MMOs with FPS games. Battlefield, Medal of Honor etc. have zero to do with pvp, they are multiplayer games with RPG parts. Its a totally different genre which has nothing in common with an MMO. ;)
  • Cously
    Cously
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    I like the justice system as currently described by the developers.
    Excellent system. Implements an open PVP giving people a natural choice. Don't want to be hunted, don't do the crime or pay the fine. But if I steal on an empty house will it count towards my bounty? Also assassination, also what do you gain killing NPCs? In single player it meant the whole inventory. Also if I kill someone with a bounty of 20k will I get 20k? I can see that being exploited. Will be it hunt our own faction?
  • Anastasia
    Anastasia
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    I like the justice system as currently described by the developers.
    Samadhi wrote: »
    GnatB wrote: »
    Tannakaobi wrote: »
    I'm just against it totally, as I strongly feel PvP has no place in an MMORPG to begin with.
    Can you name a really good AAA mmorpg that does not have PVP?
    To clarify, games that are designed with PvP as the main draw/feature do just fine. Look at any FPS or MOBA or RTS. One mechanic. One playstyle.
    Was ESO released with only PVP as 'end game' content? Was PVP used as a major pull in the sales pitch and advertisement?
    Now look at any MMORPG. PvE and PvP. Balance issues everywhere, in any game you choose to name. Ditto with community division. Any forum board in any game you choose to name has name calling on both sides. Two different types of personalities and game play styles and combat mechanics at war.
    Are the top 5 best selling MMO's built with PVP in mind? Does these so called balance issues, lessen them?
    Balance one, you wonky out the other. I've not yet come across an MMORPG that has successfully separated PvP and PvE balance issues or community vitriol/bile spewing.
    WoW? Think what you like about the game, but successful it most certainly is.
    PvP has no business being in MMORPG's. That's my story and I'm sticking to it.
    It's your opinion and you are entitled to it. Maybe you should find an mmo that does not have PVP... wait.. no, you can't. It would seem the world disagree's with you.

    I have to agree with the other poster, PvP doesn't have any place in a PvE game, and vice versa. Which is why all the good PvP games are pretty much just that, PvP games. Nobody does PvE in Battlefield. It's only the PvE ones which somehow delude themselves into thinking they need PvP in them for some reason. (Probably for much the same reason so many designers seem to think games require multiplayer (preferably PvP) modes nowadays... longevity.) PvP *does* let the players sort of give themselves additional content when they run out of real content, and longevity either keeps subscription money coming in, or keeps people from selling the game to Gamestop so somebody else can buy it.)

    But no, PvE and PvP don't mix, much like multi-player and single-player. Pick a combination, and stick to it. Trying to do all diminishes all.

    So you're basically saying you think that ESO should be turned into a pure PvP game because it's multiplayer?

    Pure PvE works best as single player; particularly because PvP doesn't exist in single-player scenarios.

    Multiplayer games are specifically designed for player interaction with others; PvP is simply player interaction.


    "Pure PvE works best as single player..." Unbelievable to even read this lol.

    Are you and I thinking about the same MMO??? Or are you mistakenly saying pure PvE works best as single player FPS games...of which btw there are not very many which are MMO's ... just, I don't know...like you and I are on separate but parallel planets viewing the same subject matter in multicollinearity.

    Edited by Anastasia on July 30, 2014 1:47AM
  • nerevarine1138
    nerevarine1138
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    I like the justice system as currently described by the developers.
    Joolio wrote: »
    Excellent system. Implements an open PVP giving people a natural choice. Don't want to be hunted, don't do the crime or pay the fine. But if I steal on an empty house will it count towards my bounty? Also assassination, also what do you gain killing NPCs? In single player it meant the whole inventory. Also if I kill someone with a bounty of 20k will I get 20k? I can see that being exploited. Will be it hunt our own faction?

    If you aren't detected in the commission of a crime, you will not have a bounty. As for collecting a bounty on a killed player, I'm not sure about that. Presumably there will be some kind of reward, but I doubt you get the full value of the bounty.
    ----
    Murray?
  • Samadhi
    Samadhi
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    I like the justice system as currently described by the developers.
    Anastasia wrote: »
    Samadhi wrote: »
    GnatB wrote: »
    Tannakaobi wrote: »
    I'm just against it totally, as I strongly feel PvP has no place in an MMORPG to begin with.
    Can you name a really good AAA mmorpg that does not have PVP?
    To clarify, games that are designed with PvP as the main draw/feature do just fine. Look at any FPS or MOBA or RTS. One mechanic. One playstyle.
    Was ESO released with only PVP as 'end game' content? Was PVP used as a major pull in the sales pitch and advertisement?
    Now look at any MMORPG. PvE and PvP. Balance issues everywhere, in any game you choose to name. Ditto with community division. Any forum board in any game you choose to name has name calling on both sides. Two different types of personalities and game play styles and combat mechanics at war.
    Are the top 5 best selling MMO's built with PVP in mind? Does these so called balance issues, lessen them?
    Balance one, you wonky out the other. I've not yet come across an MMORPG that has successfully separated PvP and PvE balance issues or community vitriol/bile spewing.
    WoW? Think what you like about the game, but successful it most certainly is.
    PvP has no business being in MMORPG's. That's my story and I'm sticking to it.
    It's your opinion and you are entitled to it. Maybe you should find an mmo that does not have PVP... wait.. no, you can't. It would seem the world disagree's with you.

    I have to agree with the other poster, PvP doesn't have any place in a PvE game, and vice versa. Which is why all the good PvP games are pretty much just that, PvP games. Nobody does PvE in Battlefield. It's only the PvE ones which somehow delude themselves into thinking they need PvP in them for some reason. (Probably for much the same reason so many designers seem to think games require multiplayer (preferably PvP) modes nowadays... longevity.) PvP *does* let the players sort of give themselves additional content when they run out of real content, and longevity either keeps subscription money coming in, or keeps people from selling the game to Gamestop so somebody else can buy it.)

    But no, PvE and PvP don't mix, much like multi-player and single-player. Pick a combination, and stick to it. Trying to do all diminishes all.

    So you're basically saying you think that ESO should be turned into a pure PvP game because it's multiplayer?

    Pure PvE works best as single player; particularly because PvP doesn't exist in single-player scenarios.

    Multiplayer games are specifically designed for player interaction with others; PvP is simply player interaction.


    "Pure PvE works best as single player..." Unbelievable to even read this lol.

    Are you and I thinking about the same MMO??? Or are you mistakenly saying pure PvE works best as single player FPS games...of which btw there are not very many which are MMO's ... just, I don't know...like you and I are on separate but parallel planets viewing the same subject matter in multicollinearity.

    You seem to be focusing too much on the incorrect portion of my point; I'm saying that Player vs. Player scenarios do not exist in single player games. Ever.

    The person I quoted said games need to decide between being PvE or PvP as well as decide between being Single Player or Multiplayer.
    PvP only exists in multiplayer scenarios. Single-player games are entirely comprised of the player vs. the computer.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • dietlime
    dietlime
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    Poll written in a biased way, surprise.
  • nerevarine1138
    nerevarine1138
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    I like the justice system as currently described by the developers.
    dietlime wrote: »
    Poll written in a biased way, surprise.

    Please explain how any of the poll options are biased. I was very careful to use neutral language.
    ----
    Murray?
  • Mortalio
    Mortalio
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    I don't like the justice system as described; I want to be able to choose whether my character is able to be flagged for PvP action.
    Well all the Pvp crowd is getting what they want. Full World Pvp. For us that do not want it i guess it is time to leave. The system will not work. It is to Heavy handed and will be open to much errors and mistake. One mistake and you are hunted. The Pvp and grief crowd will be pleased.
  • MrBeatDown
    MrBeatDown
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    Other (please explain).
    It sounds like a failure in the making. I prefer Arenas.
    http://forums.elderscrollsonline.com/discussion/122687/1v1-arenas-please#latest
  • Welka
    Welka
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    I like the justice system as currently described by the developers.
    Mortalio wrote: »
    Well all the Pvp crowd is getting what they want. Full World Pvp. For us that do not want it i guess it is time to leave. The system will not work. It is to Heavy handed and will be open to much errors and mistake. One mistake and you are hunted. The Pvp and grief crowd will be pleased.

    You should leave just because you can't make the difference between full world PVP and contextual, optional PVP.

    You don't want te get PVPed in PVE zones, don't get caught with a high bounty.

    ESO is an MMO and at the moment there's is no MMO elements inciting player coop or confrontation in Tamriel.

    If you wanted a single player game, this is not the game for you. Plus, who's dumb enough to pay a sub for a solo game?.... Chew on that ;)
  • indytims_ESO
    indytims_ESO
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    I don't like the justice system as described; I want to be able to choose whether my character is able to be flagged for PvP action.
    Kypho wrote: »
    Who does not like it, dont steal and dont kill. Be happy to think you are a hero because you kill 6 lolmobs. Or go in a dungeon and kill 1000 mobs because YOU ARE a BIIIIG übersuper pve HERO :D

    ...which will provide them with as much epeen enhancement as you nailing 6 PVP noobs who are 40 levels beneath you.

    See? Belittling other players is pretty easy from either side of the fence. ;)

  • KariTR
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    I like the justice system as currently described by the developers.
    Kypho wrote: »
    Who does not like it, dont steal and dont kill. Be happy to think you are a hero because you kill 6 lolmobs. Or go in a dungeon and kill 1000 mobs because YOU ARE a BIIIIG übersuper pve HERO :D

    ...which will provide them with as much epeen enhancement as you nailing 6 PVP noobs who are 40 levels beneath you.

    See? Belittling other players is pretty easy from either side of the fence. ;)

    Character levels will have nothing to do with a player's ability to steal unnoticed. If you steal successfully, you will not be flagged, no matter how few adventuring levels you have.
  • Akula
    Akula
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    I like the justice system as currently described by the developers.
    Mortalio wrote: »
    Well all the Pvp crowd is getting what they want. Full World Pvp. For us that do not want it i guess it is time to leave. The system will not work. It is to Heavy handed and will be open to much errors and mistake. One mistake and you are hunted. The Pvp and grief crowd will be pleased.

    Can I have your stuff?
  • PBpsy
    PBpsy
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    I don't like the justice system as described; I don't want players to be involved in enforcement.
    magnusnet wrote: »
    Drawbacks for any kind of PVE justice:

    Justice system will be useless. People will team up in groups of 12 and just kill all the NPCs in town, kill all the guards, loot all the containers they want, then drop loot in bank or sell @ fence & start over for hours.

    You will see people spaming in zone chat "LFG Container Farming" where people in groups of 20+ go together through buildings killing any NPC guard that tries to stand in their way and loot & murder at will.

    They can't make guards VR12 unkilable beasts to counter this kind of playing because it will be unfair for people actually trying to play fair.

    Having players participate in justice administration is the only way to ensure that the system is not abused.

    This is exactly what will happen in the current system only that we will have 2 big zergs in each city one of guards and one of criminals and everything dead. Guilds are already forming their groups. This system will attract every PVPer that doesn't like to travel that much in Cyrodiil in the zone PVP and the RVR will be turned to ***. Each City will be a population 0 constant urban warfare mess. It's not going to be a 3 way war is going to be only a 2 side civil war everywhere.

    Anybody that thinks that the justice PVP will be some occasional small scale 1v1/1V2/2v2 thing is going to be in for a huge surprise.
    Edited by PBpsy on July 30, 2014 7:08AM
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  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Other (please explain).
    Endless prattle about something ZOS have yet to provide any details for doesn't make for a useful poll.
  • Mortalio
    Mortalio
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    I don't like the justice system as described; I want to be able to choose whether my character is able to be flagged for PvP action.
    Well i put my stuff in a hole and you can search for it. And Welka there is a difference for optional Pvp and Pvp by mistake. I like pvp but i want to chose How and where. Zos implementaition of New fetures has not a good trackrecord, if you belive it will Go smooth I guess you belive in anything. I do not Think it will work but that is my opinion, but if you dislike others opinions since it is not yours That say more about your character than anything else.
  • Laerania_ESO
    Laerania_ESO
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    I don't like the justice system as described; I don't want players to be involved in enforcement.
    I'm just against it totally, as I strongly feel PvP has no place in an MMORPG to begin with.

    To clarify, games that are designed with PvP as the main draw/feature do just fine. Look at any FPS or MOBA or RTS. One mechanic. One playstyle.

    Now look at any MMORPG. PvE and PvP. Balance issues everywhere, in any game you choose to name. Ditto with community division. Any forum board in any game you choose to name has name calling on both sides. Two different types of personalities and game play styles and combat mechanics at war.

    Balance one, you wonky out the other. I've not yet come across an MMORPG that has successfully separated PvP and PvE balance issues or community vitriol/bile spewing.

    PvP has no business being in MMORPG's. That's my story and I'm sticking to it.

    This is infact one of the main problems of mmorpgs.

    Itemization and classes are designed with PVP in mind. Not only that, the developers are constrained to the never ending class balancing; pissing off the PvErs in every update or class revamp. All to satisfy a ~10% of the player base.

    I like that everyone gets place in mmorpgs so I won't say that PvP has no place in them. But I recognize it as a PITA.
    --
    About this "justice" system, I hope I'm wrong.

    When I got deeply into ESO mechanics I understood that these developers are capable of design a great game but they don't understand (or they are too arrogant to consider it) the human "mmorpg" nature.

    You make a OP class= most players will choose that class; you make a cheap farmable boss... guess what?... yep, most players will farm that boss; you make containers drop rare loot upon login... guess what?; etcetera. It's a no brainer but, for some reason, these people "think" that mmorpg players will behave different.

    In summary, It will be a complete mess until these kiddos get tired of killing all that moves or until the incentives to kill NPCs are removed.

    Probably unkillable NPCs, reducing loot, and other fixes could do, however that wont stop that every city will be a warfare zone.
    Edited by Laerania_ESO on July 30, 2014 11:16AM
  • Tabbycat
    Tabbycat
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    I like the justice system as currently described by the developers.
    I like it. I think it will add an element of excitement and danger to stealing things. And it will help make the game feel more like Elder Scrolls.

    If you don't want to get punished, don't get caught stealing or killing. Very simple.

    I imagine there will be those who try to abuse it. ZOS can tweak it based on how players try to abuse the system. We'll see.
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