So, basically PvP is being forced on PvE players.
Even if we are not involved because we did not steal, we still have to deal with it. As in NPCs being killed in front of us as we talk to them, bankers and merchants cutting out of the trade windows as they cower or react.
I will have to spend all my time looking for the empty towns to try and avoid this.
So, basically PvP is being forced on PvE players.
Even if we are not involved because we did not steal, we still have to deal with it. As in NPCs being killed in front of us as we talk to them, bankers and merchants cutting out of the trade windows as they cower or react.
I will have to spend all my time looking for the empty towns to try and avoid this.
All I know is.. When the justice system lands. This is going to be my character, hunting down all those law breakers that befoul our cities.
Face stern justice, law breakers.
All I know is.. When the justice system lands. This is going to be my character, hunting down all those law breakers that befoul our cities.
Face stern justice, law breakers.
Exactly, some RP is what we need. I'm think of creating a NB, thief and assassin. I'll look forward to trying to escape your squad I won't make it easy on you lol
I voted "other" because there are still too many questions remaining. It sounds good in principle, but what about:
1) I'm in a group, steal something, and get flagged. Is my group flagged? i wouldn't have thought so, I would make sense but you're right, some details needs answers
2) can the other people in my group help me? heal me? give me pots? i would have thought so
3) say I'm not in PvP, and throw an AOE heal that includes either an NPC or PC that is flagged, does it affect them? What about a nuke? A sword swing? oh yes! Players will need to learn to sheath their weapons in town
4) will there be any way to play a thief/assassin without being forced into PvP? i wouldn't have thought so, defeats all the point in implementing consequences for mischief
The bottom line is that it has to be impossible to force a person into PvP without their consent.
I voted "other" because there are still too many questions remaining. It sounds good in principle, but what about:
1) I'm in a group, steal something, and get flagged. Is my group flagged?
2) can the other people in my group help me? heal me? give me pots?
3) say I'm not in PvP, and throw an AOE heal that includes either an NPC or PC that is flagged, does it affect them? What about a nuke? A sword swing?
4) will there be any way to play a thief/assassin without being forced into PvP?
The bottom line is that it has to be impossible to force a person into PvP without their consent.
All I know is.. When the justice system lands. This is going to be my character, hunting down all those law breakers that befoul our cities.
Face stern justice, law breakers.
Exactly, some RP is what we need. I'm think of creating a NB, thief and assassin. I'll look forward to trying to escape your squad I won't make it easy on you lol
Catch you on the slopes, law breaker.
nerevarine1138 wrote: »
They've been very clear that certain NPCs will be marked as "essential," and I think it takes a very big mental leap to think that they are going to allow attacks on those NPCs to bounce you out of dialogue windows.
nerevarine1138 wrote: »
They've been very clear that certain NPCs will be marked as "essential," and I think it takes a very big mental leap to think that they are going to allow attacks on those NPCs to bounce you out of dialogue windows.
What I have read is that the NPCs will react to the PC actions breaking the dialog I am having with them.
Take the example of Skyrim. When a bunch of vampires and their thralls came to town to slaughter everyone and his dog, did you also take it as grief?
nerevarine1138 wrote: »Do you honestly believe the developers would allow that to happen?
nerevarine1138 wrote: »Do you honestly believe the developers would allow that to happen?
It was a Developer Quote that I am basing this on. It was a week or two ago, so perhaps they gained some sanity. Perhaps the instance that we create when talking to the banker or merchant can mitigate this.
However, until this travesty of a "feature" is tested out on the PTS, we won't know exactly how it will play out. I just don't see the justice system where the players are the Judge Jury and Executioner as something that adds to the experience of the game.
I stay out of Cyrodill so I don't have to deal with the PvP business. Now, the PvP business is coming to me in a place where I was told before I bought the game that it would not happen. Heck, if I wanted full on battles in a town, then I would not clear them out when first entering an area. I clear them out and now it's peaceful. This may all go away.
Its great for the PvP players to get more to kill, but it will probably drive me from the game. Even if the Bankers and Merchants are immune. We will see I guess.
But, I don't like this and probably won't like the in game impact. I would like it better if the guards were Justice system.
nerevarine1138 wrote: »Do you honestly believe the developers would allow that to happen?
It was a Developer Quote that I am basing this on. It was a week or two ago, so perhaps they gained some sanity. Perhaps the instance that we create when talking to the banker or merchant can mitigate this.
However, until this travesty of a "feature" is tested out on the PTS, we won't know exactly how it will play out. I just don't see the justice system where the players are the Judge Jury and Executioner as something that adds to the experience of the game.
I stay out of Cyrodill so I don't have to deal with the PvP business. Now, the PvP business is coming to me in a place where I was told before I bought the game that it would not happen. Heck, if I wanted full on battles in a town, then I would not clear them out when first entering an area. I clear them out and now it's peaceful. This may all go away.
Its great for the PvP players to get more to kill, but it will probably drive me from the game. Even if the Bankers and Merchants are immune. We will see I guess.
But, I don't like this and probably won't like the in game impact. I would like it better if the guards were Justice system.
I'm really pleased with the result of this poll so far. Some of the folks who have been claiming to represent the entire PVE population have less of a leg to stand on than they already did.
Nah this poll was rigged, was filled with YES votes within two minutes of going up, OP got his guild to vote. This is why I'm going to let this thread sink.
dennissomb16_ESO wrote: »For me it is simple wait and see once it is on the test server to see what exploits there will be that will allow griefers to flag players against their will. If it is a solid implementation that doesn't have these types of exploits then good on them
nerevarine1138 wrote: »Do you honestly believe the developers would allow that to happen?
It was a Developer Quote that I am basing this on. It was a week or two ago, so perhaps they gained some sanity. Perhaps the instance that we create when talking to the banker or merchant can mitigate this.
However, until this travesty of a "feature" is tested out on the PTS, we won't know exactly how it will play out. I just don't see the justice system where the players are the Judge Jury and Executioner as something that adds to the experience of the game.
I stay out of Cyrodill so I don't have to deal with the PvP business. Now, the PvP business is coming to me in a place where I was told before I bought the game that it would not happen. Heck, if I wanted full on battles in a town, then I would not clear them out when first entering an area. I clear them out and now it's peaceful. This may all go away.
Its great for the PvP players to get more to kill, but it will probably drive me from the game. Even if the Bankers and Merchants are immune. We will see I guess.
But, I don't like this and probably won't like the in game impact. I would like it better if the guards were Justice system.
I believe I know which comment you refer to. It simply said that the JS was being tested in PTS and the way essentials NPC were reacting to attacks and how it affected the other players was being tested in PTS. Even if it did kick you out of the bank screen, the attacker will never last 10s inside a bank after attacking the clerk. Some idiots might want to try grieving the first few days but they will soon realise that they just make everybody inside the bank happy for slaughtering his face
dennissomb16_ESO wrote: »For me it is simple wait and see once it is on the test server to see what exploits there will be that will allow griefers to flag players against their will. If it is a solid implementation that doesn't have these types of exploits then good on themnerevarine1138 wrote: »Do you honestly believe the developers would allow that to happen?
It was a Developer Quote that I am basing this on. It was a week or two ago, so perhaps they gained some sanity. Perhaps the instance that we create when talking to the banker or merchant can mitigate this.
However, until this travesty of a "feature" is tested out on the PTS, we won't know exactly how it will play out. I just don't see the justice system where the players are the Judge Jury and Executioner as something that adds to the experience of the game.
I stay out of Cyrodill so I don't have to deal with the PvP business. Now, the PvP business is coming to me in a place where I was told before I bought the game that it would not happen. Heck, if I wanted full on battles in a town, then I would not clear them out when first entering an area. I clear them out and now it's peaceful. This may all go away.
Its great for the PvP players to get more to kill, but it will probably drive me from the game. Even if the Bankers and Merchants are immune. We will see I guess.
But, I don't like this and probably won't like the in game impact. I would like it better if the guards were Justice system.
I believe I know which comment you refer to. It simply said that the JS was being tested in PTS and the way essentials NPC were reacting to attacks and how it affected the other players was being tested in PTS. Even if it did kick you out of the bank screen, the attacker will never last 10s inside a bank after attacking the clerk. Some idiots might want to try grieving the first few days but they will soon realise that they just make everybody inside the bank happy for slaughtering his face
Oh dear -- you apparently have missed the point. There are those who want PvE exclusive phasing for the Justice System. This is to allow them to participate and get rewards within the Justice System but to suffer zero consequences of such. They will be 'annoyed' if they are using a banker window for example and he is attacked and IF that closes his window with them, they will be inconvenienced for a certain period of time. They demand not to have ANY interruption of said bankers pc window. None.
Skafsgaard wrote: »I like it the proposed system! I hope that in some way they will in a future release incorporate also the 'supernaturals' (werewolves/vampires) into the system. Then we would have a Thieves/Guards thing going on while also having a Werewolf/Vampire thing thrown in the mix for further confusion, eg FUN
How exactly I don't know but I see potential for more world PvP!
Skafsgaard wrote: »I like it the proposed system! I hope that in some way they will in a future release incorporate also the 'supernaturals' (werewolves/vampires) into the system. Then we would have a Thieves/Guards thing going on while also having a Werewolf/Vampire thing thrown in the mix for further confusion, eg FUN
How exactly I don't know but I see potential for more world PvP!
I like your idea, a lot. WW raid against vampire lair... Bring it on!
But I prefer the idea of thieves raids. Take this example; a NPC approaches a member of the TG and task him (along with other guild member) to recover an artefact from a target house in wayrest. Accept/decline.
In the meantime, players flagged as guards get another NPC approaching them giving them a "tip" about a heist being planned in the respective zone.
Guards players team up to stop the heist and thieves will team up to steal the item and bring it back to safety without being caught.
Possibilities are endless
Skafsgaard wrote: »Skafsgaard wrote: »I like it the proposed system! I hope that in some way they will in a future release incorporate also the 'supernaturals' (werewolves/vampires) into the system. Then we would have a Thieves/Guards thing going on while also having a Werewolf/Vampire thing thrown in the mix for further confusion, eg FUN
How exactly I don't know but I see potential for more world PvP!
I like your idea, a lot. WW raid against vampire lair... Bring it on!
But I prefer the idea of thieves raids. Take this example; a NPC approaches a member of the TG and task him (along with other guild member) to recover an artefact from a target house in wayrest. Accept/decline.
In the meantime, players flagged as guards get another NPC approaching them giving them a "tip" about a heist being planned in the respective zone.
Guards players team up to stop the heist and thieves will team up to steal the item and bring it back to safety without being caught.
Possibilities are endless
Yes! Of course! That really is a huge potential. The guild could even have opportunity for upgrading the lairs or barracks (HQs of each guild). To upgrade would cost a lot and you had to try to organize your own guild: like thieves has to earn points by doing missions for the guild, and could use the points for personal benefit (maybe for like potions special to thieves or other point dumps like gear) OR could chose to help the guild by investing in better traps (thieves) or walls (guards). But yes, possibilities are endless and I hope the Devs get creative!
That would be well covered with the Other (please explain) option in the poll, which some of us did choose to utilize.Another option that should have been on the poll: "I don't feel I have all of the facts and am interested to see how the new justice system actually works before I begin to complain. Loudly."