Gina Already answered this one in the OP. Here's the quote:Would it be possible to automatically grant all the equivalent new recipes for the ones already learned?
ZOS_GinaBruno wrote: »Our current plan is to replace existing recipes and Provisioning items with the ones from the new system, matching quality as much as possible.
I absolutely agree with this, but many would be very upset if they lost their recipes. However ... if you add in some "beneficial" side effects to "disaster food" ... like temporarily being turned into an orc, or burping green bubbles for 30 minutes ... then you've got a recipe for a winner! :agree:... why not do away with the recipes altogether, and just make provisioning more like alchemy or enchanting? IE, just throw ingredients together, see what does what and what sticks? Just like if you did that in real life, many will result in culinary disasters, some will result in gastronomic delight, while others will be at least edible.
I like your previous idea better, but having a way to create Legendary food and drink would be great as well. The full system should be used, not just a small bit of it.Or, if recipes remain, add legendary recipes, which could give a new effect or just be even stronger than the purple ones even if in just one of the three attributes. In other words, if you're going to do something like this, take full advantage of it and create something that makes it really worth it to change something that's been in the game from the beginning. Create something that is not just different, but obviously far superior.
ZOS_GinaBruno wrote: »Our current plan is to replace existing recipes and Provisioning items with the ones from the new system, matching quality as much as possible.
ghengis_dhan wrote: »How about add a new passive to the Provisioning skill line that requires level 50. When taken, you receive benefits from both food and drink at the same time.
You will see most higher-level players drop everything and start baking and brewing like a mad nix hound.
Could you also make it so that it's not impossible to lvl provisioning if you skipped doing it until max lvl.
As it stands now, I can't get any low lvl main ingredients from containers. Even lowest level zones drop veteran level ingredients for me.
All you need to do to make it easier to level is allow low level recipes and ingredients to be lootable from containers in lower level areas. The main problem right now is that the recipes you get are scaled to your level, regardless of where you get them from. This is the only part that's broken.ZOS_MandiParker wrote: »One of the goals of the provisioning revamp is to make it easier to level if you waited for a while to begin crafting.
Another goal is to free up some inventory space.
Could you also make it so that it's not impossible to lvl provisioning if you skipped doing it until max lvl.
As it stands now, I can't get any low lvl main ingredients from containers. Even lowest level zones drop veteran level ingredients for me.
Could you also make it so that it's not impossible to lvl provisioning if you skipped doing it until max lvl.
As it stands now, I can't get any low lvl main ingredients from containers. Even lowest level zones drop veteran level ingredients for me.
Not specifically directed at you, but at all the people who seem to have ignored Provisioning as they apparently rushed to level....
I was level 50 provisioning at Level 8 way before I out leveled Auridon, all you have to do is make an Alt and settle in to level provisioning...
I would much rather keep the provisioning mats as currently set-up, at your level not the zone level.
But the game seems to now cater to the the "rush to end game crew", rather than us slow levelers, who are smelling the roses as we go. So you will probably get your way... sigh.
@ZOS_GinaBruno will the old mats be transformed into the new or will they be discarded?
I guess one of the simplest ways would be to map multiple ingredients onto one. Example: Turn all pork, mudcrab meat and beef into the new rabbit ingredient. (Just using random names here)ZOS_GinaBruno wrote: »Our current plan is to replace existing recipes and Provisioning items with the ones from the new system, matching quality as much as possible. Any additional unused basic ingredients from the previous incarnation of the system will be changed to “stale” versions of themselves, and we’d like to include some way to offload them that provides value.
ZOS_GinaBruno wrote: »We’re considering a significant revamp of Provisioning, and we’d like to get your feedback on it. Our goals with this proposed change are to improve the experience of collecting ingredients, to get away from the idea of tiered components, and to make brewing more useful. In a nutshell, we want to allow you to utilize every basic foodstuff you see in the game with cooking.
Ingredients
- Cooking: What You See Is What You Get
- You see grapes, you get grapes. You see cheese, you get cheese. No more clicking on a sack of green beans and getting aged meat.
- Brewing: Based on container type (barrels, sacks, and crates)
- Brewing ingredients will be broken up by closed container type to keep them useful and to avoid overlap with cooking.
Functionality
- Food and drink categories will have clearer usage
- Cooking: Meat = health, fruit = magicka, vegetables = stamina
- Brewing: Alcohol = health, tea = magicka, tonic = stamina
- Combination recipes will be rarer, require more ingredients, and give multiple benefits as expected
- Example: Rabbit (meat) and carrots (vegetable) may be combined if you have the Rabbit Stew recipe, and the result provides both a health and stamina pool increase (somewhat less than what a pure health or pure stamina food would provide, as in the current system).
- The regeneration benefit of drinking will now stack with food benefits (some balancing changes may occur)
By having ingredients sourced in clear ways and using combinations of food items instead of tiers of ingredients, we will be able to cut the number of ingredients in half while still providing just as many recipes as we have now (if not more). This will require most, if not all, of the existing recipes to be changed to accommodate this new paradigm.
Our current plan is to replace existing recipes and Provisioning items with the ones from the new system, matching quality as much as possible. Any additional unused basic ingredients from the previous incarnation of the system will be changed to “stale” versions of themselves, and we’d like to include some way to offload them that provides value.
We realize this is a major change and that many of you have invested heavily in leveling up Provisioning and collecting recipes, so we wanted to get your feedback before proceeding. We feel this would be a major improvement to the game and want to hear your thoughts on the matter!
Fine by me. Given how badly they've broken everything else they tried to "revamp", I really don't even want them trying to implement these proposed changes.It sure doesn't seem like they are any hurry to roll this out, that's for sure.