ZOS_GinaBruno wrote: »We’re considering a significant revamp of Provisioning, and we’d like to get your feedback on it. Our goals with this proposed change are to improve the experience of collecting ingredients, to get away from the idea of tiered components, and to make brewing more useful. In a nutshell, we want to allow you to utilize every basic foodstuff you see in the game with cooking.
Greatfellow wrote: »ZOS_GinaBruno wrote: »We’re considering a significant revamp of Provisioning, and we’d like to get your feedback on it. Our goals with this proposed change are to improve the experience of collecting ingredients, to get away from the idea of tiered components, and to make brewing more useful. In a nutshell, we want to allow you to utilize every basic foodstuff you see in the game with cooking.
Just don't make the combination of food and drink so powerful that they make everything else unnecessary.
I would like to add if you can stack food and drink together there will be no need for rare purple recipes,you will be able to create a pair that will give you stamina double health and magicka with 2 blue recipes you know the food might give you added health and magicka and the drink health and stamina or whatever way you want to go with it.does thus make sense to anyone?
So basically you're ignoring pretty much everything we've said that disagrees with your plan .. so much for providing 'feedback'.ZOS_GinaBruno wrote: »We're going to move forward with the Provisioning revamp, largely as it was initially described.
ZOS_GinaBruno wrote: »Hey folks, just wanted to clarify a few things based on questions or comments that have been raised so far in this thread:
- The insane rarity of high level purple recipes is absolutely a bug with a fix coming, and is already in the pipeline. For example, it is not our intention that rare recipes are sourced exclusively through Trials.
ZOS_GinaBruno wrote: »Hey guys, thank you so much for all your input and feedback! We're going to move forward with the Provisioning revamp, largely as it was initially described. This will take some time to implement, so be on the lookout for it to arrive on the PTS in the coming months.
ZOS_GinaBruno wrote: »Hey guys, thank you so much for all your input and feedback! We're going to move forward with the Provisioning revamp, largely as it was initially described. This will take some time to implement, so be on the lookout for it to arrive on the PTS in the coming months.
ZOS_GinaBruno wrote: »Hey guys, thank you so much for all your input and feedback! We're going to move forward with the Provisioning revamp, largely as it was initially described. This will take some time to implement, so be on the lookout for it to arrive on the PTS in the coming months.
ZOS_GinaBruno wrote: »Hey guys, thank you so much for all your input and feedback! We're going to move forward with the Provisioning revamp, largely as it was initially described. This will take some time to implement, so be on the lookout for it to arrive on the PTS in the coming months.
ZOS_GinaBruno wrote: »Hey guys, thank you so much for all your input and feedback! We're going to move forward with the Provisioning revamp, largely as it was initially described. This will take some time to implement, so be on the lookout for it to arrive on the PTS in the coming months.
wenxue2222b16_ESO wrote: »My few little suggestions:
Please let us cook fish
Perhaps tie these changes in somehow with basic farming? When you pass a farm out in the world let there be areas where you can harvest fruits n veg in the same way as alchemy plants. So even if you cannot plant specific crops at least you could pick them.
More meat please from shooting critters ( deer, bears, mudcrabs etc)