This is why the mods REALLY need to just lock this thread.Paazhahdrimaak wrote: »What's wrong with the current provisioning? Will I lose my recipes? Will all the ingredients still be relevant?
ZOS_GinaBruno wrote: »We’re considering a significant revamp of Provisioning, and we’d like to get your feedback on it. Our goals with this proposed change are to improve the experience of collecting ingredients, to get away from the idea of tiered components, and to make brewing more useful. In a nutshell, we want to allow you to utilize every basic foodstuff you see in the game with cooking.
The regeneration benefit of drinking will now stack with food benefits (some balancing changes may occur)
No. When they actually did this "revamp" to Provisioning (way back in Update 1.6), they chose to toss out the plan to make food and drink stack (which was arguably the only actually useful part of the whole revamp).ZOS_GinaBruno wrote: »We’re considering a significant revamp of Provisioning, and we’d like to get your feedback on it. Our goals with this proposed change are to improve the experience of collecting ingredients, to get away from the idea of tiered components, and to make brewing more useful. In a nutshell, we want to allow you to utilize every basic foodstuff you see in the game with cooking.
The regeneration benefit of drinking will now stack with food benefits (some balancing changes may occur)
I have not tested this by myself for ages but do the beverages effects already stack with food buffs? It's been a long time since this thread was created and ZOS plans on this matter were revealed... Is this change currently applied in game?
No. When they actually did this "revamp" to Provisioning (way back in Update 1.6), they chose to toss out the plan to make food and drink stack (which was arguably the only actually useful part of the whole revamp).ZOS_GinaBruno wrote: »We’re considering a significant revamp of Provisioning, and we’d like to get your feedback on it. Our goals with this proposed change are to improve the experience of collecting ingredients, to get away from the idea of tiered components, and to make brewing more useful. In a nutshell, we want to allow you to utilize every basic foodstuff you see in the game with cooking.
The regeneration benefit of drinking will now stack with food benefits (some balancing changes may occur)
I have not tested this by myself for ages but do the beverages effects already stack with food buffs? It's been a long time since this thread was created and ZOS plans on this matter were revealed... Is this change currently applied in game?
To this day, food and drink still do NOT stack, and likely never will.
This thread should really be locked to avoid confusion (since the revamp already happened long ago), but even though I've reported the thread requesting that it be locked several times, the mods refuse to do anything about it.
ZOS_GinaBruno wrote: »We’re considering a significant revamp of Provisioning, and we’d like to get your feedback on it. Our goals with this proposed change are to improve the experience of collecting ingredients, to get away from the idea of tiered components, and to make brewing more useful. In a nutshell, we want to allow you to utilize every basic foodstuff you see in the game with cooking.
Ingredients
- Cooking: What You See Is What You Get
- You see grapes, you get grapes. You see cheese, you get cheese. No more clicking on a sack of green beans and getting aged meat.
- Brewing: Based on container type (barrels, sacks, and crates)
- Brewing ingredients will be broken up by closed container type to keep them useful and to avoid overlap with cooking.
Functionality
- Food and drink categories will have clearer usage
- Cooking: Meat = health, fruit = magicka, vegetables = stamina
- Brewing: Alcohol = health, tea = magicka, tonic = stamina
- Combination recipes will be rarer, require more ingredients, and give multiple benefits as expected
- Example: Rabbit (meat) and carrots (vegetable) may be combined if you have the Rabbit Stew recipe, and the result provides both a health and stamina pool increase (somewhat less than what a pure health or pure stamina food would provide, as in the current system).
- The regeneration benefit of drinking will now stack with food benefits (some balancing changes may occur)
By having ingredients sourced in clear ways and using combinations of food items instead of tiers of ingredients, we will be able to cut the number of ingredients in half while still providing just as many recipes as we have now (if not more). This will require most, if not all, of the existing recipes to be changed to accommodate this new paradigm.
Our current plan is to replace existing recipes and Provisioning items with the ones from the new system, matching quality as much as possible. Any additional unused basic ingredients from the previous incarnation of the system will be changed to “stale” versions of themselves, and we’d like to include some way to offload them that provides value.
We realize this is a major change and that many of you have invested heavily in leveling up Provisioning and collecting recipes, so we wanted to get your feedback before proceeding. We feel this would be a major improvement to the game and want to hear your thoughts on the matter!
Oh for the sweet love of crap.I like this. I always thought it was odd that my drinking didn't stack with eating. After all, I drink and eat at a meal, not one or the other. So, that's my favorite part. And, on that note, I was thinking that it'd be a good idea to have particular buffs be disregarded when combining food and drink. For example if a particular food gives a magic regen buff and a drink also gives that buff, they don't stack, but the greater buff takes priority. And, if, say, the drink runs out before the food does, the food's buff comes back into effect.
As this update has already occurred, we are going to 'sink' this thread so it can't be bumped back up.
While this remains open for discussion, any comments or suggestions for provisioning would be better made in the Crafting forum.