randolphbenoit wrote: »Moon 'Sugar' Shine!
Fish Sticks with REAL Fish!
codybrewer78b14_ESO wrote: »I agree with the proposed changes and the reasoning for them, but I am concerned that all the work I have put in to find and learn all the rare recipes will have been for nothing.
Why on earth would anyone make even one drink much less a full stack and MUCH MUCH less a full stack of every blue and purple drink? Does anyone actually use drinks?codybrewer78b14_ESO wrote: »I have also made a stack of 100 of each blue and purple food and drink I have learned. What will happen to those items?
No one uses them now, but they will after this revamp, since one of the bullet points is that they are making food and drinks stack. Drinks won't be useless anymore if you can use them with food.Nightreaver wrote: »Why on earth would anyone make even one drink much less a full stack and MUCH MUCH less a full stack of every blue and purple drink? Does anyone actually use drinks?
... since one of the bullet points is that they are making food and drinks stack. Drinks won't be useless anymore if you can use them with food.
True, but even then I would wait at least until 1.6 hits PTS before making any drinks.No one uses them now, but they will after this revamp, since one of the bullet points is that they are making food and drinks stack. Drinks won't be useless anymore if you can use them with food.Nightreaver wrote: »Why on earth would anyone make even one drink much less a full stack and MUCH MUCH less a full stack of every blue and purple drink? Does anyone actually use drinks?
How about this? Each player gets a recipe book. On each page, there are 3 recipe titles (normal, blue, purple) or 4 (+gold if you decide to go there), all variations of the same recipe. The player only sees the titles, no ingredients. It becomes his job to figure out what the ingredients for each recipe are; discovering a recipe is a quest. But that's not all; each player's recipe book is unique! Not everyone has the Citrus Malt recipe in his recipe book, and two players who do will not have the same recipe; there will be at least one difference. No more recipes found and sold. You have all the recipes at once, but know not the one. Of course, you must have reached the appropriate level in Provisioning to dabble in Blue, Purple, level 20, 30, 40, etc. recipes. And dabble you must to figure out your own recipes. You get two or three for each type of food (health, magicka, stamina) and drink so that if you are out of one ingredient you can still provide for yourself. In this manner, some ingredients will be useful to you, others simply won't and can be sold altogether; that's where some of the profit will be made.
Two points are important here: first, the ingredients this provisioner will need to use ought to be fairly consistent throughout the recipes he will discover or we'll be back to square one, each one of us carrying a plethora of ingredients in our bank just to be ready to cook all that we can; secondly, the writs we pull MUST call upon us to produce a drink and a dish we know how to make, in other words select from out cookbook or we may not be able to fill out the order.
To allow players time to figure out their recipes and become autonomous, I suppose that one-time stacks of non-descript food and drink ought to be handed out in proportions appropriate to the level of the player (the higher the player, the more time he'll need to invest in order to figure out recipes useful to him).
I also suggest that optional ingredients should be included in the world which would be rare or very rare but which would add extra properties to the foods/drinks. Think spices, rare fruits, rare vegetables. They could add an edge to the user, but not be unbalancing. With the appropriate special veteran points invested, one might be able to add up to three such rare ingredients in a recipe. These foods/drinks will be worth a pretty penny on the market.
This is the equivalent of a personal instance for recipes that cannot be published on some site for all to copy. It adds a gaming value and eliminates an exploitation of gamers by gamers. To charge whatever price for food or drink is commerce; to charge extravagant prices for the tools of a trade is extortion. It also expands on the designers' ideas without modifying them at their core.
Yappy118
ZOS_GinaBruno wrote: »Functionality
- Food and drink categories will have clearer usage
- Cooking: Meat = health, fruit = magicka, vegetables = stamina
- Brewing: Alcohol = health, tea = magicka, tonic = stamina
Drink buffs have been improved greatly to make them competitive with food buffs.
codybrewer78b14_ESO wrote: »I agree with the proposed changes and the reasoning for them, but I am concerned that all the work I have put in to find and learn all the rare recipes will have been for nothing. I have also made a stack of 100 of each blue and purple food and drink I have learned. What will happen to those items?
I was not able to find my old source, may have been an interview or ESO live.
But this new article seems to confirm food and drinks not stacking:
http://www.elderscrollsonline.com/en-gb/news/post/2015/01/19/update-6-guide-provisioningDrink buffs have been improved greatly to make them competitive with food buffs.
This, completely. I'm really hoping that it's just bad wording, and that they aren't seriously going to throw out the ONE actually useful change that this revamp was supposed to provide.Nightreaver wrote: »...the major consensus was to make drinks and food work concurrently and leave the rest alone. Somehow this got interpreted as continue to make food and drinks only work separately but make a whole bunch of other changes.
Don't know if anyone pointed this out earlier in the thread, but I think you got brewing flipped. It should be:ZOS_GinaBruno wrote: »Functionality
- Food and drink categories will have clearer usage
- Cooking: Meat = health, fruit = magicka, vegetables = stamina
- Brewing: Alcohol = health, tea = magicka, tonic = stamina
- Brewing: Tonic = health, tea = magicka, Alcohol = stamina
ZOS_GinaBruno wrote: »Ingredients
I hate the idea of dropped recipes anyway...I would much rather see provisioning quests to unlock recipes. This would keep provisioning fresh (since we hit 50 so fast) and make it seem a bit more immersive. Having to help a NPC Chef perfect a new recipe via a mini questline, and then having that new recipe as part of our own cookbook...very fun. Getting a quality recipe off a random mudcab kill? Very funny, but...meh.
This comment chilled my bones worse than the haunting music rolling across Honrich Lake from Skald's Retreat into Riften. It sounds suspiciously similar to dailies that I am thankfully shut of from when I played WoW, which taught me to cringe at the very mention of "daily" quests. Since I'm most likely going to be killing that hypothetical mudcrab for a quest, or just because it's in my way or jealously guarding a node that I want to harvest, I much prefer the drop method to the much more limited chances of getting a drop from a repeatable quest.
Anyway, these recipes have never dropped for me off killed monsters. I have always gotten them from looting either furniture, or from the same containers that drop food ingredients. If this trend continues with the implementation of the Justice System, I can imagine that there will be many fewer "safe" places to harvest these items, but it won't involve farming monsters for them.
One repeated complaint I'm seeing in this thread is the concern about the rarity of the recipe drops, with one person even giving a 1 million gold price tag to a purple vr5 recipe. I hate to break it to everyone, but the value of that recipe (and all the other vr5 purples) has dropped to less than 5k gold since the drop rate was drastically increased (around patch 1.4 if I remember right). These "rare" recipes, such as the vr5 blues (now selling for less than 100g many times) and the aforementioned vr5 purples, have become so common that they are no longer "rare" and not truly valuable. With only 30 sales slots per guild, I don't bother picking up the vr5 blues anymore (or blue motifs). They're not worth the slot, and 10g from the vendor isn't worth the bag space when I can carry a gray carapace that individually is worth less, but will stack to be worth much more by the time I get to a vendor. Look at it one of two ways: 1. Either you'll have them drop, or 2. You'll make enough gold to buy them. Gold is so easy to make in ESO, and there are so few gold sinks at this point, once you've bought your horses, bank slots and bag slots, there's nothing left to buy except some other player's stuff. So buy mine! ;-)
I'd like to see actual farms with specifically harvestable crops. Even if the NPC farmers hire guards we have to defeat in order to take food crops.
ZOS_GinaBruno wrote: »Our current plan is to replace existing recipes and Provisioning items with the ones from the new system, matching quality as much as possible. Any additional unused basic ingredients from the previous incarnation of the system will be changed to “stale” versions of themselves, and we’d like to include some way to offload them that provides value.
I think you should seriously consider putting a fair gold value on the ingredients you decide to make stale. At least 5g each. Certainly not 0 gold like stale radishes.
It is only fair to those that have been sacrificing space to store these all this time. I have an entire 170 slot shared bank full of 4 or 5 stacks of Tier IV/V/VI ingredients. What can I say? I was saving for a rainy day.
I would hope that I could vendor them for something, as I have been collecting them since launch.
Cooking: Meat = health, fruit = magicka, vegetables = stamina
Shouldn't it be Meat = stamina, vegetables = health? lol
Murmeltier wrote: »It is fine to see that they work on the Crafting System and sure some of these Changes will be difficult, for the Devs and the Players.
I hope really you dont oversee that some Players have invested Tons of Time and Resources, to get an Epic V5 Provisioning Recipe. Don`t destroy the Feeling, that they have gathered something Special, don`t destroy these Recipes.
If you change something, Balancing is always difficult but don`t delete the Work and the Time some Players have invested, to get something Special.
I like the changes a lot.
Just a simple remark,
please let us use fish in the provisioning of the future. I catch a lot of fish and cant do anything with it. You would think that such a hero as ourselfs has at least learned that fish can actually be eaten, especially for Argonians this seems to be a bit flawed right now.
I am thinking about a tasty fish stew, some soup and a fish bread!
MornaBaine wrote: »Oh please make this happen and SOON! I really HATE provisioning and would have never started it had I known what a PAIN it was going to be! PLEASE PLEASE PLEASE also let us BUY RECIPES from a vendor! It would make total sense to get these from a Chef. Also, for the love of all that is holy, please make GROCERS easier to find! And make them have EVERYTHING for the level zone they are in!
Lastly, I want to request a new recipe and think it should be a purple: SAMMICH!
Woolenthreads wrote: »Don't know if anyone pointed this out earlier in the thread, but I think you got brewing flipped. It should be:ZOS_GinaBruno wrote: »Functionality
- Food and drink categories will have clearer usage
- Cooking: Meat = health, fruit = magicka, vegetables = stamina
- Brewing: Alcohol = health, tea = magicka, tonic = stamina
- Brewing: Tonic = health, tea = magicka, Alcohol = stamina
I personally think that the food one should also be flipped.
- Cooking: Vegetables = health, Fruit = magicka, Meat = stamina
You don't really need Meat to be healthy, you definitely need Vegetables