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Provisioning Revamp

  • kongkim
    kongkim
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    I Like it :) The fun thing about alchamy is that its the same plants all the way when leveling :)
  • Blud
    Blud
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    FISH recipes for fishing fishers.

    And please don't nerf my purple recipes.

    Thank you so much.

    Kisses
  • hutchinsonhatch
    hutchinsonhatch
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    Are you considering revamping the way we acquire recipes as well?
    I'm not very lucky in finding them, and being an adult character when I escaped from Coldharbor, I probably should at least be able to provide a sandwich or two.
  • Ashtaris
    Ashtaris
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    I'm just wondering if the Provisioning revamp is actually going to happen. Over four months later from the original post and still no sign of it being implemented anytime soon. But I realize there are other priorities, and cooking probably isn't one of them :)
  • wookiefriseur
    wookiefriseur
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    Ashtaris wrote: »
    I'm just wondering if the Provisioning revamp is actually going to happen. Over four months later from the original post and still no sign of it being implemented anytime soon. But I realize there are other priorities, and cooking probably isn't one of them :)

    it's planned for 1.6, see video @ 31 minutes
    http://youtu.be/E_uvZpt-9Uk
  • eserras7b16_ESO
    eserras7b16_ESO
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    2) How will looting these items change when we move to the justice system? Will we be stealing these items out of vendor stalls and from all the containers on the docks in Vulkel guard? or will it be free looting per usual?

    3) how will this effect dungeons? One thing that always bothered me was delving into a dungeon previously unexplored for hundreds of years but finding fresh wheat malt and grapes lying around inside lol.

    Regarding 2) Stealing fruit is or should be stealing. I hope it is when the justice system comes. Also, I hope we find vendors selling grapes, fruit, vegetables, for not so much. We could also find hunters selling fish near the river or meat on the mountains. Also some hunter in the middle of the town. Make it a bit realistic, helps immersion in the game. We should also be able to loot (steal) Vegetables from farms. Maybe few guards in the farms?

    Regarding 3) TOTALLY AGREE makes sense.


    Also, LESS MONSTERS, MORE ANIMALS on the map would be nice and help immersion.
    Eptackt - Argonian Templar
    Belegrand - Redguard Nightblade
  • SpAEkus
    SpAEkus
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    Also, LESS MONSTERS, MORE ANIMALS on the map would be nice and help immersion.

    Here's a thought, add the natural wildlife type mods from Skyrim with actual predator feeding and we have to compete with the predators to harvest prey ingredients.

  • ThatHappyCat
    ThatHappyCat
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    SpAEkus wrote: »
    Also, LESS MONSTERS, MORE ANIMALS on the map would be nice and help immersion.

    Here's a thought, add the natural wildlife type mods from Skyrim with actual predator feeding and we have to compete with the predators to harvest prey ingredients.

    Compete? More like slaughter.

  • Kat_Cnaa
    Kat_Cnaa
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    Not sure if anyone else mentioned this, but what if you made the locked doors in the houses pickable? Behind the lock could be a room with more containers to loot, or locked containers that had better loot chances? Or just locked containers in homes that one could pick for a 50% better loot chance or something like that? I haven't noticed chests in the world giving provisioning ingredients, but this could be a way for players to burn off lockpicks, have more fun looting, feel less like they're tediously farming, while still making it somewhat merit-based.
  • Garetth
    Garetth
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    I have zero confidence that any provisioning revamp that does get patched will work even slightly.

    Everyone's current provisioning inventories will disappear overnight along with any saved green, blue and purple recipes. Containers will be completely empty, cooking stations will be bugged to where you can't make anything and countless other disasters associated with PvP.

    Just wait and see.
  • Nightreaver
    Nightreaver
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    @Kat_Cnaa‌

    I do like the idea of locked cabinets, desks, cellars, pantries and such to provide greater use for lockpicks.
    If they ever create a Legendary recipe it better contain bacon as one of the ingredients. I'm just sayin'.
  • Kat_Cnaa
    Kat_Cnaa
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    radiostar wrote: »
    Have foods/drinks indicate they are crafted and list the name of the crafter.

    THIS. For potions & glyphs as well. You craft it, you should get recognition, even if it's a consumable. With crafted armor & weaps being bound, they essentially become consumable for decon unless you have the room to store them or give them to alts. I find a rare food, I want to know who to contact to get more. Or who I bought the stack of potions from, so I can give them repeat business.
  • Kat_Cnaa
    Kat_Cnaa
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    @Nightreaver‌

    If they ever create a Legendary recipe it better contain bacon as one of the ingredients. I'm just sayin'.

    Mmmm... bacon
    -- or chocolate, or coffee --- I believe that's the American awesome food trifecta.
    Edited by Kat_Cnaa on November 25, 2014 6:27PM
  • Rodario
    Rodario
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    Kat_Cnaa wrote: »
    radiostar wrote: »
    Have foods/drinks indicate they are crafted and list the name of the crafter.

    THIS. For potions & glyphs as well. You craft it, you should get recognition, even if it's a consumable. With crafted armor & weaps being bound, they essentially become consumable for decon unless you have the room to store them or give them to alts. I find a rare food, I want to know who to contact to get more. Or who I bought the stack of potions from, so I can give them repeat business.

    I believe glyphs do have the "crafted by" stamp.
    Victoria Lux - Templar Tank
    {EU/DC}
  • cosmoplayer
    i haven't read all the thread, so maybe i probabily repeat some concept:

    harvesting: like skyrim, common ingredients plantation could be placed into farms ground, wild ingredient could be placed in the faraway wilderness, both near enemies spawns zone, so will not easy yo get it.

    crafting: the reciepe become useless, a simple flyer that let you know the combination; coocking could become like alchemy, where the matched combination give you the best food, but you could still prepare poor food with anything.

    store merchant: you could be able to buy ingredients for a resonable price; the vendor will offer a list of ingredients on zone and achievment base: if you get a bosses achievment where is an ingredient harvesting zone, then youll may find that ingredient at the store.
  • Selique
    Selique
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    Has it been mentioned if they plan on having Deer/Mammoths/rabbits/ect... drop raw meat when we kill them to use in recipes? I'd like to hunt for the meat, that would be cool.
    Falls-With-Grace ~ Shadowscale (Argonian Night Blade)
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  • cosmoplayer
    Selique wrote: »
    Has it been mentioned if they plan on having Deer/Mammoths/rabbits/ect... drop raw meat when we kill them to use in recipes? I'd like to hunt for the meat, that would be cool.

    me too, and beside, meet could have a particular buff:
    for example:
    cow, bull, mammoth ... = healt
    wolf, tiger ... = stamina
    daedric monster... = magika

    also monsters bosses could drop meat for coocking, but also organs, and if you kill a particular boss that drop an organ (heart, liver..), you could get an attribute point if you eat it (magika, stamina or healt, depending the kind of animal-monster and organ)

    this way we could find a very different npcs stats

    Edited by cosmoplayer on December 1, 2014 2:57AM
  • WhiskyBob
    WhiskyBob
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    1. Food needs more diverse effects. At the moment, in the endgame, with all the purple recipes we actually have 2 products with same stats copied over 10 times. We have purple drink and purple food, just made out of different things.
    Make it so that certain foods give certain buffs, for example - food made of steak will give you "Well Fed" increasing you armor and magic resistance by certain amount. Wines could give you spell crit, beer - weapon damage, spirits -weapon crit and so on.
    WE NEED MORE DIVERSITY

    2. It's about time you have done ANYTHING with thouse damn fishes.

    3. Hunt for food - you kill a deer and all you get is some guts, i am sure deers have some meat to offer.

    4. Balance the current recipes out - if there is a recipe that doesnt need stuff from hireling (consummate honey brittle) it should give worse stats than foods that require hireling exclusive materials like oats or tomatoes (consummate sweetroll)

    5. Make drinks actually useful please.

    6. Separate bag for provisioning stuff? Idk. It just takes so much space.
  • Cuyler
    Cuyler
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    Ingredients
    • Cooking: What You See Is What You Get
      • You see grapes, you get grapes. You see cheese, you get cheese. No more clicking on a sack of green beans and getting aged meat.
    Makes sense
    • Brewing: Based on container type (barrels, sacks, and crates)
      • Brewing ingredients will be broken up by closed container type to keep them useful and to avoid overlap with cooking.
    The less containers I need to search to get the ingredient I'm actually looking for the better.
    Functionality
    • Food and drink categories will have clearer usage
      • Cooking: Meat = health, fruit = magicka, vegetables = stamina
      • Brewing: Alcohol = health, tea = magicka, tonic = stamina
    This is a great idea but I fear most don't know their fruits and veggies. Is a tomato a fruit or a vegetable? may need tool tip clarification.
    • Combination recipes will be rarer, require more ingredients, and give multiple benefits as expected
      Uh please don't require more ingredients. I already have to farm the recipes, farm the mats, buy additional mats from a vendor, and then finally wait for mats from a hireling. I spent 2 wks farming dwemer containers to get a bunch of the mats, it didn't matter. I still couldn't make any purple food cause the mats came slowly from hirelings. I suppose if you leave the ingredient requirement for the hireling only ingredients but raise the requirements for the rest.
      • The regeneration benefit of drinking will now stack with food benefits (some balancing changes may occur)
      Obviously a needed change, moving on...
      By having ingredients sourced in clear ways and using combinations of food items instead of tiers of ingredients, we will be able to cut the number of ingredients in half while still providing just as many recipes as we have now (if not more). This will require most, if not all, of the existing recipes to be changed to accommodate this new paradigm.
      To be 5 star chefs let us have an icebox, pantry or cupboard to store our ingredients. Maybe inside of a cozy Grahtwood Treehouse? *sigh*
      Our current plan is to replace existing recipes and Provisioning items with the ones from the new system, matching quality as much as possible.
      This where I have a mini panic attack....I've spent hours of time and gold to collect the purple recipes. please don't nerf them. Maybe add some new tier or something. Legendary?
      Any additional unused basic ingredients from the previous incarnation of the system will be changed to “stale” versions of themselves, and we’d like to include some way to offload them that provides value.
      Let's clear em out! yay more bank space....next
      We realize this is a major change and that many of you have invested heavily in leveling up Provisioning and collecting recipes, so we wanted to get your feedback before proceeding. We feel this would be a major improvement to the game and want to hear your thoughts on the matter!
      Hope it helps @ZOS_GinaBruno, I know i'm a little late...I'll be testing on the PTS when It comes out. All 'n all it feels like a good change to increase available bank space, clarify farming routes and have drinks buff stack with food buff.
      Edit: Speelin
      Edited by Cuyler on December 2, 2014 9:52PM
      Guild: STACK n BURN (gm) PC - NA
      CP 810 18 Maxed Characters:
      "How hard can u guar?" - Rafishul[/spoiler]
    • 16BitForestCat
      16BitForestCat
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      First, the positive: I love crafting! I am a crafting addict! Especially provisioning. (I also love fishing, in case you all thought I wasn't boring enough.) I have gleefully spent hours at a stretch, standing at a cooking fire using up my stash of ingredients. (And hours at fishing holes, just watching the world--and players--go by.)

      On to my thoughts...not that such thoughts're new to this thread or anything, haha, but I figure the more feedback, the merrier:

      1. Re: above video: I would love to make a fish dish of fish using fish that I fished! I've already said I love fishing, but in the chat, I see many do not. This makes me sad. I'd love to see fishing get a use, and maybe provisioning could be that use. (I would've also suggested a daily challenge, similar to the crafting writs, where an NPC will reward you with gold and/or random items for bringing them certain fishies. Maybe a very hungry Khajiit would issue the challenge.) At the very least, let there finally be some use or value to the green fish.

      2. Looting new ingredients I've never seen before is always a thrill for me, but I have to agree with everyone else--it's just too much! I've got my leftover and currently unusable ingredients spread over three different characters and my bank. I'm glad to hear that's being addressed. Alchemy has a very good system in place, like someone else said, one that doesn't break your inventory or your bank space. I was a bit surprised that provisioning didn't follow a similar pattern.

      3. Totally agree with those saying recipes should be zone-specific rather than character level-specific. It seems a bit silly that I can take my level 35 character to low-level Auridon, and suddenly I'm getting level 35 recipes? And I don't like the idea of having to roll and level a new character every darn time I decide I want that one level 10 recipe I'm missing after all, but my crew have all leveled past that point. I should just be able to go back to the zone where it's found and begin my hunt anew with any of my characters who have discovered that area....Not running into the wall of "Shoot, I'm gonna haveta spend hours making and leveling a new alt AGAIN, just to maybe find this stupid recipe, aren't I?" (And the recipes I'm missing seem to be the recipes everyone else is missing, since guild stores never have them, and people are always WTB'ing for them in the chat.)
      —PC/NA, never Steam—
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    • Targrim
      Targrim
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      We’re considering a significant revamp of

      Our current plan is to replace existing recipes and Provisioning items with the ones from the new system, matching quality as much as possible. Any additional unused basic ingredients from the previous incarnation of the system will be changed to “stale” versions of themselves, and we’d like to include some way to offload them that provides value.

      I would like to see Provisioners in place of able to break stuff down, be able to reinvigorate the icky foods and drinks such as flat, murky, congealed, and so on. So take Flat Voljar's Honey Cider and some of the ingredient make it into Voljar's Honey Cider.
      I also like the category idea above, since the beginning I've had trouble trying to remember which drinks/foods do what all the time.
      Edited by Targrim on December 6, 2014 1:48AM
    • Prizax
      Prizax
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      I'm vt9 and got provisioning al level 13, the cooks I'm only able to make give me extremely low exp, is this normal or there is something wrong?
    • GTech_1
      GTech_1
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      @Prizax‌ :
      To level provisioning quickly, focus on the highest level food and drink that you can currently make.
      If you just started it up, and you have not put any points into provisioning, you can still make level 15 green food and drink, provided you have the recipe.

      Focus on making those recipes, and you will skill up rather quickly.

      If you continue to put points into provisioning as the primary passive becomes available (this one increases the level of the recipes you can make), *and* you always focus on making the highest level items possible, you will have it maxed in no time.

      Hope this helps,
      GTech_1
    • ElfFromSpace
      ElfFromSpace
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      The purple recipes have become so common their value has dropped to 2-4K each. Is this the intention, or will their drop rate be nerfed again? They seem to be almost more common than the blue recipes, some of which still can sell for 10-20K for the stupidly rare level 10-15 recipes.
      Former GM Elder Scrolls Exchange
    • SpAEkus
      SpAEkus
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      @Prizax

      The recipe IP given is recipe level based:

      Recipe Level (Character Level can Make/Use) - IP Given
      L1 - 600
      L5 - 3K
      L10 - 6K
      L15 - 9K
      L20 - 12K
      L25 - 15K
      L30 - 18K
      L35 - 21K
      L40 - 24K
      L45 - 27K

      **There doesn't appear to be any difference in making Blue or Purple for any level, just stay with greens unless you need Blue/Purple food right away to use.

      As @GTech_1 says, make only the highest recipe you can at each skill level.
    • zaria
      zaria
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      Selique wrote: »
      Has it been mentioned if they plan on having Deer/Mammoths/rabbits/ect... drop raw meat when we kill them to use in recipes? I'd like to hunt for the meat, that would be cool.
      To some degree its implemented. Like killing an guar has an decent chance of giving an guar egg.

      Grinding just make you go in circles.
      Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
    • huntingtiger
      huntingtiger
      Soul Shriven
      Cooking: What You See Is What You Get

      What a good idea for me!

      I hope that it become the real next year
      ;)
    • Messy1
      Messy1
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      PLEASE *ANYONE AT ZOS, ANYBODY* PLEAS MAKE A "STROS RUM" RECIPE, PLEASE, PLEASE, PLEASE IT IS MY XMAS WISH!!
    • randolphbenoit
      randolphbenoit
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      Moon 'Sugar' Shine!

      Fish Sticks with REAL Fish!
      Edited by randolphbenoit on December 22, 2014 6:37PM
      the NeXus Guild (NA-DC-Crafters) contact @randolphbenoit - Currently Allies to Fairy Tail of Tamriel (Social) and Brave Kore (DC PvP). https://twitter.com/randolphbenoit

      Saltrice - (Salt tolerant rice) Saltrice, pronounced just like it looks is, in fact, a kind of rice that can grow in paddies of either fresh or brackish water.
    • MayhemLikeMe
      MayhemLikeMe
      Soul Shriven
      Bump - to agree with the comment that, however recipes are re-vamped, there needs to be a way to go back and look for recipes that you missed. The idea that once your character passes a certain level it is impossible to find a low level recipe is dumb. Either have the drop tables skew by zone, so that low-level areas are more likely to drop low-level recipes regardless of character level, or give higher level provisioners the ability to craft a recipe by by 'reverse engineering' a sample of the food looted from the world. ("Hmm, I'm close, but this needs a little more Spring Essence....")
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