I'm just wondering if the Provisioning revamp is actually going to happen. Over four months later from the original post and still no sign of it being implemented anytime soon. But I realize there are other priorities, and cooking probably isn't one of them
joeparadis_ESO wrote: »2) How will looting these items change when we move to the justice system? Will we be stealing these items out of vendor stalls and from all the containers on the docks in Vulkel guard? or will it be free looting per usual?
3) how will this effect dungeons? One thing that always bothered me was delving into a dungeon previously unexplored for hundreds of years but finding fresh wheat malt and grapes lying around inside lol.
eserras7b16_ESO wrote: »Also, LESS MONSTERS, MORE ANIMALS on the map would be nice and help immersion.
eserras7b16_ESO wrote: »Also, LESS MONSTERS, MORE ANIMALS on the map would be nice and help immersion.
Here's a thought, add the natural wildlife type mods from Skyrim with actual predator feeding and we have to compete with the predators to harvest prey ingredients.
Have foods/drinks indicate they are crafted and list the name of the crafter.
Nightreaver wrote: »
If they ever create a Legendary recipe it better contain bacon as one of the ingredients. I'm just sayin'.
Have foods/drinks indicate they are crafted and list the name of the crafter.
THIS. For potions & glyphs as well. You craft it, you should get recognition, even if it's a consumable. With crafted armor & weaps being bound, they essentially become consumable for decon unless you have the room to store them or give them to alts. I find a rare food, I want to know who to contact to get more. Or who I bought the stack of potions from, so I can give them repeat business.
Has it been mentioned if they plan on having Deer/Mammoths/rabbits/ect... drop raw meat when we kill them to use in recipes? I'd like to hunt for the meat, that would be cool.
Makes senseZOS_GinaBruno wrote: »Ingredients
- Cooking: What You See Is What You Get
- You see grapes, you get grapes. You see cheese, you get cheese. No more clicking on a sack of green beans and getting aged meat.
The less containers I need to search to get the ingredient I'm actually looking for the better.ZOS_GinaBruno wrote: »
- Brewing: Based on container type (barrels, sacks, and crates)
- Brewing ingredients will be broken up by closed container type to keep them useful and to avoid overlap with cooking.
This is a great idea but I fear most don't know their fruits and veggies. Is a tomato a fruit or a vegetable? may need tool tip clarification.ZOS_GinaBruno wrote: »Functionality
- Food and drink categories will have clearer usage
- Cooking: Meat = health, fruit = magicka, vegetables = stamina
- Brewing: Alcohol = health, tea = magicka, tonic = stamina
Uh please don't require more ingredients. I already have to farm the recipes, farm the mats, buy additional mats from a vendor, and then finally wait for mats from a hireling. I spent 2 wks farming dwemer containers to get a bunch of the mats, it didn't matter. I still couldn't make any purple food cause the mats came slowly from hirelings. I suppose if you leave the ingredient requirement for the hireling only ingredients but raise the requirements for the rest.ZOS_GinaBruno wrote: »
- Combination recipes will be rarer, require more ingredients, and give multiple benefits as expected
Obviously a needed change, moving on...ZOS_GinaBruno wrote: »
- The regeneration benefit of drinking will now stack with food benefits (some balancing changes may occur)
To be 5 star chefs let us have an icebox, pantry or cupboard to store our ingredients. Maybe inside of a cozy Grahtwood Treehouse? *sigh*ZOS_GinaBruno wrote: »By having ingredients sourced in clear ways and using combinations of food items instead of tiers of ingredients, we will be able to cut the number of ingredients in half while still providing just as many recipes as we have now (if not more). This will require most, if not all, of the existing recipes to be changed to accommodate this new paradigm.
This where I have a mini panic attack....I've spent hours of time and gold to collect the purple recipes. please don't nerf them. Maybe add some new tier or something. Legendary?ZOS_GinaBruno wrote: »Our current plan is to replace existing recipes and Provisioning items with the ones from the new system, matching quality as much as possible.
Let's clear em out! yay more bank space....nextZOS_GinaBruno wrote: »Any additional unused basic ingredients from the previous incarnation of the system will be changed to “stale” versions of themselves, and we’d like to include some way to offload them that provides value.
Hope it helps @ZOS_GinaBruno, I know i'm a little late...I'll be testing on the PTS when It comes out. All 'n all it feels like a good change to increase available bank space, clarify farming routes and have drinks buff stack with food buff.ZOS_GinaBruno wrote: »We realize this is a major change and that many of you have invested heavily in leveling up Provisioning and collecting recipes, so we wanted to get your feedback before proceeding. We feel this would be a major improvement to the game and want to hear your thoughts on the matter!
ZOS_GinaBruno wrote: »We’re considering a significant revamp of
Our current plan is to replace existing recipes and Provisioning items with the ones from the new system, matching quality as much as possible. Any additional unused basic ingredients from the previous incarnation of the system will be changed to “stale” versions of themselves, and we’d like to include some way to offload them that provides value.
To some degree its implemented. Like killing an guar has an decent chance of giving an guar egg.Has it been mentioned if they plan on having Deer/Mammoths/rabbits/ect... drop raw meat when we kill them to use in recipes? I'd like to hunt for the meat, that would be cool.