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Provisioning Revamp

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
We’re considering a significant revamp of Provisioning, and we’d like to get your feedback on it. Our goals with this proposed change are to improve the experience of collecting ingredients, to get away from the idea of tiered components, and to make brewing more useful. In a nutshell, we want to allow you to utilize every basic foodstuff you see in the game with cooking.

Ingredients
  • Cooking: What You See Is What You Get
    • You see grapes, you get grapes. You see cheese, you get cheese. No more clicking on a sack of green beans and getting aged meat.
  • Brewing: Based on container type (barrels, sacks, and crates)
    • Brewing ingredients will be broken up by closed container type to keep them useful and to avoid overlap with cooking.

Functionality
  • Food and drink categories will have clearer usage
    • Cooking: Meat = health, fruit = magicka, vegetables = stamina
    • Brewing: Alcohol = health, tea = magicka, tonic = stamina
  • Combination recipes will be rarer, require more ingredients, and give multiple benefits as expected
    • Example: Rabbit (meat) and carrots (vegetable) may be combined if you have the Rabbit Stew recipe, and the result provides both a health and stamina pool increase (somewhat less than what a pure health or pure stamina food would provide, as in the current system).
  • The regeneration benefit of drinking will now stack with food benefits (some balancing changes may occur)

By having ingredients sourced in clear ways and using combinations of food items instead of tiers of ingredients, we will be able to cut the number of ingredients in half while still providing just as many recipes as we have now (if not more). This will require most, if not all, of the existing recipes to be changed to accommodate this new paradigm.

Our current plan is to replace existing recipes and Provisioning items with the ones from the new system, matching quality as much as possible. Any additional unused basic ingredients from the previous incarnation of the system will be changed to “stale” versions of themselves, and we’d like to include some way to offload them that provides value.

We realize this is a major change and that many of you have invested heavily in leveling up Provisioning and collecting recipes, so we wanted to get your feedback before proceeding. We feel this would be a major improvement to the game and want to hear your thoughts on the matter!
Gina Bruno
ESO Community Manager
Dev Tracker | Service Alerts | ESO Twitter | My Twitter
Staff Post
  • timidobserver
    timidobserver
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    Questions:

    1. Will there still be ingredients that can only be delivered by the hireling like Oats.
    2. Will there be V12 recipes or yellow recipes?
    3. How will drop rates change with regard to rare recipes?

    @ZOS_GinaBruno


    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • eventide03b14a_ESO
    eventide03b14a_ESO
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    @Garbrac‌ I was watching the podcast and someone suggested that fishing should be tied into the dye system. I really hope that they don't implement that. I hate fishing in real life. I hated it in the Sims, I hated it in EQ2. Fishing is not fun. There is nothing you can do to make it fun if you don't like standing there literally doing nothing for a period of time. Please do not force me to fish just so that I can have armor dye. I know you want to make fishing relevant ZOS, but please don't make us do something dull just to justify something that you implemented. I'm sure there is a niche for people that enjoy fishing but please keep it optional.
    :trollin:
  • SG_Celerrimus
    SG_Celerrimus
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    I like the idea, it sounds interesting, so I say throw it up on the PTS and see how it plays.
  • Garbrac
    Garbrac
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    @Garbrac‌ I was watching the podcast and someone suggested that fishing should be tied into the dye system. I really hope that they don't implement that. I hate fishing in real life. I hated it in the Sims, I hated it in EQ2. Fishing is not fun. There is nothing you can do to make it fun if you don't like standing there literally doing nothing for a period of time. Please do not force me to fish just so that I can have armor dye. I know you want to make fishing relevant ZOS, but please don't make us do something dull just to justify something that you implemented. I'm sure there is a niche for people that enjoy fishing but please keep it optional.

    You're not going to be very happy. There is a lot of colours tied to completely fishing achievements....
    231.

    Actually, you only have 70. Nice try, though.
  • purple-magicb16_ESO
    purple-magicb16_ESO
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    [
    This all sounds pretty great! I have one comment and one question.

    The question first: How will the food & drink increase to match the levels of the player? Will it be certain meats/vegetables/fruits/grains make level appropriate foods & drinks?

    Probably simply by using the crafter's level as a multiplier when determining benefits & level of provision.
    Give 'er eh!
  • Sasky
    Sasky
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    The details for combo recipes are a bit vague. The might just be reducing the drop rate of the blue equivalent and not the purple.

    Food + Drink is a welcome change. It was a bit odd how everything on the crafting side was separated food and drink but not on the consumption side.

    Are the recipes and items still going to be alliance-specific?

    One thing that could make combo recipes more interesting to use would be to make them cross faction ingredients.
    Sasky (Zaniira, Daggerfall Covenant)
    Addons: AutoInvite, CyrHUD, Others
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