ZOS_GinaBruno wrote: »The regeneration benefit of drinking will now stack with food benefits (some balancing changes may occur)
MasterSpatula wrote: »Combination recipes will be rarer? Good grief, how much rarer can you possibly make them?
ZOS_GinaBruno wrote: »We realize this is a major change and that many of you have invested heavily in leveling up Provisioning and collecting recipes, so we wanted to get your feedback before proceeding. We feel this would be a major improvement to the game and want to hear your thoughts on the matter!
What always bothers me is that people expect realism in some of the oddest places while playing a fantasy game.
Your have walking lizards and talking cats and flying ghost dinosaur pets and you shoot fireballs out of a wooden stick and you can carry 100 swords and drink a potion that can heal you in a second and wear a hat that can knock back an opponent, yet you are bothered to find a bundle of grapes in a dungeon?
3. Regarding mats. I think its good as it is. Same like gear. It should be some sort of random and not just you know before you see it what it is. Exploring and being nosy about everything, should still pay off. This is also to not bring back "farming". Mats are not hard to come by when you to get them, have a guild who helps, or simply go buy em in a guild store.
ZOS_GinaBruno wrote: »Hey folks, just wanted to clarify a few things based on questions or comments that have been raised so far in this thread:
- When we say "Combination recipes will be rarer, require more ingredients, and give multiple benefits as expected", this means that they are rarer than non-combination recipes, not rarer than they are now.
- The insane rarity of high level purple recipes is absolutely a bug with a fix coming, and is already in the pipeline. For example, it is not our intention that rare recipes are sourced exclusively through Trials.
- We're going to try to update the existing recipes that you already know to equivalent recipes in the new system. There may be some exceptions and some trade-offs, but our goal is to have you not lose the effort you spent collecting the recipes in the first place.
- The ingredients themselves will not be tiered, but the recipes themselves and the food made from them, will be. The plan is to make each recipe be a specific unique combination of ingredients that is not duplicated in any other recipe. This means that putting venison and cheese together may result in a level 5 recipe, but putting venison and flour together may result in a level 50 recipe, even though all the base materials are available immediately.
- We do intend to have a rare component for purple recipes akin to Oats, though we may add additional ways to obtain it.
- Level 50 and Veteran Rank 5 drinks providing the same bonus is definitely a bug which we'll look into.
- As part of the condensing of materials and making things more clear, we are likely going to remove the notion that certain recipes only drop in certain alliance zones.
- This revamp will absolutely NOT affect the rank in provisioning that you have achieved.
- Once the Justice System is released, we will make sure that Provisioning is adjusted to ensure you don't need to be thieves in order to participate meaningfully in the tradeskill.
Did you just say you have 8 toons, followed by you are a casual player?
camelknightb16_ESO wrote: »1) There are way too many ingredients as it is and some are way too rare (like Red Wheat. Think I've found about 10 of them in total and I'm VR7 while opening just about every container).
2) Food & Drink stacking: good thinking. I've been able, and known, to get both drunk and really eat my belly full outside of the game. Eating doesn't make me less drunk in real life, though I wish it did...
3) Reciped even more rare? Yeah, there are a *** of recipes that keep dropping. But the rare recipes are already too rare. Don't have any of em and whenever I do see someone sell them, they go for over 100k. Insane.
4) Don't make the old ingredients "stale". Just remove them from the game entirely and return some cash. They currently sell for 0 gold, so I wouldn't mind if I didn't get anything for em. Better yet: turn them into usefull ingredients.
5) The amount of recipes is too damn high! Less recipes creates a better overview. I currently pickup just about any ingredient since I've got no clue to what recipe it could be usefull.
6) Give us the ability to open our cookbooks (and while you're at it, do the same for BS, Clothing, Woodworking, Alchemy and Enchanting please). It's silly that I can't open my cookbook on the road when I'm hungry and want to know if the ingredient I picked up is usefull or not. I don't need to use it, just want to know if I can craft something.
Just my 12 cents.
Did you just say you have 8 toons, followed by you are a casual player?
Yeah I think the average casual player by now has about 8 characters; 1 or 2 of which has probably broken into veteran levels in different alliances, with the rest being used as crafters/pack mules or sitting around looking pretty.
ZOS_GinaBruno wrote: »Hey folks, just wanted to clarify a few things based on questions or comments that have been raised so far in this thread:
[*] The ingredients themselves will not be tiered, but the recipes themselves and the food made from them, will be. The plan is to make each recipe be a specific unique combination of ingredients that is not duplicated in any other recipe. This means that putting venison and cheese together may result in a level 5 recipe, but putting venison and flour together may result in a level 50 recipe, even though all the base materials are available immediately.