The rare fishes are too rare for food buffs which, historically, always become required for competitive end-game. I don't want to have to farm up a blue fish every day to compete a end game.wenchmore420b14_ESO wrote: »How about some new recipes, rare, that use the rare fish caught for achievements? The Fishing Achievements are broke at present, and I know it's not a priority, but when you do catch a rare fish, it doesn't go to inventory. But if we could keep them, they could be sold to provisionrs to make rare foods to sell to Tamriel..Help the economy, get more people fishing, adds something new to game. Thank you for a great game!
There are few things in MMOs that irritate me more than when whole categories of items which I worked hard to obtain are rendered worthless or significantly so on a wholesale basis.
You only need a few ingredients, depending on what you make.I like the new change. After I got to vet zones I haven't done any Provisioning because it's all low leveled stuff that would barely help me. I need vet leveled foods.
For VRs these are located in:
Rwal Ka, Riften, Alik'r.
Sorted.
Maverick827 wrote: »The rare fishes are too rare for food buffs which, historically, always become required for competitive end-game. I don't want to have to farm up a blue fish every day to compete a end game.wenchmore420b14_ESO wrote: »How about some new recipes, rare, that use the rare fish caught for achievements? The Fishing Achievements are broke at present, and I know it's not a priority, but when you do catch a rare fish, it doesn't go to inventory. But if we could keep them, they could be sold to provisionrs to make rare foods to sell to Tamriel..Help the economy, get more people fishing, adds something new to game. Thank you for a great game!
ZOS_GinaBruno wrote: »By having ingredients sourced in clear ways and using combinations of food items instead of tiers of ingredients, we will be able to cut the number of ingredients in half while still providing just as many recipes as we have now (if not more).
ZOS_GinaBruno wrote: »We’re considering a significant revamp of Provisioning, and we’d like to get your feedback on it.
egosumacunnus wrote: »Fix the bugs and loot and VR and Thieves Guild and Dark Brotherhood and class balancing then improve provisioning.
Nothing especially wrong with provisioning how it is, less ingredients would be good but your just dumbing it down and newsflash we don't want it dumbed down. PC players need depth stop pandering to consoles ffs or just stop releasing on PC.
If you make my purple recipe worthless i will do my nut.
If you make rare ingredients i have paid lots of gold for worthless i will do my nut.
Food and drink stacking is a good idea, makes drinks useful. Don't nerf the food, nerf the drink if anything.
We need a clear idea of the exact changes so we can take steps to reduce the amount of loss this will create.
Lower level blue recipes should drop more and blues for all levels.
Purple recipe drop rates could be increased if you add a gold tier above them, not much though they are supposed to be epic.
Some of the changes sound decent, not sure about what exactly you are planning for existing recipes, new recipe drops, and existing food and ingredients. I've spent a bit of time gathering a handful of ingredients that are fairly rare, so it would suck to have those lose usefulness or have to start at square one again with different stuff. I've also made stacks of food, sold them/traded them/gifted them to guildies, would hate for those to be "stale" just because you want people to need the new stuff. Anything like that should be converted to the closest new recipe/food type/ingredient and not just made useless or bad to force us away from using what we've already made. You shouldn't screw over people that have been working months at building something because you want to overhaul a system those people have been working in, leaving them on the same foot as someone just starting that has put zero time into something.
ZOS_GinaBruno wrote: »Any additional unused basic ingredients from the previous incarnation of the system will be changed to “stale” versions of themselves, and we’d like to include some way to offload them that provides value.
ZOS_GinaBruno wrote: »... we will make sure that Provisioning is adjusted to ensure you don't need to be thieves in order to participate meaningfully in the tradeskill.
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It doesn't thrill me much, but in this context endlessly logging in, running around looting crates etc., logging-out, rinse and repeat isn't really 'working hard' in my book.There are few things in MMOs that irritate me more than when whole categories of items which I worked hard to obtain are rendered worthless or significantly so on a wholesale basis.